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authorStrangerke2012-06-05 01:04:53 +0200
committerStrangerke2012-06-05 01:04:53 +0200
commita5cb751f7ab82a089207025810e3aaa0f0748dbd (patch)
treed49c80935fccdec1e86c1bd5efcc6ca995721447 /engines
parent014330a538244b0e33bcf230cc5e84c28977f096 (diff)
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TONY: Rename variables and functions in gfxengine.h
Diffstat (limited to 'engines')
-rw-r--r--engines/tony/custom.cpp4
-rw-r--r--engines/tony/custom.h2
-rw-r--r--engines/tony/font.cpp2
-rw-r--r--engines/tony/game.cpp42
-rw-r--r--engines/tony/gfxengine.cpp500
-rw-r--r--engines/tony/gfxengine.h122
-rw-r--r--engines/tony/inventory.cpp2
-rw-r--r--engines/tony/tony.cpp32
8 files changed, 352 insertions, 354 deletions
diff --git a/engines/tony/custom.cpp b/engines/tony/custom.cpp
index 1ed7c8b5a6..59de6909dc 100644
--- a/engines/tony/custom.cpp
+++ b/engines/tony/custom.cpp
@@ -2363,7 +2363,7 @@ DECLARE_CUSTOM_FUNCTION(DoCredits)(CORO_PARAM, uint32 nMsg, uint32 dwTime, uint3
CORO_INVOKE_0(GLOBALS.WaitFrame);
if (GLOBALS.Input->mouseLeftClicked() || GLOBALS.Input->mouseRightClicked())
break;
- if (_vm->getEngine()->GetInput().getAsyncKeyState(Common::KEYCODE_TAB))
+ if (_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_TAB))
break;
}
@@ -2531,7 +2531,7 @@ ASSIGN(201, MustSkipIdleEnd);
END_CUSTOM_FUNCTION_MAP()
-void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) {
+void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input) {
GLOBALS.Tony = tony;
GLOBALS.Pointer = ptr;
GLOBALS.Boxes = box;
diff --git a/engines/tony/custom.h b/engines/tony/custom.h
index 9b53dc32d7..514af1223c 100644
--- a/engines/tony/custom.h
+++ b/engines/tony/custom.h
@@ -72,7 +72,7 @@ class RMInventory;
class RMInput;
void INIT_CUSTOM_FUNCTION(LPCUSTOMFUNCTION *lpMap, Common::String *lpStrMap);
-void SetupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
+void setupGlobalVars(RMTony *tony, RMPointer *ptr, RMGameBoxes *box, RMLocation *loc, RMInventory *inv, RMInput *input);
#endif
diff --git a/engines/tony/font.cpp b/engines/tony/font.cpp
index a9f7759156..71cffab26b 100644
--- a/engines/tony/font.cpp
+++ b/engines/tony/font.cpp
@@ -2086,7 +2086,7 @@ void RMTextDialog::RemoveThis(CORO_PARAM, bool &result) {
}
if (!m_bNoTab) {
- if (_vm->getEngine()->GetInput().getAsyncKeyState(Common::KEYCODE_TAB))
+ if (_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_TAB))
return;
}
diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp
index 28d7cd5e8c..71dbb68c73 100644
--- a/engines/tony/game.cpp
+++ b/engines/tony/game.cpp
@@ -47,23 +47,23 @@ using namespace MPAL;
/****************************************/
uint32 MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) {
- return _vm->getEngine()->LoadLocation(nLoc, pt, start);
+ return _vm->getEngine()->loadLocation(nLoc, pt, start);
}
void MainUnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
- _vm->getEngine()->UnloadLocation(coroParam, bDoOnExit, result);
+ _vm->getEngine()->unloadLocation(coroParam, bDoOnExit, result);
}
void MainLinkGraphicTask(RMGfxTask *task) {
- _vm->getEngine()->LinkGraphicTask(task);
+ _vm->getEngine()->linkGraphicTask(task);
}
void MainFreeze(void) {
- _vm->getEngine()->Freeze();
+ _vm->getEngine()->freeze();
}
void MainUnfreeze(void) {
- _vm->getEngine()->Unfreeze();
+ _vm->getEngine()->unfreeze();
}
void MainWaitFrame(CORO_PARAM) {
@@ -71,11 +71,11 @@ void MainWaitFrame(CORO_PARAM) {
}
void MainShowMouse(void) {
- _vm->getEngine()->EnableMouse();
+ _vm->getEngine()->enableMouse();
}
void MainHideMouse(void) {
- _vm->getEngine()->DisableMouse();
+ _vm->getEngine()->disableMouse();
}
void MainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int nSync) {
@@ -83,39 +83,39 @@ void MainPlayMusic(int nChannel, const char *filename, int nFX, bool bLoop, int
}
void MainDisableInput(void) {
- _vm->getEngine()->DisableInput();
+ _vm->getEngine()->disableInput();
}
void MainEnableInput(void) {
- _vm->getEngine()->EnableInput();
+ _vm->getEngine()->enableInput();
}
void MainInitWipe(int type) {
- _vm->getEngine()->InitWipe(type);
+ _vm->getEngine()->initWipe(type);
}
void MainCloseWipe(void) {
- _vm->getEngine()->CloseWipe();
+ _vm->getEngine()->closeWipe();
}
void MainWaitWipeEnd(CORO_PARAM) {
- _vm->getEngine()->WaitWipeEnd(coroParam);
+ _vm->getEngine()->waitWipeEnd(coroParam);
}
void MainEnableGUI(void) {
- _vm->getEngine()->m_bGUIInterface = true;
- _vm->getEngine()->m_bGUIInventory = true;
- _vm->getEngine()->m_bGUIOption = true;
+ _vm->getEngine()->_bGUIInterface = true;
+ _vm->getEngine()->_bGUIInventory = true;
+ _vm->getEngine()->_bGUIOption = true;
}
void MainDisableGUI(void) {
- _vm->getEngine()->m_bGUIInterface = false;
- _vm->getEngine()->m_bGUIInventory = false;
- _vm->getEngine()->m_bGUIOption = false;
+ _vm->getEngine()->_bGUIInterface = false;
+ _vm->getEngine()->_bGUIInventory = false;
+ _vm->getEngine()->_bGUIOption = false;
}
void MainSetPalesati(bool bPalesati) {
- _vm->getEngine()->SetPalesati(bPalesati);
+ _vm->getEngine()->setPalesati(bPalesati);
}
/****************************************************************************\
@@ -1097,9 +1097,9 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) {
}
}
-#define KEYPRESS(c) (_vm->getEngine()->GetInput().getAsyncKeyState(c))
+#define KEYPRESS(c) (_vm->getEngine()->getInput().getAsyncKeyState(c))
#define PROCESS_CHAR(cod,c) if (KEYPRESS(cod)) { \
- m_EditName[strlen(m_EditName) +1 ] = '\0'; m_EditName[strlen(m_EditName)] = c; _ctx->bRefresh = true; }
+ m_EditName[strlen(m_EditName) + 1] = '\0'; m_EditName[strlen(m_EditName)] = c; _ctx->bRefresh = true; }
/**************** State Buttons **************/
if (m_bEditSaveName) {
diff --git a/engines/tony/gfxengine.cpp b/engines/tony/gfxengine.cpp
index 2ff57bf804..75eb6de883 100644
--- a/engines/tony/gfxengine.cpp
+++ b/engines/tony/gfxengine.cpp
@@ -61,34 +61,34 @@ void ExitAllIdles(CORO_PARAM, const void *param) {
RMGfxEngine::RMGfxEngine() {
// Create big buffer where the frame will be rendered
- m_bigBuf.Create(RM_BBX, RM_BBY, 16);
- m_bigBuf.OffsetY(RM_SKIPY);
-
- csMainLoop = NULL;
- m_nCurLoc = 0;
- m_curAction = TA_GOTO;
- m_curActionObj = 0;
- m_nWipeType = 0;
- m_hWipeEvent = 0;
- m_nWipeStep = 0;
- m_bMustEnterMenu = false;
- m_bWiping = false;
- m_bGUIOption = false;
- m_bGUIInterface = false;
- m_bGUIInventory = false;
- m_bAlwaysDrawMouse = false;
- m_bOption = false;
- m_bLocationLoaded = false;
- m_bInput = false;
+ _bigBuf.Create(RM_BBX, RM_BBY, 16);
+ _bigBuf.OffsetY(RM_SKIPY);
+
+ _csMainLoop = NULL;
+ _nCurLoc = 0;
+ _curAction = TA_GOTO;
+ _curActionObj = 0;
+ _nWipeType = 0;
+ _hWipeEvent = 0;
+ _nWipeStep = 0;
+ _bMustEnterMenu = false;
+ _bWiping = false;
+ _bGUIOption = false;
+ _bGUIInterface = false;
+ _bGUIInventory = false;
+ _bAlwaysDrawMouse = false;
+ _bOption = false;
+ _bLocationLoaded = false;
+ _bInput = false;
}
RMGfxEngine::~RMGfxEngine() {
// Close the buffer
- m_bigBuf.Destroy();
- g_system->deleteMutex(csMainLoop);
+ _bigBuf.Destroy();
+ g_system->deleteMutex(_csMainLoop);
}
-void RMGfxEngine::OpenOptionScreen(CORO_PARAM, int type) {
+void RMGfxEngine::openOptionScreen(CORO_PARAM, int type) {
CORO_BEGIN_CONTEXT;
bool bRes;
CORO_END_CONTEXT(_ctx);
@@ -98,271 +98,271 @@ void RMGfxEngine::OpenOptionScreen(CORO_PARAM, int type) {
_ctx->bRes = false;
if (type == 0)
- CORO_INVOKE_2(m_opt.Init, m_bigBuf, _ctx->bRes);
+ CORO_INVOKE_2(_opt.Init, _bigBuf, _ctx->bRes);
else if (type == 1)
- CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, true, _ctx->bRes);
+ CORO_INVOKE_3(_opt.InitLoadMenuOnly, _bigBuf, true, _ctx->bRes);
else if (type == 2)
- CORO_INVOKE_2(m_opt.InitNoLoadSave, m_bigBuf, _ctx->bRes);
+ CORO_INVOKE_2(_opt.InitNoLoadSave, _bigBuf, _ctx->bRes);
else if (type == 3)
- CORO_INVOKE_3(m_opt.InitLoadMenuOnly, m_bigBuf, false, _ctx->bRes);
+ CORO_INVOKE_3(_opt.InitLoadMenuOnly, _bigBuf, false, _ctx->bRes);
else if (type == 4)
- CORO_INVOKE_3(m_opt.InitSaveMenuOnly, m_bigBuf, false, _ctx->bRes);
+ CORO_INVOKE_3(_opt.InitSaveMenuOnly, _bigBuf, false, _ctx->bRes);
if (_ctx->bRes) {
_vm->pauseSound(true);
- DisableInput();
- m_inv.EndCombine();
- m_curActionObj = 0;
- m_curAction = TA_GOTO;
- m_point.SetAction(m_curAction);
- m_point.SetSpecialPointer(RMPointer::PTR_NONE);
- m_point.SetCustomPointer(NULL);
- EnableMouse();
+ disableInput();
+ _inv.EndCombine();
+ _curActionObj = 0;
+ _curAction = TA_GOTO;
+ _point.SetAction(_curAction);
+ _point.SetSpecialPointer(RMPointer::PTR_NONE);
+ _point.SetCustomPointer(NULL);
+ enableMouse();
_vm->grabThumbnail();
// Exists the IDLE to avoid premature death in loading
- m_bMustEnterMenu = true;
+ _bMustEnterMenu = true;
if (type == 1 || type == 2) {
GLOBALS.bIdleExited = true;
} else {
- CORO_INVOKE_0(m_tony.StopNoAction);
+ CORO_INVOKE_0(_tony.StopNoAction);
GLOBALS.bIdleExited = false;
- CoroScheduler.createProcess(ExitAllIdles, &m_nCurLoc, sizeof(int));
+ CoroScheduler.createProcess(ExitAllIdles, &_nCurLoc, sizeof(int));
}
}
CORO_END_CODE;
}
-void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) {
+void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
- g_system->lockMutex(csMainLoop);
+ g_system->lockMutex(_csMainLoop);
// Poll of input devices
- m_input.poll();
+ _input.poll();
- if (m_bMustEnterMenu && GLOBALS.bIdleExited) {
- m_bOption = true;
- m_bMustEnterMenu = false;
+ if (_bMustEnterMenu && GLOBALS.bIdleExited) {
+ _bOption = true;
+ _bMustEnterMenu = false;
GLOBALS.bIdleExited = false;
}
- if (m_bOption) {
- CORO_INVOKE_1(m_opt.DoFrame, &m_input);
- m_bOption = !m_opt.IsClosing();
- if (!m_bOption) {
- DisableMouse();
- EnableInput();
- mpalStartIdlePoll(m_nCurLoc);
+ if (_bOption) {
+ CORO_INVOKE_1(_opt.DoFrame, &_input);
+ _bOption = !_opt.IsClosing();
+ if (!_bOption) {
+ disableMouse();
+ enableInput();
+ mpalStartIdlePoll(_nCurLoc);
_vm->pauseSound(false);
}
}
- if (bDrawLocation && m_bLocationLoaded) {
+ if (bDrawLocation && _bLocationLoaded) {
// Location and objects
- m_loc.DoFrame(&m_bigBuf);
+ _loc.DoFrame(&_bigBuf);
// Check the mouse input
- if (m_bInput && !m_tony.InAction()) {
+ if (_bInput && !_tony.InAction()) {
// If we are on the inventory, it is it who controls all input
- if (m_inv.HaveFocus(m_input.mousePos()) && !m_inter.Active()) {
+ if (_inv.HaveFocus(_input.mousePos()) && !_inter.Active()) {
// Left Click
// **********
- if (m_input.mouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
+ if (_input.mouseLeftClicked()/* && m_itemName.IsItemSelected()*/) {
// Left click activates the combine, if we are on an object
- if (m_inv.LeftClick(m_input.mousePos(), m_curActionObj)) {
- m_curAction = TA_COMBINE;
- m_point.SetAction(m_curAction);
+ if (_inv.LeftClick(_input.mousePos(), _curActionObj)) {
+ _curAction = TA_COMBINE;
+ _point.SetAction(_curAction);
}
} else
// Right Click
// ***********
- if (m_input.mouseRightClicked()) {
- if (m_itemName.IsItemSelected()) {
- m_curActionObj = 0;
- m_inv.RightClick(m_input.mousePos());
+ if (_input.mouseRightClicked()) {
+ if (_itemName.IsItemSelected()) {
+ _curActionObj = 0;
+ _inv.RightClick(_input.mousePos());
} else
- m_inv.RightClick(m_input.mousePos());
+ _inv.RightClick(_input.mousePos());
} else
// Right Release
// *************
- if (m_input.mouseRightReleased()) {
- if (m_inv.RightRelease(m_input.mousePos(), m_curAction)) {
- CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
+ if (_input.mouseRightReleased()) {
+ if (_inv.RightRelease(_input.mousePos(), _curAction)) {
+ CORO_INVOKE_3(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), _curAction);
- m_curAction = TA_GOTO;
- m_point.SetAction(m_curAction);
+ _curAction = TA_GOTO;
+ _point.SetAction(_curAction);
}
}
} else {
// Options Menu
// ************
- if (m_bGUIOption) {
- if (!m_tony.InAction() && m_bInput) {
- if ((m_input.mouseLeftClicked() && m_input.mousePos().x < 3 && m_input.mousePos().y < 3)) {
- CORO_INVOKE_1(OpenOptionScreen, 0);
+ if (_bGUIOption) {
+ if (!_tony.InAction() && _bInput) {
+ if ((_input.mouseLeftClicked() && _input.mousePos().x < 3 && _input.mousePos().y < 3)) {
+ CORO_INVOKE_1(openOptionScreen, 0);
goto SKIPCLICKSINISTRO;
- } else if (m_input.getAsyncKeyState(Common::KEYCODE_ESCAPE))
- CORO_INVOKE_1(OpenOptionScreen, 0);
+ } else if (_input.getAsyncKeyState(Common::KEYCODE_ESCAPE))
+ CORO_INVOKE_1(openOptionScreen, 0);
else if (!_vm->getIsDemo()) {
- if (m_input.getAsyncKeyState(Common::KEYCODE_F3) || m_input.getAsyncKeyState(Common::KEYCODE_F5))
+ if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
// Save game screen
- CORO_INVOKE_1(OpenOptionScreen, 3);
- else if (m_input.getAsyncKeyState(Common::KEYCODE_F2) || m_input.getAsyncKeyState(Common::KEYCODE_F7))
+ CORO_INVOKE_1(openOptionScreen, 3);
+ else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
// Load game screen
- CORO_INVOKE_1(OpenOptionScreen, 4);
+ CORO_INVOKE_1(openOptionScreen, 4);
}
}
}
// Left Click
// **************
- if (m_input.mouseLeftClicked() && !m_inter.Active()) {
+ if (_input.mouseLeftClicked() && !_inter.Active()) {
- if (m_curAction != TA_COMBINE)
- CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_point.CurAction());
- else if (m_itemName.GetSelectedItem() != NULL)
- CORO_INVOKE_4(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), TA_COMBINE, m_curActionObj);
+ if (_curAction != TA_COMBINE)
+ CORO_INVOKE_3(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), _point.CurAction());
+ else if (_itemName.GetSelectedItem() != NULL)
+ CORO_INVOKE_4(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), TA_COMBINE, _curActionObj);
- if (m_curAction == TA_COMBINE) {
- m_inv.EndCombine();
- m_point.SetSpecialPointer(RMPointer::PTR_NONE);
+ if (_curAction == TA_COMBINE) {
+ _inv.EndCombine();
+ _point.SetSpecialPointer(RMPointer::PTR_NONE);
}
- m_curAction = TA_GOTO;
- m_point.SetAction(m_curAction);
+ _curAction = TA_GOTO;
+ _point.SetAction(_curAction);
}
SKIPCLICKSINISTRO:
// Right Click
// ************
- if (m_curAction == TA_COMBINE) {
+ if (_curAction == TA_COMBINE) {
// During a combine, it cancels it
- if (m_input.mouseRightClicked()) {
- m_inv.EndCombine();
- m_curActionObj = 0;
- m_curAction = TA_GOTO;
- m_point.SetAction(m_curAction);
- m_point.SetSpecialPointer(RMPointer::PTR_NONE);
+ if (_input.mouseRightClicked()) {
+ _inv.EndCombine();
+ _curActionObj = 0;
+ _curAction = TA_GOTO;
+ _point.SetAction(_curAction);
+ _point.SetSpecialPointer(RMPointer::PTR_NONE);
}
- } else if (m_input.mouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) {
- if (m_bGUIInterface) {
+ } else if (_input.mouseRightClicked() && _itemName.IsItemSelected() && _point.GetSpecialPointer() == RMPointer::PTR_NONE) {
+ if (_bGUIInterface) {
// Before opening the interface, replaces GOTO
- m_curAction = TA_GOTO;
- m_curActionObj = 0;
- m_point.SetAction(m_curAction);
- m_inter.Clicked(m_input.mousePos());
+ _curAction = TA_GOTO;
+ _curActionObj = 0;
+ _point.SetAction(_curAction);
+ _inter.Clicked(_input.mousePos());
}
}
// Right Release
// *************
- if (m_input.mouseRightReleased()) {
- if (m_bGUIInterface) {
- if (m_inter.Released(m_input.mousePos(), m_curAction)) {
- m_point.SetAction(m_curAction);
- CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction);
-
- m_curAction = TA_GOTO;
- m_point.SetAction(m_curAction);
+ if (_input.mouseRightReleased()) {
+ if (_bGUIInterface) {
+ if (_inter.Released(_input.mousePos(), _curAction)) {
+ _point.SetAction(_curAction);
+ CORO_INVOKE_3(_tony.MoveAndDoAction, _itemName.GetHotspot(), _itemName.GetSelectedItem(), _curAction);
+
+ _curAction = TA_GOTO;
+ _point.SetAction(_curAction);
}
}
}
}
// Update the name under the mouse pointer
- m_itemName.SetMouseCoord(m_input.mousePos());
- if (!m_inter.Active() && !m_inv.MiniActive())
- CORO_INVOKE_4(m_itemName.DoFrame, m_bigBuf, m_loc, m_point, m_inv);
+ _itemName.SetMouseCoord(_input.mousePos());
+ if (!_inter.Active() && !_inv.MiniActive())
+ CORO_INVOKE_4(_itemName.DoFrame, _bigBuf, _loc, _point, _inv);
}
// Interface & Inventory
- m_inter.DoFrame(m_bigBuf, m_input.mousePos());
- m_inv.DoFrame(m_bigBuf, m_point, m_input.mousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory));
+ _inter.DoFrame(_bigBuf, _input.mousePos());
+ _inv.DoFrame(_bigBuf, _point, _input.mousePos(), (!_tony.InAction() && !_inter.Active() && _bGUIInventory));
}
// Animate Tony
- CORO_INVOKE_2(m_tony.DoFrame, &m_bigBuf, m_nCurLoc);
+ CORO_INVOKE_2(_tony.DoFrame, &_bigBuf, _nCurLoc);
// Update screen scrolling to keep Tony in focus
- if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) {
- RMPoint showThis = m_tony.Position();
+ if (_tony.MustUpdateScrolling() && _bLocationLoaded) {
+ RMPoint showThis = _tony.Position();
showThis.y -= 60;
- m_loc.UpdateScrolling(showThis);
+ _loc.UpdateScrolling(showThis);
}
- if (m_bLocationLoaded)
- m_tony.SetScrollPosition(m_loc.ScrollPosition());
+ if (_bLocationLoaded)
+ _tony.SetScrollPosition(_loc.ScrollPosition());
- if ((!m_tony.InAction() && m_bInput) || m_bAlwaysDrawMouse) {
- m_point.SetCoord(m_input.mousePos());
- m_point.DoFrame(&m_bigBuf);
+ if ((!_tony.InAction() && _bInput) || _bAlwaysDrawMouse) {
+ _point.SetCoord(_input.mousePos());
+ _point.DoFrame(&_bigBuf);
}
// **********************
// Draw the list in the OT
// **********************
- CORO_INVOKE_0(m_bigBuf.DrawOT);
+ CORO_INVOKE_0(_bigBuf.DrawOT);
#define FSTEP (480/32)
// Wipe
- if (m_bWiping) {
- switch (m_nWipeType) {
+ if (_bWiping) {
+ switch (_nWipeType) {
case 1:
- if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top >= FSTEP * 2)) {
- CoroScheduler.setEvent(m_hWipeEvent);
- m_nWipeType = 3;
+ if (!(_rcWipeEllipse.bottom - _rcWipeEllipse.top >= FSTEP * 2)) {
+ CoroScheduler.setEvent(_hWipeEvent);
+ _nWipeType = 3;
break;
}
- m_rcWipeEllipse.top += FSTEP;
- m_rcWipeEllipse.left += FSTEP;
- m_rcWipeEllipse.right -= FSTEP;
- m_rcWipeEllipse.bottom -= FSTEP;
+ _rcWipeEllipse.top += FSTEP;
+ _rcWipeEllipse.left += FSTEP;
+ _rcWipeEllipse.right -= FSTEP;
+ _rcWipeEllipse.bottom -= FSTEP;
break;
case 2:
- if (!(m_rcWipeEllipse.bottom - m_rcWipeEllipse.top < 480 - FSTEP)) {
- CoroScheduler.setEvent(m_hWipeEvent);
- m_nWipeType = 3;
+ if (!(_rcWipeEllipse.bottom - _rcWipeEllipse.top < 480 - FSTEP)) {
+ CoroScheduler.setEvent(_hWipeEvent);
+ _nWipeType = 3;
break;
}
- m_rcWipeEllipse.top -= FSTEP;
- m_rcWipeEllipse.left -= FSTEP;
- m_rcWipeEllipse.right += FSTEP;
- m_rcWipeEllipse.bottom += FSTEP;
+ _rcWipeEllipse.top -= FSTEP;
+ _rcWipeEllipse.left -= FSTEP;
+ _rcWipeEllipse.right += FSTEP;
+ _rcWipeEllipse.bottom += FSTEP;
break;
}
}
- g_system->unlockMutex(csMainLoop);
+ g_system->unlockMutex(_csMainLoop);
CORO_END_CODE;
}
-void RMGfxEngine::InitCustomDll(void) {
- SetupGlobalVars(&m_tony, &m_point, &_vm->_theBoxes, &m_loc, &m_inv, &m_input);
+void RMGfxEngine::initCustomDll(void) {
+ setupGlobalVars(&_tony, &_point, &_vm->_theBoxes, &_loc, &_inv, &_input);
}
-void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) {
+void RMGfxEngine::itemIrq(uint32 dwItem, int nPattern, int nStatus) {
RMItem *item;
assert(GLOBALS.GfxEngine);
- if (GLOBALS.GfxEngine->m_bLocationLoaded) {
- item = GLOBALS.GfxEngine->m_loc.GetItemFromCode(dwItem);
+ if (GLOBALS.GfxEngine->_bLocationLoaded) {
+ item = GLOBALS.GfxEngine->_loc.GetItemFromCode(dwItem);
if (item != NULL) {
if (nPattern != -1) {
if (GLOBALS.bPatIrqFreeze)
@@ -378,45 +378,45 @@ void RMGfxEngine::ItemIrq(uint32 dwItem, int nPattern, int nStatus) {
}
-void RMGfxEngine::InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
+void RMGfxEngine::initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
if (start.x == -1 || start.y == -1) {
start.x = ptTonyStart.x - RM_SX / 2;
start.y = ptTonyStart.y - RM_SY / 2;
}
- m_loc.SetScrollPosition(start);
+ _loc.SetScrollPosition(start);
if (ptTonyStart.x == 0 && ptTonyStart.y == 0) {
} else {
- m_tony.SetPosition(ptTonyStart, nLoc);
- m_tony.SetScrollPosition(start);
+ _tony.SetPosition(ptTonyStart, nLoc);
+ _tony.SetScrollPosition(start);
}
- m_curAction = TA_GOTO;
- m_point.SetCustomPointer(NULL);
- m_point.SetSpecialPointer(RMPointer::PTR_NONE);
- m_point.SetAction(m_curAction);
- m_inter.Reset();
- m_inv.Reset();
+ _curAction = TA_GOTO;
+ _point.SetCustomPointer(NULL);
+ _point.SetSpecialPointer(RMPointer::PTR_NONE);
+ _point.SetAction(_curAction);
+ _inter.Reset();
+ _inv.Reset();
- mpalStartIdlePoll(m_nCurLoc);
+ mpalStartIdlePoll(_nCurLoc);
}
-uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
+uint32 RMGfxEngine::loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
bool bLoaded;
int i;
- m_nCurLoc = nLoc;
+ _nCurLoc = nLoc;
bLoaded = false;
for (i = 0; i < 5; i++) {
// Try the loading of the location
- RMRes res(m_nCurLoc);
+ RMRes res(_nCurLoc);
if (!res.IsValid())
continue;
- m_loc.Load(res);
- InitForNewLocation(nLoc, ptTonyStart, start);
+ _loc.Load(res);
+ initForNewLocation(nLoc, ptTonyStart, start);
bLoaded = true;
break;
}
@@ -424,16 +424,16 @@ uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) {
if (!bLoaded)
error("Location was not loaded");
- if (m_bOption)
- m_opt.ReInit(m_bigBuf);
+ if (_bOption)
+ _opt.ReInit(_bigBuf);
- m_bLocationLoaded = true;
+ _bLocationLoaded = true;
// On entering the location
return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0,m_nCurLoc,0);
}
-void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
+void RMGfxEngine::unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
CORO_BEGIN_CONTEXT;
uint32 h;
CORO_END_CONTEXT(_ctx);
@@ -441,21 +441,21 @@ void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
CORO_BEGIN_CODE(_ctx);
// Release the location
- CORO_INVOKE_2(mpalEndIdlePoll, m_nCurLoc, NULL);
+ CORO_INVOKE_2(mpalEndIdlePoll, _nCurLoc, NULL);
// On Exit?
if (bDoOnExit) {
- _ctx->h = mpalQueryDoAction(1, m_nCurLoc, 0);
+ _ctx->h = mpalQueryDoAction(1, _nCurLoc, 0);
if (_ctx->h != CORO_INVALID_PID_VALUE)
CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->h, CORO_INFINITE);
}
MainFreeze();
- m_bLocationLoaded = false;
+ _bLocationLoaded = false;
- m_bigBuf.ClearOT();
- m_loc.Unload();
+ _bigBuf.ClearOT();
+ _loc.Unload();
if (result != NULL)
*result = CORO_INVALID_PID_VALUE;
@@ -463,102 +463,100 @@ void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) {
CORO_END_CODE;
}
-void RMGfxEngine::Init() {
+void RMGfxEngine::init() {
// Screen loading
RMResRaw *raw;
RMGfxSourceBuffer16 *load = NULL;
INIT_GFX16_FROMRAW(20038, load);
- m_bigBuf.AddPrim(new RMGfxPrimitive(load));
- m_bigBuf.DrawOT(Common::nullContext);
- m_bigBuf.ClearOT();
+ _bigBuf.AddPrim(new RMGfxPrimitive(load));
+ _bigBuf.DrawOT(Common::nullContext);
+ _bigBuf.ClearOT();
delete load;
_vm->_window.GetNewFrame(*this, NULL);
-
-
GLOBALS.bPatIrqFreeze = true;
// Activate GUI
- m_bGUIOption = true;
- m_bGUIInterface = true;
- m_bGUIInventory = true;
+ _bGUIOption = true;
+ _bGUIInterface = true;
+ _bGUIInventory = true;
GLOBALS.bSkipSfxNoLoop = false;
- m_bMustEnterMenu = false;
+ _bMustEnterMenu = false;
GLOBALS.bIdleExited = false;
- m_bOption = false;
- m_bWiping = false;
- m_hWipeEvent = CoroScheduler.createEvent(false, false);
+ _bOption = false;
+ _bWiping = false;
+ _hWipeEvent = CoroScheduler.createEvent(false, false);
// Create the freeze event
- csMainLoop = g_system->createMutex();
+ _csMainLoop = g_system->createMutex();
// Initialise the IRQ function for items for MPAL
GLOBALS.GfxEngine = this;
- mpalInstallItemIrq(ItemIrq);
+ mpalInstallItemIrq(itemIrq);
// Initialise the input
- m_input.init();
+ _input.init();
// Initialise the mouse pointer
- m_point.Init();
+ _point.Init();
// Initialise Tony
- m_tony.Init();
- m_tony.LinkToBoxes(&_vm->_theBoxes);
+ _tony.Init();
+ _tony.LinkToBoxes(&_vm->_theBoxes);
// Initialise the inventory and the interface
- m_inv.Init();
- m_inter.Init();
+ _inv.Init();
+ _inter.Init();
// Download the location and set priorities @@@@@
- m_bLocationLoaded = false;
+ _bLocationLoaded = false;
- EnableInput();
+ enableInput();
// Starting the game
- m_tony.ExecuteAction(20, 1, 0);
+ _tony.ExecuteAction(20, 1, 0);
}
-void RMGfxEngine::Close(void) {
- m_bigBuf.ClearOT();
+void RMGfxEngine::close(void) {
+ _bigBuf.ClearOT();
- m_inter.Close();
- m_inv.Close();
- m_tony.Close();
- m_point.Close();
- m_input.close();
+ _inter.Close();
+ _inv.Close();
+ _tony.Close();
+ _point.Close();
+ _input.close();
}
-void RMGfxEngine::SwitchFullscreen(bool bFull) {
+void RMGfxEngine::switchFullscreen(bool bFull) {
}
void RMGfxEngine::GDIControl(bool bCon) {
}
-void RMGfxEngine::EnableInput(void) {
- m_bInput = true;
+void RMGfxEngine::enableInput(void) {
+ _bInput = true;
}
-void RMGfxEngine::DisableInput(void) {
- m_bInput = false;
- m_inter.Reset();
+void RMGfxEngine::disableInput(void) {
+ _bInput = false;
+ _inter.Reset();
}
-void RMGfxEngine::EnableMouse(void) {
- m_bAlwaysDrawMouse = true;
+void RMGfxEngine::enableMouse(void) {
+ _bAlwaysDrawMouse = true;
}
-void RMGfxEngine::DisableMouse(void) {
- m_bAlwaysDrawMouse = false;
+void RMGfxEngine::disableMouse(void) {
+ _bAlwaysDrawMouse = false;
}
-void RMGfxEngine::Freeze(void) {
- g_system->lockMutex(csMainLoop);
+void RMGfxEngine::freeze(void) {
+ g_system->lockMutex(_csMainLoop);
}
-void RMGfxEngine::Unfreeze(void) {
- g_system->unlockMutex(csMainLoop);
+void RMGfxEngine::unfreeze(void) {
+ g_system->unlockMutex(_csMainLoop);
}
void CharsSaveAll(Common::OutSaveFile *f);
@@ -574,14 +572,14 @@ void LoadMusic(Common::InSaveFile *f);
#define TONY_SAVEGAME_VERSION 8
-void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Common::String &name) {
+void RMGfxEngine::saveState(const Common::String &fn, byte *curThumb, const Common::String &name) {
Common::OutSaveFile *f;
byte *state;
uint thumbsize;
uint size;
int i;
char buf[4];
- RMPoint tp = m_tony.Position();
+ RMPoint tp = _tony.Position();
// Saving: MPAL variables, current location, and Tony inventory position
@@ -612,7 +610,7 @@ void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Comm
i = strlen(name.c_str());
f->writeByte(i);
f->write(name.c_str(), i);
- f->writeUint32LE(m_nCurLoc);
+ f->writeUint32LE(_nCurLoc);
f->writeUint32LE(tp.x);
f->writeUint32LE(tp.y);
@@ -621,9 +619,9 @@ void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Comm
delete[] state;
// Inventory
- size = m_inv.GetSaveStateSize();
+ size = _inv.GetSaveStateSize();
state = new byte[size];
- m_inv.SaveState(state);
+ _inv.SaveState(state);
f->writeUint32LE(size);
f->write(state, size);
delete[] state;
@@ -640,9 +638,9 @@ void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Comm
bool bStat;
// Saves the state of the shepherdess and show yourself
- bStat = m_tony.GetPastorella();
+ bStat = _tony.GetPastorella();
f->writeByte(bStat);
- bStat = m_inter.GetPalesati();
+ bStat = _inter.GetPalesati();
f->writeByte(bStat);
// Save the chars
@@ -677,7 +675,7 @@ void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Comm
delete f;
}
-void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) {
+void RMGfxEngine::loadState(CORO_PARAM, const Common::String &fn) {
// PROBLEM: You should change the location in a separate process to do the OnEnter
CORO_BEGIN_CONTEXT;
Common::InSaveFile *f;
@@ -760,7 +758,7 @@ void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) {
_ctx->size = _ctx->f->readUint32LE();
_ctx->state = new byte[_ctx->size];
_ctx->f->read(_ctx->state, _ctx->size);
- m_inv.LoadState(_ctx->state);
+ _inv.LoadState(_ctx->state);
delete[] _ctx->state;
if (_ctx->ver >= 0x2) { // Versione 2: box please
@@ -776,9 +774,9 @@ void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) {
bool bStat = false;
bStat = _ctx->f->readByte();
- m_tony.SetPastorella(bStat);
+ _tony.SetPastorella(bStat);
bStat = _ctx->f->readByte();
- m_inter.SetPalesati(bStat);
+ _inter.SetPalesati(bStat);
CharsLoadAll(_ctx->f);
}
@@ -813,9 +811,9 @@ void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) {
delete _ctx->f;
- CORO_INVOKE_2(UnloadLocation, false, NULL);
- LoadLocation(_ctx->loc, _ctx->tp, RMPoint(-1, -1));
- m_tony.SetPattern(RMTony::PAT_STANDRIGHT);
+ CORO_INVOKE_2(unloadLocation, false, NULL);
+ loadLocation(_ctx->loc, _ctx->tp, RMPoint(-1, -1));
+ _tony.SetPattern(RMTony::PAT_STANDRIGHT);
MainUnfreeze();
// On older versions, need to an enter action
@@ -831,39 +829,39 @@ void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) {
CORO_INVOKE_0(RestoreMusic);
- m_bGUIInterface = true;
- m_bGUIInventory = true;
- m_bGUIOption = true;
+ _bGUIInterface = true;
+ _bGUIInventory = true;
+ _bGUIOption = true;
CORO_END_CODE;
}
-void RMGfxEngine::PauseSound(bool bPause) {
- if (m_bLocationLoaded)
- m_loc.PauseSound(bPause);
+void RMGfxEngine::pauseSound(bool bPause) {
+ if (_bLocationLoaded)
+ _loc.PauseSound(bPause);
}
-void RMGfxEngine::InitWipe(int type) {
- m_bWiping = true;
- m_nWipeType = type;
- m_nWipeStep = 0;
+void RMGfxEngine::initWipe(int type) {
+ _bWiping = true;
+ _nWipeType = type;
+ _nWipeStep = 0;
- if (m_nWipeType == 1)
- m_rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
- else if (m_nWipeType == 2)
- m_rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
+ if (_nWipeType == 1)
+ _rcWipeEllipse = Common::Rect(80, 0, 640 - 80, 480);
+ else if (_nWipeType == 2)
+ _rcWipeEllipse = Common::Rect(320 - FSTEP, 240 - FSTEP, 320 + FSTEP, 240 + FSTEP);
}
-void RMGfxEngine::CloseWipe(void) {
- m_bWiping = false;
+void RMGfxEngine::closeWipe(void) {
+ _bWiping = false;
}
-void RMGfxEngine::WaitWipeEnd(CORO_PARAM) {
- CoroScheduler.waitForSingleObject(coroParam, m_hWipeEvent, CORO_INFINITE);
+void RMGfxEngine::waitWipeEnd(CORO_PARAM) {
+ CoroScheduler.waitForSingleObject(coroParam, _hWipeEvent, CORO_INFINITE);
}
-bool RMGfxEngine::CanLoadSave() {
- return m_bInput && !m_tony.InAction() && !_vm->getIsDemo();
+bool RMGfxEngine::canLoadSave() {
+ return _bInput && !_tony.InAction() && !_vm->getIsDemo();
}
} // End of namespace Tony
diff --git a/engines/tony/gfxengine.h b/engines/tony/gfxengine.h
index b9ab411d2b..695c5af58f 100644
--- a/engines/tony/gfxengine.h
+++ b/engines/tony/gfxengine.h
@@ -44,110 +44,110 @@ namespace Tony {
class RMGfxEngine {
private:
- RMGfxTargetBuffer m_bigBuf;
- RMInput m_input;
- RMPointer m_point;
- RMLocation m_loc;
- RMOptionScreen m_opt;
- RMTony m_tony;
- RMInventory m_inv;
- RMInterface m_inter;
- RMTextItemName m_itemName;
-
- bool m_bOption;
- bool m_bLocationLoaded;
-
- bool m_bInput;
- bool m_bAlwaysDrawMouse;
-
- int m_nCurLoc;
- RMTonyAction m_curAction;
- int m_curActionObj;
- OSystem::MutexRef csMainLoop;
-
- int m_nWipeType;
- uint32 m_hWipeEvent;
- int m_nWipeStep;
-
- bool m_bMustEnterMenu;
+ RMGfxTargetBuffer _bigBuf;
+ RMInput _input;
+ RMPointer _point;
+ RMLocation _loc;
+ RMOptionScreen _opt;
+ RMTony _tony;
+ RMInventory _inv;
+ RMInterface _inter;
+ RMTextItemName _itemName;
+
+ bool _bOption;
+ bool _bLocationLoaded;
+
+ bool _bInput;
+ bool _bAlwaysDrawMouse;
+
+ int _nCurLoc;
+ RMTonyAction _curAction;
+ int _curActionObj;
+ OSystem::MutexRef _csMainLoop;
+
+ int _nWipeType;
+ uint32 _hWipeEvent;
+ int _nWipeStep;
+
+ bool _bMustEnterMenu;
protected:
- static void ItemIrq(uint32 dwItem, int nPattern, int nStatus);
- void InitForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
+ static void itemIrq(uint32 dwItem, int nPattern, int nStatus);
+ void initForNewLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
public:
- bool m_bWiping;
- Common::Rect m_rcWipeEllipse;
- bool m_bGUIOption;
- bool m_bGUIInterface;
- bool m_bGUIInventory;
+ bool _bWiping;
+ Common::Rect _rcWipeEllipse;
+ bool _bGUIOption;
+ bool _bGUIInterface;
+ bool _bGUIInventory;
public:
RMGfxEngine();
virtual ~RMGfxEngine();
// Draw the next frame
- void DoFrame(CORO_PARAM, bool bDrawLocation);
+ void doFrame(CORO_PARAM, bool bDrawLocation);
// Initialises the graphics engine
- void Init();
+ void init();
// Closes the graphics engine
- void Close(void);
+ void close(void);
// Warns when changing
- void SwitchFullscreen(bool bFull);
+ void switchFullscreen(bool bFull);
// Warn that we are guided by the GDI
void GDIControl(bool bCon);
// Warns when entering or exits the options menu
- void OpenOptionScreen(CORO_PARAM, int type);
+ void openOptionScreen(CORO_PARAM, int type);
// Enables or disables mouse input
- void EnableInput(void);
- void DisableInput(void);
+ void enableInput(void);
+ void disableInput(void);
// Enables and disables mouse draw
- void EnableMouse(void);
- void DisableMouse(void);
+ void enableMouse(void);
+ void disableMouse(void);
operator byte *() {
- return (byte *)m_bigBuf;
+ return (byte *)_bigBuf;
}
- RMInput &GetInput() {
- return m_input;
+ RMInput &getInput() {
+ return _input;
}
// Link to the custom function list
- void InitCustomDll(void);
+ void initCustomDll(void);
// Link to graphic task
- void LinkGraphicTask(RMGfxTask *task) {
- m_bigBuf.AddPrim(new RMGfxPrimitive(task));
+ void linkGraphicTask(RMGfxTask *task) {
+ _bigBuf.AddPrim(new RMGfxPrimitive(task));
};
// Manage a location
- uint32 LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
- void UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
+ uint32 loadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start);
+ void unloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result);
// Freeze and unfreeze
- void Freeze(void);
- void Unfreeze(void);
+ void freeze(void);
+ void unfreeze(void);
// State management
- void SaveState(const Common::String &fn, byte *curThumb, const Common::String &name);
- void LoadState(CORO_PARAM, const Common::String &fn);
+ void saveState(const Common::String &fn, byte *curThumb, const Common::String &name);
+ void loadState(CORO_PARAM, const Common::String &fn);
// Pauses sound
- void PauseSound(bool bPause);
+ void pauseSound(bool bPause);
// Wipe
- void InitWipe(int type);
- void CloseWipe(void);
- void WaitWipeEnd(CORO_PARAM);
+ void initWipe(int type);
+ void closeWipe(void);
+ void waitWipeEnd(CORO_PARAM);
- void SetPalesati(bool bpal) {
- m_inter.SetPalesati(bpal);
+ void setPalesati(bool bpal) {
+ _inter.SetPalesati(bpal);
}
- bool CanLoadSave();
+ bool canLoadSave();
};
} // End of namespace Tony
diff --git a/engines/tony/inventory.cpp b/engines/tony/inventory.cpp
index aec1e1a57b..5fb375da81 100644
--- a/engines/tony/inventory.cpp
+++ b/engines/tony/inventory.cpp
@@ -530,7 +530,7 @@ void RMInventory::DoFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpo
g_system->unlockMutex(m_csModifyInterface);
}
- if (_vm->getEngine()->GetInput().getAsyncKeyState(Common::KEYCODE_i)) {
+ if (_vm->getEngine()->getInput().getAsyncKeyState(Common::KEYCODE_i)) {
GLOBALS.bCfgInvLocked = !GLOBALS.bCfgInvLocked;
}
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index c2350d14e4..ab8eb53969 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -140,8 +140,8 @@ Common::ErrorCode TonyEngine::init() {
_theBoxes.Init();
// Link to the custom graphics engine
- _theEngine.InitCustomDll();
- _theEngine.Init();
+ _theEngine.initCustomDll();
+ _theEngine.init();
// Allocate space for thumbnails when saving the game
_curThumbnail = new uint16[160 * 120];
@@ -406,7 +406,7 @@ void TonyEngine::autoSave(CORO_PARAM) {
CORO_INVOKE_0(MainWaitFrame);
MainFreeze();
_ctx->buf = getSaveStateFileName(0);
- _theEngine.SaveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
+ _theEngine.saveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
MainUnfreeze();
CORO_END_CODE;
@@ -415,7 +415,7 @@ void TonyEngine::autoSave(CORO_PARAM) {
void TonyEngine::saveState(int n, const char *name) {
Common::String buf = getSaveStateFileName(n);
- _theEngine.SaveState(buf.c_str(), (byte *)_curThumbnail, name);
+ _theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name);
}
@@ -427,7 +427,7 @@ void TonyEngine::loadState(CORO_PARAM, int n) {
CORO_BEGIN_CODE(_ctx);
_ctx->buf = getSaveStateFileName(n);
- CORO_INVOKE_1(_theEngine.LoadState, _ctx->buf.c_str());
+ CORO_INVOKE_1(_theEngine.loadState, _ctx->buf.c_str());
CORO_END_CODE;
}
@@ -484,11 +484,11 @@ void TonyEngine::optionScreen(void) {
}
void TonyEngine::openInitLoadMenu(CORO_PARAM) {
- _theEngine.OpenOptionScreen(coroParam, 1);
+ _theEngine.openOptionScreen(coroParam, 1);
}
void TonyEngine::openInitOptions(CORO_PARAM) {
- _theEngine.OpenOptionScreen(coroParam, 2);
+ _theEngine.openOptionScreen(coroParam, 2);
}
void TonyEngine::abortGame(void) {
@@ -517,7 +517,7 @@ void TonyEngine::playProcess(CORO_PARAM, const void *param) {
// If a savegame needs to be loaded, then do so
if (_vm->_loadSlotNumber != -1 && GLOBALS.GfxEngine != NULL) {
_ctx->fn = getSaveStateFileName(_vm->_loadSlotNumber);
- CORO_INVOKE_1(GLOBALS.GfxEngine->LoadState, _ctx->fn);
+ CORO_INVOKE_1(GLOBALS.GfxEngine->loadState, _ctx->fn);
_vm->_loadSlotNumber = -1;
}
@@ -525,17 +525,17 @@ void TonyEngine::playProcess(CORO_PARAM, const void *param) {
CORO_INVOKE_1(CoroScheduler.sleep, 50);
// Call the engine to handle the next frame
- CORO_INVOKE_1(_vm->_theEngine.DoFrame, _vm->_bDrawLocation);
+ CORO_INVOKE_1(_vm->_theEngine.doFrame, _vm->_bDrawLocation);
// Warns that a frame is finished
CoroScheduler.pulseEvent(_vm->_hEndOfFrame);
// Handle drawing the frame
if (!_vm->_bPaused) {
- if (!_vm->_theEngine.m_bWiping)
+ if (!_vm->_theEngine._bWiping)
_vm->_window.GetNewFrame(_vm->_theEngine, NULL);
else
- _vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine.m_rcWipeEllipse);
+ _vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine._rcWipeEllipse);
}
// Paint the frame onto the screen
@@ -569,14 +569,14 @@ void TonyEngine::close(void) {
closeMusic();
CoroScheduler.closeEvent(_hEndOfFrame);
_theBoxes.Close();
- _theEngine.Close();
+ _theEngine.close();
_window.Close();
delete[] _curThumbnail;
}
void TonyEngine::switchFullscreen(bool bFull) {
_window.SwitchFullscreen(bFull);
- _theEngine.SwitchFullscreen(bFull);
+ _theEngine.switchFullscreen(bFull);
}
void TonyEngine::GDIControl(bool bCon) {
@@ -601,10 +601,10 @@ uint32 TonyEngine::getTime() {
}
bool TonyEngine::canLoadGameStateCurrently() {
- return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->CanLoadSave();
+ return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->canLoadSave();
}
bool TonyEngine::canSaveGameStateCurrently() {
- return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->CanLoadSave();
+ return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->canLoadSave();
}
Common::Error TonyEngine::loadGameState(int slot) {
@@ -619,7 +619,7 @@ Common::Error TonyEngine::saveGameState(int slot, const Common::String &desc) {
RMSnapshot s;
s.GrabScreenshot(*GLOBALS.GfxEngine, 4, _curThumbnail);
- GLOBALS.GfxEngine->SaveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
+ GLOBALS.GfxEngine->saveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
return Common::kNoError;
}