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authorFilippos Karapetis2016-10-09 23:34:51 +0300
committerFilippos Karapetis2016-10-09 23:34:51 +0300
commitc1e44df357a310a6020e472881e0d1ed29c8ab37 (patch)
tree4396e25e6ab5e0023990f22110d5dfa74a8bb8ba /engines
parent339e1c1f8878509e1f983b7cdc2c3218a8760ebd (diff)
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CHEWY: Use atds.tap for detection
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection
Diffstat (limited to 'engines')
-rw-r--r--engines/chewy/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/chewy/detection.cpp b/engines/chewy/detection.cpp
index 57435ad31a..835a4358fa 100644
--- a/engines/chewy/detection.cpp
+++ b/engines/chewy/detection.cpp
@@ -51,7 +51,7 @@ static const PlainGameDescriptor chewyGames[] = {
};
static const char *directoryGlobs[] = {
- "back",
+ "txt",
0
};
@@ -63,7 +63,7 @@ static const ChewyGameDescription gameDescriptions[] = {
{
"chewy",
0,
- AD_ENTRY1s("comic.tgp", "4f03228838663ddecebd750c04687a08", 6529814),
+ AD_ENTRY1s("atds.tap", "e6050c144dd4f23d79ea4f89a8ef306e", 218857),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,