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authorStrangerke2014-10-16 07:55:54 +0200
committerStrangerke2014-10-16 07:56:48 +0200
commitc878731937a39f56cc63ef56d2190d2e02caa2d7 (patch)
tree4ed9bb0d9a31f58fa3ab09af0f73850b0e790f91 /engines
parent8ee1a85f3589bc5da2ad6d0b75a550f8df5d62dd (diff)
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TSAGE: Move Air Duct and Vampire lair mazes in separate source files
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/module.mk4
-rw-r--r--engines/tsage/ringworld2/ringworld2_airduct.cpp914
-rw-r--r--engines/tsage/ringworld2/ringworld2_airduct.h90
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp2
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp2670
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h184
-rw-r--r--engines/tsage/ringworld2/ringworld2_vampire.cpp1821
-rw-r--r--engines/tsage/ringworld2/ringworld2_vampire.h180
8 files changed, 3010 insertions, 2855 deletions
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index 3fc30f9f8f..d62f398c20 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -35,14 +35,16 @@ MODULE_OBJS := \
ringworld/ringworld_scenes8.o \
ringworld/ringworld_scenes10.o \
ringworld/ringworld_speakers.o \
+ ringworld2/ringworld2_airduct.o \
ringworld2/ringworld2_dialogs.o \
ringworld2/ringworld2_logic.o \
+ ringworld2/ringworld2_outpost.o \
ringworld2/ringworld2_scenes0.o \
ringworld2/ringworld2_scenes1.o \
ringworld2/ringworld2_scenes2.o \
ringworld2/ringworld2_scenes3.o \
- ringworld2/ringworld2_outpost.o \
ringworld2/ringworld2_speakers.o \
+ ringworld2/ringworld2_vampire.o \
saveload.o \
scenes.o \
sound.o \
diff --git a/engines/tsage/ringworld2/ringworld2_airduct.cpp b/engines/tsage/ringworld2/ringworld2_airduct.cpp
new file mode 100644
index 0000000000..dc43dba1ae
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_airduct.cpp
@@ -0,0 +1,914 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/cursorman.h"
+
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+#include "tsage/ringworld2/ringworld2_airduct.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+/*--------------------------------------------------------------------------
+ * Scene 1200 - Air Ducts Maze
+ *
+ *--------------------------------------------------------------------------*/
+
+Scene1200::Scene1200() {
+ _nextCrawlDirection = 0;
+ _field414 = 0;
+ _field416 = 0;
+ _field418 = 0;
+ _field41A = 0;
+ _fixupMaze = false;
+}
+
+void Scene1200::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_nextCrawlDirection);
+ s.syncAsSint16LE(_field414);
+ s.syncAsSint16LE(_field416);
+ s.syncAsSint16LE(_field418);
+ s.syncAsSint16LE(_field41A);
+ s.syncAsSint16LE(_fixupMaze);
+}
+
+Scene1200::LaserPanel::LaserPanel() {
+}
+
+void Scene1200::LaserPanel::Jumper::init(int state) {
+ _state = state;
+
+ SceneActor::postInit();
+ setup(1003, 1, 1);
+ fixPriority(255);
+
+ switch (_state) {
+ case 1:
+ switch (R2_GLOBALS._ductMazePanel1State) {
+ case 1:
+ setFrame2(2);
+ setPosition(Common::Point(129, 101));
+ break;
+ case 2:
+ setFrame2(3);
+ setPosition(Common::Point(135, 95));
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2:
+ switch (R2_GLOBALS._ductMazePanel2State) {
+ case 1:
+ setFrame2(2);
+ setPosition(Common::Point(152, 101));
+ break;
+ case 2:
+ setFrame2(3);
+ setPosition(Common::Point(158, 122));
+ break;
+ case 3:
+ setFrame2(3);
+ setPosition(Common::Point(135, 122));
+ break;
+ default:
+ break;
+ }
+ break;
+ case 3:
+ switch (R2_GLOBALS._ductMazePanel3State) {
+ case 1:
+ setFrame2(3);
+ setPosition(Common::Point(158, 95));
+ break;
+ case 2:
+ setFrame2(2);
+ setPosition(Common::Point(175, 101));
+ break;
+ default:
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+
+ setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL);
+}
+
+bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) {
+ if (action != CURSOR_USE)
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._sound2.play(260);
+ switch (_state) {
+ case 1:
+ if (R2_GLOBALS._ductMazePanel1State == 1) {
+ R2_GLOBALS._ductMazePanel1State = 2;
+ setFrame2(3);
+ setPosition(Common::Point(135, 95));
+ } else {
+ R2_GLOBALS._ductMazePanel1State = 1;
+ setFrame2(2);
+ setPosition(Common::Point(129, 101));
+ }
+ break;
+ case 2:
+ ++R2_GLOBALS._ductMazePanel2State;
+ if (R2_GLOBALS._ductMazePanel2State == 4)
+ R2_GLOBALS._ductMazePanel2State = 1;
+
+ switch (R2_GLOBALS._ductMazePanel2State) {
+ case 1:
+ setFrame2(2);
+ setPosition(Common::Point(152, 101));
+ break;
+ case 2:
+ setFrame2(3);
+ setPosition(Common::Point(158, 122));
+ break;
+ case 3:
+ setFrame2(3);
+ setPosition(Common::Point(135, 122));
+ break;
+ default:
+ break;
+ }
+ break;
+ case 3:
+ if (R2_GLOBALS._ductMazePanel3State == 1) {
+ R2_GLOBALS._ductMazePanel3State = 2;
+ setFrame2(2);
+ setPosition(Common::Point(175, 101));
+ } else {
+ R2_GLOBALS._ductMazePanel3State = 1;
+ setFrame2(3);
+ setPosition(Common::Point(158, 95));
+ }
+ break;
+ default:
+ break;
+ }
+
+ Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
+ scene->_field418 = 0;
+
+ if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
+ scene->_field418 = 1;
+ else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
+ scene->_field418 = 2;
+ else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2))
+ scene->_field418 = 3;
+ else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1))
+ scene->_field418 = 4;
+
+ return true;
+}
+
+void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) {
+ Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_field41A = 1;
+ R2_GLOBALS._events.setCursor(CURSOR_USE);
+ setup2(1003, 1, 1, 100, 40);
+ setup3(1200, 11, -1, -1);
+ R2_GLOBALS._sound2.play(259);
+ _jumper1.init(1);
+ _jumper2.init(2);
+ _jumper3.init(3);
+
+ R2_GLOBALS._player._canWalk = false;
+}
+
+void Scene1200::LaserPanel::remove() {
+ Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
+
+ scene->_field41A = 0;
+ scene->_sceneAreas.remove(&_jumper1);
+ scene->_sceneAreas.remove(&_jumper2);
+ scene->_sceneAreas.remove(&_jumper3);
+ _jumper1.remove();
+ _jumper2.remove();
+ _jumper3.remove();
+
+ ModalWindow::remove();
+ R2_GLOBALS._player._canWalk = true;
+}
+
+void Scene1200::postInit(SceneObjectList *OwnerList) {
+ loadScene(1200);
+ SceneExt::postInit();
+
+ if (R2_GLOBALS._sceneManager._previousScene < 3200)
+ R2_GLOBALS._sound1.play(257);
+
+ _nextCrawlDirection = CRAWL_EAST;
+ _field414 = 0;
+ _field416 = 0;
+ _field418 = 0;
+ _field41A = 0;
+
+ if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
+ _field418 = 1;
+ else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
+ _field418 = 2;
+ else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2))
+ _field418 = 3;
+ else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1))
+ _field418 = 4;
+
+ R2_GLOBALS._player.postInit();
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.setup(3156, 1, 6);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 70));
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
+
+ _actor1.postInit();
+ _actor1.hide();
+
+ _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120));
+
+ _mazeUI.postInit();
+ _mazeUI.load(1);
+ _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
+
+ R2_GLOBALS._player.enableControl();
+ _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL);
+}
+
+void Scene1200::signal() {
+ switch (_sceneMode++) {
+ case 1:
+ // No break on purpose
+ case 1200:
+ // No break on purpose
+ case 1201:
+ // No break on purpose
+ case 1202:
+ // No break on purpose
+ case 1203:
+ R2_GLOBALS._player.enableControl();
+ // CHECKME: The original is calling _eventManager.waitEvent();
+ _sceneMode = 2;
+ break;
+ case 10:
+ _field416 = 1;
+ _field414 = 6;
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.setStrip(1);
+ R2_GLOBALS._player.setFrame(5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 11:
+ // No break on purpose
+ case 21:
+ // No break on purpose
+ case 31:
+ // No break on purpose
+ case 41:
+ _field416 = 0;
+ break;
+ case 12:
+ _field414 = 14;
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player.setup(3155, 1, 4);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 70));
+ R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
+ break;
+ case 13:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 23:
+ // No break on purpose
+ case 26:
+ // No break on purpose
+ case 33:
+ // No break on purpose
+ case 36:
+ // No break on purpose
+ case 43:
+ // No break on purpose
+ case 46:
+ R2_GLOBALS._player.setFrame(4);
+ _sceneMode = 1;
+ setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
+ break;
+ case 15:
+ // No break on purpose
+ case 25:
+ // No break on purpose
+ case 35:
+ // No break on purpose
+ case 45:
+ _field414 = 20;
+ R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
+ break;
+ case 20:
+ _field416 = 1;
+ _field414 = 6;
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.setStrip(2);
+ R2_GLOBALS._player.setFrame(5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 22:
+ _field414 = 14;
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player.setup(3155, 2, 4);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 70));
+ R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
+ break;
+ case 30:
+ _field416 = 1;
+ _field414 = 6;
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.setStrip(3);
+ R2_GLOBALS._player.setFrame(5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 32:
+ _field414 = 14;
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player.setup(3155, 3, 4);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 70));
+ R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
+ break;
+ case 40:
+ _field416 = 1;
+ _field414 = 6;
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.setStrip(4);
+ R2_GLOBALS._player.setFrame(5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 42:
+ _field414 = 14;
+ R2_GLOBALS._player._numFrames = 10;
+ R2_GLOBALS._player.setup(3155, 4, 4);
+ R2_GLOBALS._player.setPosition(Common::Point(160, 70));
+ R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
+ break;
+ case 50:
+ // No break on purpose
+ case 55:
+ // No break on purpose
+ case 60:
+ R2_GLOBALS._player.setup(3156, 5, 1);
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 51:
+ // No break on purpose
+ case 56:
+ // No break on purpose
+ case 117:
+ R2_GLOBALS._player.setup(3157, 1, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 52:
+ // No break on purpose
+ case 82:
+ // No break on purpose
+ case 118:
+ R2_GLOBALS._player.setup(3156, 3, 6);
+ _sceneMode = 1;
+ setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
+ break;
+ case 57:
+ // No break on purpose
+ case 91:
+ // No break on purpose
+ case 96:
+ R2_GLOBALS._player.setup(3157, 2, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 58:
+ // No break on purpose
+ case 92:
+ // No break on purpose
+ case 122:
+ R2_GLOBALS._player.setup(3156, 2, 6);
+ _sceneMode = 1;
+ setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
+ break;
+ case 61:
+ R2_GLOBALS._player.setup(3157, 4, 5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 62:
+ // No break on purpose
+ case 72:
+ // No break on purpose
+ case 98:
+ R2_GLOBALS._player.setup(3156, 4, 6);
+ _sceneMode = 1;
+ setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
+ break;
+ case 70:
+ // No break on purpose
+ case 75:
+ // No break on purpose
+ case 80:
+ R2_GLOBALS._player.setup(3156, 6, 1);
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 71:
+ // No break on purpose
+ case 76:
+ // No break on purpose
+ case 97:
+ R2_GLOBALS._player.setup(3157, 3, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 77:
+ // No break on purpose
+ case 111:
+ // No break on purpose
+ case 116:
+ R2_GLOBALS._player.setup(3157, 4, 1);
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 78:
+ // No break on purpose
+ case 102:
+ // No break on purpose
+ case 112:
+ R2_GLOBALS._player.setup(3156, 1, 6);
+ _sceneMode = 1;
+ setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
+ break;
+ case 81:
+ R2_GLOBALS._player.setup(3157, 2, 5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 90:
+ // No break on purpose
+ case 95:
+ // No break on purpose
+ case 100:
+ R2_GLOBALS._player.setup(3156, 7, 1);
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 101:
+ R2_GLOBALS._player.setup(3157, 1, 5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ case 110:
+ // No break on purpose
+ case 115:
+ // No break on purpose
+ case 120:
+ R2_GLOBALS._player.setup(3156, 8, 1);
+ R2_GLOBALS._player._numFrames = 5;
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ break;
+ case 121:
+ R2_GLOBALS._player.setup(3157, 3, 5);
+ R2_GLOBALS._player.animate(ANIM_MODE_6, this);
+ break;
+ default:
+ // CHECKME: The original is walling _eventManager.waitEvent();
+ _sceneMode = 2;
+ break;
+ }
+}
+
+void Scene1200::process(Event &event) {
+ if (_field414 != 0)
+ return;
+
+ Scene::process(event);
+
+ if (!R2_GLOBALS._player._canWalk)
+ return;
+
+ if (event.eventType == EVENT_BUTTON_DOWN) {
+ Common::Point cellPos = R2_GLOBALS._ventCellPos;
+ _mazeUI.pixelToCellXY(cellPos);
+
+ int cellId = _mazeUI.getCellFromPixelXY(event.mousePos);
+ switch (R2_GLOBALS._events.getCursor()) {
+ case CURSOR_WALK:
+ event.handled = true;
+ if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
+ startCrawling(CRAWL_EAST);
+
+ if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
+ startCrawling(CRAWL_WEST);
+
+ if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
+ startCrawling(CRAWL_SOUTH);
+
+ if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
+ startCrawling(CRAWL_NORTH);
+ break;
+ case CURSOR_USE:
+ if (cellId > 36) {
+ if ( ((cellPos.x == 3) && (cellPos.y == 33))
+ || ((cellPos.x == 7) && (cellPos.y == 33))
+ || ((cellPos.x == 33) && (cellPos.y == 41))
+ || ((cellPos.x == 5) && (cellPos.y == 5))
+ || ((cellPos.x == 13) && (cellPos.y == 21))
+ || ((cellPos.x == 17) && (cellPos.y == 21))
+ || ((cellPos.x == 17) && (cellPos.y == 5))
+ || ((cellPos.x == 17) && (cellPos.y == 9))
+ || ((cellPos.x == 29) && (cellPos.y == 17))
+ || ((cellPos.x == 33) && (cellPos.y == 17))
+ || ((cellPos.x == 35) && (cellPos.y == 17))
+ || ((cellPos.x == 41) && (cellPos.y == 21)) ) {
+ _laserPanel.postInit();
+ event.handled = true;
+ }
+ }
+
+ if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
+ if ( ((cellPos.x == 3) && (cellPos.y == 9))
+ || ((cellPos.x == 11) && (cellPos.y == 27))
+ || ((cellPos.x == 17) && (cellPos.y == 7))
+ || ((cellPos.x == 17) && (cellPos.y == 27))
+ || ((cellPos.x == 17) && (cellPos.y == 33))
+ || (cellPos.x == 33) ) {
+ switch (cellPos.x) {
+ case 3:
+ R2_GLOBALS._sceneManager.changeScene(3150);
+ break;
+ case 33:
+ if (R2_GLOBALS._scientistConvIndex >= 4)
+ R2_GLOBALS._sceneManager.changeScene(3250);
+ else
+ SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
+ break;
+ default:
+ SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
+ break;
+ }
+ event.handled = true;
+ }
+ }
+ break;
+ case CURSOR_LOOK:
+ if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
+ event.handled = true;
+ switch (cellPos.x) {
+ case 3:
+ // It was your cell.
+ SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ break;
+ case 9:
+ R2_GLOBALS._sceneManager.changeScene(3240);
+ break;
+ case 11:
+ if (cellPos.y == 27)
+ R2_GLOBALS._sceneManager.changeScene(3210);
+ else
+ // A vent grill
+ SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ break;
+ case 17:
+ switch (cellPos.y) {
+ case 5:
+ R2_GLOBALS._sceneManager.changeScene(3230);
+ break;
+ case 21:
+ R2_GLOBALS._sceneManager.changeScene(3220);
+ break;
+ case 33:
+ R2_GLOBALS._sceneManager.changeScene(3200);
+ break;
+ default:
+ // A vent grill
+ SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ break;
+ }
+ break;
+ case 33:
+ R2_GLOBALS._sceneManager.changeScene(3245);
+ break;
+ default:
+ SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ break;
+ }
+ }
+ if (cellId > 36) {
+ // "An anti-pest laser"
+ event.handled = true;
+ SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ }
+ break;
+ case CURSOR_TALK:
+ event.handled = true;
+ break;
+ default:
+ return;
+ }
+ } else if (event.eventType == EVENT_KEYPRESS) {
+ if (_field414) {
+ event.handled = false;
+ return;
+ }
+
+ switch (event.kbd.keycode) {
+ case Common::KEYCODE_KP8:
+ case Common::KEYCODE_UP:
+ startCrawling(CRAWL_NORTH);
+ break;
+ case Common::KEYCODE_KP4:
+ case Common::KEYCODE_LEFT:
+ startCrawling(CRAWL_WEST);
+ break;
+ case Common::KEYCODE_KP6:
+ case Common::KEYCODE_RIGHT:
+ startCrawling(CRAWL_EAST);
+ break;
+ case Common::KEYCODE_KP2:
+ case Common::KEYCODE_DOWN:
+ startCrawling(CRAWL_SOUTH);
+ break;
+ default:
+ event.handled = false;
+ return;
+ break;
+ }
+ } else
+ return;
+}
+
+void Scene1200::dispatch() {
+ Rect tmpRect;
+ Scene::dispatch();
+
+ if (_fixupMaze) {
+ _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
+ //_mazeUI.draw();
+ _fixupMaze = false;
+ }
+
+ if (_field414 != 0) {
+ tmpRect.set(110, 20, 210, 120);
+ _field414--;
+
+ switch (_nextCrawlDirection) {
+ case CRAWL_EAST:
+ R2_GLOBALS._ventCellPos.x += 2;
+ break;
+ case CRAWL_WEST:
+ R2_GLOBALS._ventCellPos.x -= 2;
+ break;
+ case CRAWL_SOUTH:
+ R2_GLOBALS._ventCellPos.y += 2;
+ break;
+ case CRAWL_NORTH:
+ R2_GLOBALS._ventCellPos.y -= 2;
+ break;
+ default:
+ break;
+ }
+
+ _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
+ //_mazeUI.draw();
+
+ if (_field416 != 0) {
+ switch(_nextCrawlDirection) {
+ case CRAWL_EAST:
+ R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y));
+ break;
+ case CRAWL_WEST:
+ R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y));
+ break;
+ case CRAWL_SOUTH:
+ R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2));
+ break;
+ case CRAWL_NORTH:
+ R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2));
+ break;
+ default:
+ break;
+ }
+ }
+ if (_field414 == 0) {
+ if (_field416 == 0)
+ R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
+ signal();
+ }
+ }
+}
+
+void Scene1200::saveCharacter(int characterIndex) {
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ SceneExt::saveCharacter(characterIndex);
+}
+
+void Scene1200::startCrawling(CrawlDirection dir) {
+ Common::Point cellPos = R2_GLOBALS._ventCellPos;
+ _mazeUI.pixelToCellXY(cellPos);
+
+ switch (dir) {
+ case CRAWL_EAST:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36))
+ && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4))
+ || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2))
+ || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1))
+ || ((cellPos.x == 33) && (cellPos.y == 41)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1200;
+ setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) {
+ switch (_nextCrawlDirection) {
+ case CRAWL_EAST:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 15;
+ else
+ _sceneMode = 10;
+ break;
+ case CRAWL_WEST:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 76;
+ else
+ _sceneMode = 75;
+ break;
+ case CRAWL_SOUTH:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 101;
+ else
+ _sceneMode = 100;
+ break;
+ case CRAWL_NORTH:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 111;
+ else
+ _sceneMode = 110;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _nextCrawlDirection = 1;
+ signal();
+ }
+ break;
+ case CRAWL_WEST:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36))
+ && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4))
+ || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2))
+ || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1))
+ || ((cellPos.x == 5) && (cellPos.y == 5)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1201;
+ setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) {
+ switch (_nextCrawlDirection) {
+ case CRAWL_EAST:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 56;
+ else
+ _sceneMode = 55;
+ break;
+ case CRAWL_WEST:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 25;
+ else
+ _sceneMode = 20;
+ break;
+ case CRAWL_SOUTH:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 91;
+ else
+ _sceneMode = 90;
+ break;
+ case CRAWL_NORTH:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 121;
+ else
+ _sceneMode = 120;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _nextCrawlDirection = 2;
+ signal();
+ }
+ break;
+ case CRAWL_SOUTH:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36))
+ && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3))
+ || ((cellPos.x == 41) && (cellPos.y == 21)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1203;
+ setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) {
+ switch (_nextCrawlDirection) {
+ case CRAWL_EAST:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 51;
+ else
+ _sceneMode = 50;
+ break;
+ case CRAWL_WEST:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 81;
+ else
+ _sceneMode = 80;
+ break;
+ case CRAWL_SOUTH:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 35;
+ else
+ _sceneMode = 30;
+ break;
+ case CRAWL_NORTH:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 116;
+ else
+ _sceneMode = 115;
+ break;
+ default:
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _nextCrawlDirection = 3;
+ signal();
+ }
+ break;
+ case CRAWL_NORTH:
+ if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36))
+ && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3))
+ || ((cellPos.x == 35) && (cellPos.y == 17)) )
+ ) {
+ R2_GLOBALS._player.disableControl();
+ _sceneMode = 1202;
+ setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
+ } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) {
+ switch (_nextCrawlDirection) {
+ case CRAWL_EAST:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 61;
+ else
+ _sceneMode = 60;
+ break;
+ case CRAWL_WEST:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 71;
+ else
+ _sceneMode = 70;
+ break;
+ case CRAWL_SOUTH:
+ if (R2_GLOBALS._player._visage == 3156)
+ _sceneMode = 96;
+ else
+ _sceneMode = 95;
+ break;
+ case CRAWL_NORTH:
+ if (R2_GLOBALS._player._visage == 3155)
+ _sceneMode = 45;
+ else
+ _sceneMode = 40;
+ break;
+ default:
+ _sceneMode = 1;
+ R2_GLOBALS._player.setup(3156, 4, 6);
+ break;
+ }
+ R2_GLOBALS._player.disableControl();
+ _nextCrawlDirection = 4;
+ signal();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_airduct.h b/engines/tsage/ringworld2/ringworld2_airduct.h
new file mode 100644
index 0000000000..4a89f58c96
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_airduct.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD2_AIRDUCT_H
+#define TSAGE_RINGWORLD2_AIRDUCT_H
+
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+using namespace TsAGE;
+
+class Scene1200 : public SceneExt {
+ enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
+
+ class LaserPanel: public ModalWindow {
+ public:
+ class Jumper : public SceneActorExt {
+ public:
+ void init(int state);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ Jumper _jumper1;
+ Jumper _jumper2;
+ Jumper _jumper3;
+
+ LaserPanel();
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ };
+
+public:
+ NamedHotspot _item1;
+ SceneActor _actor1;
+ LaserPanel _laserPanel;
+ MazeUI _mazeUI;
+ SequenceManager _sequenceManager;
+
+ int _nextCrawlDirection;
+ int _field414;
+ int _field416;
+ int _field418;
+ int _field41A;
+ bool _fixupMaze;
+
+ Scene1200();
+ void synchronize(Serializer &s);
+
+ void startCrawling(CrawlDirection dir);
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+ virtual void saveCharacter(int characterIndex);
+};
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index a04fd56917..d24541932f 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -32,7 +32,9 @@
#include "tsage/ringworld2/ringworld2_scenes1.h"
#include "tsage/ringworld2/ringworld2_scenes2.h"
#include "tsage/ringworld2/ringworld2_scenes3.h"
+#include "tsage/ringworld2/ringworld2_airduct.h"
#include "tsage/ringworld2/ringworld2_outpost.h"
+#include "tsage/ringworld2/ringworld2_vampire.h"
namespace TsAGE {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 51879f1eed..81dc05e2a4 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -1321,885 +1321,6 @@ void Scene1100::saveCharacter(int characterIndex) {
}
/*--------------------------------------------------------------------------
- * Scene 1200 - Air Ducts Maze
- *
- *--------------------------------------------------------------------------*/
-
-Scene1200::Scene1200() {
- _nextCrawlDirection = 0;
- _field414 = 0;
- _field416 = 0;
- _field418 = 0;
- _field41A = 0;
- _fixupMaze = false;
-}
-
-void Scene1200::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
-
- s.syncAsSint16LE(_nextCrawlDirection);
- s.syncAsSint16LE(_field414);
- s.syncAsSint16LE(_field416);
- s.syncAsSint16LE(_field418);
- s.syncAsSint16LE(_field41A);
- s.syncAsSint16LE(_fixupMaze);
-}
-
-Scene1200::LaserPanel::LaserPanel() {
-}
-
-void Scene1200::LaserPanel::Jumper::init(int state) {
- _state = state;
-
- SceneActor::postInit();
- setup(1003, 1, 1);
- fixPriority(255);
-
- switch (_state) {
- case 1:
- switch (R2_GLOBALS._ductMazePanel1State) {
- case 1:
- setFrame2(2);
- setPosition(Common::Point(129, 101));
- break;
- case 2:
- setFrame2(3);
- setPosition(Common::Point(135, 95));
- break;
- default:
- break;
- }
- break;
- case 2:
- switch (R2_GLOBALS._ductMazePanel2State) {
- case 1:
- setFrame2(2);
- setPosition(Common::Point(152, 101));
- break;
- case 2:
- setFrame2(3);
- setPosition(Common::Point(158, 122));
- break;
- case 3:
- setFrame2(3);
- setPosition(Common::Point(135, 122));
- break;
- default:
- break;
- }
- break;
- case 3:
- switch (R2_GLOBALS._ductMazePanel3State) {
- case 1:
- setFrame2(3);
- setPosition(Common::Point(158, 95));
- break;
- case 2:
- setFrame2(2);
- setPosition(Common::Point(175, 101));
- break;
- default:
- break;
- }
- break;
- default:
- break;
- }
-
- setDetails(1200, 12, -1, -1, 2, (SceneItem *) NULL);
-}
-
-bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) {
- if (action != CURSOR_USE)
- return SceneActor::startAction(action, event);
-
- R2_GLOBALS._sound2.play(260);
- switch (_state) {
- case 1:
- if (R2_GLOBALS._ductMazePanel1State == 1) {
- R2_GLOBALS._ductMazePanel1State = 2;
- setFrame2(3);
- setPosition(Common::Point(135, 95));
- } else {
- R2_GLOBALS._ductMazePanel1State = 1;
- setFrame2(2);
- setPosition(Common::Point(129, 101));
- }
- break;
- case 2:
- ++R2_GLOBALS._ductMazePanel2State;
- if (R2_GLOBALS._ductMazePanel2State == 4)
- R2_GLOBALS._ductMazePanel2State = 1;
-
- switch (R2_GLOBALS._ductMazePanel2State) {
- case 1:
- setFrame2(2);
- setPosition(Common::Point(152, 101));
- break;
- case 2:
- setFrame2(3);
- setPosition(Common::Point(158, 122));
- break;
- case 3:
- setFrame2(3);
- setPosition(Common::Point(135, 122));
- break;
- default:
- break;
- }
- break;
- case 3:
- if (R2_GLOBALS._ductMazePanel3State == 1) {
- R2_GLOBALS._ductMazePanel3State = 2;
- setFrame2(2);
- setPosition(Common::Point(175, 101));
- } else {
- R2_GLOBALS._ductMazePanel3State = 1;
- setFrame2(3);
- setPosition(Common::Point(158, 95));
- }
- break;
- default:
- break;
- }
-
- Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
- scene->_field418 = 0;
-
- if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
- scene->_field418 = 1;
- else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
- scene->_field418 = 2;
- else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2))
- scene->_field418 = 3;
- else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1))
- scene->_field418 = 4;
-
- return true;
-}
-
-void Scene1200::LaserPanel::postInit(SceneObjectList *OwnerList) {
- Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
-
- scene->_field41A = 1;
- R2_GLOBALS._events.setCursor(CURSOR_USE);
- setup2(1003, 1, 1, 100, 40);
- setup3(1200, 11, -1, -1);
- R2_GLOBALS._sound2.play(259);
- _jumper1.init(1);
- _jumper2.init(2);
- _jumper3.init(3);
-
- R2_GLOBALS._player._canWalk = false;
-}
-
-void Scene1200::LaserPanel::remove() {
- Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene;
-
- scene->_field41A = 0;
- scene->_sceneAreas.remove(&_jumper1);
- scene->_sceneAreas.remove(&_jumper2);
- scene->_sceneAreas.remove(&_jumper3);
- _jumper1.remove();
- _jumper2.remove();
- _jumper3.remove();
-
- ModalWindow::remove();
- R2_GLOBALS._player._canWalk = true;
-}
-
-void Scene1200::postInit(SceneObjectList *OwnerList) {
- loadScene(1200);
- SceneExt::postInit();
-
- if (R2_GLOBALS._sceneManager._previousScene < 3200)
- R2_GLOBALS._sound1.play(257);
-
- _nextCrawlDirection = CRAWL_EAST;
- _field414 = 0;
- _field416 = 0;
- _field418 = 0;
- _field41A = 0;
-
- if ((R2_GLOBALS._ductMazePanel1State == 1) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
- _field418 = 1;
- else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 1))
- _field418 = 2;
- else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 1) && (R2_GLOBALS._ductMazePanel3State == 2))
- _field418 = 3;
- else if ((R2_GLOBALS._ductMazePanel1State == 2) && (R2_GLOBALS._ductMazePanel2State == 3) && (R2_GLOBALS._ductMazePanel3State == 1))
- _field418 = 4;
-
- R2_GLOBALS._player.postInit();
- R2_GLOBALS._player.disableControl();
- R2_GLOBALS._player.setup(3156, 1, 6);
- R2_GLOBALS._player.setPosition(Common::Point(160, 70));
- R2_GLOBALS._player._numFrames = 10;
- R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200;
-
- _actor1.postInit();
- _actor1.hide();
-
- _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120));
-
- _mazeUI.postInit();
- _mazeUI.load(1);
- _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
-
- R2_GLOBALS._player.enableControl();
- _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL);
-}
-
-void Scene1200::signal() {
- switch (_sceneMode++) {
- case 1:
- // No break on purpose
- case 1200:
- // No break on purpose
- case 1201:
- // No break on purpose
- case 1202:
- // No break on purpose
- case 1203:
- R2_GLOBALS._player.enableControl();
- // CHECKME: The original is calling _eventManager.waitEvent();
- _sceneMode = 2;
- break;
- case 10:
- _field416 = 1;
- _field414 = 6;
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.setStrip(1);
- R2_GLOBALS._player.setFrame(5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 11:
- // No break on purpose
- case 21:
- // No break on purpose
- case 31:
- // No break on purpose
- case 41:
- _field416 = 0;
- break;
- case 12:
- _field414 = 14;
- R2_GLOBALS._player._numFrames = 10;
- R2_GLOBALS._player.setup(3155, 1, 4);
- R2_GLOBALS._player.setPosition(Common::Point(160, 70));
- R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
- break;
- case 13:
- // No break on purpose
- case 16:
- // No break on purpose
- case 23:
- // No break on purpose
- case 26:
- // No break on purpose
- case 33:
- // No break on purpose
- case 36:
- // No break on purpose
- case 43:
- // No break on purpose
- case 46:
- R2_GLOBALS._player.setFrame(4);
- _sceneMode = 1;
- setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- break;
- case 15:
- // No break on purpose
- case 25:
- // No break on purpose
- case 35:
- // No break on purpose
- case 45:
- _field414 = 20;
- R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
- break;
- case 20:
- _field416 = 1;
- _field414 = 6;
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.setStrip(2);
- R2_GLOBALS._player.setFrame(5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 22:
- _field414 = 14;
- R2_GLOBALS._player._numFrames = 10;
- R2_GLOBALS._player.setup(3155, 2, 4);
- R2_GLOBALS._player.setPosition(Common::Point(160, 70));
- R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
- break;
- case 30:
- _field416 = 1;
- _field414 = 6;
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.setStrip(3);
- R2_GLOBALS._player.setFrame(5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 32:
- _field414 = 14;
- R2_GLOBALS._player._numFrames = 10;
- R2_GLOBALS._player.setup(3155, 3, 4);
- R2_GLOBALS._player.setPosition(Common::Point(160, 70));
- R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
- break;
- case 40:
- _field416 = 1;
- _field414 = 6;
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.setStrip(4);
- R2_GLOBALS._player.setFrame(5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 42:
- _field414 = 14;
- R2_GLOBALS._player._numFrames = 10;
- R2_GLOBALS._player.setup(3155, 4, 4);
- R2_GLOBALS._player.setPosition(Common::Point(160, 70));
- R2_GLOBALS._player.animate(ANIM_MODE_2, NULL);
- break;
- case 50:
- // No break on purpose
- case 55:
- // No break on purpose
- case 60:
- R2_GLOBALS._player.setup(3156, 5, 1);
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 51:
- // No break on purpose
- case 56:
- // No break on purpose
- case 117:
- R2_GLOBALS._player.setup(3157, 1, 1);
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 52:
- // No break on purpose
- case 82:
- // No break on purpose
- case 118:
- R2_GLOBALS._player.setup(3156, 3, 6);
- _sceneMode = 1;
- setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- break;
- case 57:
- // No break on purpose
- case 91:
- // No break on purpose
- case 96:
- R2_GLOBALS._player.setup(3157, 2, 1);
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 58:
- // No break on purpose
- case 92:
- // No break on purpose
- case 122:
- R2_GLOBALS._player.setup(3156, 2, 6);
- _sceneMode = 1;
- setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- break;
- case 61:
- R2_GLOBALS._player.setup(3157, 4, 5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 62:
- // No break on purpose
- case 72:
- // No break on purpose
- case 98:
- R2_GLOBALS._player.setup(3156, 4, 6);
- _sceneMode = 1;
- setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- break;
- case 70:
- // No break on purpose
- case 75:
- // No break on purpose
- case 80:
- R2_GLOBALS._player.setup(3156, 6, 1);
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 71:
- // No break on purpose
- case 76:
- // No break on purpose
- case 97:
- R2_GLOBALS._player.setup(3157, 3, 1);
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 77:
- // No break on purpose
- case 111:
- // No break on purpose
- case 116:
- R2_GLOBALS._player.setup(3157, 4, 1);
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 78:
- // No break on purpose
- case 102:
- // No break on purpose
- case 112:
- R2_GLOBALS._player.setup(3156, 1, 6);
- _sceneMode = 1;
- setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL);
- break;
- case 81:
- R2_GLOBALS._player.setup(3157, 2, 5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 90:
- // No break on purpose
- case 95:
- // No break on purpose
- case 100:
- R2_GLOBALS._player.setup(3156, 7, 1);
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 101:
- R2_GLOBALS._player.setup(3157, 1, 5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- case 110:
- // No break on purpose
- case 115:
- // No break on purpose
- case 120:
- R2_GLOBALS._player.setup(3156, 8, 1);
- R2_GLOBALS._player._numFrames = 5;
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- break;
- case 121:
- R2_GLOBALS._player.setup(3157, 3, 5);
- R2_GLOBALS._player.animate(ANIM_MODE_6, this);
- break;
- default:
- // CHECKME: The original is walling _eventManager.waitEvent();
- _sceneMode = 2;
- break;
- }
-}
-
-void Scene1200::process(Event &event) {
- if (_field414 != 0)
- return;
-
- Scene::process(event);
-
- if (!R2_GLOBALS._player._canWalk)
- return;
-
- if (event.eventType == EVENT_BUTTON_DOWN) {
- Common::Point cellPos = R2_GLOBALS._ventCellPos;
- _mazeUI.pixelToCellXY(cellPos);
-
- int cellId = _mazeUI.getCellFromPixelXY(event.mousePos);
- switch (R2_GLOBALS._events.getCursor()) {
- case CURSOR_WALK:
- event.handled = true;
- if ((event.mousePos.x > 179) && (event.mousePos.x < 210) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- startCrawling(CRAWL_EAST);
-
- if ((event.mousePos.x > 109) && (event.mousePos.x < 140) && (event.mousePos.y > 50) && (event.mousePos.y < 89))
- startCrawling(CRAWL_WEST);
-
- if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 89) && (event.mousePos.y < 120))
- startCrawling(CRAWL_SOUTH);
-
- if ((event.mousePos.x > 140) && (event.mousePos.x < 179) && (event.mousePos.y > 19) && (event.mousePos.y < 50))
- startCrawling(CRAWL_NORTH);
- break;
- case CURSOR_USE:
- if (cellId > 36) {
- if ( ((cellPos.x == 3) && (cellPos.y == 33))
- || ((cellPos.x == 7) && (cellPos.y == 33))
- || ((cellPos.x == 33) && (cellPos.y == 41))
- || ((cellPos.x == 5) && (cellPos.y == 5))
- || ((cellPos.x == 13) && (cellPos.y == 21))
- || ((cellPos.x == 17) && (cellPos.y == 21))
- || ((cellPos.x == 17) && (cellPos.y == 5))
- || ((cellPos.x == 17) && (cellPos.y == 9))
- || ((cellPos.x == 29) && (cellPos.y == 17))
- || ((cellPos.x == 33) && (cellPos.y == 17))
- || ((cellPos.x == 35) && (cellPos.y == 17))
- || ((cellPos.x == 41) && (cellPos.y == 21)) ) {
- _laserPanel.postInit();
- event.handled = true;
- }
- }
-
- if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
- if ( ((cellPos.x == 3) && (cellPos.y == 9))
- || ((cellPos.x == 11) && (cellPos.y == 27))
- || ((cellPos.x == 17) && (cellPos.y == 7))
- || ((cellPos.x == 17) && (cellPos.y == 27))
- || ((cellPos.x == 17) && (cellPos.y == 33))
- || (cellPos.x == 33) ) {
- switch (cellPos.x) {
- case 3:
- R2_GLOBALS._sceneManager.changeScene(3150);
- break;
- case 33:
- if (R2_GLOBALS._scientistConvIndex >= 4)
- R2_GLOBALS._sceneManager.changeScene(3250);
- else
- SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
- break;
- default:
- SceneItem::display(1200, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, LIST_END);
- break;
- }
- event.handled = true;
- }
- }
- break;
- case CURSOR_LOOK:
- if ((cellId == 1) || (cellId == 4) || (cellId == 11) || (cellId == 14)) {
- event.handled = true;
- switch (cellPos.x) {
- case 3:
- // It was your cell.
- SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- break;
- case 9:
- R2_GLOBALS._sceneManager.changeScene(3240);
- break;
- case 11:
- if (cellPos.y == 27)
- R2_GLOBALS._sceneManager.changeScene(3210);
- else
- // A vent grill
- SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- break;
- case 17:
- switch (cellPos.y) {
- case 5:
- R2_GLOBALS._sceneManager.changeScene(3230);
- break;
- case 21:
- R2_GLOBALS._sceneManager.changeScene(3220);
- break;
- case 33:
- R2_GLOBALS._sceneManager.changeScene(3200);
- break;
- default:
- // A vent grill
- SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- break;
- }
- break;
- case 33:
- R2_GLOBALS._sceneManager.changeScene(3245);
- break;
- default:
- SceneItem::display(1200, 10, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- break;
- }
- }
- if (cellId > 36) {
- // "An anti-pest laser"
- event.handled = true;
- SceneItem::display(1200, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- }
- break;
- case CURSOR_TALK:
- event.handled = true;
- break;
- default:
- return;
- }
- } else if (event.eventType == EVENT_KEYPRESS) {
- if (_field414) {
- event.handled = false;
- return;
- }
-
- switch (event.kbd.keycode) {
- case Common::KEYCODE_KP8:
- case Common::KEYCODE_UP:
- startCrawling(CRAWL_NORTH);
- break;
- case Common::KEYCODE_KP4:
- case Common::KEYCODE_LEFT:
- startCrawling(CRAWL_WEST);
- break;
- case Common::KEYCODE_KP6:
- case Common::KEYCODE_RIGHT:
- startCrawling(CRAWL_EAST);
- break;
- case Common::KEYCODE_KP2:
- case Common::KEYCODE_DOWN:
- startCrawling(CRAWL_SOUTH);
- break;
- default:
- event.handled = false;
- return;
- break;
- }
- } else
- return;
-}
-
-void Scene1200::dispatch() {
- Rect tmpRect;
- Scene::dispatch();
-
- if (_fixupMaze) {
- _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
- //_mazeUI.draw();
- _fixupMaze = false;
- }
-
- if (_field414 != 0) {
- tmpRect.set(110, 20, 210, 120);
- _field414--;
-
- switch (_nextCrawlDirection) {
- case CRAWL_EAST:
- R2_GLOBALS._ventCellPos.x += 2;
- break;
- case CRAWL_WEST:
- R2_GLOBALS._ventCellPos.x -= 2;
- break;
- case CRAWL_SOUTH:
- R2_GLOBALS._ventCellPos.y += 2;
- break;
- case CRAWL_NORTH:
- R2_GLOBALS._ventCellPos.y -= 2;
- break;
- default:
- break;
- }
-
- _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos);
- //_mazeUI.draw();
-
- if (_field416 != 0) {
- switch(_nextCrawlDirection) {
- case CRAWL_EAST:
- R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y));
- break;
- case CRAWL_WEST:
- R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y));
- break;
- case CRAWL_SOUTH:
- R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2));
- break;
- case CRAWL_NORTH:
- R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2));
- break;
- default:
- break;
- }
- }
- if (_field414 == 0) {
- if (_field416 == 0)
- R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL);
- signal();
- }
- }
-}
-
-void Scene1200::saveCharacter(int characterIndex) {
- R2_GLOBALS._sound1.fadeOut2(NULL);
- SceneExt::saveCharacter(characterIndex);
-}
-
-void Scene1200::startCrawling(CrawlDirection dir) {
- Common::Point cellPos = R2_GLOBALS._ventCellPos;
- _mazeUI.pixelToCellXY(cellPos);
-
- switch (dir) {
- case CRAWL_EAST:
- if ( ((_mazeUI.getCellFromPixelXY(Common::Point(200, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(200, 88)) > 36))
- && ( ((cellPos.x == 3) && (cellPos.y == 33) && (_field418 != 4))
- || ((cellPos.x == 13) && (cellPos.y == 21) && (_field418 != 2))
- || ((cellPos.x == 29) && (cellPos.y == 17) && (_field418 != 1))
- || ((cellPos.x == 33) && (cellPos.y == 41)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1200;
- setAction(&_sequenceManager, this, 1200, &_actor1, NULL);
- } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) {
- switch (_nextCrawlDirection) {
- case CRAWL_EAST:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 15;
- else
- _sceneMode = 10;
- break;
- case CRAWL_WEST:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 76;
- else
- _sceneMode = 75;
- break;
- case CRAWL_SOUTH:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 101;
- else
- _sceneMode = 100;
- break;
- case CRAWL_NORTH:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 111;
- else
- _sceneMode = 110;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _nextCrawlDirection = 1;
- signal();
- }
- break;
- case CRAWL_WEST:
- if ( ((_mazeUI.getCellFromPixelXY(Common::Point(120, 50)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(120, 88)) > 36))
- && ( ((cellPos.x == 7) && (cellPos.y == 33) && (_field418 != 4))
- || ((cellPos.x == 17) && (cellPos.y == 21) && (_field418 != 2))
- || ((cellPos.x == 33) && (cellPos.y == 17) && (_field418 != 1))
- || ((cellPos.x == 5) && (cellPos.y == 5)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1201;
- setAction(&_sequenceManager, this, 1201, &_actor1, NULL);
- } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) {
- switch (_nextCrawlDirection) {
- case CRAWL_EAST:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 56;
- else
- _sceneMode = 55;
- break;
- case CRAWL_WEST:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 25;
- else
- _sceneMode = 20;
- break;
- case CRAWL_SOUTH:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 91;
- else
- _sceneMode = 90;
- break;
- case CRAWL_NORTH:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 121;
- else
- _sceneMode = 120;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _nextCrawlDirection = 2;
- signal();
- }
- break;
- case CRAWL_SOUTH:
- if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 110)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 110)) > 36))
- && ( ((cellPos.x == 17) && (cellPos.y == 5) && (_field418 != 3))
- || ((cellPos.x == 41) && (cellPos.y == 21)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1203;
- setAction(&_sequenceManager, this, 1203, &_actor1, NULL);
- } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) {
- switch (_nextCrawlDirection) {
- case CRAWL_EAST:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 51;
- else
- _sceneMode = 50;
- break;
- case CRAWL_WEST:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 81;
- else
- _sceneMode = 80;
- break;
- case CRAWL_SOUTH:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 35;
- else
- _sceneMode = 30;
- break;
- case CRAWL_NORTH:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 116;
- else
- _sceneMode = 115;
- break;
- default:
- break;
- }
- R2_GLOBALS._player.disableControl();
- _nextCrawlDirection = 3;
- signal();
- }
- break;
- case CRAWL_NORTH:
- if ( ((_mazeUI.getCellFromPixelXY(Common::Point(140, 30)) > 36) || (_mazeUI.getCellFromPixelXY(Common::Point(178, 30)) > 36))
- && ( ((cellPos.x == 17) && (cellPos.y == 9) && (_field418 != 3))
- || ((cellPos.x == 35) && (cellPos.y == 17)) )
- ) {
- R2_GLOBALS._player.disableControl();
- _sceneMode = 1202;
- setAction(&_sequenceManager, this, 1202, &_actor1, NULL);
- } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) {
- switch (_nextCrawlDirection) {
- case CRAWL_EAST:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 61;
- else
- _sceneMode = 60;
- break;
- case CRAWL_WEST:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 71;
- else
- _sceneMode = 70;
- break;
- case CRAWL_SOUTH:
- if (R2_GLOBALS._player._visage == 3156)
- _sceneMode = 96;
- else
- _sceneMode = 95;
- break;
- case CRAWL_NORTH:
- if (R2_GLOBALS._player._visage == 3155)
- _sceneMode = 45;
- else
- _sceneMode = 40;
- break;
- default:
- _sceneMode = 1;
- R2_GLOBALS._player.setup(3156, 4, 6);
- break;
- }
- R2_GLOBALS._player.disableControl();
- _nextCrawlDirection = 4;
- signal();
- }
- break;
- default:
- break;
- }
-}
-
-/*--------------------------------------------------------------------------
* Scene 1500 - Cutscene: Ship landing
*
*--------------------------------------------------------------------------*/
@@ -8849,1796 +7970,5 @@ void Scene1945::signal() {
R2_GLOBALS._player._canWalk = false;
}
-/*--------------------------------------------------------------------------
- * Scene 1950 - Flup Tube Corridor Maze
- *
- *--------------------------------------------------------------------------*/
-
-Scene1950::KeypadWindow::KeypadWindow() {
- _buttonIndex = 0;
-}
-
-void Scene1950::KeypadWindow::synchronize(Serializer &s) {
- SceneArea::synchronize(s);
-
- s.syncAsSint16LE(_buttonIndex);
-}
-
-Scene1950::KeypadWindow::KeypadButton::KeypadButton() {
- _buttonIndex = 0;
- _pressed = false;
- _toggled = false;
-}
-
-void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) {
- SceneActor::synchronize(s);
-
- s.syncAsSint16LE(_buttonIndex);
- s.syncAsSint16LE(_pressed);
- s.syncAsSint16LE(_toggled);
-}
-
-void Scene1950::KeypadWindow::KeypadButton::init(int indx) {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _buttonIndex = indx;
- _pressed = false;
- _toggled = false;
-
- postInit();
- setup(1971, 2, 1);
- fixPriority(249);
- setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71));
- scene->_sceneAreas.push_front(this);
-}
-
-void Scene1950::KeypadWindow::KeypadButton::process(Event &event) {
- if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
- && (_bounds.contains(event.mousePos)) && !_pressed) {
- R2_GLOBALS._sound2.play(227);
- if (!_toggled) {
- setFrame(2);
- _toggled = true;
- } else {
- setFrame(1);
- _toggled = false;
- }
- _pressed = true;
- event.handled = true;
- }
-
- if ((event.eventType == EVENT_BUTTON_UP) && _pressed) {
- _pressed = false;
- event.handled = true;
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
- scene->doButtonPress(_buttonIndex);
- }
-}
-
-bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) {
- if (action == CURSOR_USE)
- return false;
- return SceneActor::startAction(action, event);
-}
-
-void Scene1950::KeypadWindow::remove() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
- for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) {
- scene->_sceneAreas.remove(&_buttons[_buttonIndex]);
- _buttons[_buttonIndex].remove();
- }
-
- ModalWindow::remove();
-
- if (!R2_GLOBALS.getFlag(37))
- R2_GLOBALS._sound2.play(278);
-
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- scene->_eastExit._enabled = true;
-
- if (!R2_GLOBALS.getFlag(37)) {
- if (R2_GLOBALS.getFlag(36)) {
- scene->_sceneMode = 1964;
- scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL);
- } else {
- scene->_sceneMode = 1965;
- scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL);
- }
- }
-}
-
-void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- if (R2_GLOBALS._player._mover)
- R2_GLOBALS._player.addMover(NULL);
- R2_GLOBALS._player._canWalk = false;
-
- ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
-
- _object1.fixPriority(248);
- scene->_eastExit._enabled = false;
- setup3(1950, 27, 28, 27);
-
- for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++)
- _buttons[_buttonIndex].init(_buttonIndex);
-}
-
-void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
- // Copy of Scene1200::LaserPanel::proc13()
- _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
-}
-
-/*--------------------------------------------------------------------------*/
-
-bool Scene1950::Keypad::startAction(CursorType action, Event &event) {
- if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37)))
- return SceneHotspot::startAction(action, event);
-
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- R2_GLOBALS._player.disableControl();
- if (R2_GLOBALS.getFlag(36)) {
- scene->_sceneMode = 1962;
- scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL);
- } else {
- scene->_sceneMode = 1963;
- scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL);
- }
- return true;
-}
-
-bool Scene1950::Door::startAction(CursorType action, Event &event) {
- if (action != R2_SCRITH_KEY)
- return SceneActor::startAction(action, event);
-
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- R2_GLOBALS._player.disableControl();
- R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0);
- scene->_sceneMode = 1958;
- scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL);
- return true;
-}
-
-bool Scene1950::Scrolls::startAction(CursorType action, Event &event) {
- if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950))
- return SceneActor::startAction(action, event);
-
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- R2_GLOBALS._player.disableControl();
- scene->_sceneMode = 1968;
- scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL);
-
- return true;
-}
-
-bool Scene1950::Gem::startAction(CursorType action, Event &event) {
- if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37)))
- return SceneActor::startAction(action, event);
-
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- R2_GLOBALS._player.disableControl();
- scene->_sceneMode = 1967;
- scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL);
-
- return true;
-}
-
-/*--------------------------------------------------------------------------*/
-
-Scene1950::Vampire::Vampire() {
- _deadPosition = Common::Point(0, 0);
- _deltaX = 0;
- _deltaY = 0;
- _vampireMode = 0;
-}
-
-void Scene1950::Vampire::synchronize(Serializer &s) {
- SceneActor::synchronize(s);
-
- s.syncAsSint16LE(_deadPosition.x);
- s.syncAsSint16LE(_deadPosition.y);
- s.syncAsSint16LE(_deltaX);
- s.syncAsSint16LE(_deltaY);
- s.syncAsSint16LE(_vampireMode);
-}
-
-void Scene1950::Vampire::signal() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- switch (_vampireMode) {
- case 19: {
- _vampireMode = 0;
- setVisage(1960);
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- setStrip(2);
- else
- setStrip(1);
-
- NpcMover *mover = new NpcMover();
- addMover(mover, &scene->_vampireDestPos, scene);
- }
- break;
- case 20: {
- // Non fatal shot
- _vampireMode = 19;
- R2_GLOBALS._player.setVisage(22);
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- R2_GLOBALS._player.setStrip(1);
- else
- R2_GLOBALS._player.setStrip(2);
- R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--;
-
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- _deadPosition.x = _position.x + 10;
- else
- _deadPosition.x = _position.x - 10;
- _deadPosition.y = _position.y - 4;
-
- setVisage(1961);
-
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- setStrip(2);
- else
- setStrip(1);
-
- animate(ANIM_MODE_2, NULL);
- Common::Point pt = _deadPosition;
- PlayerMover *mover = new PlayerMover();
- addMover(mover, &pt, this);
-
- R2_GLOBALS._player.enableControl();
- }
- break;
- case 21: {
- // Fatal shot
- R2_GLOBALS._player.setVisage(22);
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- R2_GLOBALS._player.setStrip(1);
- else
- R2_GLOBALS._player.setStrip(2);
- R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
-
- setVisage(1961);
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- setStrip(4);
- else
- setStrip(3);
- setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
- addMover(NULL);
- _numFrames = 8;
- R2_GLOBALS._sound2.play(226);
- animate(ANIM_MODE_5, NULL);
- fixPriority(10);
-
- R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false;
- R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--;
- R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position;
- _deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2;
- _deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2;
-
- byte vampireCount = 0;
- for (byte i = 0; i < 18; ++i) {
- if (!R2_GLOBALS._vampireData[i]._isAlive)
- ++vampireCount;
- }
-
- if (vampireCount == 18) {
- R2_GLOBALS.setFlag(36);
- _vampireMode = 23;
- Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- } else if (vampireCount == 1) {
- _vampireMode = 22;
- Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- } else {
- R2_GLOBALS._player.enableControl(CURSOR_WALK);
- }
-
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- scene->_eastExit._enabled = true;
- else
- scene->_westExit._enabled = true;
-
- scene->_vampireActive = false;
- }
- break;
- case 22:
- SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- R2_GLOBALS._player.enableControl(CURSOR_WALK);
- break;
- case 23:
- SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL);
- break;
- default:
- break;
- }
-}
-
-bool Scene1950::Vampire::startAction(CursorType action, Event &event) {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive ||
- (action != R2_PHOTON_STUNNER))
- return SceneActor::startAction(action, event);
-
- R2_GLOBALS._player.disableControl();
-
- if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1)
- _vampireMode = 21;
- else
- _vampireMode = 20;
-
- R2_GLOBALS._player.setVisage(25);
- if (R2_GLOBALS._flubMazeEntryDirection == 3)
- R2_GLOBALS._player.setStrip(2);
- else
- R2_GLOBALS._player.setStrip(1);
- R2_GLOBALS._player.animate(ANIM_MODE_5, this);
- R2_GLOBALS._sound3.play(99);
-
- return true;
-}
-
-/*--------------------------------------------------------------------------*/
-
-void Scene1950::NorthExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 1;
- scene->_sceneMode = 11;
-
- Common::Point pt(160, 127);
- PlayerMover *mover = new PlayerMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
-}
-
-void Scene1950::UpExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 2;
- scene->_sceneMode = 12;
-
- if (!scene->_upExitStyle) {
- if (R2_GLOBALS.getFlag(36))
- scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL);
- else
- scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL);
- } else {
- if (R2_GLOBALS.getFlag(36))
- scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL);
- else
- scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL);
- }
-}
-
-void Scene1950::EastExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 3;
- scene->_sceneMode = 13;
-
- if (scene->_vampireActive)
- R2_GLOBALS._player.animate(ANIM_MODE_9);
-
- Common::Point pt(340, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
-}
-
-void Scene1950::DownExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 4;
- scene->_sceneMode = 14;
-
- if (R2_GLOBALS.getFlag(36))
- scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL);
- else
- scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL);
-}
-
-void Scene1950::SouthExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 5;
- scene->_sceneMode = 15;
-
- Common::Point pt(160, 213);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
-}
-
-void Scene1950::WestExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 6;
-
- if (R2_GLOBALS._flubMazeArea == 2) {
- // In the very first corridor area after the Scrith Door
- if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) {
- scene->_sceneMode = 1961;
- Common::Point pt(-20, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
- } else {
- if (!R2_GLOBALS.getFlag(36))
- SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950))
- SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- scene->_sceneMode = 0;
- Common::Point pt(30, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
- }
- } else {
- if (scene->_vampireActive)
- R2_GLOBALS._player.animate(ANIM_MODE_9);
-
- scene->_sceneMode = 16;
- Common::Point pt(-20, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
- }
-}
-
-void Scene1950::ShaftExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 0;
- scene->_sceneMode = 1951;
- scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL);
-}
-
-void Scene1950::DoorExit::changeScene() {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
-
- _enabled = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._flubMazeEntryDirection = 3;
- if (R2_GLOBALS._player._visage == 22) {
- scene->_sceneMode = 1975;
- scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL);
- } else {
- SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- R2_GLOBALS._flubMazeEntryDirection = 0;
- scene->_sceneMode = 0;
- Common::Point pt(250, 150);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, scene);
- _enabled = true;
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-Scene1950::Scene1950() {
- _upExitStyle = false;
- _removeFlag = false;
- _vampireActive = false;
- _vampireDestPos = Common::Point(0, 0);
- _vampireIndex = 0;
-}
-
-void Scene1950::synchronize(Serializer &s) {
- SceneExt::synchronize(s);
-
- s.syncAsSint16LE(_upExitStyle);
- s.syncAsSint16LE(_removeFlag);
- s.syncAsSint16LE(_vampireActive);
- s.syncAsSint16LE(_vampireDestPos.x);
- s.syncAsSint16LE(_vampireDestPos.y);
- s.syncAsSint16LE(_vampireIndex);
-}
-
-void Scene1950::initArea() {
- _northExit._enabled = false;
- _upExit._enabled = false;
- _eastExit._enabled = false;
- _downExit._enabled = false;
- _southExit._enabled = false;
- _westExit._enabled = false;
- _shaftExit._enabled = false;
- _doorExit._enabled = false;
- _northExit._insideArea = false;
- _upExit._insideArea = false;
- _eastExit._insideArea = false;
- _downExit._insideArea = false;
- _southExit._insideArea = false;
- _westExit._insideArea = false;
- _shaftExit._insideArea = false;
- _doorExit._insideArea = false;
- _northExit._moving = false;
- _upExit._moving = false;
- _eastExit._moving = false;
- _downExit._moving = false;
- _southExit._moving = false;
- _westExit._moving = false;
- _shaftExit._moving = false;
- _doorExit._moving = false;
- _upExitStyle = false;
-
- switch (R2_GLOBALS._flubMazeArea - 1) {
- case 0:
- loadScene(1948);
- break;
- case 1:
- // No break on purpose
- case 8:
- // No break on purpose
- case 10:
- // No break on purpose
- case 12:
- // No break on purpose
- case 16:
- // No break on purpose
- case 19:
- // No break on purpose
- case 23:
- // No break on purpose
- case 30:
- // No break on purpose
- case 44:
- // No break on purpose
- case 72:
- // No break on purpose
- case 74:
- // No break on purpose
- case 86:
- // No break on purpose
- case 96:
- // No break on purpose
- case 103:
- loadScene(1950);
- break;
- case 2:
- // No break on purpose
- case 29:
- loadScene(1965);
- break;
- case 3:
- // No break on purpose
- case 9:
- // No break on purpose
- case 11:
- // No break on purpose
- case 15:
- // No break on purpose
- case 24:
- // No break on purpose
- case 39:
- // No break on purpose
- case 45:
- // No break on purpose
- case 71:
- // No break on purpose
- case 73:
- // No break on purpose
- case 75:
- // No break on purpose
- case 79:
- // No break on purpose
- case 85:
- // No break on purpose
- case 87:
- // No break on purpose
- case 95:
- loadScene(1955);
- break;
- case 4:
- // No break on purpose
- case 6:
- // No break on purpose
- case 13:
- // No break on purpose
- case 27:
- // No break on purpose
- case 41:
- // No break on purpose
- case 48:
- // No break on purpose
- case 50:
- // No break on purpose
- case 54:
- // No break on purpose
- case 76:
- // No break on purpose
- case 80:
- // No break on purpose
- case 90:
- // No break on purpose
- case 104:
- loadScene(1975);
- break;
- case 5:
- // No break on purpose
- case 7:
- // No break on purpose
- case 14:
- // No break on purpose
- case 28:
- // No break on purpose
- case 32:
- // No break on purpose
- case 47:
- // No break on purpose
- case 53:
- loadScene(1997);
- break;
- case 17:
- // No break on purpose
- case 20:
- // No break on purpose
- case 25:
- // No break on purpose
- case 31:
- // No break on purpose
- case 33:
- // No break on purpose
- case 46:
- loadScene(1995);
- break;
- case 18:
- // No break on purpose
- case 22:
- // No break on purpose
- case 26:
- // No break on purpose
- case 36:
- // No break on purpose
- case 38:
- // No break on purpose
- case 43:
- // No break on purpose
- case 51:
- // No break on purpose
- case 70:
- // No break on purpose
- case 78:
- // No break on purpose
- case 84:
- // No break on purpose
- case 89:
- // No break on purpose
- case 101:
- loadScene(1970);
- break;
- case 21:
- // No break on purpose
- case 34:
- // No break on purpose
- case 57:
- // No break on purpose
- case 58:
- // No break on purpose
- case 59:
- // No break on purpose
- case 62:
- // No break on purpose
- case 65:
- loadScene(1980);
- break;
- case 35:
- // No break on purpose
- case 61:
- // No break on purpose
- case 77:
- // No break on purpose
- case 83:
- loadScene(1982);
- break;
- case 37:
- // No break on purpose
- case 52:
- // No break on purpose
- case 82:
- // No break on purpose
- case 88:
- // No break on purpose
- case 92:
- // No break on purpose
- case 97:
- // No break on purpose
- case 100:
- loadScene(1962);
- break;
- case 40:
- // No break on purpose
- case 102:
- loadScene(1960);
- break;
- case 42:
- // No break on purpose
- case 55:
- // No break on purpose
- case 60:
- // No break on purpose
- case 66:
- // No break on purpose
- case 68:
- // No break on purpose
- case 69:
- // No break on purpose
- case 93:
- // No break on purpose
- case 98:
- loadScene(1990);
- break;
- case 49:
- // No break on purpose
- case 81:
- // No break on purpose
- case 91:
- // No break on purpose
- case 94:
- // No break on purpose
- case 99:
- loadScene(1967);
- break;
- case 56:
- // No break on purpose
- case 63:
- // No break on purpose
- case 64:
- // No break on purpose
- case 67:
- loadScene(1985);
- _upExitStyle = true;
- break;
- default:
- break;
- }
-
- if (R2_GLOBALS._flubMazeArea != 1)
- R2_GLOBALS._walkRegions.load(1950);
-
- switch (R2_GLOBALS._flubMazeArea - 1) {
- case 0:
- _shaftExit._enabled = true;
- if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950))
- _doorExit._enabled = true;
- R2_GLOBALS._walkRegions.disableRegion(2);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
- R2_GLOBALS._walkRegions.disableRegion(5);
- R2_GLOBALS._walkRegions.disableRegion(6);
- break;
- case 1:
- // No break on purpose
- case 2:
- // No break on purpose
- case 3:
- // No break on purpose
- case 8:
- // No break on purpose
- case 9:
- // No break on purpose
- case 10:
- // No break on purpose
- case 11:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 16:
- // No break on purpose
- case 19:
- // No break on purpose
- case 23:
- // No break on purpose
- case 24:
- // No break on purpose
- case 29:
- // No break on purpose
- case 30:
- // No break on purpose
- case 39:
- // No break on purpose
- case 40:
- // No break on purpose
- case 44:
- // No break on purpose
- case 45:
- // No break on purpose
- case 71:
- // No break on purpose
- case 72:
- // No break on purpose
- case 73:
- // No break on purpose
- case 74:
- // No break on purpose
- case 75:
- // No break on purpose
- case 79:
- // No break on purpose
- case 85:
- // No break on purpose
- case 86:
- // No break on purpose
- case 87:
- // No break on purpose
- case 95:
- // No break on purpose
- case 96:
- // No break on purpose
- case 102:
- // No break on purpose
- case 103:
- _eastExit._enabled = true;
- _westExit._enabled = true;
- break;
- case 4:
- // No break on purpose
- case 6:
- // No break on purpose
- case 13:
- // No break on purpose
- case 17:
- // No break on purpose
- case 20:
- // No break on purpose
- case 25:
- // No break on purpose
- case 27:
- // No break on purpose
- case 31:
- // No break on purpose
- case 33:
- // No break on purpose
- case 37:
- // No break on purpose
- case 41:
- // No break on purpose
- case 46:
- // No break on purpose
- case 48:
- // No break on purpose
- case 50:
- // No break on purpose
- case 52:
- // No break on purpose
- case 54:
- // No break on purpose
- case 76:
- // No break on purpose
- case 80:
- // No break on purpose
- case 82:
- // No break on purpose
- case 88:
- // No break on purpose
- case 90:
- // No break on purpose
- case 92:
- // No break on purpose
- case 97:
- // No break on purpose
- case 100:
- // No break on purpose
- case 104:
- _westExit._enabled = true;
- R2_GLOBALS._walkRegions.disableRegion(6);
- R2_GLOBALS._walkRegions.disableRegion(9);
- break;
- case 5:
- // No break on purpose
- case 7:
- // No break on purpose
- case 14:
- // No break on purpose
- case 18:
- // No break on purpose
- case 22:
- // No break on purpose
- case 26:
- // No break on purpose
- case 28:
- // No break on purpose
- case 32:
- // No break on purpose
- case 36:
- // No break on purpose
- case 38:
- // No break on purpose
- case 43:
- // No break on purpose
- case 47:
- // No break on purpose
- case 49:
- // No break on purpose
- case 51:
- // No break on purpose
- case 53:
- // No break on purpose
- case 70:
- // No break on purpose
- case 78:
- // No break on purpose
- case 81:
- // No break on purpose
- case 84:
- // No break on purpose
- case 89:
- // No break on purpose
- case 91:
- // No break on purpose
- case 94:
- // No break on purpose
- case 99:
- // No break on purpose
- case 101:
- _eastExit._enabled = true;
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(7);
- R2_GLOBALS._walkRegions.disableRegion(13);
- break;
- default:
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(6);
- R2_GLOBALS._walkRegions.disableRegion(7);
- R2_GLOBALS._walkRegions.disableRegion(9);
- R2_GLOBALS._walkRegions.disableRegion(13);
- break;
- }
-
- _northDoorway.remove();
- _northDoorway.removeObject();
- _southDoorway.remove();
-
- switch (R2_GLOBALS._flubMazeArea - 4) {
- case 0:
- // No break on purpose
- case 3:
- // No break on purpose
- case 16:
- // No break on purpose
- case 22:
- // No break on purpose
- case 24:
- // No break on purpose
- case 32:
- // No break on purpose
- case 33:
- // No break on purpose
- case 45:
- // No break on purpose
- case 46:
- // No break on purpose
- case 48:
- // No break on purpose
- case 51:
- // No break on purpose
- case 56:
- // No break on purpose
- case 59:
- // No break on purpose
- case 67:
- // No break on purpose
- case 68:
- // No break on purpose
- case 70:
- // No break on purpose
- case 73:
- // No break on purpose
- case 82:
- // No break on purpose
- case 90:
- _northExit._enabled = true;
- _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25);
- //visage,strip,frame,px,py,priority,effect
- _southDoorway.postInit();
- _southDoorway.setVisage(1950);
- _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
- _southDoorway.setFrame(2);
- _southDoorway.setPosition(Common::Point(160, 167));
- _southDoorway.fixPriority(220);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
- break;
- case 7:
- // No break on purpose
- case 10:
- // No break on purpose
- case 23:
- // No break on purpose
- case 29:
- // No break on purpose
- case 31:
- // No break on purpose
- case 39:
- // No break on purpose
- case 40:
- // No break on purpose
- case 52:
- // No break on purpose
- case 53:
- // No break on purpose
- case 55:
- // No break on purpose
- case 63:
- // No break on purpose
- case 65:
- // No break on purpose
- case 66:
- // No break on purpose
- case 75:
- // No break on purpose
- case 77:
- // No break on purpose
- case 81:
- // No break on purpose
- case 87:
- // No break on purpose
- case 89:
- // No break on purpose
- case 97:
- _southExit._enabled = true;
-
- _southDoorway.postInit();
- _southDoorway.setVisage(1950);
- _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
- _southDoorway.setFrame(3);
- _southDoorway.setPosition(Common::Point(160, 167));
- _southDoorway.fixPriority(220);
- break;
- case 58:
- // No break on purpose
- case 74:
- // No break on purpose
- case 80:
- _northExit._enabled = true;
- _southExit._enabled = true;
-
- _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25);
-
- _southDoorway.postInit();
- _southDoorway.setVisage(1950);
- _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
- _southDoorway.setFrame(3);
- _southDoorway.setPosition(Common::Point(160, 167));
- _southDoorway.fixPriority(220);
- R2_GLOBALS._walkRegions.disableRegion(3);
- R2_GLOBALS._walkRegions.disableRegion(4);
- break;
- default:
- _southDoorway.postInit();
- _southDoorway.setVisage(1950);
- _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1);
- _southDoorway.setFrame(2);
- _southDoorway.setPosition(Common::Point(160, 167));
- _southDoorway.fixPriority(220);
- break;
- }
-
- switch (R2_GLOBALS._flubMazeArea - 3) {
- case 0:
- // No break on purpose
- case 3:
- // No break on purpose
- case 5:
- // No break on purpose
- case 12:
- // No break on purpose
- case 15:
- // No break on purpose
- case 18:
- // No break on purpose
- case 19:
- // No break on purpose
- case 23:
- // No break on purpose
- case 26:
- // No break on purpose
- case 27:
- // No break on purpose
- case 29:
- // No break on purpose
- case 30:
- // No break on purpose
- case 31:
- // No break on purpose
- case 32:
- // No break on purpose
- case 44:
- // No break on purpose
- case 45:
- // No break on purpose
- case 51:
- // No break on purpose
- case 55:
- // No break on purpose
- case 56:
- // No break on purpose
- case 57:
- // No break on purpose
- case 60:
- // No break on purpose
- case 63:
- _upExit._enabled = true;
- break;
- case 54:
- // No break on purpose
- case 61:
- // No break on purpose
- case 62:
- // No break on purpose
- case 65:
- _upExit._enabled = true;
- // No break on purpose
- case 35:
- // No break on purpose
- case 38:
- // No break on purpose
- case 40:
- // No break on purpose
- case 47:
- // No break on purpose
- case 50:
- // No break on purpose
- case 53:
- // No break on purpose
- case 58:
- // No break on purpose
- case 64:
- // No break on purpose
- case 66:
- // No break on purpose
- case 67:
- // No break on purpose
- case 79:
- // No break on purpose
- case 80:
- // No break on purpose
- case 86:
- // No break on purpose
- case 89:
- // No break on purpose
- case 90:
- // No break on purpose
- case 91:
- // No break on purpose
- case 92:
- // No break on purpose
- case 95:
- // No break on purpose
- case 96:
- // No break on purpose
- case 97:
- // No break on purpose
- case 98:
- // No break on purpose
- case 100:
- _downExit._enabled = true;
- R2_GLOBALS._walkRegions.disableRegion(4);
- R2_GLOBALS._walkRegions.disableRegion(5);
- R2_GLOBALS._walkRegions.disableRegion(6);
- R2_GLOBALS._walkRegions.disableRegion(10);
- R2_GLOBALS._walkRegions.disableRegion(11);
- default:
- break;
- }
- R2_GLOBALS._uiElements.draw();
-}
-
-void Scene1950::enterArea() {
- R2_GLOBALS._player.disableControl();
- R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
-
- _vampire.remove();
- _door.remove();
- _scrolls.remove();
-
- _vampireActive = false;
- _vampireIndex = 0;
-
- // Certain areas have a vampire in them
- switch (R2_GLOBALS._flubMazeArea) {
- case 10:
- _vampireIndex = 1;
- break;
- case 13:
- _vampireIndex = 2;
- break;
- case 16:
- _vampireIndex = 3;
- break;
- case 17:
- _vampireIndex = 4;
- break;
- case 24:
- _vampireIndex = 5;
- break;
- case 25:
- _vampireIndex = 6;
- break;
- case 31:
- _vampireIndex = 7;
- break;
- case 40:
- _vampireIndex = 8;
- break;
- case 45:
- _vampireIndex = 9;
- break;
- case 46:
- _vampireIndex = 10;
- break;
- case 73:
- _vampireIndex = 11;
- break;
- case 75:
- _vampireIndex = 12;
- break;
- case 80:
- _vampireIndex = 13;
- break;
- case 87:
- _vampireIndex = 14;
- break;
- case 88:
- _vampireIndex = 15;
- break;
- case 96:
- _vampireIndex = 16;
- break;
- case 97:
- _vampireIndex = 17;
- break;
- case 104:
- _vampireIndex = 18;
- break;
- default:
- break;
- }
-
- if (_vampireIndex != 0) {
- _vampire.postInit();
- _vampire._numFrames = 6;
- _vampire._moveRate = 6;
- _vampire._moveDiff = Common::Point(3, 2);
- _vampire._effect = EFFECT_SHADED;
-
- if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) {
- // Show vampire ashes
- _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position));
- _vampire.animate(ANIM_MODE_NONE, NULL);
- _vampire.addMover(NULL);
- _vampire.setVisage(1961);
- _vampire.setStrip(4);
- _vampire.setFrame(10);
- _vampire.fixPriority(10);
- _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
- } else {
- // Start the vampire
- _vampire.setVisage(1960);
- _vampire.setPosition(Common::Point(160, 130));
- _vampire.animate(ANIM_MODE_2, NULL);
- _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL);
- _vampireActive = true;
- }
- }
- if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) {
- // Show doorway at the right hand side of the very first flub corridor
- _door.postInit();
- _door.setVisage(1948);
- _door.setStrip(3);
- _door.setPosition(Common::Point(278, 155));
- _door.fixPriority(100);
- _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL);
- }
-
- if (R2_GLOBALS._flubMazeArea == 102) {
- R2_GLOBALS._walkRegions.load(1951);
- R2_GLOBALS._walkRegions.disableRegion(1);
- R2_GLOBALS._walkRegions.disableRegion(5);
- R2_GLOBALS._walkRegions.disableRegion(6);
- R2_GLOBALS._walkRegions.disableRegion(7);
-
- _cube.postInit();
- _cube.setVisage(1970);
- _cube.setStrip(1);
- if (R2_GLOBALS.getFlag(37))
- _cube.setFrame(3);
- else
- _cube.setFrame(1);
- _cube.setPosition(Common::Point(193, 158));
- _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL);
-
- _pulsingLights.postInit();
- _pulsingLights.setVisage(1970);
- _pulsingLights.setStrip(3);
- _pulsingLights.animate(ANIM_MODE_2, NULL);
- _pulsingLights._numFrames = 6;
- _pulsingLights.setPosition(Common::Point(194, 158));
- _pulsingLights.fixPriority(159);
-
- _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL);
-
- if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) {
- _gem.postInit();
- _gem.setVisage(1970);
- _gem.setStrip(1);
- _gem.setFrame(2);
- _gem.fixPriority(160);
- }
-
- if (R2_GLOBALS.getFlag(37)) {
- _gem.setPosition(Common::Point(192, 118));
- _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL);
- } else {
- _containmentField.postInit();
- _containmentField.setVisage(1970);
- _containmentField.setStrip(4);
- _containmentField._numFrames = 4;
- _containmentField.animate(ANIM_MODE_8, 0, NULL);
- _containmentField.setPosition(Common::Point(192, 121));
- _containmentField.fixPriority(159);
- _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL);
-
- _gem.setPosition(Common::Point(192, 109));
- _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL);
- }
-
- _scrolls.postInit();
- _scrolls.setVisage(1972);
- _scrolls.setStrip(1);
- _scrolls.setPosition(Common::Point(76, 94));
- _scrolls.fixPriority(25);
- _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL);
- if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)
- _scrolls.setFrame(2);
- else
- _scrolls.setFrame(1);
-
- _removeFlag = true;
- } else if (_removeFlag) {
- _cube.remove();
- _containmentField.remove();
- _gem.remove();
- _pulsingLights.remove();
- _scrolls.remove();
-
- R2_GLOBALS._sceneItems.remove(&_background);
- _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL);
-
- _removeFlag = false;
- }
-
- switch (R2_GLOBALS._flubMazeEntryDirection) {
- case 0:
- _sceneMode = 1950;
- if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)
- // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent
- R2_GLOBALS._player.enableControl(CURSOR_WALK);
- else
- setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
-
- break;
- case 1: {
- _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- R2_GLOBALS._player.setPosition(Common::Point(160, 213));
- Common::Point pt(160, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- }
- break;
- case 2:
- _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- if (R2_GLOBALS.getFlag(36))
- setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL);
- else
- setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL);
- break;
- case 3:
- // Entering from the left
- if (!_vampireActive) {
- _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
- Common::Point pt(30, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- } else {
- _sceneMode = 18;
- _eastExit._enabled = false;
- _vampireDestPos = Common::Point(60, 152);
- R2_GLOBALS._player.enableControl(CURSOR_USE);
- R2_GLOBALS._player._canWalk = false;
-
- _vampire.setStrip(2);
- NpcMover *mover = new NpcMover();
- _vampire.addMover(mover, &_vampireDestPos, this);
-
- R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
- Common::Point pt2(30, 160);
- NpcMover *mover2 = new NpcMover();
- R2_GLOBALS._player.addMover(mover2, &pt2, NULL);
- }
- break;
- case 4:
- _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- if (!_upExitStyle) {
- if (R2_GLOBALS.getFlag(36))
- setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL);
- else
- setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL);
- } else {
- if (R2_GLOBALS.getFlag(36))
- setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL);
- else
- setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL);
- }
- break;
- case 5: {
- _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- R2_GLOBALS._player.setPosition(Common::Point(160, 127));
- Common::Point pt(160, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- }
- break;
- case 6:
- // Entering from the right
- if (!_vampireActive) {
- _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
- if (R2_GLOBALS._flubMazeArea == 1) {
- setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL);
- } else {
- R2_GLOBALS._player.setPosition(Common::Point(340, 160));
- Common::Point pt(289, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- }
- } else {
- _sceneMode = 17;
- _westExit._enabled = false;
- _vampireDestPos = Common::Point(259, 152);
-
- R2_GLOBALS._player.enableControl(CURSOR_USE);
- R2_GLOBALS._player._canWalk = false;
-
- _vampire.setStrip(1);
- NpcMover *mover = new NpcMover();
- _vampire.addMover(mover, &_vampireDestPos, this);
-
- R2_GLOBALS._player.setPosition(Common::Point(340, 160));
- Common::Point pt2(289, 160);
- NpcMover *mover2 = new NpcMover();
- R2_GLOBALS._player.addMover(mover2, &pt2, NULL);
- }
- break;
- default:
- break;
- }
-}
-
-void Scene1950::doButtonPress(int indx) {
- Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
- R2_GLOBALS._player.disableControl();
-
- int prevIndex = indx - 1;
- if ((indx / 4) == (prevIndex / 4)) {
- if (prevIndex < 0)
- prevIndex = 3;
- } else {
- prevIndex += 4;
- }
-
- assert(prevIndex >= 0 && prevIndex < 16);
- if (!_KeypadWindow._buttons[prevIndex]._toggled) {
- _KeypadWindow._buttons[prevIndex].setFrame(2);
- _KeypadWindow._buttons[prevIndex]._toggled = true;
- } else {
- _KeypadWindow._buttons[prevIndex].setFrame(1);
- _KeypadWindow._buttons[prevIndex]._toggled = false;
- }
-
- prevIndex = indx + 1;
- if ((indx / 4) == (prevIndex / 4)) {
- if (prevIndex > 15)
- prevIndex = 12;
- } else {
- prevIndex -= 4;
- }
-
- assert(prevIndex >= 0 && prevIndex < 16);
- if (!_KeypadWindow._buttons[prevIndex]._toggled) {
- _KeypadWindow._buttons[prevIndex].setFrame(2);
- _KeypadWindow._buttons[prevIndex]._toggled = true;
- } else {
- _KeypadWindow._buttons[prevIndex].setFrame(1);
- _KeypadWindow._buttons[prevIndex]._toggled = false;
- }
-
- prevIndex = indx - 4;
- if (prevIndex < 0)
- prevIndex += 16;
-
- assert(prevIndex >= 0 && prevIndex < 16);
- if (!_KeypadWindow._buttons[prevIndex]._toggled) {
- _KeypadWindow._buttons[prevIndex].setFrame(2);
- _KeypadWindow._buttons[prevIndex]._toggled = true;
- } else {
- _KeypadWindow._buttons[prevIndex].setFrame(1);
- _KeypadWindow._buttons[prevIndex]._toggled = false;
- }
-
- prevIndex = indx + 4;
- if (prevIndex > 15)
- prevIndex -= 16;
-
- assert(prevIndex >= 0 && prevIndex < 16);
- if (!_KeypadWindow._buttons[prevIndex]._toggled) {
- _KeypadWindow._buttons[prevIndex].setFrame(2);
- _KeypadWindow._buttons[prevIndex]._toggled = true;
- } else {
- _KeypadWindow._buttons[prevIndex].setFrame(1);
- _KeypadWindow._buttons[prevIndex]._toggled = false;
- }
-
- // Check whether all the buttons are highlighted
- int cpt = 0;
- for (prevIndex = 0; prevIndex < 16; prevIndex++) {
- if (_KeypadWindow._buttons[prevIndex]._toggled)
- ++cpt;
- }
-
- if (cpt != 16) {
- R2_GLOBALS._player.enableControl();
- R2_GLOBALS._player._canWalk = false;
- } else {
- R2_GLOBALS.setFlag(37);
- _sceneMode = 24;
- setAction(&_sequenceManager, scene, 1976, NULL);
- }
-}
-
-void Scene1950::postInit(SceneObjectList *OwnerList) {
- _upExitStyle = false;
- _removeFlag = false;
- _vampireActive = false;
- _vampireIndex = 0;
- if (R2_GLOBALS._sceneManager._previousScene == 300)
- R2_GLOBALS._flubMazeArea = 103;
-
- initArea();
- SceneExt::postInit();
- R2_GLOBALS._sound1.play(105);
-
- _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950);
- _northExit.setDest(Common::Point(160, 145));
-
- _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950);
- _upExit.setDest(Common::Point(200, 151));
-
- _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950);
- _eastExit.setDest(Common::Point(312, 160));
-
- _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950);
- _downExit.setDest(Common::Point(200, 151));
-
- _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950);
- _southExit.setDest(Common::Point(160, 165));
-
- _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950);
- _westExit.setDest(Common::Point(7, 160));
-
- _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950);
- _shaftExit.setDest(Common::Point(120, 140));
-
- _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950);
- _doorExit.setDest(Common::Point(268, 149));
-
- R2_GLOBALS._player.postInit();
- if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0)
- && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) )
- R2_GLOBALS._player.setVisage(22);
- else
- R2_GLOBALS._player.setVisage(20);
-
- R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
- _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL);
-
- enterArea();
-}
-
-void Scene1950::remove() {
- R2_GLOBALS._sound1.stop();
- R2_GLOBALS._sound2.fadeOut2(NULL);
- SceneExt::remove();
-}
-
-void Scene1950::signal() {
- switch (_sceneMode) {
- case 11:
- R2_GLOBALS._flubMazeArea += 7;
- initArea();
- enterArea();
- break;
- case 12:
- // Moving up a ladder within the Flub maze
- R2_GLOBALS._flubMazeArea += 35;
- initArea();
- enterArea();
- break;
- case 1975:
- SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1,
- SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
- // No break on purpose
- case 13:
- // Moving east within the Flub maze
- ++R2_GLOBALS._flubMazeArea;
- initArea();
- enterArea();
- break;
- case 14:
- // Moving down a ladder within the Flub maze
- R2_GLOBALS._flubMazeArea -= 35;
- initArea();
- enterArea();
- break;
- case 15:
- R2_GLOBALS._flubMazeArea -= 7;
- initArea();
- enterArea();
- break;
- case 16:
- // Moving west within the Flub maze
- // No break on purpose
- case 1961:
- --R2_GLOBALS._flubMazeArea;
- initArea();
- enterArea();
- break;
- case 17: {
- _sceneMode = 13;
- R2_GLOBALS._flubMazeEntryDirection = 3;
- _vampireActive = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._player._canWalk = true;
- R2_GLOBALS._player.setVisage(22);
- R2_GLOBALS._player.animate(ANIM_MODE_9);
- Common::Point pt(340, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- Common::Point pt2(289, 160);
- NpcMover *mover2 = new NpcMover();
- _vampire.addMover(mover2, &pt2, NULL);
- }
- break;
- case 18: {
- _sceneMode = 16;
- R2_GLOBALS._flubMazeEntryDirection = 6;
- _vampireActive = false;
- R2_GLOBALS._player.disableControl(CURSOR_WALK);
- R2_GLOBALS._player._canWalk = true;
- R2_GLOBALS._player.setVisage(22);
- R2_GLOBALS._player.animate(ANIM_MODE_9);
- Common::Point pt(-20, 160);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- Common::Point pt2(30, 160);
- NpcMover *mover2 = new NpcMover();
- _vampire.addMover(mover2, &pt2, NULL);
- }
- break;
- case 24:
- _KeypadWindow.remove();
- _sceneMode = 1966;
- _cube.setFrame(3);
- setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL);
- break;
- case 1951:
- R2_GLOBALS._sound1.fadeOut2(NULL);
- R2_GLOBALS._sceneManager.changeScene(1945);
- break;
- case 1958:
- SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
- R2_GLOBALS._player.enableControl(CURSOR_WALK);
- _doorExit._enabled = true;
- break;
- case 1959:
- R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0);
- R2_GLOBALS._player.enableControl(CURSOR_WALK);
- _doorExit._enabled = true;
- break;
- case 1962:
- // No break on purpose
- case 1963:
- R2_GLOBALS._player.enableControl();
- _KeypadWindow.setup2(1971, 1, 1, 160, 135);
- break;
- case 1964:
- // No break on purpose
- case 1965:
- if (!R2_GLOBALS.getFlag(37))
- SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
-
- R2_GLOBALS._player.enableControl();
- break;
- case 1966:
- _containmentField.remove();
- if (R2_GLOBALS.getFlag(36)) {
- _sceneMode = 1964;
- setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL);
- } else {
- _sceneMode = 1965;
- setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL);
- }
- _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL);
- break;
- case 1967: {
- _sceneMode = 0;
- R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2);
- _gem.remove();
- if (R2_GLOBALS.getFlag(36))
- R2_GLOBALS._player.setVisage(20);
- else
- R2_GLOBALS._player.setVisage(22);
-
- R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- // This is a hack to work around a pathfinding issue. original destination is (218, 165)
- Common::Point pt(128, 165);
- NpcMover *mover = new NpcMover();
- R2_GLOBALS._player.addMover(mover, &pt, this);
- }
- break;
- case 1968:
- R2_GLOBALS._player.enableControl();
- R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2);
- _scrolls.setFrame(2);
- if (R2_GLOBALS.getFlag(36))
- R2_GLOBALS._player.setVisage(20);
- else
- R2_GLOBALS._player.setVisage(22);
- R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
- break;
- default:
- R2_GLOBALS._player.enableControl(CURSOR_WALK);
- break;
- }
-}
-
-void Scene1950::process(Event &event) {
- if ( (event.eventType == EVENT_BUTTON_DOWN)
- && (R2_GLOBALS._player._uiEnabled)
- && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK)
- && (R2_GLOBALS._player._bounds.contains(event.mousePos))
- && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) {
- event.handled = true;
- R2_GLOBALS._player.disableControl();
- _shaftExit._enabled = false;
- _doorExit._enabled = false;
- _sceneMode = 1959;
- setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL);
- }
-
- Scene::process(event);
-}
-
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 0b6738060c..e6f5e0ab97 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -135,53 +135,6 @@ public:
virtual void saveCharacter(int characterIndex);
};
-class Scene1200 : public SceneExt {
- enum CrawlDirection { CRAWL_EAST = 1, CRAWL_WEST = 2, CRAWL_SOUTH = 3, CRAWL_NORTH = 4 };
-
- class LaserPanel: public ModalWindow {
- public:
- class Jumper : public SceneActorExt {
- public:
- void init(int state);
- virtual bool startAction(CursorType action, Event &event);
- };
-
- Jumper _jumper1;
- Jumper _jumper2;
- Jumper _jumper3;
-
- LaserPanel();
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void remove();
- };
-
-public:
- NamedHotspot _item1;
- SceneActor _actor1;
- LaserPanel _laserPanel;
- MazeUI _mazeUI;
- SequenceManager _sequenceManager;
-
- int _nextCrawlDirection;
- int _field414;
- int _field416;
- int _field418;
- int _field41A;
- bool _fixupMaze;
-
- Scene1200();
- void synchronize(Serializer &s);
-
- void startCrawling(CrawlDirection dir);
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void signal();
- virtual void process(Event &event);
- virtual void dispatch();
- virtual void saveCharacter(int characterIndex);
-};
-
class Scene1500 : public SceneExt {
public:
SceneActor _starship;
@@ -880,143 +833,6 @@ public:
virtual void signal();
};
-class Scene1950 : public SceneExt {
- /* Windows */
- class KeypadWindow: public ModalWindow {
- public:
- class KeypadButton : public SceneActor {
- public:
- int _buttonIndex;
- bool _pressed;
- bool _toggled;
-
- KeypadButton();
- void synchronize(Serializer &s);
-
- void init(int indx);
- virtual void process(Event &event);
- virtual bool startAction(CursorType action, Event &event);
- };
-
- SceneActor _areaActor;
- KeypadButton _buttons[16];
-
- int _buttonIndex;
-
- KeypadWindow();
- virtual void synchronize(Serializer &s);
- virtual void remove();
- virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
- virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
- };
-
- class Keypad : public NamedHotspot {
- public:
- virtual bool startAction(CursorType action, Event &event);
- };
-
- /* Actors */
- class Door : public SceneActor {
- public:
- virtual bool startAction(CursorType action, Event &event);
- };
- class Scrolls : public SceneActor {
- public:
- virtual bool startAction(CursorType action, Event &event);
- };
- class Gem : public SceneActor {
- public:
- virtual bool startAction(CursorType action, Event &event);
- };
- class Vampire : public SceneActor {
- public:
- Common::Point _deadPosition;
- int _deltaX;
- int _deltaY;
- int _vampireMode;
-
- Vampire();
- void synchronize(Serializer &s);
-
- virtual void signal();
- virtual bool startAction(CursorType action, Event &event);
- };
-
- /* Exits */
- class NorthExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class UpExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class EastExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class DownExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class SouthExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class WestExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class ShaftExit : public SceneExit {
- public:
- virtual void changeScene();
- };
- class DoorExit : public SceneExit {
- public:
- virtual void changeScene();
- };
-private:
- void initArea();
- void enterArea();
- void doButtonPress(int indx);
-public:
- NamedHotspot _background;
- Keypad _keypad;
- SceneActor _southDoorway;
- SceneObject _northDoorway;
- Door _door;
- Scrolls _scrolls;
- SceneActor _containmentField;
- Gem _gem;
- SceneActor _cube;
- SceneActor _pulsingLights;
- Vampire _vampire;
- KeypadWindow _KeypadWindow;
- NorthExit _northExit;
- UpExit _upExit;
- EastExit _eastExit;
- DownExit _downExit;
- SouthExit _southExit;
- WestExit _westExit;
- ShaftExit _shaftExit;
- DoorExit _doorExit;
- SequenceManager _sequenceManager;
-
- bool _upExitStyle;
- bool _removeFlag;
- bool _vampireActive;
- Common::Point _vampireDestPos;
- int _vampireIndex;
-
- Scene1950();
- void synchronize(Serializer &s);
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void remove();
- virtual void signal();
- virtual void process(Event &event);
-};
-
} // End of namespace Ringworld2
} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_vampire.cpp b/engines/tsage/ringworld2/ringworld2_vampire.cpp
new file mode 100644
index 0000000000..9d3b7f91a5
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_vampire.cpp
@@ -0,0 +1,1821 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/ringworld2/ringworld2_vampire.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+/*--------------------------------------------------------------------------
+ * Scene 1950 - Flup Tube Corridor Maze
+ *
+ *--------------------------------------------------------------------------*/
+
+Scene1950::KeypadWindow::KeypadWindow() {
+ _buttonIndex = 0;
+}
+
+void Scene1950::KeypadWindow::synchronize(Serializer &s) {
+ SceneArea::synchronize(s);
+
+ s.syncAsSint16LE(_buttonIndex);
+}
+
+Scene1950::KeypadWindow::KeypadButton::KeypadButton() {
+ _buttonIndex = 0;
+ _pressed = false;
+ _toggled = false;
+}
+
+void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_buttonIndex);
+ s.syncAsSint16LE(_pressed);
+ s.syncAsSint16LE(_toggled);
+}
+
+void Scene1950::KeypadWindow::KeypadButton::init(int indx) {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _buttonIndex = indx;
+ _pressed = false;
+ _toggled = false;
+
+ postInit();
+ setup(1971, 2, 1);
+ fixPriority(249);
+ setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71));
+ scene->_sceneAreas.push_front(this);
+}
+
+void Scene1950::KeypadWindow::KeypadButton::process(Event &event) {
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE)
+ && (_bounds.contains(event.mousePos)) && !_pressed) {
+ R2_GLOBALS._sound2.play(227);
+ if (!_toggled) {
+ setFrame(2);
+ _toggled = true;
+ } else {
+ setFrame(1);
+ _toggled = false;
+ }
+ _pressed = true;
+ event.handled = true;
+ }
+
+ if ((event.eventType == EVENT_BUTTON_UP) && _pressed) {
+ _pressed = false;
+ event.handled = true;
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+ scene->doButtonPress(_buttonIndex);
+ }
+}
+
+bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) {
+ if (action == CURSOR_USE)
+ return false;
+ return SceneActor::startAction(action, event);
+}
+
+void Scene1950::KeypadWindow::remove() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+ for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) {
+ scene->_sceneAreas.remove(&_buttons[_buttonIndex]);
+ _buttons[_buttonIndex].remove();
+ }
+
+ ModalWindow::remove();
+
+ if (!R2_GLOBALS.getFlag(37))
+ R2_GLOBALS._sound2.play(278);
+
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ scene->_eastExit._enabled = true;
+
+ if (!R2_GLOBALS.getFlag(37)) {
+ if (R2_GLOBALS.getFlag(36)) {
+ scene->_sceneMode = 1964;
+ scene->setAction(&scene->_sequenceManager, scene, 1964, &R2_GLOBALS._player, NULL);
+ } else {
+ scene->_sceneMode = 1965;
+ scene->setAction(&scene->_sequenceManager, scene, 1965, &R2_GLOBALS._player, NULL);
+ }
+ }
+}
+
+void Scene1950::KeypadWindow::setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY) {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ if (R2_GLOBALS._player._mover)
+ R2_GLOBALS._player.addMover(NULL);
+ R2_GLOBALS._player._canWalk = false;
+
+ ModalWindow::setup2(visage, stripFrameNum, frameNum, posX, posY);
+
+ _object1.fixPriority(248);
+ scene->_eastExit._enabled = false;
+ setup3(1950, 27, 28, 27);
+
+ for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++)
+ _buttons[_buttonIndex].init(_buttonIndex);
+}
+
+void Scene1950::KeypadWindow::setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum) {
+ // Copy of Scene1200::LaserPanel::proc13()
+ _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL);
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene1950::Keypad::startAction(CursorType action, Event &event) {
+ if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37)))
+ return SceneHotspot::startAction(action, event);
+
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ if (R2_GLOBALS.getFlag(36)) {
+ scene->_sceneMode = 1962;
+ scene->setAction(&scene->_sequenceManager, scene, 1962, &R2_GLOBALS._player, NULL);
+ } else {
+ scene->_sceneMode = 1963;
+ scene->setAction(&scene->_sequenceManager, scene, 1963, &R2_GLOBALS._player, NULL);
+ }
+ return true;
+}
+
+bool Scene1950::Door::startAction(CursorType action, Event &event) {
+ if (action != R2_SCRITH_KEY)
+ return SceneActor::startAction(action, event);
+
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0);
+ scene->_sceneMode = 1958;
+ scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL);
+ return true;
+}
+
+bool Scene1950::Scrolls::startAction(CursorType action, Event &event) {
+ if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950))
+ return SceneActor::startAction(action, event);
+
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 1968;
+ scene->setAction(&scene->_sequenceManager, scene, 1968, &R2_GLOBALS._player, NULL);
+
+ return true;
+}
+
+bool Scene1950::Gem::startAction(CursorType action, Event &event) {
+ if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37)))
+ return SceneActor::startAction(action, event);
+
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ R2_GLOBALS._player.disableControl();
+ scene->_sceneMode = 1967;
+ scene->setAction(&scene->_sequenceManager, scene, 1967, &R2_GLOBALS._player, NULL);
+
+ return true;
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene1950::Vampire::Vampire() {
+ _deadPosition = Common::Point(0, 0);
+ _deltaX = 0;
+ _deltaY = 0;
+ _vampireMode = 0;
+}
+
+void Scene1950::Vampire::synchronize(Serializer &s) {
+ SceneActor::synchronize(s);
+
+ s.syncAsSint16LE(_deadPosition.x);
+ s.syncAsSint16LE(_deadPosition.y);
+ s.syncAsSint16LE(_deltaX);
+ s.syncAsSint16LE(_deltaY);
+ s.syncAsSint16LE(_vampireMode);
+}
+
+void Scene1950::Vampire::signal() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ switch (_vampireMode) {
+ case 19: {
+ _vampireMode = 0;
+ setVisage(1960);
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ setStrip(2);
+ else
+ setStrip(1);
+
+ NpcMover *mover = new NpcMover();
+ addMover(mover, &scene->_vampireDestPos, scene);
+ }
+ break;
+ case 20: {
+ // Non fatal shot
+ _vampireMode = 19;
+ R2_GLOBALS._player.setVisage(22);
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ R2_GLOBALS._player.setStrip(1);
+ else
+ R2_GLOBALS._player.setStrip(2);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--;
+
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ _deadPosition.x = _position.x + 10;
+ else
+ _deadPosition.x = _position.x - 10;
+ _deadPosition.y = _position.y - 4;
+
+ setVisage(1961);
+
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ setStrip(2);
+ else
+ setStrip(1);
+
+ animate(ANIM_MODE_2, NULL);
+ Common::Point pt = _deadPosition;
+ PlayerMover *mover = new PlayerMover();
+ addMover(mover, &pt, this);
+
+ R2_GLOBALS._player.enableControl();
+ }
+ break;
+ case 21: {
+ // Fatal shot
+ R2_GLOBALS._player.setVisage(22);
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ R2_GLOBALS._player.setStrip(1);
+ else
+ R2_GLOBALS._player.setStrip(2);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ setVisage(1961);
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ setStrip(4);
+ else
+ setStrip(3);
+ setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
+ addMover(NULL);
+ _numFrames = 8;
+ R2_GLOBALS._sound2.play(226);
+ animate(ANIM_MODE_5, NULL);
+ fixPriority(10);
+
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false;
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--;
+ R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position;
+ _deltaX = (_position.x - R2_GLOBALS._player._position.x) / 2;
+ _deltaY = (_position.y - R2_GLOBALS._player._position.y) / 2;
+
+ byte vampireCount = 0;
+ for (byte i = 0; i < 18; ++i) {
+ if (!R2_GLOBALS._vampireData[i]._isAlive)
+ ++vampireCount;
+ }
+
+ if (vampireCount == 18) {
+ R2_GLOBALS.setFlag(36);
+ _vampireMode = 23;
+ Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else if (vampireCount == 1) {
+ _vampireMode = 22;
+ Common::Point pt(R2_GLOBALS._player._position.x + _deltaX, R2_GLOBALS._player._position.y + _deltaY);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
+ }
+
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ scene->_eastExit._enabled = true;
+ else
+ scene->_westExit._enabled = true;
+
+ scene->_vampireActive = false;
+ }
+ break;
+ case 22:
+ SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
+ break;
+ case 23:
+ SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL);
+ break;
+ default:
+ break;
+ }
+}
+
+bool Scene1950::Vampire::startAction(CursorType action, Event &event) {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive ||
+ (action != R2_PHOTON_STUNNER))
+ return SceneActor::startAction(action, event);
+
+ R2_GLOBALS._player.disableControl();
+
+ if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1)
+ _vampireMode = 21;
+ else
+ _vampireMode = 20;
+
+ R2_GLOBALS._player.setVisage(25);
+ if (R2_GLOBALS._flubMazeEntryDirection == 3)
+ R2_GLOBALS._player.setStrip(2);
+ else
+ R2_GLOBALS._player.setStrip(1);
+ R2_GLOBALS._player.animate(ANIM_MODE_5, this);
+ R2_GLOBALS._sound3.play(99);
+
+ return true;
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene1950::NorthExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 1;
+ scene->_sceneMode = 11;
+
+ Common::Point pt(160, 127);
+ PlayerMover *mover = new PlayerMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene1950::UpExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 2;
+ scene->_sceneMode = 12;
+
+ if (!scene->_upExitStyle) {
+ if (R2_GLOBALS.getFlag(36))
+ scene->setAction(&scene->_sequenceManager, scene, 1953, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 1970, &R2_GLOBALS._player, NULL);
+ } else {
+ if (R2_GLOBALS.getFlag(36))
+ scene->setAction(&scene->_sequenceManager, scene, 1952, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 1969, &R2_GLOBALS._player, NULL);
+ }
+}
+
+void Scene1950::EastExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 3;
+ scene->_sceneMode = 13;
+
+ if (scene->_vampireActive)
+ R2_GLOBALS._player.animate(ANIM_MODE_9);
+
+ Common::Point pt(340, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene1950::DownExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 4;
+ scene->_sceneMode = 14;
+
+ if (R2_GLOBALS.getFlag(36))
+ scene->setAction(&scene->_sequenceManager, scene, 1956, &R2_GLOBALS._player, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL);
+}
+
+void Scene1950::SouthExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 5;
+ scene->_sceneMode = 15;
+
+ Common::Point pt(160, 213);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+}
+
+void Scene1950::WestExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 6;
+
+ if (R2_GLOBALS._flubMazeArea == 2) {
+ // In the very first corridor area after the Scrith Door
+ if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) {
+ scene->_sceneMode = 1961;
+ Common::Point pt(-20, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ } else {
+ if (!R2_GLOBALS.getFlag(36))
+ SceneItem::display(1950, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ if ((R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 1950))
+ SceneItem::display(1950, 34, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ scene->_sceneMode = 0;
+ Common::Point pt(30, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ }
+ } else {
+ if (scene->_vampireActive)
+ R2_GLOBALS._player.animate(ANIM_MODE_9);
+
+ scene->_sceneMode = 16;
+ Common::Point pt(-20, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ }
+}
+
+void Scene1950::ShaftExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 0;
+ scene->_sceneMode = 1951;
+ scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL);
+}
+
+void Scene1950::DoorExit::changeScene() {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+
+ _enabled = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._flubMazeEntryDirection = 3;
+ if (R2_GLOBALS._player._visage == 22) {
+ scene->_sceneMode = 1975;
+ scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL);
+ } else {
+ SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ R2_GLOBALS._flubMazeEntryDirection = 0;
+ scene->_sceneMode = 0;
+ Common::Point pt(250, 150);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, scene);
+ _enabled = true;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene1950::Scene1950() {
+ _upExitStyle = false;
+ _removeFlag = false;
+ _vampireActive = false;
+ _vampireDestPos = Common::Point(0, 0);
+ _vampireIndex = 0;
+}
+
+void Scene1950::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+
+ s.syncAsSint16LE(_upExitStyle);
+ s.syncAsSint16LE(_removeFlag);
+ s.syncAsSint16LE(_vampireActive);
+ s.syncAsSint16LE(_vampireDestPos.x);
+ s.syncAsSint16LE(_vampireDestPos.y);
+ s.syncAsSint16LE(_vampireIndex);
+}
+
+void Scene1950::initArea() {
+ _northExit._enabled = false;
+ _upExit._enabled = false;
+ _eastExit._enabled = false;
+ _downExit._enabled = false;
+ _southExit._enabled = false;
+ _westExit._enabled = false;
+ _shaftExit._enabled = false;
+ _doorExit._enabled = false;
+ _northExit._insideArea = false;
+ _upExit._insideArea = false;
+ _eastExit._insideArea = false;
+ _downExit._insideArea = false;
+ _southExit._insideArea = false;
+ _westExit._insideArea = false;
+ _shaftExit._insideArea = false;
+ _doorExit._insideArea = false;
+ _northExit._moving = false;
+ _upExit._moving = false;
+ _eastExit._moving = false;
+ _downExit._moving = false;
+ _southExit._moving = false;
+ _westExit._moving = false;
+ _shaftExit._moving = false;
+ _doorExit._moving = false;
+ _upExitStyle = false;
+
+ switch (R2_GLOBALS._flubMazeArea - 1) {
+ case 0:
+ loadScene(1948);
+ break;
+ case 1:
+ // No break on purpose
+ case 8:
+ // No break on purpose
+ case 10:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 23:
+ // No break on purpose
+ case 30:
+ // No break on purpose
+ case 44:
+ // No break on purpose
+ case 72:
+ // No break on purpose
+ case 74:
+ // No break on purpose
+ case 86:
+ // No break on purpose
+ case 96:
+ // No break on purpose
+ case 103:
+ loadScene(1950);
+ break;
+ case 2:
+ // No break on purpose
+ case 29:
+ loadScene(1965);
+ break;
+ case 3:
+ // No break on purpose
+ case 9:
+ // No break on purpose
+ case 11:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 24:
+ // No break on purpose
+ case 39:
+ // No break on purpose
+ case 45:
+ // No break on purpose
+ case 71:
+ // No break on purpose
+ case 73:
+ // No break on purpose
+ case 75:
+ // No break on purpose
+ case 79:
+ // No break on purpose
+ case 85:
+ // No break on purpose
+ case 87:
+ // No break on purpose
+ case 95:
+ loadScene(1955);
+ break;
+ case 4:
+ // No break on purpose
+ case 6:
+ // No break on purpose
+ case 13:
+ // No break on purpose
+ case 27:
+ // No break on purpose
+ case 41:
+ // No break on purpose
+ case 48:
+ // No break on purpose
+ case 50:
+ // No break on purpose
+ case 54:
+ // No break on purpose
+ case 76:
+ // No break on purpose
+ case 80:
+ // No break on purpose
+ case 90:
+ // No break on purpose
+ case 104:
+ loadScene(1975);
+ break;
+ case 5:
+ // No break on purpose
+ case 7:
+ // No break on purpose
+ case 14:
+ // No break on purpose
+ case 28:
+ // No break on purpose
+ case 32:
+ // No break on purpose
+ case 47:
+ // No break on purpose
+ case 53:
+ loadScene(1997);
+ break;
+ case 17:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 25:
+ // No break on purpose
+ case 31:
+ // No break on purpose
+ case 33:
+ // No break on purpose
+ case 46:
+ loadScene(1995);
+ break;
+ case 18:
+ // No break on purpose
+ case 22:
+ // No break on purpose
+ case 26:
+ // No break on purpose
+ case 36:
+ // No break on purpose
+ case 38:
+ // No break on purpose
+ case 43:
+ // No break on purpose
+ case 51:
+ // No break on purpose
+ case 70:
+ // No break on purpose
+ case 78:
+ // No break on purpose
+ case 84:
+ // No break on purpose
+ case 89:
+ // No break on purpose
+ case 101:
+ loadScene(1970);
+ break;
+ case 21:
+ // No break on purpose
+ case 34:
+ // No break on purpose
+ case 57:
+ // No break on purpose
+ case 58:
+ // No break on purpose
+ case 59:
+ // No break on purpose
+ case 62:
+ // No break on purpose
+ case 65:
+ loadScene(1980);
+ break;
+ case 35:
+ // No break on purpose
+ case 61:
+ // No break on purpose
+ case 77:
+ // No break on purpose
+ case 83:
+ loadScene(1982);
+ break;
+ case 37:
+ // No break on purpose
+ case 52:
+ // No break on purpose
+ case 82:
+ // No break on purpose
+ case 88:
+ // No break on purpose
+ case 92:
+ // No break on purpose
+ case 97:
+ // No break on purpose
+ case 100:
+ loadScene(1962);
+ break;
+ case 40:
+ // No break on purpose
+ case 102:
+ loadScene(1960);
+ break;
+ case 42:
+ // No break on purpose
+ case 55:
+ // No break on purpose
+ case 60:
+ // No break on purpose
+ case 66:
+ // No break on purpose
+ case 68:
+ // No break on purpose
+ case 69:
+ // No break on purpose
+ case 93:
+ // No break on purpose
+ case 98:
+ loadScene(1990);
+ break;
+ case 49:
+ // No break on purpose
+ case 81:
+ // No break on purpose
+ case 91:
+ // No break on purpose
+ case 94:
+ // No break on purpose
+ case 99:
+ loadScene(1967);
+ break;
+ case 56:
+ // No break on purpose
+ case 63:
+ // No break on purpose
+ case 64:
+ // No break on purpose
+ case 67:
+ loadScene(1985);
+ _upExitStyle = true;
+ break;
+ default:
+ break;
+ }
+
+ if (R2_GLOBALS._flubMazeArea != 1)
+ R2_GLOBALS._walkRegions.load(1950);
+
+ switch (R2_GLOBALS._flubMazeArea - 1) {
+ case 0:
+ _shaftExit._enabled = true;
+ if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950))
+ _doorExit._enabled = true;
+ R2_GLOBALS._walkRegions.disableRegion(2);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ break;
+ case 1:
+ // No break on purpose
+ case 2:
+ // No break on purpose
+ case 3:
+ // No break on purpose
+ case 8:
+ // No break on purpose
+ case 9:
+ // No break on purpose
+ case 10:
+ // No break on purpose
+ case 11:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 23:
+ // No break on purpose
+ case 24:
+ // No break on purpose
+ case 29:
+ // No break on purpose
+ case 30:
+ // No break on purpose
+ case 39:
+ // No break on purpose
+ case 40:
+ // No break on purpose
+ case 44:
+ // No break on purpose
+ case 45:
+ // No break on purpose
+ case 71:
+ // No break on purpose
+ case 72:
+ // No break on purpose
+ case 73:
+ // No break on purpose
+ case 74:
+ // No break on purpose
+ case 75:
+ // No break on purpose
+ case 79:
+ // No break on purpose
+ case 85:
+ // No break on purpose
+ case 86:
+ // No break on purpose
+ case 87:
+ // No break on purpose
+ case 95:
+ // No break on purpose
+ case 96:
+ // No break on purpose
+ case 102:
+ // No break on purpose
+ case 103:
+ _eastExit._enabled = true;
+ _westExit._enabled = true;
+ break;
+ case 4:
+ // No break on purpose
+ case 6:
+ // No break on purpose
+ case 13:
+ // No break on purpose
+ case 17:
+ // No break on purpose
+ case 20:
+ // No break on purpose
+ case 25:
+ // No break on purpose
+ case 27:
+ // No break on purpose
+ case 31:
+ // No break on purpose
+ case 33:
+ // No break on purpose
+ case 37:
+ // No break on purpose
+ case 41:
+ // No break on purpose
+ case 46:
+ // No break on purpose
+ case 48:
+ // No break on purpose
+ case 50:
+ // No break on purpose
+ case 52:
+ // No break on purpose
+ case 54:
+ // No break on purpose
+ case 76:
+ // No break on purpose
+ case 80:
+ // No break on purpose
+ case 82:
+ // No break on purpose
+ case 88:
+ // No break on purpose
+ case 90:
+ // No break on purpose
+ case 92:
+ // No break on purpose
+ case 97:
+ // No break on purpose
+ case 100:
+ // No break on purpose
+ case 104:
+ _westExit._enabled = true;
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(9);
+ break;
+ case 5:
+ // No break on purpose
+ case 7:
+ // No break on purpose
+ case 14:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 22:
+ // No break on purpose
+ case 26:
+ // No break on purpose
+ case 28:
+ // No break on purpose
+ case 32:
+ // No break on purpose
+ case 36:
+ // No break on purpose
+ case 38:
+ // No break on purpose
+ case 43:
+ // No break on purpose
+ case 47:
+ // No break on purpose
+ case 49:
+ // No break on purpose
+ case 51:
+ // No break on purpose
+ case 53:
+ // No break on purpose
+ case 70:
+ // No break on purpose
+ case 78:
+ // No break on purpose
+ case 81:
+ // No break on purpose
+ case 84:
+ // No break on purpose
+ case 89:
+ // No break on purpose
+ case 91:
+ // No break on purpose
+ case 94:
+ // No break on purpose
+ case 99:
+ // No break on purpose
+ case 101:
+ _eastExit._enabled = true;
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(13);
+ break;
+ default:
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+ R2_GLOBALS._walkRegions.disableRegion(9);
+ R2_GLOBALS._walkRegions.disableRegion(13);
+ break;
+ }
+
+ _northDoorway.remove();
+ _northDoorway.removeObject();
+ _southDoorway.remove();
+
+ switch (R2_GLOBALS._flubMazeArea - 4) {
+ case 0:
+ // No break on purpose
+ case 3:
+ // No break on purpose
+ case 16:
+ // No break on purpose
+ case 22:
+ // No break on purpose
+ case 24:
+ // No break on purpose
+ case 32:
+ // No break on purpose
+ case 33:
+ // No break on purpose
+ case 45:
+ // No break on purpose
+ case 46:
+ // No break on purpose
+ case 48:
+ // No break on purpose
+ case 51:
+ // No break on purpose
+ case 56:
+ // No break on purpose
+ case 59:
+ // No break on purpose
+ case 67:
+ // No break on purpose
+ case 68:
+ // No break on purpose
+ case 70:
+ // No break on purpose
+ case 73:
+ // No break on purpose
+ case 82:
+ // No break on purpose
+ case 90:
+ _northExit._enabled = true;
+ _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25);
+ //visage,strip,frame,px,py,priority,effect
+ _southDoorway.postInit();
+ _southDoorway.setVisage(1950);
+ _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
+ _southDoorway.setFrame(2);
+ _southDoorway.setPosition(Common::Point(160, 167));
+ _southDoorway.fixPriority(220);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ break;
+ case 7:
+ // No break on purpose
+ case 10:
+ // No break on purpose
+ case 23:
+ // No break on purpose
+ case 29:
+ // No break on purpose
+ case 31:
+ // No break on purpose
+ case 39:
+ // No break on purpose
+ case 40:
+ // No break on purpose
+ case 52:
+ // No break on purpose
+ case 53:
+ // No break on purpose
+ case 55:
+ // No break on purpose
+ case 63:
+ // No break on purpose
+ case 65:
+ // No break on purpose
+ case 66:
+ // No break on purpose
+ case 75:
+ // No break on purpose
+ case 77:
+ // No break on purpose
+ case 81:
+ // No break on purpose
+ case 87:
+ // No break on purpose
+ case 89:
+ // No break on purpose
+ case 97:
+ _southExit._enabled = true;
+
+ _southDoorway.postInit();
+ _southDoorway.setVisage(1950);
+ _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
+ _southDoorway.setFrame(3);
+ _southDoorway.setPosition(Common::Point(160, 167));
+ _southDoorway.fixPriority(220);
+ break;
+ case 58:
+ // No break on purpose
+ case 74:
+ // No break on purpose
+ case 80:
+ _northExit._enabled = true;
+ _southExit._enabled = true;
+
+ _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25);
+
+ _southDoorway.postInit();
+ _southDoorway.setVisage(1950);
+ _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1);
+ _southDoorway.setFrame(3);
+ _southDoorway.setPosition(Common::Point(160, 167));
+ _southDoorway.fixPriority(220);
+ R2_GLOBALS._walkRegions.disableRegion(3);
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ break;
+ default:
+ _southDoorway.postInit();
+ _southDoorway.setVisage(1950);
+ _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1);
+ _southDoorway.setFrame(2);
+ _southDoorway.setPosition(Common::Point(160, 167));
+ _southDoorway.fixPriority(220);
+ break;
+ }
+
+ switch (R2_GLOBALS._flubMazeArea - 3) {
+ case 0:
+ // No break on purpose
+ case 3:
+ // No break on purpose
+ case 5:
+ // No break on purpose
+ case 12:
+ // No break on purpose
+ case 15:
+ // No break on purpose
+ case 18:
+ // No break on purpose
+ case 19:
+ // No break on purpose
+ case 23:
+ // No break on purpose
+ case 26:
+ // No break on purpose
+ case 27:
+ // No break on purpose
+ case 29:
+ // No break on purpose
+ case 30:
+ // No break on purpose
+ case 31:
+ // No break on purpose
+ case 32:
+ // No break on purpose
+ case 44:
+ // No break on purpose
+ case 45:
+ // No break on purpose
+ case 51:
+ // No break on purpose
+ case 55:
+ // No break on purpose
+ case 56:
+ // No break on purpose
+ case 57:
+ // No break on purpose
+ case 60:
+ // No break on purpose
+ case 63:
+ _upExit._enabled = true;
+ break;
+ case 54:
+ // No break on purpose
+ case 61:
+ // No break on purpose
+ case 62:
+ // No break on purpose
+ case 65:
+ _upExit._enabled = true;
+ // No break on purpose
+ case 35:
+ // No break on purpose
+ case 38:
+ // No break on purpose
+ case 40:
+ // No break on purpose
+ case 47:
+ // No break on purpose
+ case 50:
+ // No break on purpose
+ case 53:
+ // No break on purpose
+ case 58:
+ // No break on purpose
+ case 64:
+ // No break on purpose
+ case 66:
+ // No break on purpose
+ case 67:
+ // No break on purpose
+ case 79:
+ // No break on purpose
+ case 80:
+ // No break on purpose
+ case 86:
+ // No break on purpose
+ case 89:
+ // No break on purpose
+ case 90:
+ // No break on purpose
+ case 91:
+ // No break on purpose
+ case 92:
+ // No break on purpose
+ case 95:
+ // No break on purpose
+ case 96:
+ // No break on purpose
+ case 97:
+ // No break on purpose
+ case 98:
+ // No break on purpose
+ case 100:
+ _downExit._enabled = true;
+ R2_GLOBALS._walkRegions.disableRegion(4);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(10);
+ R2_GLOBALS._walkRegions.disableRegion(11);
+ default:
+ break;
+ }
+ R2_GLOBALS._uiElements.draw();
+}
+
+void Scene1950::enterArea() {
+ R2_GLOBALS._player.disableControl();
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+
+ _vampire.remove();
+ _door.remove();
+ _scrolls.remove();
+
+ _vampireActive = false;
+ _vampireIndex = 0;
+
+ // Certain areas have a vampire in them
+ switch (R2_GLOBALS._flubMazeArea) {
+ case 10:
+ _vampireIndex = 1;
+ break;
+ case 13:
+ _vampireIndex = 2;
+ break;
+ case 16:
+ _vampireIndex = 3;
+ break;
+ case 17:
+ _vampireIndex = 4;
+ break;
+ case 24:
+ _vampireIndex = 5;
+ break;
+ case 25:
+ _vampireIndex = 6;
+ break;
+ case 31:
+ _vampireIndex = 7;
+ break;
+ case 40:
+ _vampireIndex = 8;
+ break;
+ case 45:
+ _vampireIndex = 9;
+ break;
+ case 46:
+ _vampireIndex = 10;
+ break;
+ case 73:
+ _vampireIndex = 11;
+ break;
+ case 75:
+ _vampireIndex = 12;
+ break;
+ case 80:
+ _vampireIndex = 13;
+ break;
+ case 87:
+ _vampireIndex = 14;
+ break;
+ case 88:
+ _vampireIndex = 15;
+ break;
+ case 96:
+ _vampireIndex = 16;
+ break;
+ case 97:
+ _vampireIndex = 17;
+ break;
+ case 104:
+ _vampireIndex = 18;
+ break;
+ default:
+ break;
+ }
+
+ if (_vampireIndex != 0) {
+ _vampire.postInit();
+ _vampire._numFrames = 6;
+ _vampire._moveRate = 6;
+ _vampire._moveDiff = Common::Point(3, 2);
+ _vampire._effect = EFFECT_SHADED;
+
+ if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) {
+ // Show vampire ashes
+ _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position));
+ _vampire.animate(ANIM_MODE_NONE, NULL);
+ _vampire.addMover(NULL);
+ _vampire.setVisage(1961);
+ _vampire.setStrip(4);
+ _vampire.setFrame(10);
+ _vampire.fixPriority(10);
+ _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL);
+ } else {
+ // Start the vampire
+ _vampire.setVisage(1960);
+ _vampire.setPosition(Common::Point(160, 130));
+ _vampire.animate(ANIM_MODE_2, NULL);
+ _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL);
+ _vampireActive = true;
+ }
+ }
+ if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) {
+ // Show doorway at the right hand side of the very first flub corridor
+ _door.postInit();
+ _door.setVisage(1948);
+ _door.setStrip(3);
+ _door.setPosition(Common::Point(278, 155));
+ _door.fixPriority(100);
+ _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL);
+ }
+
+ if (R2_GLOBALS._flubMazeArea == 102) {
+ R2_GLOBALS._walkRegions.load(1951);
+ R2_GLOBALS._walkRegions.disableRegion(1);
+ R2_GLOBALS._walkRegions.disableRegion(5);
+ R2_GLOBALS._walkRegions.disableRegion(6);
+ R2_GLOBALS._walkRegions.disableRegion(7);
+
+ _cube.postInit();
+ _cube.setVisage(1970);
+ _cube.setStrip(1);
+ if (R2_GLOBALS.getFlag(37))
+ _cube.setFrame(3);
+ else
+ _cube.setFrame(1);
+ _cube.setPosition(Common::Point(193, 158));
+ _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL);
+
+ _pulsingLights.postInit();
+ _pulsingLights.setVisage(1970);
+ _pulsingLights.setStrip(3);
+ _pulsingLights.animate(ANIM_MODE_2, NULL);
+ _pulsingLights._numFrames = 6;
+ _pulsingLights.setPosition(Common::Point(194, 158));
+ _pulsingLights.fixPriority(159);
+
+ _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL);
+
+ if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) {
+ _gem.postInit();
+ _gem.setVisage(1970);
+ _gem.setStrip(1);
+ _gem.setFrame(2);
+ _gem.fixPriority(160);
+ }
+
+ if (R2_GLOBALS.getFlag(37)) {
+ _gem.setPosition(Common::Point(192, 118));
+ _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL);
+ } else {
+ _containmentField.postInit();
+ _containmentField.setVisage(1970);
+ _containmentField.setStrip(4);
+ _containmentField._numFrames = 4;
+ _containmentField.animate(ANIM_MODE_8, 0, NULL);
+ _containmentField.setPosition(Common::Point(192, 121));
+ _containmentField.fixPriority(159);
+ _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL);
+
+ _gem.setPosition(Common::Point(192, 109));
+ _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL);
+ }
+
+ _scrolls.postInit();
+ _scrolls.setVisage(1972);
+ _scrolls.setStrip(1);
+ _scrolls.setPosition(Common::Point(76, 94));
+ _scrolls.fixPriority(25);
+ _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL);
+ if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)
+ _scrolls.setFrame(2);
+ else
+ _scrolls.setFrame(1);
+
+ _removeFlag = true;
+ } else if (_removeFlag) {
+ _cube.remove();
+ _containmentField.remove();
+ _gem.remove();
+ _pulsingLights.remove();
+ _scrolls.remove();
+
+ R2_GLOBALS._sceneItems.remove(&_background);
+ _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL);
+
+ _removeFlag = false;
+ }
+
+ switch (R2_GLOBALS._flubMazeEntryDirection) {
+ case 0:
+ _sceneMode = 1950;
+ if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)
+ // The original uses CURSOR_ARROW. CURSOR_WALK is much more coherent
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
+ else
+ setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL);
+
+ break;
+ case 1: {
+ _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ R2_GLOBALS._player.setPosition(Common::Point(160, 213));
+ Common::Point pt(160, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 2:
+ _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ if (R2_GLOBALS.getFlag(36))
+ setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL);
+ else
+ setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL);
+ break;
+ case 3:
+ // Entering from the left
+ if (!_vampireActive) {
+ _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
+ Common::Point pt(30, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ } else {
+ _sceneMode = 18;
+ _eastExit._enabled = false;
+ _vampireDestPos = Common::Point(60, 152);
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+
+ _vampire.setStrip(2);
+ NpcMover *mover = new NpcMover();
+ _vampire.addMover(mover, &_vampireDestPos, this);
+
+ R2_GLOBALS._player.setPosition(Common::Point(-20, 160));
+ Common::Point pt2(30, 160);
+ NpcMover *mover2 = new NpcMover();
+ R2_GLOBALS._player.addMover(mover2, &pt2, NULL);
+ }
+ break;
+ case 4:
+ _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ if (!_upExitStyle) {
+ if (R2_GLOBALS.getFlag(36))
+ setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL);
+ else
+ setAction(&_sequenceManager, this, 1972, &R2_GLOBALS._player, NULL);
+ } else {
+ if (R2_GLOBALS.getFlag(36))
+ setAction(&_sequenceManager, this, 1954, &R2_GLOBALS._player, NULL);
+ else
+ setAction(&_sequenceManager, this, 1971, &R2_GLOBALS._player, NULL);
+ }
+ break;
+ case 5: {
+ _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ R2_GLOBALS._player.setPosition(Common::Point(160, 127));
+ Common::Point pt(160, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 6:
+ // Entering from the right
+ if (!_vampireActive) {
+ _sceneMode = R2_GLOBALS._flubMazeEntryDirection;
+ if (R2_GLOBALS._flubMazeArea == 1) {
+ setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL);
+ } else {
+ R2_GLOBALS._player.setPosition(Common::Point(340, 160));
+ Common::Point pt(289, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ } else {
+ _sceneMode = 17;
+ _westExit._enabled = false;
+ _vampireDestPos = Common::Point(259, 152);
+
+ R2_GLOBALS._player.enableControl(CURSOR_USE);
+ R2_GLOBALS._player._canWalk = false;
+
+ _vampire.setStrip(1);
+ NpcMover *mover = new NpcMover();
+ _vampire.addMover(mover, &_vampireDestPos, this);
+
+ R2_GLOBALS._player.setPosition(Common::Point(340, 160));
+ Common::Point pt2(289, 160);
+ NpcMover *mover2 = new NpcMover();
+ R2_GLOBALS._player.addMover(mover2, &pt2, NULL);
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene1950::doButtonPress(int indx) {
+ Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene;
+ R2_GLOBALS._player.disableControl();
+
+ int prevIndex = indx - 1;
+ if ((indx / 4) == (prevIndex / 4)) {
+ if (prevIndex < 0)
+ prevIndex = 3;
+ } else {
+ prevIndex += 4;
+ }
+
+ assert(prevIndex >= 0 && prevIndex < 16);
+ if (!_KeypadWindow._buttons[prevIndex]._toggled) {
+ _KeypadWindow._buttons[prevIndex].setFrame(2);
+ _KeypadWindow._buttons[prevIndex]._toggled = true;
+ } else {
+ _KeypadWindow._buttons[prevIndex].setFrame(1);
+ _KeypadWindow._buttons[prevIndex]._toggled = false;
+ }
+
+ prevIndex = indx + 1;
+ if ((indx / 4) == (prevIndex / 4)) {
+ if (prevIndex > 15)
+ prevIndex = 12;
+ } else {
+ prevIndex -= 4;
+ }
+
+ assert(prevIndex >= 0 && prevIndex < 16);
+ if (!_KeypadWindow._buttons[prevIndex]._toggled) {
+ _KeypadWindow._buttons[prevIndex].setFrame(2);
+ _KeypadWindow._buttons[prevIndex]._toggled = true;
+ } else {
+ _KeypadWindow._buttons[prevIndex].setFrame(1);
+ _KeypadWindow._buttons[prevIndex]._toggled = false;
+ }
+
+ prevIndex = indx - 4;
+ if (prevIndex < 0)
+ prevIndex += 16;
+
+ assert(prevIndex >= 0 && prevIndex < 16);
+ if (!_KeypadWindow._buttons[prevIndex]._toggled) {
+ _KeypadWindow._buttons[prevIndex].setFrame(2);
+ _KeypadWindow._buttons[prevIndex]._toggled = true;
+ } else {
+ _KeypadWindow._buttons[prevIndex].setFrame(1);
+ _KeypadWindow._buttons[prevIndex]._toggled = false;
+ }
+
+ prevIndex = indx + 4;
+ if (prevIndex > 15)
+ prevIndex -= 16;
+
+ assert(prevIndex >= 0 && prevIndex < 16);
+ if (!_KeypadWindow._buttons[prevIndex]._toggled) {
+ _KeypadWindow._buttons[prevIndex].setFrame(2);
+ _KeypadWindow._buttons[prevIndex]._toggled = true;
+ } else {
+ _KeypadWindow._buttons[prevIndex].setFrame(1);
+ _KeypadWindow._buttons[prevIndex]._toggled = false;
+ }
+
+ // Check whether all the buttons are highlighted
+ int cpt = 0;
+ for (prevIndex = 0; prevIndex < 16; prevIndex++) {
+ if (_KeypadWindow._buttons[prevIndex]._toggled)
+ ++cpt;
+ }
+
+ if (cpt != 16) {
+ R2_GLOBALS._player.enableControl();
+ R2_GLOBALS._player._canWalk = false;
+ } else {
+ R2_GLOBALS.setFlag(37);
+ _sceneMode = 24;
+ setAction(&_sequenceManager, scene, 1976, NULL);
+ }
+}
+
+void Scene1950::postInit(SceneObjectList *OwnerList) {
+ _upExitStyle = false;
+ _removeFlag = false;
+ _vampireActive = false;
+ _vampireIndex = 0;
+ if (R2_GLOBALS._sceneManager._previousScene == 300)
+ R2_GLOBALS._flubMazeArea = 103;
+
+ initArea();
+ SceneExt::postInit();
+ R2_GLOBALS._sound1.play(105);
+
+ _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950);
+ _northExit.setDest(Common::Point(160, 145));
+
+ _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950);
+ _upExit.setDest(Common::Point(200, 151));
+
+ _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950);
+ _eastExit.setDest(Common::Point(312, 160));
+
+ _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950);
+ _downExit.setDest(Common::Point(200, 151));
+
+ _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950);
+ _southExit.setDest(Common::Point(160, 165));
+
+ _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950);
+ _westExit.setDest(Common::Point(7, 160));
+
+ _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950);
+ _shaftExit.setDest(Common::Point(120, 140));
+
+ _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950);
+ _doorExit.setDest(Common::Point(268, 149));
+
+ R2_GLOBALS._player.postInit();
+ if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0)
+ && (R2_INVENTORY.getObjectScene(R2_SOAKED_FACEMASK) == 0) && (!R2_GLOBALS.getFlag(36)) )
+ R2_GLOBALS._player.setVisage(22);
+ else
+ R2_GLOBALS._player.setVisage(20);
+
+ R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
+ _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL);
+
+ enterArea();
+}
+
+void Scene1950::remove() {
+ R2_GLOBALS._sound1.stop();
+ R2_GLOBALS._sound2.fadeOut2(NULL);
+ SceneExt::remove();
+}
+
+void Scene1950::signal() {
+ switch (_sceneMode) {
+ case 11:
+ R2_GLOBALS._flubMazeArea += 7;
+ initArea();
+ enterArea();
+ break;
+ case 12:
+ // Moving up a ladder within the Flub maze
+ R2_GLOBALS._flubMazeArea += 35;
+ initArea();
+ enterArea();
+ break;
+ case 1975:
+ SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1,
+ SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END);
+ // No break on purpose
+ case 13:
+ // Moving east within the Flub maze
+ ++R2_GLOBALS._flubMazeArea;
+ initArea();
+ enterArea();
+ break;
+ case 14:
+ // Moving down a ladder within the Flub maze
+ R2_GLOBALS._flubMazeArea -= 35;
+ initArea();
+ enterArea();
+ break;
+ case 15:
+ R2_GLOBALS._flubMazeArea -= 7;
+ initArea();
+ enterArea();
+ break;
+ case 16:
+ // Moving west within the Flub maze
+ // No break on purpose
+ case 1961:
+ --R2_GLOBALS._flubMazeArea;
+ initArea();
+ enterArea();
+ break;
+ case 17: {
+ _sceneMode = 13;
+ R2_GLOBALS._flubMazeEntryDirection = 3;
+ _vampireActive = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._player._canWalk = true;
+ R2_GLOBALS._player.setVisage(22);
+ R2_GLOBALS._player.animate(ANIM_MODE_9);
+ Common::Point pt(340, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ Common::Point pt2(289, 160);
+ NpcMover *mover2 = new NpcMover();
+ _vampire.addMover(mover2, &pt2, NULL);
+ }
+ break;
+ case 18: {
+ _sceneMode = 16;
+ R2_GLOBALS._flubMazeEntryDirection = 6;
+ _vampireActive = false;
+ R2_GLOBALS._player.disableControl(CURSOR_WALK);
+ R2_GLOBALS._player._canWalk = true;
+ R2_GLOBALS._player.setVisage(22);
+ R2_GLOBALS._player.animate(ANIM_MODE_9);
+ Common::Point pt(-20, 160);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ Common::Point pt2(30, 160);
+ NpcMover *mover2 = new NpcMover();
+ _vampire.addMover(mover2, &pt2, NULL);
+ }
+ break;
+ case 24:
+ _KeypadWindow.remove();
+ _sceneMode = 1966;
+ _cube.setFrame(3);
+ setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL);
+ break;
+ case 1951:
+ R2_GLOBALS._sound1.fadeOut2(NULL);
+ R2_GLOBALS._sceneManager.changeScene(1945);
+ break;
+ case 1958:
+ SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
+ _doorExit._enabled = true;
+ break;
+ case 1959:
+ R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0);
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
+ _doorExit._enabled = true;
+ break;
+ case 1962:
+ // No break on purpose
+ case 1963:
+ R2_GLOBALS._player.enableControl();
+ _KeypadWindow.setup2(1971, 1, 1, 160, 135);
+ break;
+ case 1964:
+ // No break on purpose
+ case 1965:
+ if (!R2_GLOBALS.getFlag(37))
+ SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END);
+
+ R2_GLOBALS._player.enableControl();
+ break;
+ case 1966:
+ _containmentField.remove();
+ if (R2_GLOBALS.getFlag(36)) {
+ _sceneMode = 1964;
+ setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL);
+ } else {
+ _sceneMode = 1965;
+ setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL);
+ }
+ _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL);
+ break;
+ case 1967: {
+ _sceneMode = 0;
+ R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2);
+ _gem.remove();
+ if (R2_GLOBALS.getFlag(36))
+ R2_GLOBALS._player.setVisage(20);
+ else
+ R2_GLOBALS._player.setVisage(22);
+
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ // This is a hack to work around a pathfinding issue. original destination is (218, 165)
+ Common::Point pt(128, 165);
+ NpcMover *mover = new NpcMover();
+ R2_GLOBALS._player.addMover(mover, &pt, this);
+ }
+ break;
+ case 1968:
+ R2_GLOBALS._player.enableControl();
+ R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2);
+ _scrolls.setFrame(2);
+ if (R2_GLOBALS.getFlag(36))
+ R2_GLOBALS._player.setVisage(20);
+ else
+ R2_GLOBALS._player.setVisage(22);
+ R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ break;
+ default:
+ R2_GLOBALS._player.enableControl(CURSOR_WALK);
+ break;
+ }
+}
+
+void Scene1950::process(Event &event) {
+ if ( (event.eventType == EVENT_BUTTON_DOWN)
+ && (R2_GLOBALS._player._uiEnabled)
+ && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK)
+ && (R2_GLOBALS._player._bounds.contains(event.mousePos))
+ && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) {
+ event.handled = true;
+ R2_GLOBALS._player.disableControl();
+ _shaftExit._enabled = false;
+ _doorExit._enabled = false;
+ _sceneMode = 1959;
+ setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL);
+ }
+
+ Scene::process(event);
+}
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
diff --git a/engines/tsage/ringworld2/ringworld2_vampire.h b/engines/tsage/ringworld2/ringworld2_vampire.h
new file mode 100644
index 0000000000..f2539421f1
--- /dev/null
+++ b/engines/tsage/ringworld2/ringworld2_vampire.h
@@ -0,0 +1,180 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD2_VAMPIRE_H
+#define TSAGE_RINGWORLD2_VAMPIRE_H
+
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+#include "tsage/ringworld2/ringworld2_logic.h"
+
+namespace TsAGE {
+
+namespace Ringworld2 {
+
+using namespace TsAGE;
+
+class Scene1950 : public SceneExt {
+ /* Windows */
+ class KeypadWindow: public ModalWindow {
+ public:
+ class KeypadButton : public SceneActor {
+ public:
+ int _buttonIndex;
+ bool _pressed;
+ bool _toggled;
+
+ KeypadButton();
+ void synchronize(Serializer &s);
+
+ void init(int indx);
+ virtual void process(Event &event);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ SceneActor _areaActor;
+ KeypadButton _buttons[16];
+
+ int _buttonIndex;
+
+ KeypadWindow();
+ virtual void synchronize(Serializer &s);
+ virtual void remove();
+ virtual void setup2(int visage, int stripFrameNum, int frameNum, int posX, int posY);
+ virtual void setup3(int resNum, int lookLineNum, int talkLineNum, int useLineNum);
+ };
+
+ class Keypad : public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Actors */
+ class Door : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Scrolls : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Gem : public SceneActor {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Vampire : public SceneActor {
+ public:
+ Common::Point _deadPosition;
+ int _deltaX;
+ int _deltaY;
+ int _vampireMode;
+
+ Vampire();
+ void synchronize(Serializer &s);
+
+ virtual void signal();
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Exits */
+ class NorthExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class UpExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class EastExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class DownExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class SouthExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class WestExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class ShaftExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+ class DoorExit : public SceneExit {
+ public:
+ virtual void changeScene();
+ };
+private:
+ void initArea();
+ void enterArea();
+ void doButtonPress(int indx);
+public:
+ NamedHotspot _background;
+ Keypad _keypad;
+ SceneActor _southDoorway;
+ SceneObject _northDoorway;
+ Door _door;
+ Scrolls _scrolls;
+ SceneActor _containmentField;
+ Gem _gem;
+ SceneActor _cube;
+ SceneActor _pulsingLights;
+ Vampire _vampire;
+ KeypadWindow _KeypadWindow;
+ NorthExit _northExit;
+ UpExit _upExit;
+ EastExit _eastExit;
+ DownExit _downExit;
+ SouthExit _southExit;
+ WestExit _westExit;
+ ShaftExit _shaftExit;
+ DoorExit _doorExit;
+ SequenceManager _sequenceManager;
+
+ bool _upExitStyle;
+ bool _removeFlag;
+ bool _vampireActive;
+ Common::Point _vampireDestPos;
+ int _vampireIndex;
+
+ Scene1950();
+ void synchronize(Serializer &s);
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+};
+
+} // End of namespace Ringworld2
+} // End of namespace TsAGE
+
+#endif