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author | Filippos Karapetis | 2016-10-09 23:34:51 +0300 |
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committer | Filippos Karapetis | 2016-10-09 23:34:51 +0300 |
commit | c1e44df357a310a6020e472881e0d1ed29c8ab37 (patch) | |
tree | 4396e25e6ab5e0023990f22110d5dfa74a8bb8ba /engines | |
parent | 339e1c1f8878509e1f983b7cdc2c3218a8760ebd (diff) | |
download | scummvm-rg350-c1e44df357a310a6020e472881e0d1ed29c8ab37.tar.gz scummvm-rg350-c1e44df357a310a6020e472881e0d1ed29c8ab37.tar.bz2 scummvm-rg350-c1e44df357a310a6020e472881e0d1ed29c8ab37.zip |
CHEWY: Use atds.tap for detection
Now that a lot of the game's resources have been figured out, it turns
out that using comic.tgp was a bad idea, as it's the same in both the
English and German versions. atds.tap contains all of the game's texts,
so it is probably the best candidate for detection
Diffstat (limited to 'engines')
-rw-r--r-- | engines/chewy/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/chewy/detection.cpp b/engines/chewy/detection.cpp index 57435ad31a..835a4358fa 100644 --- a/engines/chewy/detection.cpp +++ b/engines/chewy/detection.cpp @@ -51,7 +51,7 @@ static const PlainGameDescriptor chewyGames[] = { }; static const char *directoryGlobs[] = { - "back", + "txt", 0 }; @@ -63,7 +63,7 @@ static const ChewyGameDescription gameDescriptions[] = { { "chewy", 0, - AD_ENTRY1s("comic.tgp", "4f03228838663ddecebd750c04687a08", 6529814), + AD_ENTRY1s("atds.tap", "e6050c144dd4f23d79ea4f89a8ef306e", 218857), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, |