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authorFilippos Karapetis2012-12-10 17:17:16 +0200
committerFilippos Karapetis2012-12-10 17:38:22 +0200
commitc6cf4827d719c1833ce4d7e108410db81f00c358 (patch)
treead187c2321e12082d649fc9033cb6ee604a8f23a /engines
parent00e51699917bcfe38689cd0269bd899624083bf9 (diff)
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TINSEL: Revert most of the engine BE resource handling code
This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111. However, having handling for both BE and LE resource complicates the engine code unnecessarily. Thus, a different approach will be done.
Diffstat (limited to 'engines')
-rw-r--r--engines/tinsel/anim.cpp2
-rw-r--r--engines/tinsel/bg.cpp6
-rw-r--r--engines/tinsel/cursor.cpp8
-rw-r--r--engines/tinsel/font.cpp4
-rw-r--r--engines/tinsel/multiobj.cpp24
-rw-r--r--engines/tinsel/palette.cpp2
-rw-r--r--engines/tinsel/play.cpp20
-rw-r--r--engines/tinsel/scn.cpp4
-rw-r--r--engines/tinsel/tinsel.cpp8
9 files changed, 39 insertions, 39 deletions
diff --git a/engines/tinsel/anim.cpp b/engines/tinsel/anim.cpp
index cfc2612a5c..034296ccc7 100644
--- a/engines/tinsel/anim.cpp
+++ b/engines/tinsel/anim.cpp
@@ -189,7 +189,7 @@ SCRIPTSTATE DoNextFrame(ANIM *pAnim) {
default: // must be an actual animation frame handle
// set objects new animation frame
- pAnim->pObject->hShape = FROM_32(pAni[pAnim->scriptIndex].hFrame);
+ pAnim->pObject->hShape = FROM_LE_32(pAni[pAnim->scriptIndex].hFrame);
// re-shape the object
MultiReshape(pAnim->pObject);
diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp
index 0c0db12c32..a3e21a8227 100644
--- a/engines/tinsel/bg.cpp
+++ b/engines/tinsel/bg.cpp
@@ -124,7 +124,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) {
pReel = (const FREEL *)param;
// Get the MULTI_INIT structure
- pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj));
+ pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj));
// Initialize and insert the object, and initialize its script.
g_pBG[0] = MultiInitObject(pmi);
@@ -249,10 +249,10 @@ void StartupBackground(CORO_PARAM, SCNHANDLE hFilm) {
pim = GetImageFromFilm(hFilm, 0, NULL, NULL, &pfilm);
- SetBackPal(FROM_32(pim->hImgPal));
+ SetBackPal(FROM_LE_32(pim->hImgPal));
// Extract the film speed
- g_BGspeed = ONE_SECOND / FROM_32(pfilm->frate);
+ g_BGspeed = ONE_SECOND / FROM_LE_32(pfilm->frate);
// Start display process for each reel in the film
CoroScheduler.createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL));
diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp
index 5b365fc3b1..bf901c03b6 100644
--- a/engines/tinsel/cursor.cpp
+++ b/engines/tinsel/cursor.cpp
@@ -324,14 +324,14 @@ IMAGE *GetImageFromReel(const FREEL *pfr, const MULTI_INIT **ppmi) {
const MULTI_INIT *pmi;
const FRAME *pFrame;
- pmi = (const MULTI_INIT *)LockMem(FROM_32(pfr->mobj));
+ pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pfr->mobj));
if (ppmi)
*ppmi = pmi;
- pFrame = (const FRAME *)LockMem(FROM_32(pmi->hMulFrame));
+ pFrame = (const FRAME *)LockMem(FROM_LE_32(pmi->hMulFrame));
// get pointer to image
- return (IMAGE *)LockMem(READ_32(pFrame));
+ return (IMAGE *)LockMem(READ_LE_UINT32(pFrame));
}
/**
@@ -620,7 +620,7 @@ void DwInitCursor(SCNHANDLE bfilm) {
g_hCursorFilm = bfilm;
pfilm = (const FILM *)LockMem(g_hCursorFilm);
- g_numTrails = FROM_32(pfilm->numreels) - 1;
+ g_numTrails = FROM_LE_32(pfilm->numreels) - 1;
assert(g_numTrails <= MAX_TRAILERS);
}
diff --git a/engines/tinsel/font.cpp b/engines/tinsel/font.cpp
index 6f7c3919c9..54aa7cc15f 100644
--- a/engines/tinsel/font.cpp
+++ b/engines/tinsel/font.cpp
@@ -102,14 +102,14 @@ void FettleFontPal(SCNHANDLE fontPal) {
assert(g_hTalkFont); // Talk font not declared
pFont = (const FONT *)LockMem(g_hTagFont);
- pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0
+ pImg = (IMAGE *)LockMem(FROM_LE_32(pFont->fontInit.hObjImg)); // get image for char 0
if (!TinselV2)
pImg->hImgPal = TO_LE_32(fontPal);
else
pImg->hImgPal = 0;
pFont = (const FONT *)LockMem(g_hTalkFont);
- pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0
+ pImg = (IMAGE *)LockMem(FROM_LE_32(pFont->fontInit.hObjImg)); // get image for char 0
if (!TinselV2)
pImg->hImgPal = TO_LE_32(fontPal);
else
diff --git a/engines/tinsel/multiobj.cpp b/engines/tinsel/multiobj.cpp
index 37769a7819..c48fefdd22 100644
--- a/engines/tinsel/multiobj.cpp
+++ b/engines/tinsel/multiobj.cpp
@@ -40,22 +40,22 @@ OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) {
OBJECT *pFirst, *pObj; // object pointers
FRAME *pFrame; // list of images for the multi-part object
- if (FROM_32(pInitTbl->hMulFrame)) {
+ if (FROM_LE_32(pInitTbl->hMulFrame)) {
// we have a frame handle
- pFrame = (FRAME *)LockMem(FROM_32(pInitTbl->hMulFrame));
+ pFrame = (FRAME *)LockMem(FROM_LE_32(pInitTbl->hMulFrame));
- obj_init.hObjImg = READ_32(pFrame); // first objects shape
+ obj_init.hObjImg = READ_LE_UINT32(pFrame); // first objects shape
} else { // this must be a animation list for a NULL object
pFrame = NULL;
obj_init.hObjImg = 0; // first objects shape
}
// init the object init table
- obj_init.objFlags = (int)FROM_32(pInitTbl->mulFlags); // all objects have same flags
- obj_init.objID = (int)FROM_32(pInitTbl->mulID); // all objects have same ID
- obj_init.objX = (int)FROM_32(pInitTbl->mulX); // all objects have same X ani pos
- obj_init.objY = (int)FROM_32(pInitTbl->mulY); // all objects have same Y ani pos
- obj_init.objZ = (int)FROM_32(pInitTbl->mulZ); // all objects have same Z pos
+ obj_init.objFlags = (int)FROM_LE_32(pInitTbl->mulFlags); // all objects have same flags
+ obj_init.objID = (int)FROM_LE_32(pInitTbl->mulID); // all objects have same ID
+ obj_init.objX = (int)FROM_LE_32(pInitTbl->mulX); // all objects have same X ani pos
+ obj_init.objY = (int)FROM_LE_32(pInitTbl->mulY); // all objects have same Y ani pos
+ obj_init.objZ = (int)FROM_LE_32(pInitTbl->mulZ); // all objects have same Z pos
// create and init the first object
pObj = pFirst = InitObject(&obj_init);
@@ -65,9 +65,9 @@ OBJECT *MultiInitObject(const MULTI_INIT *pInitTbl) {
pFrame++;
- while (READ_32(pFrame) != 0) {
+ while (READ_LE_UINT32(pFrame) != 0) {
// set next objects shape
- obj_init.hObjImg = READ_32(pFrame);
+ obj_init.hObjImg = READ_LE_UINT32(pFrame);
// create next object and link to previous
pObj = pObj->pSlave = InitObject(&obj_init);
@@ -378,9 +378,9 @@ void MultiReshape(OBJECT *pMultiObj) {
// update previous
pMultiObj->hMirror = hFrame;
- while (READ_32(pFrame) != 0 && pMultiObj != NULL) {
+ while (READ_LE_UINT32(pFrame) != 0 && pMultiObj != NULL) {
// a normal image - update the current object with this image
- AnimateObject(pMultiObj, READ_32(pFrame));
+ AnimateObject(pMultiObj, READ_LE_UINT32(pFrame));
// move to next image for this frame
pFrame++;
diff --git a/engines/tinsel/palette.cpp b/engines/tinsel/palette.cpp
index 544dc03893..e6c9467fab 100644
--- a/engines/tinsel/palette.cpp
+++ b/engines/tinsel/palette.cpp
@@ -546,7 +546,7 @@ void CreateTranslucentPalette(SCNHANDLE hPalette) {
// leave background color alone
g_transPalette[0] = 0;
- for (uint i = 0; i < FROM_32(pPal->numColors); i++) {
+ for (uint i = 0; i < FROM_LE_32(pPal->numColors); i++) {
// get the RGB color model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
diff --git a/engines/tinsel/play.cpp b/engines/tinsel/play.cpp
index 718ee7f0e3..9e0baa749e 100644
--- a/engines/tinsel/play.cpp
+++ b/engines/tinsel/play.cpp
@@ -81,7 +81,7 @@ static void PokeInPalette(SCNHANDLE hMulFrame) {
pFrame = (const FRAME *)LockMem(hMulFrame);
// get pointer to image
- pim = (IMAGE *)LockMem(READ_32(pFrame)); // handle to image
+ pim = (IMAGE *)LockMem(READ_LE_UINT32(pFrame)); // handle to image
pim->hImgPal = TO_LE_32(BgPal());
}
@@ -451,10 +451,10 @@ static void t1PlayReel(CORO_PARAM, const PPINIT *ppi) {
_ctx->pfreel = &pfilm->reels[ppi->column];
// Get the MULTI_INIT structure
- pmi = (const MULTI_INIT *)LockMem(FROM_32(_ctx->pfreel->mobj));
+ pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(_ctx->pfreel->mobj));
// Save actor's ID
- _ctx->reelActor = (int32)FROM_32(pmi->mulID);
+ _ctx->reelActor = (int32)FROM_LE_32(pmi->mulID);
/**** New (experimental? bit 5/1/95 ****/
if (!TinselV0 && !actorAlive(_ctx->reelActor))
@@ -488,7 +488,7 @@ static void t1PlayReel(CORO_PARAM, const PPINIT *ppi) {
return;
// Poke in the background palette
- PokeInPalette(FROM_32(pmi->hMulFrame));
+ PokeInPalette(FROM_LE_32(pmi->hMulFrame));
// Set up and insert the multi-object
_ctx->pPlayObj = MultiInitObject(pmi);
@@ -534,7 +534,7 @@ static void t1PlayReel(CORO_PARAM, const PPINIT *ppi) {
if (ppi->actorid == 0 && !actorAlive(_ctx->reelActor))
_ctx->lifeNoMatter = true;
- InitStepAnimScript(&_ctx->thisAnim, _ctx->pPlayObj, FROM_32(_ctx->pfreel->script), ppi->speed);
+ InitStepAnimScript(&_ctx->thisAnim, _ctx->pPlayObj, FROM_LE_32(_ctx->pfreel->script), ppi->speed);
// If first column, set Z position as per
// Otherwise, column 0's + column number
@@ -952,10 +952,10 @@ void NewestFilm(SCNHANDLE film, const FREEL *reel) {
const MULTI_INIT *pmi; // MULTI_INIT structure
// Get the MULTI_INIT structure
- pmi = (const MULTI_INIT *)LockMem(FROM_32(reel->mobj));
+ pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(reel->mobj));
- if (!TinselV2 || ((int32)FROM_32(pmi->mulID) != -2))
- SetActorLatestFilm((int32)FROM_32(pmi->mulID), film);
+ if (!TinselV2 || ((int32)FROM_LE_32(pmi->mulID) != -2))
+ SetActorLatestFilm((int32)FROM_LE_32(pmi->mulID), film);
}
// *******************************************************
@@ -988,7 +988,7 @@ void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay
ppi.y = y;
ppi.z = 0;
ppi.bRestore = false;
- ppi.speed = (ONE_SECOND / FROM_32(pFilm->frate));
+ ppi.speed = (ONE_SECOND / FROM_LE_32(pFilm->frate));
ppi.actorid = actorid;
ppi.splay = splay;
ppi.bTop = bTop;
@@ -997,7 +997,7 @@ void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay
ppi.myescEvent = myescEvent;
// Start display process for each reel in the film
- for (int i = FROM_32(pFilm->numreels) - 1; i >= 0; i--) {
+ for (int i = FROM_LE_32(pFilm->numreels) - 1; i >= 0; i--) {
NewestFilm(hFilm, &pFilm->reels[i]);
ppi.column = i;
diff --git a/engines/tinsel/scn.cpp b/engines/tinsel/scn.cpp
index 70093447ff..168dcf464f 100644
--- a/engines/tinsel/scn.cpp
+++ b/engines/tinsel/scn.cpp
@@ -54,11 +54,11 @@ byte *FindChunk(SCNHANDLE handle, uint32 chunk) {
chunk -= 0x2L;
while (1) {
- if (READ_32(lptr) == chunk)
+ if (READ_LE_UINT32(lptr) == chunk)
return (byte *)(lptr + 2);
++lptr;
- add = READ_32(lptr);
+ add = READ_LE_UINT32(lptr);
if (!add)
// End of file reached
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index a60eb2b23c..83812caf96 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -718,15 +718,15 @@ void LoadBasicChunks() {
// CHUNK_TOTAL_ACTORS seems to be missing in the released version, hard coding a value
// TODO: Would be nice to just change 511 to MAX_SAVED_ALIVES
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_ACTORS);
- RegisterActors((cptr != NULL) ? READ_32(cptr) : 511);
+ RegisterActors((cptr != NULL) ? READ_LE_UINT32(cptr) : 511);
// CHUNK_TOTAL_GLOBALS seems to be missing in some versions.
// So if it is missing, set a reasonably high value for the number of globals.
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_TOTAL_GLOBALS);
- RegisterGlobals((cptr != NULL) ? READ_32(cptr) : 512);
+ RegisterGlobals((cptr != NULL) ? READ_LE_UINT32(cptr) : 512);
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_TOTAL_OBJECTS);
- numObjects = (cptr != NULL) ? READ_32(cptr) : 0;
+ numObjects = (cptr != NULL) ? READ_LE_UINT32(cptr) : 0;
cptr = FindChunk(INV_OBJ_SCNHANDLE, CHUNK_OBJECTS);
@@ -759,7 +759,7 @@ void LoadBasicChunks() {
// CdPlay() stuff
cptr = FindChunk(MASTER_SCNHANDLE, CHUNK_CDPLAY_HANDLE);
assert(cptr);
- uint32 playHandle = READ_32(cptr);
+ uint32 playHandle = READ_LE_UINT32(cptr);
assert(playHandle < 512);
SetCdPlayHandle(playHandle);
}