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author | Paul Gilbert | 2009-07-07 07:41:02 +0000 |
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committer | Paul Gilbert | 2009-07-07 07:41:02 +0000 |
commit | b50b5ae5a4d896a0319d661f16641e5b35855b60 (patch) | |
tree | 81e491c2be8c133f19f7d923e1067e12e11a1bb7 /engines | |
parent | 1e568222e470eb711e1f1487de1642fd5c1725ea (diff) | |
download | scummvm-rg350-b50b5ae5a4d896a0319d661f16641e5b35855b60.tar.gz scummvm-rg350-b50b5ae5a4d896a0319d661f16641e5b35855b60.tar.bz2 scummvm-rg350-b50b5ae5a4d896a0319d661f16641e5b35855b60.zip |
Removed the shooting workaround delay - the overlay number can vary, so it isn't a reliable way of identifying the specific message
svn-id: r42205
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cruise/function.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/cruise/function.cpp b/engines/cruise/function.cpp index fb67cef91c..6fe82f76d4 100644 --- a/engines/cruise/function.cpp +++ b/engines/cruise/function.cpp @@ -815,11 +815,6 @@ int16 Op_AddMessage(void) { createTextObject(&cellHead, overlayIdx, var_8, var_6, var_4, var_2, color, masterScreen, currentScriptPtr->overlayNumber, currentScriptPtr->scriptNumber); - // WORKAROUND: The first message in the 'shooting cutscene' goes too fast on newer systems, - // so this introduces a delay so the user has more time to read the message - if ((overlayIdx == 46) && (var_8 == 0)) - userDelay = 3 * (1000 / GAME_FRAME_DELAY_2); - return 0; } |