aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorTorbjörn Andersson2010-07-14 16:57:16 +0000
committerTorbjörn Andersson2010-07-14 16:57:16 +0000
commitb91ef128975c6f253bed6c7720f4ead9e1ab0dc6 (patch)
tree0ca8585e04de3e77898e7fdb76c904d20d5a5d01 /engines
parent25077baf6a665e56806bf6f7d050d6462d39ec5b (diff)
downloadscummvm-rg350-b91ef128975c6f253bed6c7720f4ead9e1ab0dc6.tar.gz
scummvm-rg350-b91ef128975c6f253bed6c7720f4ead9e1ab0dc6.tar.bz2
scummvm-rg350-b91ef128975c6f253bed6c7720f4ead9e1ab0dc6.zip
Fixed typo in comment.
svn-id: r50889
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 44e41feb9f..7b0d4909d6 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1482,7 +1482,7 @@ void GdiV2::prepareDrawBitmap(const byte *ptr, VirtScreen *vs,
// Since V3, all graphics data was encoded in strips, which is very efficient
// for redrawing only parts of the screen. However, V2 is different: here
// the whole graphics are encoded as one big chunk. That makes it rather
- // dificult to draw only parts of a room/object. We handle the V2 graphics
+ // difficult to draw only parts of a room/object. We handle the V2 graphics
// differently from all other (newer) graphic formats for this reason.
//
StripTable *table = (_objectMode ? 0 : _roomStrips);