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author | Christopher Page | 2008-07-29 04:51:23 +0000 |
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committer | Christopher Page | 2008-07-29 04:51:23 +0000 |
commit | b0e08965795e18c560bfe26a0dcacb6ffaab611e (patch) | |
tree | ed5c6d65068c17bb2f1c7427711cb93ea0614531 /engines | |
parent | 6023e665a98cb0187d81714442037805bef95eff (diff) | |
download | scummvm-rg350-b0e08965795e18c560bfe26a0dcacb6ffaab611e.tar.gz scummvm-rg350-b0e08965795e18c560bfe26a0dcacb6ffaab611e.tar.bz2 scummvm-rg350-b0e08965795e18c560bfe26a0dcacb6ffaab611e.zip |
Added --list-saves support for SWORD1
svn-id: r33395
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/sword1.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 4b5210e122..8bfb5d8698 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -32,6 +32,7 @@ #include "common/fs.h" #include "common/timer.h" #include "common/events.h" +#include "common/savefile.h" #include "common/system.h" #include "engines/metaengine.h" @@ -97,6 +98,7 @@ public: virtual GameList getSupportedGames() const; virtual GameDescriptor findGame(const char *gameid) const; virtual GameList detectGames(const FSList &fslist) const; + virtual SaveStateList listSaves(const char *target) const; virtual PluginError createInstance(OSystem *syst, Engine **engine) const; }; @@ -187,6 +189,39 @@ PluginError SwordMetaEngine::createInstance(OSystem *syst, Engine **engine) cons return kNoError; } +SaveStateList SwordMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + SaveStateList saveList; + Common::InSaveFile *in = saveFileMan->openForLoading("SAVEGAME.INF"); + if (in) { + uint8 stop; + char saveDesc[32]; + int slotNum = 0; + do { + uint pos = 0; + do { + stop = in->readByte(); + if (pos < (sizeof(saveDesc) - 1)) { + if ((stop == 10) || (stop == 255) || (in->eos())) { + saveDesc[pos++] = '\0'; + } + else if (stop >= 32) { + saveDesc[pos++] = stop; + } + } + } while ((stop != 10) && (stop != 255) && (!in->eos())); + if (saveDesc[0] != 0) { + saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, "SAVEGAME.INF")); + slotNum++; + } + } while ((stop != 255) && (!in->eos())); + } + + delete in; + + return saveList; +} + #if PLUGIN_ENABLED_DYNAMIC(SWORD1) REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine); #else |