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authorEinar Johan Trøan Sømåen2013-11-18 12:05:21 +0100
committerEinar Johan Trøan Sømåen2013-11-18 12:05:21 +0100
commitb1bcf1279130640f0058c6d6d85abee7eee54973 (patch)
tree2c16ffe4877e5942e3c8e571fe71f1d0b30bcd84 /engines
parentff574579bb625f1766669531f5b9633c12ea53b3 (diff)
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WINTERMUTE: Add a fake detection entry for Czech Dead City.
The language data for the Czech version are in data.dcp, but the pairs of {language.dcp, data.dcp} get preference over just a match on data.dcp, thus we need to detect Czech as one of these pairs, giving the user the choice of language on detection. In this case I just copied the english-detection.
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/detection_tables.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h
index a47f921571..46e05f2768 100644
--- a/engines/wintermute/detection_tables.h
+++ b/engines/wintermute/detection_tables.h
@@ -209,6 +209,22 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_TESTING,
GUIO0()
},
+ // Dead City (Czech)
+ {
+ "deadcity",
+ "",
+ {
+ // The Czech data are in data.dcp, so in this case we'll have to
+ // just detect the english version twice, to give the user a choice.
+ {"english.dcp", 0, "c591046d6de7e381d76f70e0787b2b1f", 415935},
+ {"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205},
+ AD_LISTEND
+ },
+ Common::CZ_CZE,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// Dead City (English)
{
"deadcity",