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authorPaul Gilbert2015-03-07 17:36:32 -0500
committerPaul Gilbert2015-03-07 17:36:32 -0500
commitd7460701ea345dbe6d610b98a9c14993ff2f1f88 (patch)
tree9f471b4d07b6ae7903c5acd2956795f94f1f110a /engines
parent27b6ded6f95fdc01faa5816b8577464685357c2d (diff)
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MADS: Fix not being able to leave hanger via teleporter
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 8a30f88548..24a1855c36 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -145,10 +145,10 @@ void Scene801::enter() {
case 2:
_game._player._playerPos = Common::Point(8, 117);
_globals[kTeleporterUnderstood] = true;
- _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 13);
_game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
- _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 8090);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 80);
_vm->_sound->command(30);
break;