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authorPaul Gilbert2015-03-07 17:39:00 -0500
committerPaul Gilbert2015-03-07 17:39:00 -0500
commitadc5b5ca2e3b967d51685fec749fc0864b55fa8f (patch)
tree348fd9bdf13078e82d9cf51b6cc7d04bc031a668 /engines
parentd7460701ea345dbe6d610b98a9c14993ff2f1f88 (diff)
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MADS: Fix animation for teleporting into conveyor belt scene
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index 8a9e510591..8191d7fe49 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -4078,7 +4078,7 @@ void Scene413::enter() {
case 1:
_vm->_sound->command(30);
_game._player._visible = false;
- _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 19);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76);