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author | Paul Gilbert | 2014-09-20 10:19:06 -0400 |
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committer | Paul Gilbert | 2014-09-20 10:19:06 -0400 |
commit | c1fcd5aa28633b65dd24ff5aae9f896351808f0c (patch) | |
tree | b94c48103ebe9ba60855b8792f7454b0ec9362e7 /engines | |
parent | a9bc36c6b5d4495dd7a7ce2f28f9023bdcab71aa (diff) | |
download | scummvm-rg350-c1fcd5aa28633b65dd24ff5aae9f896351808f0c.tar.gz scummvm-rg350-c1fcd5aa28633b65dd24ff5aae9f896351808f0c.tar.bz2 scummvm-rg350-c1fcd5aa28633b65dd24ff5aae9f896351808f0c.zip |
TSAGE: Fix for bug #6734 - insetUp being incorrect
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 99188c1ab6..99913d87b0 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -355,6 +355,11 @@ SceneExt::SceneExt(): Scene() { // to make inter-scene debugging easier, I'm explicitly resetting the _animationCtr // on scene start, since scene objects aren't drawn while it's non-zero R2_GLOBALS._animationCtr = 0; + + // WORKAROUND: We had a case where at some point the number of modal dialogs + // open became incorrect. So reset it on scene changes to fix the problem if + // it ever happens + R2_GLOBALS._insetUp = 0; } void SceneExt::synchronize(Serializer &s) { |