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author | Eugene Sandulenko | 2014-01-06 20:59:12 +0200 |
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committer | Eugene Sandulenko | 2014-01-06 22:36:16 +0200 |
commit | ac0b27f25f9da389be89b511bc25d169f6a38a10 (patch) | |
tree | 7b61df9952e1aa243651a504bec251cef86635cb /engines | |
parent | 7af79dda746c141f38d17c5165ae01e29d2c3046 (diff) | |
download | scummvm-rg350-ac0b27f25f9da389be89b511bc25d169f6a38a10.tar.gz scummvm-rg350-ac0b27f25f9da389be89b511bc25d169f6a38a10.tar.bz2 scummvm-rg350-ac0b27f25f9da389be89b511bc25d169f6a38a10.zip |
FULLPIPE: Sort constants by scene (5-10)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/constants.h | 199 |
1 files changed, 94 insertions, 105 deletions
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h index 7d6c6cbe67..7ff270345f 100644 --- a/engines/fullpipe/constants.h +++ b/engines/fullpipe/constants.h @@ -336,6 +336,9 @@ namespace Fullpipe { #define ST_SPR_UP 544 // Scene 5 +#define ANI_BIGLUK 909 +#define ANI_HANDLE 622 +#define ANI_OTMOROZ 419 #define MSG_SC5_BGRSOUNDOFF 5315 #define MSG_SC5_BGRSOUNDON 5314 #define MSG_SC5_HANDLEDOWN 916 @@ -345,11 +348,33 @@ namespace Fullpipe { #define MSG_SC5_MAKEOTMFEEDBACK 1169 #define MSG_SC5_SHOWHANDLE 918 #define MSG_SC5_TESTLUK 914 +#define MV_BLK_CLOSE 911 +#define MV_BLK_OPEN 910 +#define MV_MANHDL_HANDLEDOWN 630 +#define MV_MANHDL_HANDLEUP 631 +#define MV_OTM_BOXHANDLEDOWN 626 +#define MV_OTM_BOXHANDLEUP 627 +#define MV_OTM_HANDLEDOWN 620 +#define MV_OTM_HANDLEUP 621 #define QU_SC5_MANBUMP 1167 #define QU_SC5_MANFLY 1168 #define SND_5_026 5316 +#define ST_BLK_CLOSED 912 +#define ST_BLK_OPEN 913 +#define ST_HDL_BROKEN 3342 +#define ST_HDL_DOWN 625 +#define ST_HDL_UP 624 +#define ST_OTM_BOX_LEFT 429 +#define ST_OTM_GLS_LEFT 421 +#define ST_OTM_VNT_LEFT 434 // Scene 6 +#define ANI_BALLDROP 2685 +#define ANI_BUTTON_6 2988 +#define ANI_EGGIE 4929 +#define ANI_INV_HANDLE 893 +#define ANI_MAMASHA 656 +#define ANI_NEWBALL 1073 #define MSG_SC6_BTNPUSH 1017 #define MSG_SC6_ENABLEDROPS 687 #define MSG_SC6_INSTHANDLE 1012 @@ -361,7 +386,28 @@ namespace Fullpipe { #define MSG_SC6_TAKEBALL 682 #define MSG_SC6_TESTNUMBALLS 2904 #define MSG_SC6_UTRUBACLICK 1105 +#define MSG_SPINHANDLE 2398 +#define MV_MAN6_TAKEBALL 2691 +#define MV_MAN6_THROWBALL 2692 +#define MV_MOM_CYCLEBK 3012 +#define MV_MOM_JUMPBK 662 +#define MV_MOM_JUMPFW 661 +#define MV_MOM_STARTBK 3010 +#define MV_MOM_STOPBK 3013 +#define MV_MOM_TAKE1 2885 +#define MV_MOM_TAKE2 2886 +#define MV_MOM_TAKE3 2887 +#define MV_MOM_TAKE4 2888 +#define MV_MOM_TAKE5 2889 #define PIC_SC6_LADDER 1104 +#define QU_EGG6_GOL 4936 +#define QU_EGG6_GOR 4935 +#define QU_MOM_JUMPBK 671 +#define QU_MOM_JUMPFW 670 +#define QU_MOM_PUTBALL 2903 +#define QU_MOM_SITDOWN 685 +#define QU_MOM_STANDUP 2899 +#define QU_MOM_TOLIFT 2902 #define QU_SC6_DROPS 2898 #define QU_SC6_DROPS3 2955 #define QU_SC6_ENTERLIFT 1054 @@ -370,8 +416,17 @@ namespace Fullpipe { #define QU_SC6_FALLHANDLE 2995 #define QU_SC6_SHOWHANDLE 1689 #define QU_SC6_SHOWNEXTBALL 2689 +#define ST_HDL_PLUGGED 2397 +#define ST_MAN6_BALL 2688 +#define ST_MOM_SITS 659 +#define ST_MOM_STANDS 658 +#define ST_NBL_NORM 1076 // Scene 7 +#define ANI_CORNERSITTER 71 +#define ANI_HOOLIGAN 808 +#define ANI_LUKE 803 +#define ANI_PLUSMINUS 2938 #define ANI_SC7_BOX 791 #define MSG_SC7_CLOSELUKE 822 #define MSG_SC7_HIDEBOX 817 @@ -379,69 +434,31 @@ namespace Fullpipe { #define MSG_SC7_OPENLUKE 823 #define MSG_SC7_PULL 2943 #define MSG_SC7_SHOWBOX 816 +#define MV_CST_CLOSELUKE 807 #define MV_SC7_BOX_default 792 +#define QU_CST_CLOSELUKE 820 +#define ST_CST_HANDLELESS 794 +#define ST_HGN_LOOK 811 +#define ST_HGN_LUKE 810 +#define ST_LUK_CLOSED 805 +#define ST_LUK_OPEN 806 +#define ST_PMS_MINUS 2942 +#define ST_PMS_PLUS 2941 // Scene 8 +#define ANI_BATUTA 737 +#define ANI_CLOCK_8 2989 +#define ANI_VMYATS 764 #define MSG_SC8_ARCADENOW 1044 #define MSG_SC8_ENTERUP 3037 #define MSG_SC8_GETHIMUP 789 #define MSG_SC8_HIDELADDER_D 1107 #define MSG_SC8_RESUMEFLIGHT 784 #define MSG_SC8_STANDUP 2976 -#define PIC_SC8_ARCADENOW 1043 -#define PIC_SC8_LADDER 754 -#define PIC_SC8_LADDER_D 755 -#define PIC_SC8_LADDERD 1106 -#define QU_SC8_FINISH 788 -#define QU_SC8_STANDUP 2975 -#define SND_8_014 3624 - -// Scene 10 -#define MSG_SC10_CLICKGUM 992 -#define MSG_SC10_HIDEGUM 993 -#define MSG_SC10_LADDERTOBACK 3002 -#define MSG_SC10_LADDERTOFORE 3004 -#define MSG_SC10_SHOWGUM 994 -#define PIC_SC10_DTRUBA 974 -#define PIC_SC10_LADDER 995 -#define QU_SC10_ENTERLIFT 1067 -#define QU_SC10_EXITLIFT 2809 -#define QU_SC10_TAKEGUM 3026 - - -#define ANI_BALLDROP 2685 -#define ANI_BATUTA 737 -#define ANI_BIGLUK 909 -#define ANI_BUTTON_6 2988 -#define ANI_CLOCK_8 2989 -#define ANI_CORNERSITTER 71 -#define ANI_EGGIE 4929 -#define ANI_GUM 978 -#define ANI_HANDLE 622 -#define ANI_HOOLIGAN 808 -#define ANI_INV_HANDLE 893 -#define ANI_LUKE 803 -#define ANI_MAMASHA 656 -#define ANI_NADUVATEL 944 -#define ANI_NEWBALL 1073 -#define ANI_OTMOROZ 419 -#define ANI_PACHKA 975 -#define ANI_PACHKA2 3008 -#define ANI_PLUSMINUS 2938 -#define ANI_VMYATS 764 -#define MSG_RESTARTGAME 4767 -#define MSG_SPINHANDLE 2398 #define MSG_STARTARCADE 781 -#define MV_BLK_CLOSE 911 -#define MV_BLK_OPEN 910 #define MV_CLK8_GO 2990 -#define MV_CST_CLOSELUKE 807 -#define MV_BDG_OPEN 1379 #define MV_MAN_FROMLADDERUP 1522 #define MV_MAN_TOLADDERD 1524 -#define MV_MAN_TURN_SUD 1089 -#define MV_MAN6_TAKEBALL 2691 -#define MV_MAN6_THROWBALL 2692 #define MV_MAN8_BADLUCK 783 #define MV_MAN8_DRYGDOWN 770 #define MV_MAN8_DRYGUP 768 @@ -450,72 +467,43 @@ namespace Fullpipe { #define MV_MAN8_JUMP 775 #define MV_MAN8_JUMPOFF 2969 #define MV_MAN8_SITDOWN 2968 -#define MV_MANHDL_HANDLEDOWN 630 -#define MV_MANHDL_HANDLEUP 631 -#define MV_MOM_CYCLEBK 3012 -#define MV_MOM_JUMPBK 662 -#define MV_MOM_JUMPFW 661 -#define MV_MOM_STARTBK 3010 -#define MV_MOM_STOPBK 3013 -#define MV_MOM_TAKE1 2885 -#define MV_MOM_TAKE2 2886 -#define MV_MOM_TAKE3 2887 -#define MV_MOM_TAKE4 2888 -#define MV_MOM_TAKE5 2889 -#define MV_NDV_BLOW2 2855 -#define MV_NDV_DENIES 952 -#define MV_NDV_DENY_NOGUM 3022 -#define MV_OTM_BOXHANDLEDOWN 626 -#define MV_OTM_BOXHANDLEUP 627 -#define MV_OTM_HANDLEDOWN 620 -#define MV_OTM_HANDLEUP 621 #define MV_VMT_DEF 765 -#define PIC_CMN_EVAL 3468 -#define QU_CST_CLOSELUKE 820 -#define QU_EGG6_GOL 4936 -#define QU_EGG6_GOR 4935 -#define QU_MOM_JUMPBK 671 -#define QU_MOM_JUMPFW 670 -#define QU_MOM_PUTBALL 2903 -#define QU_MOM_SITDOWN 685 -#define QU_MOM_STANDUP 2899 -#define QU_MOM_TOLIFT 2902 -#define SC_LDR 635 -#define SC_MAINMENU 4620 -#define SC_MAP 5222 -#define SC_TEST 903 -#define SC_TITLES 5166 -#define ST_BLK_CLOSED 912 -#define ST_BLK_OPEN 913 +#define PIC_SC8_ARCADENOW 1043 +#define PIC_SC8_LADDER 754 +#define PIC_SC8_LADDER_D 755 +#define PIC_SC8_LADDERD 1106 +#define QU_SC8_FINISH 788 +#define QU_SC8_STANDUP 2975 +#define SND_8_014 3624 #define ST_BTT_CHESHET 746 #define ST_BTT_NOSPOON 739 #define ST_BTT_SLEEPS 748 #define ST_BTT_SPOON 741 -#define ST_CST_HANDLELESS 794 -#define ST_HGN_LOOK 811 -#define ST_HGN_LUKE 810 -#define ST_HDL_BROKEN 3342 -#define ST_HDL_DOWN 625 -#define ST_HDL_PLUGGED 2397 -#define ST_HDL_UP 624 -#define ST_LUK_CLOSED 805 -#define ST_LUK_OPEN 806 -#define ST_MAN6_BALL 2688 #define ST_MAN8_FLYDOWN 771 #define ST_MAN8_FLYUP 769 #define ST_MAN8_HANDSUP 773 #define ST_MAN8_STAND 774 -#define ST_MOM_SITS 659 -#define ST_MOM_STANDS 658 -#define ST_NBL_NORM 1076 -#define ST_NDV_SIT 946 -#define ST_OTM_BOX_LEFT 429 -#define ST_OTM_GLS_LEFT 421 -#define ST_OTM_VNT_LEFT 434 -#define ST_PMS_MINUS 2942 -#define ST_PMS_PLUS 2941 #define ST_VMT_MIN 766 +// Scene 10 +#define ANI_GUM 978 +#define ANI_NADUVATEL 944 +#define ANI_PACHKA 975 +#define ANI_PACHKA2 3008 +#define MSG_SC10_CLICKGUM 992 +#define MSG_SC10_HIDEGUM 993 +#define MSG_SC10_LADDERTOBACK 3002 +#define MSG_SC10_LADDERTOFORE 3004 +#define MSG_SC10_SHOWGUM 994 +#define MV_NDV_BLOW2 2855 +#define MV_NDV_DENIES 952 +#define MV_NDV_DENY_NOGUM 3022 +#define PIC_SC10_DTRUBA 974 +#define PIC_SC10_LADDER 995 +#define QU_SC10_ENTERLIFT 1067 +#define QU_SC10_EXITLIFT 2809 +#define QU_SC10_TAKEGUM 3026 +#define ST_NDV_SIT 946 // Scene 11 #define ANI_BOOTS_11 2704 @@ -1021,6 +1009,7 @@ namespace Fullpipe { #define ST_RHT_OPEN 2362 // Debug scene +#define MSG_RESTARTGAME 4767 #define PIC_SCD_1 727 #define PIC_SCD_2 728 #define PIC_SCD_3 729 |