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author | Eugene Sandulenko | 2013-07-15 11:45:12 +0300 |
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committer | Eugene Sandulenko | 2013-07-15 11:47:51 +0300 |
commit | b1c886334dadd206db29a51b7b6922ef6d1f95a3 (patch) | |
tree | 2d6f80ecb351a1d41cbb6e2cede2778c7cd451f6 /engines | |
parent | 7ae3386090429015fa7bbc887d11d026e2b46579 (diff) | |
download | scummvm-rg350-b1c886334dadd206db29a51b7b6922ef6d1f95a3.tar.gz scummvm-rg350-b1c886334dadd206db29a51b7b6922ef6d1f95a3.tar.bz2 scummvm-rg350-b1c886334dadd206db29a51b7b6922ef6d1f95a3.zip |
INSANE: Fix CID 1003733. Missing break in switch.
In fact the code was wrong there due to copy-paste error
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/insane/insane_enemy.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp index fa6d4264ec..c192d2f06a 100644 --- a/engines/scumm/insane/insane_enemy.cpp +++ b/engines/scumm/insane/insane_enemy.cpp @@ -1519,8 +1519,6 @@ void Insane::chooseEnemyWeaponAnim(int32 buttons) { case INV_BOOT: case INV_HAND: case INV_DUST: - _actor[1].act[2].state = 0; - switchEnemyWeapon(); default: switchEnemyWeapon(); } |