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authorStrangerke2011-06-21 19:38:16 +0200
committerStrangerke2011-06-21 19:38:16 +0200
commitb5ad69d13cf531c2d4c841c043a89f732fc4d4e0 (patch)
treed36ccada5b793306ba2c949b5c21e934e493eda5 /engines
parent6dc29e4a0489a62498653a880f38369ce05d41f8 (diff)
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CGE: ScummVM no longer crashes instantly
Diffstat (limited to 'engines')
-rw-r--r--engines/cge/bitmaps.cpp35
-rw-r--r--engines/cge/cge.cpp24
-rw-r--r--engines/cge/cge_main.cpp77
-rw-r--r--engines/cge/cge_main.h14
4 files changed, 78 insertions, 72 deletions
diff --git a/engines/cge/bitmaps.cpp b/engines/cge/bitmaps.cpp
index cabe04b784..5e8757ae73 100644
--- a/engines/cge/bitmaps.cpp
+++ b/engines/cge/bitmaps.cpp
@@ -224,39 +224,6 @@ static uint8 MEDesign[][9] = { { R R R R R R R R R }, // 0
namespace CGE {
-BMP_PTR MB[] = {
- new BITMAP("BRICK"),
- NULL
-};
-
-BMP_PTR HL[] = {
- new BITMAP("HLINE"),
- NULL
-};
-
-BMP_PTR MC[] = {
- new BITMAP("MOUSE"),
- new BITMAP("DUMMY"),
- NULL
-};
-
-BMP_PTR PR[] = {
- new BITMAP("PRESS"),
- NULL
-};
-
-BMP_PTR SP[] = {
- new BITMAP("SPK_L"),
- new BITMAP("SPK_R"),
- NULL
-};
-
-BMP_PTR LI[] = {
- new BITMAP("LITE0"),
- new BITMAP("LITE1"),
- new BITMAP("LITE2"),
- new BITMAP("LITE3"),
- NULL
-};
+
} // End of namespace CGE
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 04a950faf0..a34288b7e9 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -52,6 +52,30 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
Mouse = new MOUSE;
for (int i = 0; i < POCKET_NX; i++)
Pocket[i] = new SPRITE(NULL);
+ Sprite = new SPRITE(NULL);
+ MiniCave = new SPRITE(NULL);
+ Shadow = new SPRITE(NULL);
+ HorzLine = new SPRITE(HL);
+ InfoLine = new INFO_LINE(INFO_W);
+ CavLight = new SPRITE(PR);
+ DebugLine = new INFO_LINE(SCR_WID);
+ MB[0] = new BITMAP("BRICK");
+ MB[1] = NULL;
+ HL[0] = new BITMAP("HLINE");
+ HL[1] = NULL;
+ MC[0] = new BITMAP("MOUSE");
+ MC[1] = new BITMAP("DUMMY");
+ MC[2] = NULL;
+ PR[0] = new BITMAP("PRESS");
+ PR[1] = NULL;
+ SP[0] = new BITMAP("SPK_L");
+ SP[1] = new BITMAP("SPK_R");
+ SP[2] = NULL;
+ LI[0] = new BITMAP("LITE0");
+ LI[1] = new BITMAP("LITE1"),
+ LI[2] = new BITMAP("LITE2"),
+ LI[3] = new BITMAP("LITE3"),
+ LI[4] = NULL;
OffUseCount = atoi(Text->getText(OFF_USE_COUNT));
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 5817c1436b..7c055548a3 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -68,6 +68,20 @@ SYSTEM *Sys;
SPRITE *PocLight;
MOUSE *Mouse;
SPRITE *Pocket[POCKET_NX];
+SPRITE *Sprite;
+SPRITE *MiniCave;
+SPRITE *Shadow;
+SPRITE *HorzLine;
+INFO_LINE *InfoLine;
+SPRITE *CavLight;
+INFO_LINE *DebugLine;
+
+BMP_PTR MB[2];
+BMP_PTR HL[2];
+BMP_PTR MC[3];
+BMP_PTR PR[2];
+BMP_PTR SP[3];
+BMP_PTR LI[5];
// 0.75 - 17II95 - full sound support
// 0.76 - 18II95 - small MiniEMS in DEMO,
@@ -116,10 +130,6 @@ DAC *SysPal = farnew(DAC, PAL_CNT);
//-------------------------------------------------------------------------
int PocPtr = 0;
-static SPRITE *Sprite = NULL;
-static SPRITE *MiniCave = NULL;
-static SPRITE *Shadow = NULL;
-
static EMS *Mini = MiniEmm.Alloc((uint16)MINI_EMM_SIZE);
static BMP_PTR *MiniShpList = NULL;
static BMP_PTR MiniShp[] = { NULL, NULL };
@@ -138,8 +148,6 @@ extern int FindPocket(SPRITE *);
extern DAC StdPal[58];
-static SPRITE HorzLine = HL;
-
void FeedSnail(SPRITE *spr, SNLIST snq); // defined in SNAIL
uint8 CLUSTER::Map[MAP_ZCNT][MAP_XCNT];
@@ -581,11 +589,6 @@ static void BackPaint(void);
static void NextStep(void);
static void SaveMapping(void);
-
-static INFO_LINE InfoLine = INFO_W;
-static SPRITE CavLight = PR;
-
-
static void KeyClick(void) {
SNPOST_(SNSOUND, -1, 5, NULL);
}
@@ -740,7 +743,7 @@ static void CaveUp(void) {
static void CaveDown(void) {
SPRITE *spr;
- if (! HorzLine.Flags.Hide)
+ if (! HorzLine->Flags.Hide)
SwitchMapping();
for (spr = Vga->ShowQ->First(); spr;) {
@@ -793,7 +796,7 @@ void SwitchCave(int cav) {
/////--------------------------------------------------------
#endif
}
- CavLight.Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
+ CavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
KillText();
if (! Startup)
@@ -926,7 +929,7 @@ void SYSTEM::Touch(uint16 mask, int x, int y) {
if (Startup)
return;
int cav = 0;
- InfoLine.Update(NULL);
+ InfoLine->Update(NULL);
if (y >= WORLD_HIG) {
if (x < BUTTON_X) { // select cave?
if (y >= CAVE_Y && y < CAVE_Y + CAVE_NY * CAVE_DY &&
@@ -952,7 +955,7 @@ void SYSTEM::Touch(uint16 mask, int x, int y) {
if (cav && Snail.Idle() && Hero->TracePtr < 0)
SwitchCave(cav);
- if (!HorzLine.Flags.Hide) {
+ if (!HorzLine->Flags.Hide) {
if (y >= MAP_TOP && y < MAP_TOP + MAP_HIG) {
int8 x1, z1;
XZ(x, y).Split(x1, z1);
@@ -1076,7 +1079,7 @@ static void TakeName(void) {
static void SwitchMapping(void) {
- if (HorzLine.Flags.Hide) {
+ if (HorzLine->Flags.Hide) {
int i;
for (i = 0; i < MAP_ZCNT; i ++) {
int j;
@@ -1091,7 +1094,7 @@ static void SwitchMapping(void) {
if (s->W == MAP_XGRID && s->H == MAP_ZGRID)
SNPOST_(SNKILL, -1, 0, s);
}
- HorzLine.Flags.Hide = ! HorzLine.Flags.Hide;
+ HorzLine->Flags.Hide = ! HorzLine->Flags.Hide;
}
@@ -1176,10 +1179,8 @@ static char DebugText[] = " N=00000 F=000000 X=000 Y=000 FPS=0000\0S=00:00 0
#define SP_F (DebugText + 67)
#define SP__ (DebugText + 70)
-INFO_LINE DebugLine(SCR_WID);
-
static void SayDebug(void) {
- if (!DebugLine.Flags.Hide) {
+ if (!DebugLine->Flags.Hide) {
static long t = -1L;
long t1 = Timer();
@@ -1214,13 +1215,13 @@ static void SayDebug(void) {
}
dwtom(n, SP_S, 10, 2);
// *SP__ = (heapcheck() < 0) ? '!' : ' ';
- DebugLine.Update(DebugText);
+ DebugLine->Update(DebugText);
}
}
static void SwitchDebug(void) {
- DebugLine.Flags.Hide = ! DebugLine.Flags.Hide;
+ DebugLine->Flags.Hide = ! DebugLine->Flags.Hide;
}
@@ -1251,7 +1252,7 @@ static void OptionTouch(int opt, uint16 mask) {
void SPRITE::Touch(uint16 mask, int x, int y) {
Sys->FunTouch();
if ((mask & ATTN) == 0) {
- InfoLine.Update(Name());
+ InfoLine->Update(Name());
if (mask & (R_DN | L_DN))
Sprite = this;
if (Ref / 10 == 12) {
@@ -1579,9 +1580,9 @@ static void RunGame(void) {
Text->Preload(100, 1000);
LoadHeroXY();
- CavLight.Flags.Tran = true;
- Vga->ShowQ->Append(&CavLight);
- CavLight.Flags.Hide = true;
+ CavLight->Flags.Tran = true;
+ Vga->ShowQ->Append(CavLight);
+ CavLight->Flags.Hide = true;
static SEQ PocSeq[] = { { 0, 0, 0, 0, 20 },
{ 1, 2, 0, 0, 4 },
@@ -1641,17 +1642,17 @@ static void RunGame(void) {
}
}
- InfoLine.Goto(INFO_X, INFO_Y);
- InfoLine.Flags.Tran = true;
- InfoLine.Update(NULL);
- Vga->ShowQ->Insert(&InfoLine);
+ InfoLine->Goto(INFO_X, INFO_Y);
+ InfoLine->Flags.Tran = true;
+ InfoLine->Update(NULL);
+ Vga->ShowQ->Insert(InfoLine);
- DebugLine.Z = 126;
- Vga->ShowQ->Insert(&DebugLine);
+ DebugLine->Z = 126;
+ Vga->ShowQ->Insert(DebugLine);
- HorzLine.Y = MAP_TOP - (MAP_TOP > 0);
- HorzLine.Z = 126;
- Vga->ShowQ->Insert(&HorzLine);
+ HorzLine->Y = MAP_TOP - (MAP_TOP > 0);
+ HorzLine->Z = 126;
+ Vga->ShowQ->Insert(HorzLine);
Mouse->Busy = Vga->SpareQ->Locate(BUSY_REF);
if (Mouse->Busy)
@@ -1660,7 +1661,7 @@ static void RunGame(void) {
Startup = 0;
SNPOST(SNLEVEL, -1, OldLev, &CavLight);
- CavLight.Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
+ CavLight->Goto(CAVE_X + ((Now - 1) % CAVE_NX) * CAVE_DX + CAVE_SX,
CAVE_Y + ((Now - 1) / CAVE_NX) * CAVE_DY + CAVE_SY);
CaveUp();
@@ -1834,8 +1835,8 @@ void cge_main(void) {
if (!SVG0FILE::Exist(SVG0NAME))
STARTUP::Mode = 2;
- DebugLine.Flags.Hide = true;
- HorzLine.Flags.Hide = true;
+ DebugLine->Flags.Hide = true;
+ HorzLine->Flags.Hide = true;
//srand((uint16) Timer());
Sys = new SYSTEM;
diff --git a/engines/cge/cge_main.h b/engines/cge/cge_main.h
index 3eb38cafce..d2443a7e87 100644
--- a/engines/cge/cge_main.h
+++ b/engines/cge/cge_main.h
@@ -173,6 +173,20 @@ extern int OffUseCount;
extern SPRITE *PocLight;
extern MOUSE *Mouse;
extern SPRITE *Pocket[];
+extern SPRITE *Sprite;
+extern SPRITE *MiniCave;
+extern SPRITE *Shadow;
+extern SPRITE *HorzLine;
+extern INFO_LINE *InfoLine;
+extern SPRITE *CavLight;
+extern INFO_LINE *DebugLine;
+extern BMP_PTR MB[2];
+extern BMP_PTR MB[2];
+extern BMP_PTR HL[2];
+extern BMP_PTR MC[3];
+extern BMP_PTR PR[2];
+extern BMP_PTR SP[3];
+extern BMP_PTR LI[5];
} // End of namespace CGE