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authoruruk2013-06-29 10:13:02 +0200
committeruruk2013-06-29 10:13:02 +0200
commitc9baa8f456813222f386614d56d6bda95e7719e4 (patch)
tree9552a76784510a152db9bad65fdd40c1ffdb7825 /engines
parentadf4a357ce604baee75d45a99752f0931b5ef46d (diff)
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AVALANCHE: Trip: replace namespace with class.
Diffstat (limited to 'engines')
-rw-r--r--engines/avalanche/avalanche.cpp1
-rw-r--r--engines/avalanche/avalanche.h2
-rw-r--r--engines/avalanche/trip6.cpp2541
-rw-r--r--engines/avalanche/trip6.h304
4 files changed, 1465 insertions, 1383 deletions
diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp
index d9a37296cb..f8dee8ea3f 100644
--- a/engines/avalanche/avalanche.cpp
+++ b/engines/avalanche/avalanche.cpp
@@ -58,6 +58,7 @@ namespace Avalanche {
_celer.setParent(this);
_sequence.setParent(this);
_timeout.setParent(this);
+ _trip.setParent(this);
}
AvalancheEngine::~AvalancheEngine() {
diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h
index 8200a50116..42523012fe 100644
--- a/engines/avalanche/avalanche.h
+++ b/engines/avalanche/avalanche.h
@@ -40,6 +40,7 @@
#include "avalanche/celer2.h"
#include "avalanche/sequence2.h"
#include "avalanche/timeout2.h"
+#include "avalanche/trip6.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
@@ -67,6 +68,7 @@ public:
Celer _celer;
Sequence _sequence;
Timeout _timeout;
+ Trip _trip;
AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
~AvalancheEngine();
diff --git a/engines/avalanche/trip6.cpp b/engines/avalanche/trip6.cpp
index ac0e8d0609..f0d2abc3d4 100644
--- a/engines/avalanche/trip6.cpp
+++ b/engines/avalanche/trip6.cpp
@@ -31,6 +31,8 @@
#include "common/scummsys.h"
#include "common/textconsole.h"
+#include "avalanche/avalanche.h"
+
#include "avalanche/scrolls2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/visa2.h"
@@ -45,1447 +47,1458 @@
namespace Avalanche {
- namespace Trip {
-
- void loadtrip() {
- byte gm;
-
- for (gm = 1; gm <= numtr; gm ++) tr[gm].original();
- for (int i = 0; i < sizeof(aa); aa[i] = 0);
+
+triptype *triptype::init(byte spritenum, bool do_check, Trip *tr) {
+ warning("STUB: Trip::init()");
+ _tr = tr;
+ return this;
+}
+
+void triptype::original() {
+ quick = false;
+ whichsprite = 177;
+}
+
+void triptype::andexor() {
+ warning("STUB: Trip::andexor()");
+}
+
+void triptype::turn(byte whichway) {
+ if (whichway == 8) face = 0;
+ else face = whichway;
+}
+
+void triptype::appear(int16 wx, int16 wy, byte wf) {
+ x = (wx / 8) * 8;
+ y = wy;
+ ox[_tr->_vm->_gyro.cp] = wx;
+ oy[_tr->_vm->_gyro.cp] = wy;
+ turn(wf);
+ visible = true;
+ ix = 0;
+ iy = 0;
+}
+
+bool triptype::collision_check() {
+ byte fv;
+
+ bool collision_check_result;
+ for (fv = 1; fv <= _tr->numtr; fv ++)
+ if (_tr->tr[fv].quick && (_tr->tr[fv].whichsprite != whichsprite) &&
+ ((x + a.xl) > _tr->tr[fv].x) &&
+ (x < (_tr->tr[fv].x + _tr->tr[fv].a.xl)) &&
+ (_tr->tr[fv].y == y)) {
+ collision_check_result = true;
+ return collision_check_result;
+ }
+ collision_check_result = false;
+ return collision_check_result;
+}
+
+void triptype::walk() {
+ warning("STUB: Trip::walk()");
+}
+
+void triptype::bounce() {
+ x = ox[_tr->_vm->_gyro.cp];
+ y = oy[_tr->_vm->_gyro.cp];
+ if (check_me) _tr->stopwalking();
+ else stopwalk();
+ _tr->_vm->_gyro.oncandopageswap = false;
+ _tr->_vm->_lucerna.showrw();
+ _tr->_vm->_gyro.oncandopageswap = true;
+}
+
+int8 triptype::sgn(int16 x) {
+ int8 sgn_result;
+ if (x > 0) sgn_result = 1;
+ else if (x < 0) sgn_result = -1;
+ else
+ sgn_result = 0; /* x=0 */
+ return sgn_result;
+}
+
+void triptype::walkto(byte pednum) {
+ speed(sgn(_tr->_vm->_gyro.peds[pednum].x - x) * 4, sgn(_tr->_vm->_gyro.peds[pednum].y - y));
+ hx = _tr->_vm->_gyro.peds[pednum].x - a.xl / 2;
+ hy = _tr->_vm->_gyro.peds[pednum].y - a.yl;
+ homing = true;
+}
+
+void triptype::stophoming() {
+ homing = false;
+}
+
+void triptype::homestep() {
+ int16 temp;
+
+ if ((hx == x) && (hy == y)) {
+ /* touching the target */
+ stopwalk();
+ return;
}
-
- byte checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
- byte a, c;
- int16 fv, ff;
-
- /* if not alive then begin checkfeet:=0; exit; end;*/
- byte checkfeet_result;
- a = 0;
-
- warning("STUB: Trip::checkfeet()");
-
- checkfeet_result = a;
- return checkfeet_result;
+ ix = 0;
+ iy = 0;
+ if (hy != y) {
+ temp = hy - y;
+ if (temp > 4) iy = 4;
+ else if (temp < -4) iy = -4;
+ else iy = temp;
}
+ if (hx != x) {
+ temp = hx - x;
+ if (temp > 4) ix = 4;
+ else if (temp < -4) ix = -4;
+ else ix = temp;
+ }
+}
+
+void triptype::speed(int8 xx, int8 yy) {
+ ix = xx;
+ iy = yy;
+ if ((ix == 0) && (iy == 0)) return; /* no movement */
+ if (ix == 0) {
+ /* No horz movement */
+ if (iy < 0) turn(_tr->up);
+ else turn(_tr->down);
+ } else {
+ if (ix < 0) turn(_tr->left);
+ else turn(_tr->right);
+ }
+}
+
+void triptype::stopwalk() {
+ ix = 0;
+ iy = 0;
+ homing = false;
+}
+
+void triptype::chatter() {
+ _tr->_vm->_gyro.talkx = x + a.xl / 2;
+ _tr->_vm->_gyro.talky = y;
+ _tr->_vm->_gyro.talkf = a.fgc;
+ _tr->_vm->_gyro.talkb = a.bgc;
+}
+
+void triptype::set_up_saver(trip_saver_type &v) {
+ v.whichsprite = whichsprite;
+ v.face = face;
+ v.step = step;
+ v.x = x;
+ v.y = y;
+ v.ix = ix;
+ v.iy = iy;
+ v.visible = visible;
+ v.homing = homing;
+ v.check_me = check_me;
+ v.count = count;
+ v.xw = xw;
+ v.xs = xs;
+ v.ys = ys;
+ v.totalnum = totalnum;
+ v.hx = hx;
+ v.hy = hy;
+ v.call_eachstep = call_eachstep;
+ v.eachstep = eachstep;
+ v.vanishifstill = vanishifstill;
+}
+
+void triptype::unload_saver(trip_saver_type v) {
+ whichsprite = v.whichsprite;
+ face = v.face;
+ step = v.step;
+ x = v.x;
+ y = v.y;
+ ix = v.ix;
+ iy = v.iy;
+ visible = v.visible;
+ homing = v.homing;
+ check_me = v.check_me;
+ count = v.count;
+ xw = v.xw;
+ xs = v.xs;
+ ys = v.ys;
+ totalnum = v.totalnum;
+ hx = v.hx;
+ hy = v.hy;
+ call_eachstep = v.call_eachstep;
+ eachstep = v.eachstep;
+ vanishifstill = v.vanishifstill;
+}
+
+void triptype::savedata(/*untyped_file &f*/) {
+ warning("STUB: _vm->_timeout.savedata()");
+}
+
+void triptype::loaddata(/*untyped_file &f*/) {
+ warning("STUB: _vm->_timeout.loaddata()");
+}
+
+void triptype::save_data_to_mem(uint16 &where) {
+ warning("STUB: save_data_to_mem()");
+}
+
+void triptype::load_data_from_mem(uint16 &where) {
+ warning("STUB: load_data_from_mem()");
+}
+
+triptype *triptype::done() {
+ int16 gd, gm;
+ Common::String xx;
+ byte fv/*,nds*/;
+ byte aa, bb;
+ int32 id;
+ uint16 soa;
- byte geida_ped(byte which) {
- byte geida_ped_result;
- switch (which) {
- case 1:
- geida_ped_result = 7;
- break;
- case 2:
- case 6:
- geida_ped_result = 8;
- break;
- case 3:
- case 5:
- geida_ped_result = 9;
- break;
- case 4:
- geida_ped_result = 10;
- break;
+ {
+ adxtype &with = a;
+
+ /* nds:=num div seq;*/
+ xw = with.xl / 8;
+ if ((with.xl % 8) > 0) xw += 1;
+ for (aa = 1; aa <= /*nds*seq*/ with.num; aa ++) {
+ totalnum --;
+ free(mani[totalnum]);
+ free(sil[totalnum]); /* <<- Width of a siltype. */
}
- return geida_ped_result;
}
- void catamove(byte ped)
- /* When you enter a new position in the catacombs, this procedure should
- be called. It changes the Also codes so that they may match the picture
- on the screen. (Coming soon: It draws up the screen, too.) */
- {
+ quick = false;
+ whichsprite = 177;
+ return this;
+}
- warning("Repair array indexes in Trip::catamove()");
- int32 here;
- uint16 xy_uint16;
- byte fv, ff;
- /* XY_uint16 is cat_x+cat_y*256. Thus, every room in the
- catacombs has a different number for it. */
-
- xy_uint16 = Gyro::dna.cat_x + Gyro::dna.cat_y * 256;
- Gyro::dna.geida_spin = 0;
-
- switch (xy_uint16) {
- case 1801: { /* Exit catacombs */
- fliproom(r__lustiesroom, 4);
- Scrolls::display("Phew! Nice to be out of there!");
- return;
- }
- break;
- case 1033: { /* Oubliette */
- fliproom(r__oubliette, 1);
- Scrolls::display("Oh, NO!\231\2");
- return;
- }
- break;
- case 4: {
- fliproom(r__geidas, 1);
- return;
- }
- break;
- case 2307: {
- fliproom(r__lusties, 5);
- Scrolls::display("Oh no... here we go again...");
- Gyro::dna.user_moves_avvy = false;
- tr[1].iy = 1;
- tr[1].ix = 0;
- return;
- }
- break;
- }
- if (! Gyro::dna.enter_catacombs_from_lusties_room) Lucerna::load(29);
- here = Gyro::catamap[Gyro::dna.cat_y][Gyro::dna.cat_x];
+getsettype *getsettype::init() {
+ numleft = 0; /* initialise array pointer */
+ return this;
+}
- switch (here & 0xf) { /* West. */
- case 0: { /* no connection (wall) */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::nix; /* Door. */
- Celer::show_one(28);
- }
- break;
- case 0x1: { /* no connection (wall + shield), */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::nix; /* Door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(29); /* ...shield. */
- }
- break;
- case 0x2: { /* wall with door */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::special; /* Door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(30); /* ...door. */
- }
- break;
- case 0x3: { /* wall with door and shield */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::special; /* Door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(30); /* ...door, and... */
- Celer::show_one(29); /* ...shield. */
- }
- break;
- case 0x4: { /* no connection (wall + window), */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::nix; /* Door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(5); /* ...window. */
- }
- break;
- case 0x5: { /* wall with door and window */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::special; /* Door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(30); /* ...door, and... */
- Celer::show_one(5); /* ...window. */
- }
- break;
- case 0x6: { /* no connection (wall + torches), */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::nix; /* No door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(7); /* ...torches. */
- }
- break;
- case 0x7: { /* wall with door and torches */
- Gyro::magics[2].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[13].op = Gyro::special; /* Door. */
- Celer::show_one(28); /* Wall, plus... */
- Celer::show_one(30); /* ...door, and... */
- Celer::show_one(7); /* ...torches. */
- }
- break;
- case 0xf: { /* straight-through corridor. */
- Gyro::magics[2].op = Gyro::nix; /* Sloping wall. */
- Gyro::magics[3].op = Gyro::special; /* Straight wall. */
- }
- break;
- }
+void getsettype::remember(bytefield r) {
+ numleft ++;
+ warning("STUB: _vm->_timeout.getsettype::remember()");
+ gs[numleft] = r;
+}
- /* ---- */
+void getsettype::recall(bytefield &r) {
+ r = gs[numleft];
+ numleft --;
+}
- switch ((here & 0xf0) >> 4) { /* East */
- case 0: { /* no connection (wall) */
- Gyro::magics[5].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[15].op = Gyro::nix; /* Door. */
- Celer::show_one(19);
- }
- break;
- case 0x1: { /* no connection (wall + window), */
- Gyro::magics[5].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[15].op = Gyro::nix; /* Door. */
- Celer::show_one(19); /* Wall, plus... */
- Celer::show_one(20); /* ...window. */
- }
- break;
- case 0x2: { /* wall with door */
- Gyro::magics[5].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[15].op = Gyro::special; /* Door. */
- Celer::show_one(19); /* Wall, plus... */
- Celer::show_one(21); /* ...door. */
- }
- break;
- case 0x3: { /* wall with door and window */
- Gyro::magics[5].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[15].op = Gyro::special; /* Door. */
- Celer::show_one(19); /* Wall, plus... */
- Celer::show_one(20); /* ...door, and... */
- Celer::show_one(21); /* ...window. */
- }
- break;
- case 0x6: { /* no connection (wall + torches), */
- Gyro::magics[5].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[15].op = Gyro::nix; /* No door. */
- Celer::show_one(19); /* Wall, plus... */
- Celer::show_one(18); /* ...torches. */
- }
- break;
- case 0x7: { /* wall with door and torches */
- Gyro::magics[5].op = Gyro::bounces; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::nix; /* Straight wall. */
- Gyro::portals[15].op = Gyro::special; /* Door. */
- Celer::show_one(19); /* Wall, plus... */
- Celer::show_one(21); /* ...door, and... */
- Celer::show_one(18); /* ...torches. */
- }
- break;
- case 0xf: { /* straight-through corridor. */
- Gyro::magics[5].op = Gyro::nix; /* Sloping wall. */
- Gyro::magics[6].op = Gyro::special; /* Straight wall. */
- Gyro::portals[15].op = Gyro::nix; /* Door. */
- }
- break;
- }
- /* ---- */
- switch ((here & 0xf00) >> 8) { /* South */
- case 0: { /* No connection. */
- Gyro::magics[7].op = Gyro::bounces;
- Gyro::magics[12].op = Gyro::bounces;
- Gyro::magics[13].op = Gyro::bounces;
- }
- break;
- case 0x1: {
- Celer::show_one(22);
-
- if ((xy_uint16 == 2051) & (Gyro::dna.geida_follows))
- Gyro::magics[13].op = Gyro::exclaim;
- else Gyro::magics[13].op = Gyro::special; /* Right exit south. */
- Gyro::magics[7].op = Gyro::bounces;
- Gyro::magics[12].op = Gyro::bounces;
- }
- break;
- case 0x2: {
- Celer::show_one(23);
- Gyro::magics[7].op = Gyro::special; /* Middle exit south. */
- Gyro::magics[12].op = Gyro::bounces;
- Gyro::magics[13].op = Gyro::bounces;
- }
- break;
- case 0x3: {
- Celer::show_one(24);
- Gyro::magics[12].op = Gyro::special; /* Left exit south. */
- Gyro::magics[7].op = Gyro::bounces;
- Gyro::magics[13].op = Gyro::bounces;
- }
- break;
- }
- switch ((here & 0xf000) >> 12) { /* North */
- case 0: { /* No connection */
- Gyro::magics[1].op = Gyro::bounces;
- Gyro::portals[12].op = Gyro::nix; /* Door. */
- }
- break;
- /* LEFT handles: */
- /* $1: begin
- Celer::show_one(4);
- Gyro::magics[1].op:=Gyro::bounces; { Left exit north. } { Change magic number! }
- Gyro::portals[12].op:=Gyro::special; { Door. }
- end;*/
- case 0x2: {
- Celer::show_one(4);
- Gyro::magics[1].op = Gyro::bounces; /* Middle exit north. */
- Gyro::portals[12].op = Gyro::special; /* Door. */
- }
- break;
- /* $3: begin
- Celer::show_one(4);
- Gyro::magics[1].op:=Gyro::bounces; { Right exit north. } { Change magic number! }
- Gyro::portals[12].op:=Gyro::special; { Door. }
- end;
- { RIGHT handles: }
- $4: begin
- Celer::show_one(3);
- Gyro::magics[1].op:=Gyro::bounces; { Left exit north. } { Change magic number! }
- Gyro::portals[12].op:=Gyro::special; { Door. }
- end;*/
- case 0x5: {
- Celer::show_one(3);
- Gyro::magics[1].op = Gyro::bounces; /* Middle exit north. */
- Gyro::portals[12].op = Gyro::special; /* Door. */
- }
- break;
- /* $6: begin
- Celer::show_one(3);
- Gyro::magics[1].op:=Gyro::bounces; { Right exit north. }
- Gyro::portals[12].op:=Gyro::special; { Door. }
- end;*/
- /* ARCHWAYS: */
- case 0x7:
- case 0x8:
- case 0x9: {
- Celer::show_one(6);
-
- if (((here & 0xf000) >> 12) > 0x7) Celer::show_one(31);
- if (((here & 0xf000) >> 12) == 0x9) Celer::show_one(32);
-
- Gyro::magics[1].op = Gyro::special; /* Middle arch north. */
- Gyro::portals[12].op = Gyro::nix; /* Door. */
- }
- break;
- /* DECORATIONS: */
- case 0xd: { /* No connection + WINDOW */
- Gyro::magics[1].op = Gyro::bounces;
- Gyro::portals[12].op = Gyro::nix; /* Door. */
- Celer::show_one(14);
- }
- break;
- case 0xe: { /* No connection + TORCH */
- Gyro::magics[1].op = Gyro::bounces;
- Gyro::portals[12].op = Gyro::nix; /* Door. */
- Celer::show_one(8);
- }
- break;
- /* Recessed door: */
- case 0xf: {
- Gyro::magics[1].op = Gyro::nix; /* Door to Geida's room. */
- Celer::show_one(1);
- Gyro::portals[12].op = Gyro::special; /* Door. */
- }
- break;
- }
- switch (xy_uint16) {
- case 514:
- Celer::show_one(17);
- break; /* [2,2] : "Art Gallery" sign over door. */
- case 264:
- Celer::show_one(9);
- break; /* [8,1] : "The Wrong Way!" sign. */
- case 1797:
- Celer::show_one(2);
- break; /* [5,7] : "Ite Mingite" sign. */
- case 258:
- for (fv = 0; fv <= 2; fv ++) { /* [2,1] : Art gallery - pictures */
- Celer::show_one_at(15, 130 + fv * 120, 70);
- Celer::show_one_at(16, 184 + fv * 120, 78);
- }
- break;
- case 1287:
- for (fv = 10; fv <= 13; fv ++) Celer::show_one(fv);
- break; /* [7,5] : 4 candles. */
- case 776:
- Celer::show_one(10);
- break; /* [8,3] : 1 candle. */
- case 2049:
- Celer::show_one(11);
- break; /* [1,8] : another candle. */
- case 257: {
- Celer::show_one(12);
- Celer::show_one(13);
- }
- break; /* [1,1] : the other two. */
- }
+Trip::Trip() {
+ getsetclear();
+ mustexclaim = false;
+}
- if ((Gyro::dna.geida_follows) & (ped > 0)) {
- triptype &with = tr[2];
+void Trip::setParent(AvalancheEngine *vm) {
+ _vm = vm;
+}
- if (! with.quick) /* If we don't already have her... */
- tr[2].init(5, true); /* ...Load Geida. */
- apped(2, geida_ped(ped));
- tr[2].call_eachstep = true;
- tr[2].eachstep = procgeida_procs;
- }
- }
- void call_special(uint16 which);
+void Trip::loadtrip() {
+ byte gm;
- /* This proc gets called whenever you touch a line defined as Gyro::special. */
- static void dawndelay() {
- Timeout::set_up_timer(2, Timeout::procdawn_delay, Timeout::reason_dawndelay);
- }
+ for (gm = 1; gm <= numtr; gm ++) tr[gm].original();
+ for (int i = 0; i < sizeof(aa); aa[i] = 0);
+}
- void call_special(uint16 which) {
- switch (which) {
- case 1: { /* Gyro::special 1: Room 22: top of stairs. */
- Celer::show_one(1);
- Gyro::dna.brummie_stairs = 1;
- Gyro::magics[10].op = Gyro::nix;
- Timeout::set_up_timer(10, Timeout::procstairs, Timeout::reason_brummiestairs);
- stopwalking();
- Gyro::dna.user_moves_avvy = false;
- }
+byte Trip::checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl) {
+ byte a, c;
+ int16 fv, ff;
+
+ /* if not alive then begin checkfeet:=0; exit; end;*/
+ byte checkfeet_result;
+ a = 0;
+
+ warning("STUB: Trip::checkfeet()");
+
+ checkfeet_result = a;
+ return checkfeet_result;
+}
+
+byte Trip::geida_ped(byte which) {
+ byte geida_ped_result;
+ switch (which) {
+ case 1:
+ geida_ped_result = 7;
break;
- case 2: { /* Gyro::special 2: Room 22: bottom of stairs. */
- Gyro::dna.brummie_stairs = 3;
- Gyro::magics[11].op = Gyro::nix;
- Gyro::magics[12].op = Gyro::exclaim;
- Gyro::magics[12].data = 5;
- Gyro::magics[4].op = Gyro::bounces; /* Now works as planned! */
- stopwalking();
- Visa::dixi('q', 26);
- Gyro::dna.user_moves_avvy = true;
- }
+ case 2:
+ case 6:
+ geida_ped_result = 8;
break;
- case 3: { /* Gyro::special 3: Room 71: triggers dart. */
- tr[1].bounce(); /* Must include that. */
-
- if (! Gyro::dna.arrow_triggered) {
- Gyro::dna.arrow_triggered = true;
- apped(2, 4); /* The dart starts at ped 4, and... */
- tr[2].walkto(5); /* flies to ped 5. */
- tr[2].face = 0; /* Only face. */
- /* Should call some kind of Eachstep procedure which will deallocate
- the sprite when it hits the wall, and replace it with the chunk
- graphic of the arrow buried in the plaster. */
- /* OK! */
- tr[2].call_eachstep = true;
- tr[2].eachstep = procarrow_procs;
- }
- }
+ case 3:
+ case 5:
+ geida_ped_result = 9;
break;
-
- case 4: { /* This is the ghost room link. */
- Lucerna::dusk();
- tr[1].turn(right); /* you'll see this after we get back from bootstrap */
- Timeout::set_up_timer(1, Timeout::procghost_room_phew, Timeout::reason_ghost_room_phew);
- Enid::back_to_bootstrap(3);
- }
+ case 4:
+ geida_ped_result = 10;
break;
+ }
+ return geida_ped_result;
+}
- case 5:
- if (Gyro::dna.friar_will_tie_you_up) {
- /* Gyro::special 5: Room 42: touched tree, and get tied up. */
- Gyro::magics[4].op = Gyro::bounces; /* Boundary effect is now working again. */
- Visa::dixi('q', 35);
- tr[1].done();
- /*tr[1].vanishifstill:=true;*/
- Celer::show_one(2);
- Visa::dixi('q', 36);
- Gyro::dna.tied_up = true;
- Gyro::dna.friar_will_tie_you_up = false;
- tr[2].walkto(3);
- tr[2].vanishifstill = true;
- tr[2].check_me = true; /* One of them must have Check_Me switched on. */
- Gyro::whereis[Gyro::pfriartuck] = 177; /* Not here, then. */
- Timeout::set_up_timer(364, Timeout::prochang_around, Timeout::reason_hanging_around);
- }
- break;
+void Trip::catamove(byte ped)
+/* When you enter a new position in the catacombs, this procedure should
+ be called. It changes the Also codes so that they may match the picture
+ on the screen. (Coming soon: It draws up the screen, too.) */
+{
- case 6: { /* Gyro::special 6: fall down oubliette. */
- Gyro::dna.user_moves_avvy = false;
- tr[1].ix = 3;
- tr[1].iy = 0;
- tr[1].face = right;
- Timeout::set_up_timer(1, Timeout::procfall_down_oubliette, Timeout::reason_falling_down_oubliette);
- }
- break;
+ warning("Repair array indexes in Trip::catamove()");
- case 7: { /* Gyro::special 7: stop falling down oubliette. */
- tr[1].visible = false;
- Gyro::magics[10].op = Gyro::nix;
- stopwalking();
- Timeout::lose_timer(Timeout::reason_falling_down_oubliette);
- Lucerna::mblit(12, 80, 38, 160, 3, 0);
- Lucerna::mblit(12, 80, 38, 160, 3, 1);
- Scrolls::display("Oh dear, you seem to be down the bottom of an oubliette.");
- Timeout::set_up_timer(200, Timeout::procmeet_avaroid, Timeout::reason_meeting_avaroid);
- }
- break;
+ int32 here;
+ uint16 xy_uint16;
+ byte fv, ff;
- case 8: /* Gyro::special 8: leave du Lustie's room. */
- if ((Gyro::dna.geida_follows) && (! Gyro::dna.lustie_is_asleep)) {
- Visa::dixi('q', 63);
- tr[2].turn(down);
- tr[2].stopwalk();
- tr[2].call_eachstep = false; /* Geida */
- Lucerna::gameover();
- }
- break;
+ /* XY_uint16 is cat_x+cat_y*256. Thus, every room in the
+ catacombs has a different number for it. */
- case 9: { /* Gyro::special 9: lose Geida to Robin Hood... */
- if (! Gyro::dna.geida_follows) return; /* DOESN'T COUNT: no Geida. */
- tr[2].call_eachstep = false; /* She no longer follows Avvy around. */
- tr[2].walkto(4); /* She walks to somewhere... */
- tr[1].done(); /* Lose Avvy. */
- Gyro::dna.user_moves_avvy = false;
- Timeout::set_up_timer(40, Timeout::procrobin_hood_and_geida, Timeout::reason_robin_hood_and_geida);
- }
- break;
- case 10: { /* Gyro::special 10: transfer north in catacombs. */
- if ((Gyro::dna.cat_x == 4) && (Gyro::dna.cat_y == 1)) {
- /* Into Geida's room. */
- if (Gyro::dna.obj[Gyro::key]) Visa::dixi('q', 62);
- else {
- Visa::dixi('q', 61);
- return;
- }
- }
- Lucerna::dusk();
- Gyro::dna.cat_y -= 1;
- catamove(4);
- if (Gyro::dna.room != r__catacombs) return;
- Lucerna::delavvy();
- switch ((Gyro::catamap[Gyro::dna.cat_y][Gyro::dna.cat_x] & 0xf00) >> 8) {
- case 0x1:
- apped(1, 12);
- break;
- case 0x3:
- apped(1, 11);
- break;
- default:
- apped(1, 4);
- }
- getback();
- dawndelay();
- }
- break;
- case 11: { /* Gyro::special 11: transfer east in catacombs. */
- Lucerna::dusk();
- Gyro::dna.cat_x += 1;
- catamove(1);
- if (Gyro::dna.room != r__catacombs) return;
- Lucerna::delavvy();
- apped(1, 1);
- getback();
- dawndelay();
- }
- break;
- case 12: { /* Gyro::special 12: transfer south in catacombs. */
- Lucerna::dusk();
- Gyro::dna.cat_y += 1;
- catamove(2);
- if (Gyro::dna.room != r__catacombs) return;
- Lucerna::delavvy();
- apped(1, 2);
- getback();
- dawndelay();
- }
- break;
- case 13: { /* Gyro::special 13: transfer west in catacombs. */
- Lucerna::dusk();
- Gyro::dna.cat_x -= 1;
- catamove(3);
- if (Gyro::dna.room != r__catacombs) return;
- Lucerna::delavvy();
- apped(1, 3);
- getback();
- dawndelay();
- }
- break;
- }
+
+ xy_uint16 = _vm->_gyro.dna.cat_x + _vm->_gyro.dna.cat_y * 256;
+ _vm->_gyro.dna.geida_spin = 0;
+
+ switch (xy_uint16) {
+ case 1801: { /* Exit catacombs */
+ fliproom(r__lustiesroom, 4);
+ _vm->_scrolls.display("Phew! Nice to be out of there!");
+ return;
+ }
+ break;
+ case 1033: { /* Oubliette */
+ fliproom(r__oubliette, 1);
+ _vm->_scrolls.display("Oh, NO!\231\2");
+ return;
+ }
+ break;
+ case 4: {
+ fliproom(r__geidas, 1);
+ return;
+ }
+ break;
+ case 2307: {
+ fliproom(r__lusties, 5);
+ _vm->_scrolls.display("Oh no... here we go again...");
+ _vm->_gyro.dna.user_moves_avvy = false;
+ tr[1].iy = 1;
+ tr[1].ix = 0;
+ return;
+ }
+ break;
}
- void hide_in_the_cupboard();
+ if (! _vm->_gyro.dna.enter_catacombs_from_lusties_room) _vm->_lucerna.load(29);
+ here = _vm->_gyro.catamap[_vm->_gyro.dna.cat_y][_vm->_gyro.dna.cat_x];
- void open_the_door(byte whither, byte ped, byte magicnum)
- /* This slides the door open. (The data really ought to be saved in
- the Also file, and will be next time. However, for now, they're
- here.) */
- {
- switch (Gyro::dna.room) {
- case r__outsideyours:
- case r__outsidenottspub:
- case r__outsideducks: {
- Sequence::first_show(1);
- Sequence::then_show(2);
- Sequence::then_show(3);
- }
- break;
- case r__insidecardiffcastle: {
- Sequence::first_show(1);
- Sequence::then_show(5);
- }
- break;
- case r__avvysgarden:
- case r__entrancehall:
- case r__insideabbey: {
- Sequence::first_show(1);
- Sequence::then_show(2);
- }
- break;
- case r__musicroom:
- case r__outsideargentpub: {
- Sequence::first_show(5);
- Sequence::then_show(6);
- }
- break;
- case r__lusties:
- switch (magicnum) {
- case 14:
- if (Gyro::dna.avvys_in_the_cupboard) {
- hide_in_the_cupboard();
- Sequence::first_show(8);
- Sequence::then_show(7);
- Sequence::start_to_close();
- return;
- } else {
- apped(1, 6);
- tr[1].face = right; /* added by TT 12/3/1995 */
- Sequence::first_show(8);
- Sequence::then_show(9);
- }
- break;
- case 12: {
- Sequence::first_show(4);
- Sequence::then_show(5);
- Sequence::then_show(6);
- }
- break;
- }
- break;
- }
-
- Sequence::then_flip(whither, ped);
- Sequence::start_to_open();
+ switch (here & 0xf) { /* West. */
+ case 0: { /* no connection (wall) */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(28);
}
-
- void newspeed() {
- /* Given that you've just changed the speed in triptype.xs, this adjusts
- ix. */
- warning("STUB: Trip::newspeed()");
+ break;
+ case 0x1: { /* no connection (wall + shield), */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(29); /* ...shield. */
}
-
- triptype *triptype::init(byte spritenum, bool do_check) {
- warning("STUB: Trip::init()");
- return this;
+ break;
+ case 0x2: { /* wall with door */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(30); /* ...door. */
}
-
- void triptype::original() {
- quick = false;
- whichsprite = 177;
+ break;
+ case 0x3: { /* wall with door and shield */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(30); /* ...door, and... */
+ _vm->_celer.show_one(29); /* ...shield. */
}
-
- void triptype::andexor() {
- warning("STUB: Trip::andexor()");
+ break;
+ case 0x4: { /* no connection (wall + window), */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(5); /* ...window. */
}
-
- void triptype::turn(byte whichway) {
- if (whichway == 8) face = 0;
- else face = whichway;
+ break;
+ case 0x5: { /* wall with door and window */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(30); /* ...door, and... */
+ _vm->_celer.show_one(5); /* ...window. */
}
-
- void triptype::appear(int16 wx, int16 wy, byte wf) {
- x = (wx / 8) * 8;
- y = wy;
- ox[Gyro::cp] = wx;
- oy[Gyro::cp] = wy;
- turn(wf);
- visible = true;
- ix = 0;
- iy = 0;
+ break;
+ case 0x6: { /* no connection (wall + torches), */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.nix; /* No door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(7); /* ...torches. */
+ }
+ break;
+ case 0x7: { /* wall with door and torches */
+ _vm->_gyro.magics[2].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[13].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(28); /* Wall, plus... */
+ _vm->_celer.show_one(30); /* ...door, and... */
+ _vm->_celer.show_one(7); /* ...torches. */
+ }
+ break;
+ case 0xf: { /* straight-through corridor. */
+ _vm->_gyro.magics[2].op = _vm->_gyro.nix; /* Sloping wall. */
+ _vm->_gyro.magics[3].op = _vm->_gyro.special; /* Straight wall. */
+ }
+ break;
}
+ /* ---- */
+ switch ((here & 0xf0) >> 4) { /* East */
+ case 0: { /* no connection (wall) */
+ _vm->_gyro.magics[5].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(19);
+ }
+ break;
+ case 0x1: { /* no connection (wall + window), */
+ _vm->_gyro.magics[5].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(19); /* Wall, plus... */
+ _vm->_celer.show_one(20); /* ...window. */
+ }
+ break;
+ case 0x2: { /* wall with door */
+ _vm->_gyro.magics[5].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(19); /* Wall, plus... */
+ _vm->_celer.show_one(21); /* ...door. */
+ }
+ break;
+ case 0x3: { /* wall with door and window */
+ _vm->_gyro.magics[5].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(19); /* Wall, plus... */
+ _vm->_celer.show_one(20); /* ...door, and... */
+ _vm->_celer.show_one(21); /* ...window. */
+ }
+ break;
+ case 0x6: { /* no connection (wall + torches), */
+ _vm->_gyro.magics[5].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.nix; /* No door. */
+ _vm->_celer.show_one(19); /* Wall, plus... */
+ _vm->_celer.show_one(18); /* ...torches. */
+ }
+ break;
+ case 0x7: { /* wall with door and torches */
+ _vm->_gyro.magics[5].op = _vm->_gyro.bounces; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.nix; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.special; /* Door. */
+ _vm->_celer.show_one(19); /* Wall, plus... */
+ _vm->_celer.show_one(21); /* ...door, and... */
+ _vm->_celer.show_one(18); /* ...torches. */
+ }
+ break;
+ case 0xf: { /* straight-through corridor. */
+ _vm->_gyro.magics[5].op = _vm->_gyro.nix; /* Sloping wall. */
+ _vm->_gyro.magics[6].op = _vm->_gyro.special; /* Straight wall. */
+ _vm->_gyro.portals[15].op = _vm->_gyro.nix; /* Door. */
+ }
+ break;
+ }
+ /* ---- */
- bool triptype::collision_check() {
- byte fv;
-
- bool collision_check_result;
- for (fv = 1; fv <= numtr; fv ++)
- if (tr[fv].quick && (tr[fv].whichsprite != whichsprite) &&
- ((x + a.xl) > tr[fv].x) &&
- (x < (tr[fv].x + tr[fv].a.xl)) &&
- (tr[fv].y == y)) {
- collision_check_result = true;
- return collision_check_result;
- }
- collision_check_result = false;
- return collision_check_result;
+ switch ((here & 0xf00) >> 8) { /* South */
+ case 0: { /* No connection. */
+ _vm->_gyro.magics[7].op = _vm->_gyro.bounces;
+ _vm->_gyro.magics[12].op = _vm->_gyro.bounces;
+ _vm->_gyro.magics[13].op = _vm->_gyro.bounces;
}
+ break;
+ case 0x1: {
+ _vm->_celer.show_one(22);
+
+ if ((xy_uint16 == 2051) & (_vm->_gyro.dna.geida_follows))
+ _vm->_gyro.magics[13].op = _vm->_gyro.exclaim;
+ else _vm->_gyro.magics[13].op = _vm->_gyro.special; /* Right exit south. */
- void triptype::walk() {
- warning("STUB: Trip::walk()");
+ _vm->_gyro.magics[7].op = _vm->_gyro.bounces;
+ _vm->_gyro.magics[12].op = _vm->_gyro.bounces;
}
-
- void triptype::bounce() {
- x = ox[Gyro::cp];
- y = oy[Gyro::cp];
- if (check_me) stopwalking();
- else stopwalk();
- Gyro::oncandopageswap = false;
- Lucerna::showrw();
- Gyro::oncandopageswap = true;
+ break;
+ case 0x2: {
+ _vm->_celer.show_one(23);
+ _vm->_gyro.magics[7].op = _vm->_gyro.special; /* Middle exit south. */
+ _vm->_gyro.magics[12].op = _vm->_gyro.bounces;
+ _vm->_gyro.magics[13].op = _vm->_gyro.bounces;
}
-
- int8 sgn(int16 x) {
- int8 sgn_result;
- if (x > 0) sgn_result = 1;
- else if (x < 0) sgn_result = -1;
- else
- sgn_result = 0; /* x=0 */
- return sgn_result;
+ break;
+ case 0x3: {
+ _vm->_celer.show_one(24);
+ _vm->_gyro.magics[12].op = _vm->_gyro.special; /* Left exit south. */
+ _vm->_gyro.magics[7].op = _vm->_gyro.bounces;
+ _vm->_gyro.magics[13].op = _vm->_gyro.bounces;
+ }
+ break;
}
- void triptype::walkto(byte pednum) {
- speed(sgn(Gyro::peds[pednum].x - x) * 4, sgn(Gyro::peds[pednum].y - y));
- hx = Gyro::peds[pednum].x - a.xl / 2;
- hy = Gyro::peds[pednum].y - a.yl;
- homing = true;
+ switch ((here & 0xf000) >> 12) { /* North */
+ case 0: { /* No connection */
+ _vm->_gyro.magics[1].op = _vm->_gyro.bounces;
+ _vm->_gyro.portals[12].op = _vm->_gyro.nix; /* Door. */
+ }
+ break;
+ /* LEFT handles: */
+ /* $1: begin
+ _vm->_celer.show_one(4);
+ _vm->_gyro.magics[1].op:=_vm->_gyro.bounces; { Left exit north. } { Change magic number! }
+ _vm->_gyro.portals[12].op:=_vm->_gyro.special; { Door. }
+ end;*/
+ case 0x2: {
+ _vm->_celer.show_one(4);
+ _vm->_gyro.magics[1].op = _vm->_gyro.bounces; /* Middle exit north. */
+ _vm->_gyro.portals[12].op = _vm->_gyro.special; /* Door. */
+ }
+ break;
+ /* $3: begin
+ _vm->_celer.show_one(4);
+ _vm->_gyro.magics[1].op:=_vm->_gyro.bounces; { Right exit north. } { Change magic number! }
+ _vm->_gyro.portals[12].op:=_vm->_gyro.special; { Door. }
+ end;
+ { RIGHT handles: }
+ $4: begin
+ _vm->_celer.show_one(3);
+ _vm->_gyro.magics[1].op:=_vm->_gyro.bounces; { Left exit north. } { Change magic number! }
+ _vm->_gyro.portals[12].op:=_vm->_gyro.special; { Door. }
+ end;*/
+ case 0x5: {
+ _vm->_celer.show_one(3);
+ _vm->_gyro.magics[1].op = _vm->_gyro.bounces; /* Middle exit north. */
+ _vm->_gyro.portals[12].op = _vm->_gyro.special; /* Door. */
+ }
+ break;
+ /* $6: begin
+ _vm->_celer.show_one(3);
+ _vm->_gyro.magics[1].op:=_vm->_gyro.bounces; { Right exit north. }
+ _vm->_gyro.portals[12].op:=_vm->_gyro.special; { Door. }
+ end;*/
+ /* ARCHWAYS: */
+ case 0x7:
+ case 0x8:
+ case 0x9: {
+ _vm->_celer.show_one(6);
+
+ if (((here & 0xf000) >> 12) > 0x7) _vm->_celer.show_one(31);
+ if (((here & 0xf000) >> 12) == 0x9) _vm->_celer.show_one(32);
+
+ _vm->_gyro.magics[1].op = _vm->_gyro.special; /* Middle arch north. */
+ _vm->_gyro.portals[12].op = _vm->_gyro.nix; /* Door. */
+ }
+ break;
+ /* DECORATIONS: */
+ case 0xd: { /* No connection + WINDOW */
+ _vm->_gyro.magics[1].op = _vm->_gyro.bounces;
+ _vm->_gyro.portals[12].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(14);
+ }
+ break;
+ case 0xe: { /* No connection + TORCH */
+ _vm->_gyro.magics[1].op = _vm->_gyro.bounces;
+ _vm->_gyro.portals[12].op = _vm->_gyro.nix; /* Door. */
+ _vm->_celer.show_one(8);
+ }
+ break;
+ /* Recessed door: */
+ case 0xf: {
+ _vm->_gyro.magics[1].op = _vm->_gyro.nix; /* Door to Geida's room. */
+ _vm->_celer.show_one(1);
+ _vm->_gyro.portals[12].op = _vm->_gyro.special; /* Door. */
+ }
+ break;
}
- void triptype::stophoming() {
- homing = false;
+ switch (xy_uint16) {
+ case 514:
+ _vm->_celer.show_one(17);
+ break; /* [2,2] : "Art Gallery" sign over door. */
+ case 264:
+ _vm->_celer.show_one(9);
+ break; /* [8,1] : "The Wrong Way!" sign. */
+ case 1797:
+ _vm->_celer.show_one(2);
+ break; /* [5,7] : "Ite Mingite" sign. */
+ case 258:
+ for (fv = 0; fv <= 2; fv ++) { /* [2,1] : Art gallery - pictures */
+ _vm->_celer.show_one_at(15, 130 + fv * 120, 70);
+ _vm->_celer.show_one_at(16, 184 + fv * 120, 78);
+ }
+ break;
+ case 1287:
+ for (fv = 10; fv <= 13; fv ++) _vm->_celer.show_one(fv);
+ break; /* [7,5] : 4 candles. */
+ case 776:
+ _vm->_celer.show_one(10);
+ break; /* [8,3] : 1 candle. */
+ case 2049:
+ _vm->_celer.show_one(11);
+ break; /* [1,8] : another candle. */
+ case 257: {
+ _vm->_celer.show_one(12);
+ _vm->_celer.show_one(13);
+ }
+ break; /* [1,1] : the other two. */
}
- void triptype::homestep() {
- int16 temp;
+ if ((_vm->_gyro.dna.geida_follows) & (ped > 0)) {
+ triptype &with = tr[2];
- if ((hx == x) && (hy == y)) {
- /* touching the target */
- stopwalk();
- return;
- }
- ix = 0;
- iy = 0;
- if (hy != y) {
- temp = hy - y;
- if (temp > 4) iy = 4;
- else if (temp < -4) iy = -4;
- else iy = temp;
- }
- if (hx != x) {
- temp = hx - x;
- if (temp > 4) ix = 4;
- else if (temp < -4) ix = -4;
- else ix = temp;
+ if (! with.quick) /* If we don't already have her... */
+ tr[2].init(5, true, this); /* ...Load Geida. */
+ apped(2, geida_ped(ped));
+ tr[2].call_eachstep = true;
+ tr[2].eachstep = procgeida_procs;
+ }
+}
+
+
+
+/* This proc gets called whenever you touch a line defined as _vm->_gyro.special. */
+void Trip::dawndelay() {
+ _vm->_timeout.set_up_timer(2, _vm->_timeout.procdawn_delay, _vm->_timeout.reason_dawndelay);
+}
+
+void Trip::call_special(uint16 which) {
+ switch (which) {
+ case 1: { /* _vm->_gyro.special 1: Room 22: top of stairs. */
+ _vm->_celer.show_one(1);
+ _vm->_gyro.dna.brummie_stairs = 1;
+ _vm->_gyro.magics[10].op = _vm->_gyro.nix;
+ _vm->_timeout.set_up_timer(10, _vm->_timeout.procstairs, _vm->_timeout.reason_brummiestairs);
+ stopwalking();
+ _vm->_gyro.dna.user_moves_avvy = false;
+ }
+ break;
+ case 2: { /* _vm->_gyro.special 2: Room 22: bottom of stairs. */
+ _vm->_gyro.dna.brummie_stairs = 3;
+ _vm->_gyro.magics[11].op = _vm->_gyro.nix;
+ _vm->_gyro.magics[12].op = _vm->_gyro.exclaim;
+ _vm->_gyro.magics[12].data = 5;
+ _vm->_gyro.magics[4].op = _vm->_gyro.bounces; /* Now works as planned! */
+ stopwalking();
+ _vm->_visa.dixi('q', 26);
+ _vm->_gyro.dna.user_moves_avvy = true;
+ }
+ break;
+ case 3: { /* _vm->_gyro.special 3: Room 71: triggers dart. */
+ tr[1].bounce(); /* Must include that. */
+
+ if (! _vm->_gyro.dna.arrow_triggered) {
+ _vm->_gyro.dna.arrow_triggered = true;
+ apped(2, 4); /* The dart starts at ped 4, and... */
+ tr[2].walkto(5); /* flies to ped 5. */
+ tr[2].face = 0; /* Only face. */
+ /* Should call some kind of Eachstep procedure which will deallocate
+ the sprite when it hits the wall, and replace it with the chunk
+ graphic of the arrow buried in the plaster. */
+ /* OK! */
+ tr[2].call_eachstep = true;
+ tr[2].eachstep = procarrow_procs;
}
}
+ break;
- void triptype::speed(int8 xx, int8 yy) {
- ix = xx;
- iy = yy;
- if ((ix == 0) && (iy == 0)) return; /* no movement */
- if (ix == 0) {
- /* No horz movement */
- if (iy < 0) turn(up);
- else turn(down);
- } else {
- if (ix < 0) turn(left);
- else turn(right);
+ case 4: { /* This is the ghost room link. */
+ _vm->_lucerna.dusk();
+ tr[1].turn(right); /* you'll see this after we get back from bootstrap */
+ _vm->_timeout.set_up_timer(1, _vm->_timeout.procghost_room_phew, _vm->_timeout.reason_ghost_room_phew);
+ _vm->_enid.back_to_bootstrap(3);
+ }
+ break;
+
+ case 5:
+ if (_vm->_gyro.dna.friar_will_tie_you_up) {
+ /* _vm->_gyro.special 5: Room 42: touched tree, and get tied up. */
+ _vm->_gyro.magics[4].op = _vm->_gyro.bounces; /* Boundary effect is now working again. */
+ _vm->_visa.dixi('q', 35);
+ tr[1].done();
+ /*tr[1].vanishifstill:=true;*/
+ _vm->_celer.show_one(2);
+ _vm->_visa.dixi('q', 36);
+ _vm->_gyro.dna.tied_up = true;
+ _vm->_gyro.dna.friar_will_tie_you_up = false;
+ tr[2].walkto(3);
+ tr[2].vanishifstill = true;
+ tr[2].check_me = true; /* One of them must have Check_Me switched on. */
+ _vm->_gyro.whereis[_vm->_gyro.pfriartuck] = 177; /* Not here, then. */
+ _vm->_timeout.set_up_timer(364, _vm->_timeout.prochang_around, _vm->_timeout.reason_hanging_around);
}
+ break;
+
+ case 6: { /* _vm->_gyro.special 6: fall down oubliette. */
+ _vm->_gyro.dna.user_moves_avvy = false;
+ tr[1].ix = 3;
+ tr[1].iy = 0;
+ tr[1].face = right;
+ _vm->_timeout.set_up_timer(1, _vm->_timeout.procfall_down_oubliette, _vm->_timeout.reason_falling_down_oubliette);
}
+ break;
- void triptype::stopwalk() {
- ix = 0;
- iy = 0;
- homing = false;
- }
-
- void triptype::chatter() {
- Gyro::talkx = x + a.xl / 2;
- Gyro::talky = y;
- Gyro::talkf = a.fgc;
- Gyro::talkb = a.bgc;
- }
-
- void triptype::set_up_saver(trip_saver_type &v) {
- v.whichsprite = whichsprite;
- v.face = face;
- v.step = step;
- v.x = x;
- v.y = y;
- v.ix = ix;
- v.iy = iy;
- v.visible = visible;
- v.homing = homing;
- v.check_me = check_me;
- v.count = count;
- v.xw = xw;
- v.xs = xs;
- v.ys = ys;
- v.totalnum = totalnum;
- v.hx = hx;
- v.hy = hy;
- v.call_eachstep = call_eachstep;
- v.eachstep = eachstep;
- v.vanishifstill = vanishifstill;
- }
-
- void triptype::unload_saver(trip_saver_type v) {
- whichsprite = v.whichsprite;
- face = v.face;
- step = v.step;
- x = v.x;
- y = v.y;
- ix = v.ix;
- iy = v.iy;
- visible = v.visible;
- homing = v.homing;
- check_me = v.check_me;
- count = v.count;
- xw = v.xw;
- xs = v.xs;
- ys = v.ys;
- totalnum = v.totalnum;
- hx = v.hx;
- hy = v.hy;
- call_eachstep = v.call_eachstep;
- eachstep = v.eachstep;
- vanishifstill = v.vanishifstill;
- }
-
- void triptype::savedata(/*untyped_file &f*/) {
- warning("STUB: Timeout::savedata()");
- }
-
- void triptype::loaddata(/*untyped_file &f*/) {
- warning("STUB: Timeout::loaddata()");
- }
-
- triptype *triptype::done() {
- int16 gd, gm;
- Common::String xx;
- byte fv/*,nds*/;
- byte aa, bb;
- int32 id;
- uint16 soa;
+ case 7: { /* _vm->_gyro.special 7: stop falling down oubliette. */
+ tr[1].visible = false;
+ _vm->_gyro.magics[10].op = _vm->_gyro.nix;
+ stopwalking();
+ _vm->_timeout.lose_timer(_vm->_timeout.reason_falling_down_oubliette);
+ _vm->_lucerna.mblit(12, 80, 38, 160, 3, 0);
+ _vm->_lucerna.mblit(12, 80, 38, 160, 3, 1);
+ _vm->_scrolls.display("Oh dear, you seem to be down the bottom of an oubliette.");
+ _vm->_timeout.set_up_timer(200, _vm->_timeout.procmeet_avaroid, _vm->_timeout.reason_meeting_avaroid);
+ }
+ break;
- {
- adxtype &with = a;
-
- /* nds:=num div seq;*/
- xw = with.xl / 8;
- if ((with.xl % 8) > 0) xw += 1;
- for (aa = 1; aa <= /*nds*seq*/ with.num; aa ++) {
- totalnum --;
- free(mani[totalnum]);
- free(sil[totalnum]); /* <<- Width of a siltype. */
- }
+ case 8: /* _vm->_gyro.special 8: leave du Lustie's room. */
+ if ((_vm->_gyro.dna.geida_follows) && (! _vm->_gyro.dna.lustie_is_asleep)) {
+ _vm->_visa.dixi('q', 63);
+ tr[2].turn(down);
+ tr[2].stopwalk();
+ tr[2].call_eachstep = false; /* Geida */
+ _vm->_lucerna.gameover();
}
+ break;
- quick = false;
- whichsprite = 177;
- return this;
+ case 9: { /* _vm->_gyro.special 9: lose Geida to Robin Hood... */
+ if (! _vm->_gyro.dna.geida_follows) return; /* DOESN'T COUNT: no Geida. */
+ tr[2].call_eachstep = false; /* She no longer follows Avvy around. */
+ tr[2].walkto(4); /* She walks to somewhere... */
+ tr[1].done(); /* Lose Avvy. */
+ _vm->_gyro.dna.user_moves_avvy = false;
+ _vm->_timeout.set_up_timer(40, _vm->_timeout.procrobin_hood_and_geida, _vm->_timeout.reason_robin_hood_and_geida);
}
+ break;
- getsettype *getsettype::init() {
- numleft = 0; /* initialise array pointer */
- return this;
+ case 10: { /* _vm->_gyro.special 10: transfer north in catacombs. */
+ if ((_vm->_gyro.dna.cat_x == 4) && (_vm->_gyro.dna.cat_y == 1)) {
+ /* Into Geida's room. */
+ if (_vm->_gyro.dna.obj[_vm->_gyro.key]) _vm->_visa.dixi('q', 62);
+ else {
+ _vm->_visa.dixi('q', 61);
+ return;
+ }
+ }
+ _vm->_lucerna.dusk();
+ _vm->_gyro.dna.cat_y -= 1;
+ catamove(4);
+ if (_vm->_gyro.dna.room != r__catacombs) return;
+ _vm->_lucerna.delavvy();
+ switch ((_vm->_gyro.catamap[_vm->_gyro.dna.cat_y][_vm->_gyro.dna.cat_x] & 0xf00) >> 8) {
+ case 0x1:
+ apped(1, 12);
+ break;
+ case 0x3:
+ apped(1, 11);
+ break;
+ default:
+ apped(1, 4);
+ }
+ getback();
+ dawndelay();
}
-
- void getsettype::remember(Gyro::bytefield r) {
- numleft ++;
- warning("STUB: Timeout::getsettype::remember()");
- gs[numleft] = r;
+ break;
+ case 11: { /* _vm->_gyro.special 11: transfer east in catacombs. */
+ _vm->_lucerna.dusk();
+ _vm->_gyro.dna.cat_x += 1;
+ catamove(1);
+ if (_vm->_gyro.dna.room != r__catacombs) return;
+ _vm->_lucerna.delavvy();
+ apped(1, 1);
+ getback();
+ dawndelay();
}
-
- void getsettype::recall(Gyro::bytefield &r) {
- r = gs[numleft];
- numleft --;
+ break;
+ case 12: { /* _vm->_gyro.special 12: transfer south in catacombs. */
+ _vm->_lucerna.dusk();
+ _vm->_gyro.dna.cat_y += 1;
+ catamove(2);
+ if (_vm->_gyro.dna.room != r__catacombs) return;
+ _vm->_lucerna.delavvy();
+ apped(1, 2);
+ getback();
+ dawndelay();
}
-
- void rwsp(byte t, byte r) {
- {
- switch (r) {
- case up:
- tr[t].speed(0, -tr[t].ys);
- break;
- case down:
- tr[t].speed(0, tr[t].ys);
- break;
- case left:
- tr[t].speed(-tr[t].xs, 0);
- break;
- case right:
- tr[t].speed(tr[t].xs, 0);
- break;
- case ul:
- tr[t].speed(-tr[t].xs, -tr[t].ys);
- break;
- case ur:
- tr[t].speed(tr[t].xs, -tr[t].ys);
- break;
- case dl:
- tr[t].speed(-tr[t].xs, tr[t].ys);
- break;
- case dr:
- tr[t].speed(tr[t].xs, tr[t].ys);
- break;
+ break;
+ case 13: { /* _vm->_gyro.special 13: transfer west in catacombs. */
+ _vm->_lucerna.dusk();
+ _vm->_gyro.dna.cat_x -= 1;
+ catamove(3);
+ if (_vm->_gyro.dna.room != r__catacombs) return;
+ _vm->_lucerna.delavvy();
+ apped(1, 3);
+ getback();
+ dawndelay();
+ }
+ break;
+ }
+}
+
+
+
+void Trip::open_the_door(byte whither, byte ped, byte magicnum)
+/* This slides the door open. (The data really ought to be saved in
+ the Also file, and will be next time. However, for now, they're
+ here.) */
+{
+ switch (_vm->_gyro.dna.room) {
+ case r__outsideyours:
+ case r__outsidenottspub:
+ case r__outsideducks: {
+ _vm->_sequence.first_show(1);
+ _vm->_sequence.then_show(2);
+ _vm->_sequence.then_show(3);
+ }
+ break;
+ case r__insidecardiffcastle: {
+ _vm->_sequence.first_show(1);
+ _vm->_sequence.then_show(5);
+ }
+ break;
+ case r__avvysgarden:
+ case r__entrancehall:
+ case r__insideabbey: {
+ _vm->_sequence.first_show(1);
+ _vm->_sequence.then_show(2);
+ }
+ break;
+ case r__musicroom:
+ case r__outsideargentpub: {
+ _vm->_sequence.first_show(5);
+ _vm->_sequence.then_show(6);
+ }
+ break;
+ case r__lusties:
+ switch (magicnum) {
+ case 14:
+ if (_vm->_gyro.dna.avvys_in_the_cupboard) {
+ hide_in_the_cupboard();
+ _vm->_sequence.first_show(8);
+ _vm->_sequence.then_show(7);
+ _vm->_sequence.start_to_close();
+ return;
+ } else {
+ apped(1, 6);
+ tr[1].face = right; /* added by TT 12/3/1995 */
+ _vm->_sequence.first_show(8);
+ _vm->_sequence.then_show(9);
}
+ break;
+ case 12: {
+ _vm->_sequence.first_show(4);
+ _vm->_sequence.then_show(5);
+ _vm->_sequence.then_show(6);
+ }
+ break;
}
+ break;
}
- void apped(byte trn, byte np) {
- tr[trn].appear(tr[trn].x - tr[trn].a.xl / 2, tr[trn].y - tr[trn].a.yl, Gyro::peds[np].dir);
- rwsp(trn, Gyro::peds[np].dir);
- }
+ _vm->_sequence.then_flip(whither, ped);
+ _vm->_sequence.start_to_open();
+}
+void Trip::newspeed() {
+/* Given that you've just changed the speed in triptype.xs, this adjusts
+ ix. */
+ warning("STUB: Trip::newspeed()");
+}
+void Trip::rwsp(byte t, byte r) {
+ {
+ switch (r) {
+ case up:
+ tr[t].speed(0, -tr[t].ys);
+ break;
+ case down:
+ tr[t].speed(0, tr[t].ys);
+ break;
+ case left:
+ tr[t].speed(-tr[t].xs, 0);
+ break;
+ case right:
+ tr[t].speed(tr[t].xs, 0);
+ break;
+ case ul:
+ tr[t].speed(-tr[t].xs, -tr[t].ys);
+ break;
+ case ur:
+ tr[t].speed(tr[t].xs, -tr[t].ys);
+ break;
+ case dl:
+ tr[t].speed(-tr[t].xs, tr[t].ys);
+ break;
+ case dr:
+ tr[t].speed(tr[t].xs, tr[t].ys);
+ break;
+ }
+ }
+}
- void getback();
+void Trip::apped(byte trn, byte np) {
+ tr[trn].appear(tr[trn].x - tr[trn].a.xl / 2, tr[trn].y - tr[trn].a.yl, _vm->_gyro.peds[np].dir);
+ rwsp(trn, _vm->_gyro.peds[np].dir);
+}
- static Gyro::bytefield r;
- /* function overlap(x1,y1,x2,y2,x3,y3,x4,y4:uint16):bool;
- begin { By De Morgan's law: }
- overlap:=(x2>=x3) and (x4>=x1) and (y2>=y3) and (y4>=y1);
- end;*/
- /* x1,x2 - as Gyro::bytefield, but *8. y1,y2 - as Gyro::bytefield.
- x3,y3 = mx,my. x4,y4 = mx+16,my+16. */
- static bool overlaps_with_mouse() {
- bool overlaps_with_mouse_result;
- overlaps_with_mouse_result =
- (r.x2 * 8 >= Gyro::mx) && (Gyro::mx + 16 >= r.x1 * 8) && (r.y2 >= Gyro::my) && (Gyro::my + 16 >= r.y1);
- return overlaps_with_mouse_result;
- }
- void getback() {
- byte fv;
- bool endangered;
+/* function overlap(x1,y1,x2,y2,x3,y3,x4,y4:uint16):bool;
+ begin { By De Morgan's law: }
+ overlap:=(x2>=x3) and (x4>=x1) and (y2>=y3) and (y4>=y1);
+ end;*/
+/* x1,x2 - as _vm->_gyro.bytefield, but *8. y1,y2 - as _vm->_gyro.bytefield.
+ x3,y3 = mx,my. x4,y4 = mx+16,my+16. */
+bool Trip::overlaps_with_mouse() {
+ bool overlaps_with_mouse_result;
+ overlaps_with_mouse_result =
+ (r.x2 * 8 >= _vm->_gyro.mx) && (_vm->_gyro.mx + 16 >= r.x1 * 8) && (r.y2 >= _vm->_gyro.my) && (_vm->_gyro.my + 16 >= r.y1);
+ return overlaps_with_mouse_result;
+}
+void Trip::getback() {
+ byte fv;
+ bool endangered;
- endangered = false;
- /* Super_Off;*/
- {
- while (getset[1 - Gyro::cp].numleft > 0) {
- getset[1 - Gyro::cp].recall(r);
+ endangered = false;
+ /* Super_Off;*/
- /* if overlaps_with_mouse and not endangered then
- begin
- endangered:=true;
- blitfix;
- Super_Off;
- end;*/
+ {
+ while (getset[1 - _vm->_gyro.cp].numleft > 0) {
+ getset[1 - _vm->_gyro.cp].recall(r);
- Lucerna::mblit(r.x1, r.y1, r.x2, r.y2, 3, 1 - Gyro::cp);
- }
- }
+ /* if overlaps_with_mouse and not endangered then
+ begin
+ endangered:=true;
+ blitfix;
+ Super_Off;
+ end;*/
- Lucerna::blitfix();
- /*if endangered then*/ /*Super_On;*/
+ _vm->_lucerna.mblit(r.x1, r.y1, r.x2, r.y2, 3, 1 - _vm->_gyro.cp);
+ }
}
- /* Eachstep procedures: */
- void follow_avvy_y(byte tripnum) {
- if (tr[1].face == left)
+ _vm->_lucerna.blitfix();
+ /*if endangered then*/ /*Super_On;*/
+}
+
+/* Eachstep procedures: */
+void Trip::follow_avvy_y(byte tripnum) {
+ if (tr[1].face == left)
+ return;
+ if (tr[tripnum].homing)
+ tr[tripnum].hy = tr[1].y;
+ else {
+ if (tr[tripnum].y < tr[1].y)
+ tr[tripnum].y += 1;
+ else if (tr[tripnum].y > tr[1].y)
+ tr[tripnum].y -= 1;
+ else
return;
- if (tr[tripnum].homing)
- tr[tripnum].hy = tr[1].y;
- else {
- if (tr[tripnum].y < tr[1].y)
- tr[tripnum].y += 1;
- else if (tr[tripnum].y > tr[1].y)
- tr[tripnum].y -= 1;
- else
- return;
- if (tr[tripnum].ix == 0) {
- tr[tripnum].step += 1;
- if (tr[tripnum].step == tr[tripnum].a.seq) tr[tripnum].step = 0;
- tr[tripnum].count = 0;
- }
+ if (tr[tripnum].ix == 0) {
+ tr[tripnum].step += 1;
+ if (tr[tripnum].step == tr[tripnum].a.seq) tr[tripnum].step = 0;
+ tr[tripnum].count = 0;
}
}
+}
- void back_and_forth(byte tripnum) {
- if (! tr[tripnum].homing) {
- if (tr[tripnum].face == right)
- tr[tripnum].walkto(4);
- else
- tr[tripnum].walkto(5);
- }
+void Trip::back_and_forth(byte tripnum) {
+ if (! tr[tripnum].homing) {
+ if (tr[tripnum].face == right)
+ tr[tripnum].walkto(4);
+ else
+ tr[tripnum].walkto(5);
}
+}
- void face_avvy(byte tripnum) {
- if (! tr[tripnum].homing) {
- if (tr[1].x >= tr[tripnum].x) tr[tripnum].face = right;
- else tr[tripnum].face = left;
- }
+void Trip::face_avvy(byte tripnum) {
+ if (! tr[tripnum].homing) {
+ if (tr[1].x >= tr[tripnum].x) tr[tripnum].face = right;
+ else tr[tripnum].face = left;
}
+}
- void arrow_procs(byte tripnum) {
- byte fv;
+void Trip::arrow_procs(byte tripnum) {
+ byte fv;
- if (tr[tripnum].homing) {
- /* Arrow is still in flight. */
- /* We must check whether or not the arrow has collided tr[tripnum] Avvy's head.
- This is so if: a) the bottom of the arrow is below Avvy's head,
- b) the left of the arrow is left of the right of Avvy's head, and
- c) the right of the arrow is right of the left of Avvy's head. */
- if (((tr[tripnum].y + tr[tripnum].a.yl) >= tr[1].y) /* A */
- && (tr[tripnum].x <= (tr[1].x + tr[1].a.xl)) /* B */
- && ((tr[tripnum].x + tr[tripnum].a.xl) >= tr[1].x)) { /* C */
- /* OK, it's hit him... what now? */
-
- tr[2].call_eachstep = false; /* prevent recursion. */
- Visa::dixi('Q', 47); /* Complaint! */
- tr[tripnum].done(); /* Deallocate the arrow. */
- /* tr[1].done; { Deallocate normal pic of Avvy. }
-
- off;
- for fv:=0 to 1 do
- begin
- cp:=1-cp;
- getback;
- end;
- on;*/
-
- Lucerna::gameover();
-
- Gyro::dna.user_moves_avvy = false; /* Stop the user from moving him. */
- Timeout::set_up_timer(55, Timeout::procnaughty_duke, Timeout::reason_naughty_duke);
- }
- } else { /* Arrow has hit the wall! */
+ if (tr[tripnum].homing) {
+ /* Arrow is still in flight. */
+ /* We must check whether or not the arrow has collided tr[tripnum] Avvy's head.
+ This is so if: a) the bottom of the arrow is below Avvy's head,
+ b) the left of the arrow is left of the right of Avvy's head, and
+ c) the right of the arrow is right of the left of Avvy's head. */
+ if (((tr[tripnum].y + tr[tripnum].a.yl) >= tr[1].y) /* A */
+ && (tr[tripnum].x <= (tr[1].x + tr[1].a.xl)) /* B */
+ && ((tr[tripnum].x + tr[tripnum].a.xl) >= tr[1].x)) { /* C */
+ /* OK, it's hit him... what now? */
+
+ tr[2].call_eachstep = false; /* prevent recursion. */
+ _vm->_visa.dixi('Q', 47); /* Complaint! */
tr[tripnum].done(); /* Deallocate the arrow. */
- Celer::show_one(3); /* Show pic of arrow stuck into the door. */
- Gyro::dna.arrow_in_the_door = true; /* So that we can pick it up. */
+ /* tr[1].done; { Deallocate normal pic of Avvy. }
+
+ off;
+ for fv:=0 to 1 do
+ begin
+ cp:=1-cp;
+ getback;
+ end;
+ on;*/
+
+ _vm->_lucerna.gameover();
+
+ _vm->_gyro.dna.user_moves_avvy = false; /* Stop the user from moving him. */
+ _vm->_timeout.set_up_timer(55, _vm->_timeout.procnaughty_duke, _vm->_timeout.reason_naughty_duke);
}
-
+ } else { /* Arrow has hit the wall! */
+ tr[tripnum].done(); /* Deallocate the arrow. */
+ _vm->_celer.show_one(3); /* Show pic of arrow stuck into the door. */
+ _vm->_gyro.dna.arrow_in_the_door = true; /* So that we can pick it up. */
}
-
- /*procedure Spludwick_procs(tripnum:byte);
- var fv:byte;
+
+}
+
+/*procedure Spludwick_procs(tripnum:byte);
+var fv:byte;
+begin
+ with tr[tripnum] do
+ if not homing then { We only need to do anything if Spludwick *stops*
+ walking. }
+ with _vm->_gyro.dna do
begin
- with tr[tripnum] do
- if not homing then { We only need to do anything if Spludwick *stops*
- walking. }
- with Gyro::dna do
- begin
- inc(DogfoodPos);
- if DogfoodPos=8 then DogfoodPos:=1;
- walkto(DogfoodPos);
- end;
- end;*/
-
- void grab_avvy(byte tripnum) { /* For Friar Tuck, in Nottingham. */
- byte fv;
- int16 tox, toy;
+ inc(DogfoodPos);
+ if DogfoodPos=8 then DogfoodPos:=1;
+ walkto(DogfoodPos);
+ end;
+end;*/
+
+void Trip::grab_avvy(byte tripnum) { /* For Friar Tuck, in Nottingham. */
+ byte fv;
+ int16 tox, toy;
- tox = tr[1].x + 17;
- toy = tr[1].y - 1;
- if ((tr[tripnum].x == tox) && (tr[tripnum].y == toy)) {
- tr[tripnum].call_eachstep = false;
- tr[tripnum].face = left;
- tr[tripnum].stopwalk();
- /* ... whatever ... */
- } else {
- /* Still some way to go. */
- if (tr[tripnum].x < tox) {
- tr[tripnum].x += 5;
- if (tr[tripnum].x > tox) tr[tripnum].x = tox;
- }
- if (tr[tripnum].y < toy) tr[tripnum].y += 1;
- tr[tripnum].step += 1;
- if (tr[tripnum].step == tr[tripnum].a.seq) tr[tripnum].step = 0;
- }
+ tox = tr[1].x + 17;
+ toy = tr[1].y - 1;
+ if ((tr[tripnum].x == tox) && (tr[tripnum].y == toy)) {
+ tr[tripnum].call_eachstep = false;
+ tr[tripnum].face = left;
+ tr[tripnum].stopwalk();
+ /* ... whatever ... */
+ } else {
+ /* Still some way to go. */
+ if (tr[tripnum].x < tox) {
+ tr[tripnum].x += 5;
+ if (tr[tripnum].x > tox) tr[tripnum].x = tox;
+ }
+ if (tr[tripnum].y < toy) tr[tripnum].y += 1;
+ tr[tripnum].step += 1;
+ if (tr[tripnum].step == tr[tripnum].a.seq) tr[tripnum].step = 0;
}
+}
- void geida_procs(byte tripnum);
- static void take_a_step(byte &tripnum) {
- if (tr[tripnum].ix == 0) {
- tr[tripnum].step += 1;
- if (tr[tripnum].step == tr[tripnum].a.seq) tr[tripnum].step = 0;
- tr[tripnum].count = 0;
- }
+
+void Trip::take_a_step(byte &tripnum) {
+ if (tr[tripnum].ix == 0) {
+ tr[tripnum].step += 1;
+ if (tr[tripnum].step == tr[tripnum].a.seq) tr[tripnum].step = 0;
+ tr[tripnum].count = 0;
}
+}
- static void spin(byte whichway, byte &tripnum) {
- if (tr[tripnum].face != whichway) {
- tr[tripnum].face = whichway;
- if (tr[tripnum].whichsprite == 2) return; /* Not for Spludwick */
+void Trip::spin(byte whichway, byte &tripnum) {
+ if (tr[tripnum].face != whichway) {
+ tr[tripnum].face = whichway;
+ if (tr[tripnum].whichsprite == 2) return; /* Not for Spludwick */
- Gyro::dna.geida_spin += 1;
- Gyro::dna.geida_time = 20;
- if (Gyro::dna.geida_spin == 5) {
- Scrolls::display("Steady on, Avvy, you'll make the poor girl dizzy!");
- Gyro::dna.geida_spin = 0;
- Gyro::dna.geida_time = 0; /* knock out records */
- }
+ _vm->_gyro.dna.geida_spin += 1;
+ _vm->_gyro.dna.geida_time = 20;
+ if (_vm->_gyro.dna.geida_spin == 5) {
+ _vm->_scrolls.display("Steady on, Avvy, you'll make the poor girl dizzy!");
+ _vm->_gyro.dna.geida_spin = 0;
+ _vm->_gyro.dna.geida_time = 0; /* knock out records */
}
}
+}
- void geida_procs(byte tripnum) {
- if (Gyro::dna.geida_time > 0) {
- Gyro::dna.geida_time -= 1;
- if (Gyro::dna.geida_time == 0) Gyro::dna.geida_spin = 0;
- }
-
- if (tr[tripnum].y < (tr[1].y - 2)) {
- /* Geida is further from the screen than Avvy. */
- spin(down, tripnum);
- tr[tripnum].iy = 1;
- tr[tripnum].ix = 0;
- take_a_step(tripnum);
- return;
- } else if (tr[tripnum].y > (tr[1].y + 2)) {
- /* Avvy is further from the screen than Geida. */
- spin(up, tripnum);
- tr[tripnum].iy = -1;
- tr[tripnum].ix = 0;
- take_a_step(tripnum);
- return;
- }
+void Trip::geida_procs(byte tripnum) {
+ if (_vm->_gyro.dna.geida_time > 0) {
+ _vm->_gyro.dna.geida_time -= 1;
+ if (_vm->_gyro.dna.geida_time == 0) _vm->_gyro.dna.geida_spin = 0;
+ }
- tr[tripnum].iy = 0;
- if (tr[tripnum].x < tr[1].x - tr[1].xs * 8) {
- tr[tripnum].ix = tr[1].xs;
- spin(right, tripnum);
- take_a_step(tripnum);
- } else if (tr[tripnum].x > tr[1].x + tr[1].xs * 8) {
- tr[tripnum].ix = -tr[1].xs;
- spin(left, tripnum);
- take_a_step(tripnum);
- } else tr[tripnum].ix = 0;
+ if (tr[tripnum].y < (tr[1].y - 2)) {
+ /* Geida is further from the screen than Avvy. */
+ spin(down, tripnum);
+ tr[tripnum].iy = 1;
+ tr[tripnum].ix = 0;
+ take_a_step(tripnum);
+ return;
+ } else if (tr[tripnum].y > (tr[1].y + 2)) {
+ /* Avvy is further from the screen than Geida. */
+ spin(up, tripnum);
+ tr[tripnum].iy = -1;
+ tr[tripnum].ix = 0;
+ take_a_step(tripnum);
+ return;
}
- /* That's all... */
+ tr[tripnum].iy = 0;
+ if (tr[tripnum].x < tr[1].x - tr[1].xs * 8) {
+ tr[tripnum].ix = tr[1].xs;
+ spin(right, tripnum);
+ take_a_step(tripnum);
+ } else if (tr[tripnum].x > tr[1].x + tr[1].xs * 8) {
+ tr[tripnum].ix = -tr[1].xs;
+ spin(left, tripnum);
+ take_a_step(tripnum);
+ } else tr[tripnum].ix = 0;
+}
+
+/* That's all... */
+
+void Trip::call_andexors() {
+ byte order[5];
+ byte fv, temp;
+ bool ok;
+
+ for (int i = 0; i < 5; i++)
+ order[i] = 0;
+
+ for (fv = 1; fv <= numtr; fv ++) {
+ if (tr[fv].quick && tr[fv].visible)
+ order[fv] = fv;
+ }
- void call_andexors() {
- byte order[5];
- byte fv, temp;
- bool ok;
+ do {
+ ok = true;
+ for (fv = 1; fv <= 4; fv ++)
+ if (((order[fv] != 0) && (order[fv + 1] != 0))
+ && (tr[order[fv]].y > tr[order[fv + 1]].y)) {
+ /* Swap them! */
+ temp = order[fv];
+ order[fv] = order[fv + 1];
+ order[fv + 1] = temp;
+ ok = false;
+ }
+ } while (!ok);
- for (int i = 0; i < 5; i++)
- order[i] = 0;
+ for (fv = 1; fv <= 5; fv ++)
+ if (order[fv] > 0)
+ tr[order[fv]].andexor();
+}
- for (fv = 1; fv <= numtr; fv ++) {
- if (tr[fv].quick && tr[fv].visible)
- order[fv] = fv;
- }
+void Trip::trippancy_link() {
+ byte fv;
- do {
- ok = true;
- for (fv = 1; fv <= 4; fv ++)
- if (((order[fv] != 0) && (order[fv + 1] != 0))
- && (tr[order[fv]].y > tr[order[fv + 1]].y)) {
- /* Swap them! */
- temp = order[fv];
- order[fv] = order[fv + 1];
- order[fv + 1] = temp;
- ok = false;
- }
- } while (!ok);
-
- for (fv = 1; fv <= 5; fv ++)
- if (order[fv] > 0)
- tr[order[fv]].andexor();
- }
-
- void trippancy_link() {
- byte fv;
-
- if (Gyro::ddmnow | Gyro::ontoolbar | Gyro::seescroll) return;
- for (fv = 1; fv <= numtr; fv ++) {
- if (tr[fv].quick)
- tr[fv].walk();
- }
+ if (_vm->_gyro.ddmnow | _vm->_gyro.ontoolbar | _vm->_gyro.seescroll) return;
+ for (fv = 1; fv <= numtr; fv ++) {
+ if (tr[fv].quick)
+ tr[fv].walk();
+ }
- call_andexors();
- for (fv = 1; fv <= numtr; fv ++) {
- triptype &with = tr[fv];
- if (with.quick && with.call_eachstep) {
- switch (tr[fv].eachstep) {
- case procfollow_avvy_y :
- follow_avvy_y(fv);
- break;
- case procback_and_forth :
- back_and_forth(fv);
- break;
- case procface_avvy :
- face_avvy(fv);
- break;
- case procarrow_procs :
- arrow_procs(fv);
- break;
- /* PROCSpludwick_procs : spludwick_procs(fv);*/
- case procgrab_avvy :
- grab_avvy(fv);
- break;
- case procgeida_procs :
- geida_procs(fv);
- break;
- }
+ call_andexors();
+ for (fv = 1; fv <= numtr; fv ++) {
+ triptype &with = tr[fv];
+ if (with.quick && with.call_eachstep) {
+ switch (tr[fv].eachstep) {
+ case procfollow_avvy_y :
+ follow_avvy_y(fv);
+ break;
+ case procback_and_forth :
+ back_and_forth(fv);
+ break;
+ case procface_avvy :
+ face_avvy(fv);
+ break;
+ case procarrow_procs :
+ arrow_procs(fv);
+ break;
+ /* PROCSpludwick_procs : spludwick_procs(fv);*/
+ case procgrab_avvy :
+ grab_avvy(fv);
+ break;
+ case procgeida_procs :
+ geida_procs(fv);
+ break;
}
}
- if (mustexclaim) {
- mustexclaim = false;
- Visa::dixi('x', saywhat);
- }
}
-
- void get_back_loretta() {
- byte fv;
-
- /* for fv:=1 to numtr do with tr[fv] do if quick then getback;*/
- for (fv = 1; fv <= numtr; fv ++) if (tr[fv].quick) {
- getback();
- return;
- }
- /* for fv:=0 to 1 do begin cp:=1-cp; getback; end;*/
+ if (mustexclaim) {
+ mustexclaim = false;
+ _vm->_visa.dixi('x', saywhat);
}
+}
- void stopwalking() {
- tr[1].stopwalk();
- Gyro::dna.rw = stopped;
- if (Gyro::alive)
- tr[1].step = 1;
- }
+void Trip::get_back_loretta() {
+ byte fv;
- void tripkey(char dir) {
- if ((Gyro::ctrl == Gyro::cjoy) | (! Gyro::dna.user_moves_avvy))
+ /* for fv:=1 to numtr do with tr[fv] do if quick then getback;*/
+ for (fv = 1; fv <= numtr; fv ++) if (tr[fv].quick) {
+ getback();
return;
+ }
+ /* for fv:=0 to 1 do begin cp:=1-cp; getback; end;*/
+}
+
+void Trip::stopwalking() {
+ tr[1].stopwalk();
+ _vm->_gyro.dna.rw = stopped;
+ if (_vm->_gyro.alive)
+ tr[1].step = 1;
+}
+
+void Trip::tripkey(char dir) {
+ if ((_vm->_gyro.ctrl == cjoy) | (! _vm->_gyro.dna.user_moves_avvy))
+ return;
+ {
+ triptype &with = tr[1];
{
- triptype &with = tr[1];
- {
- switch (dir) {
- case 'H':
- if (Gyro::dna.rw != up) {
- Gyro::dna.rw = up;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'P':
- if (Gyro::dna.rw != down) {
- Gyro::dna.rw = down;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'K':
- if (Gyro::dna.rw != left) {
- Gyro::dna.rw = left;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'M':
- if (Gyro::dna.rw != right) {
- Gyro::dna.rw = right;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'I':
- if (Gyro::dna.rw != ur) {
- Gyro::dna.rw = ur;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'Q':
- if (Gyro::dna.rw != dr) {
- Gyro::dna.rw = dr;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'O':
- if (Gyro::dna.rw != dl) {
- Gyro::dna.rw = dl;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'G':
- if (Gyro::dna.rw != ul) {
- Gyro::dna.rw = ul;
- rwsp(1, Gyro::dna.rw);
- } else stopwalking();
- break;
- case 'L':
- stopwalking();
- break;
- }
+ switch (dir) {
+ case 'H':
+ if (_vm->_gyro.dna.rw != up) {
+ _vm->_gyro.dna.rw = up;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'P':
+ if (_vm->_gyro.dna.rw != down) {
+ _vm->_gyro.dna.rw = down;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'K':
+ if (_vm->_gyro.dna.rw != left) {
+ _vm->_gyro.dna.rw = left;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'M':
+ if (_vm->_gyro.dna.rw != right) {
+ _vm->_gyro.dna.rw = right;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'I':
+ if (_vm->_gyro.dna.rw != ur) {
+ _vm->_gyro.dna.rw = ur;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'Q':
+ if (_vm->_gyro.dna.rw != dr) {
+ _vm->_gyro.dna.rw = dr;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'O':
+ if (_vm->_gyro.dna.rw != dl) {
+ _vm->_gyro.dna.rw = dl;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'G':
+ if (_vm->_gyro.dna.rw != ul) {
+ _vm->_gyro.dna.rw = ul;
+ rwsp(1, _vm->_gyro.dna.rw);
+ } else stopwalking();
+ break;
+ case 'L':
+ stopwalking();
+ break;
}
}
}
+}
- void readstick() {
- warning("STUB: Trip::readstick()");
- }
+void Trip::readstick() {
+ warning("STUB: Trip::readstick()");
+}
- void getsetclear() {
- byte fv;
+void Trip::getsetclear() {
+ byte fv;
- for (fv = 0; fv <= 1; fv ++)
- getset[fv].init();
- }
+ for (fv = 0; fv <= 1; fv ++)
+ getset[fv].init();
+}
- void hide_in_the_cupboard() {
- const char nowt = 250; /* As in Acci. */
+void Trip::hide_in_the_cupboard() {
+ const char nowt = 250; /* As in Acci. */
- if (Gyro::dna.avvys_in_the_cupboard) {
- if (Gyro::dna.wearing == nowt)
- Scrolls::display("\6AVVY!\22 Get dressed first!");
- else {
- tr[1].visible = true;
- Gyro::dna.user_moves_avvy = true;
- apped(1, 3); /* Walk out of the cupboard. */
- Scrolls::display("You leave the cupboard. Nice to be out of there!");
- Gyro::dna.avvys_in_the_cupboard = false;
- Sequence::first_show(8);
- Sequence::then_show(7);
- Sequence::start_to_close;
- }
- } else {
- /* Not hiding in the cupboard */
- tr[1].visible = false;
- Gyro::dna.user_moves_avvy = false;
- Scrolls::display(Common::String("You walk into the room...\20It seems to be an empty, ") +
- "but dusty, cupboard. Hmmmm... you leave the door slightly open to " +
- "avoid suffocation.");
- Gyro::dna.avvys_in_the_cupboard = true;
- Celer::show_one(8);
- }
+ if (_vm->_gyro.dna.avvys_in_the_cupboard) {
+ if (_vm->_gyro.dna.wearing == nowt)
+ _vm->_scrolls.display("\6AVVY!\22 Get dressed first!");
+ else {
+ tr[1].visible = true;
+ _vm->_gyro.dna.user_moves_avvy = true;
+ apped(1, 3); /* Walk out of the cupboard. */
+ _vm->_scrolls.display("You leave the cupboard. Nice to be out of there!");
+ _vm->_gyro.dna.avvys_in_the_cupboard = false;
+ _vm->_sequence.first_show(8);
+ _vm->_sequence.then_show(7);
+ _vm->_sequence.start_to_close();
+ }
+ } else {
+ /* Not hiding in the cupboard */
+ tr[1].visible = false;
+ _vm->_gyro.dna.user_moves_avvy = false;
+ _vm->_scrolls.display(Common::String("You walk into the room...\20It seems to be an empty, ") +
+ "but dusty, cupboard. Hmmmm... you leave the door slightly open to " +
+ "avoid suffocation.");
+ _vm->_gyro.dna.avvys_in_the_cupboard = true;
+ _vm->_celer.show_one(8);
}
+}
- void fliproom(byte room, byte ped);
- static int16 beforex, beforey;
- static void tidy_after_mouse();
- static void tidy_up(int16 a, int16 b, int16 c, int16 d) {
- warning("STUB: Trip::tidy_up()");
- }
- static void tidy_after_mouse() {
- tidy_up(beforex, beforey, beforex + 15, beforey + 15);
- Gyro::xycheck();
- tidy_up(Gyro::mx, Gyro::my, Gyro::mx + 15, Gyro::my + 15);
- }
+void Trip::tidy_up(int16 a, int16 b, int16 c, int16 d) {
+ warning("STUB: Trip::tidy_up()");
+}
- void fliproom(byte room, byte ped) {
- byte fv;
- if (! Gyro::alive) {
- /* You can't leave the room if you're dead. */
- tr[1].ix = 0;
- tr[1].iy = 0; /* Stop him from moving. */
- return;
- }
-
- if ((ped == 177) && (Gyro::dna.room == r__lusties)) {
- hide_in_the_cupboard();
- return;
- }
+void Trip::tidy_after_mouse() {
+ tidy_up(beforex, beforey, beforex + 15, beforey + 15);
+ _vm->_gyro.xycheck();
+ tidy_up(_vm->_gyro.mx, _vm->_gyro.my, _vm->_gyro.mx + 15, _vm->_gyro.my + 15);
+}
- if ((Gyro::dna.jumpstatus > 0) && (Gyro::dna.room == r__insidecardiffcastle)) {
- /* You can't *jump* out of Cardiff Castle! */
- tr[1].ix = 0;
- return;
- }
+void Trip::fliproom(byte room, byte ped) {
+ byte fv;
- Gyro::xycheck();
- beforex = Gyro::mx;
- beforey = Gyro::my;
- Lucerna::exitroom(Gyro::dna.room);
- Lucerna::dusk();
- getsetclear();
+ if (! _vm->_gyro.alive) {
+ /* You can't leave the room if you're dead. */
+ tr[1].ix = 0;
+ tr[1].iy = 0; /* Stop him from moving. */
+ return;
+ }
+ if ((ped == 177) && (_vm->_gyro.dna.room == r__lusties)) {
+ hide_in_the_cupboard();
+ return;
+ }
- for (fv = 2; fv <= numtr; fv ++) {
- if (tr[fv].quick)
- tr[fv].done();
- } /* Deallocate sprite */
+ if ((_vm->_gyro.dna.jumpstatus > 0) && (_vm->_gyro.dna.room == r__insidecardiffcastle)) {
+ /* You can't *jump* out of Cardiff Castle! */
+ tr[1].ix = 0;
+ return;
+ }
- if (Gyro::dna.room == r__lustiesroom)
- Gyro::dna.enter_catacombs_from_lusties_room = true;
+ _vm->_gyro.xycheck();
+ beforex = _vm->_gyro.mx;
+ beforey = _vm->_gyro.my;
- Lucerna::enterroom(room, ped);
- apped(1, ped);
- Gyro::dna.enter_catacombs_from_lusties_room = false;
- Gyro::oldrw = Gyro::dna.rw;
- Gyro::dna.rw = tr[1].face;
- Lucerna::showrw;
+ _vm->_lucerna.exitroom(_vm->_gyro.dna.room);
+ _vm->_lucerna.dusk();
+ getsetclear();
- for (fv = 0; fv <= 1; fv ++) {
- Gyro::cp = 1 - Gyro::cp;
- getback();
- }
- Lucerna::dawn;
- /* Tidy up after mouse. I know it's a kludge... */
- /* tidy_after_mouse;*/
- }
+ for (fv = 2; fv <= numtr; fv ++) {
+ if (tr[fv].quick)
+ tr[fv].done();
+ } /* Deallocate sprite */
- bool infield(byte which) {
- /* returns True if you're within field "which" */
- int16 yy;
-
- yy = tr[1].y + tr[1].a.yl;
+ if (_vm->_gyro.dna.room == r__lustiesroom)
+ _vm->_gyro.dna.enter_catacombs_from_lusties_room = true;
- return (tr[1].x >= Gyro::fields[which].x1) && (tr[1].x <= Gyro::fields[which].x2)
- && (yy >= Gyro::fields[which].y1) && (yy <= Gyro::fields[which].y2);
+ _vm->_lucerna.enterroom(room, ped);
+ apped(1, ped);
+ _vm->_gyro.dna.enter_catacombs_from_lusties_room = false;
+ _vm->_gyro.oldrw = _vm->_gyro.dna.rw;
+ _vm->_gyro.dna.rw = tr[1].face;
+ _vm->_lucerna.showrw();
+ for (fv = 0; fv <= 1; fv ++) {
+ _vm->_gyro.cp = 1 - _vm->_gyro.cp;
+ getback();
}
+ _vm->_lucerna.dawn();
- bool neardoor() { /* returns True if you're near a door! */
- int16 ux, uy;
- byte fv;
- bool nd;
+ /* Tidy up after mouse. I know it's a kludge... */
+ /* tidy_after_mouse;*/
+}
- bool neardoor_result;
- if (Gyro::numfields < 9) {
- /* there ARE no doors here! */
- neardoor_result = false;
- return neardoor_result;
- }
+bool Trip::infield(byte which) {
+/* returns True if you're within field "which" */
+ int16 yy;
- ux = tr[1].x;
- uy = tr[1].y + tr[1].a.yl;
-
- nd = false;
- for (fv = 9; fv <= Gyro::numfields; fv ++) {
- Gyro::fields[fv];
+ yy = tr[1].y + tr[1].a.yl;
- if ((ux >= Gyro::fields[fv].x1) && (ux <= Gyro::fields[fv].x2)
- && (uy >= Gyro::fields[fv].y1) && (uy <= Gyro::fields[fv].y2))
- nd = true;
- }
- return nd;
- }
+ return (tr[1].x >= _vm->_gyro.fields[which].x1) && (tr[1].x <= _vm->_gyro.fields[which].x2)
+ && (yy >= _vm->_gyro.fields[which].y1) && (yy <= _vm->_gyro.fields[which].y2);
- void new_game_for_trippancy() { /* Called by gyro.newgame */
- tr[1].visible = false;
- }
+}
+
+bool Trip::neardoor() { /* returns True if you're near a door! */
+ int16 ux, uy;
+ byte fv;
+ bool nd;
- void triptype::save_data_to_mem(uint16 &where) {
- warning("STUB: Trip::save_data_to_mem()");
+ bool neardoor_result;
+ if (_vm->_gyro.numfields < 9) {
+ /* there ARE no doors here! */
+ neardoor_result = false;
+ return neardoor_result;
}
+
+ ux = tr[1].x;
+ uy = tr[1].y + tr[1].a.yl;
+
+ nd = false;
+ for (fv = 9; fv <= _vm->_gyro.numfields; fv ++) {
+ _vm->_gyro.fields[fv];
- void triptype::load_data_from_mem(uint16 &where) {
- warning("STUB: Trip::load_data_from_mem()");
+ if ((ux >= _vm->_gyro.fields[fv].x1) && (ux <= _vm->_gyro.fields[fv].x2)
+ && (uy >= _vm->_gyro.fields[fv].y1) && (uy <= _vm->_gyro.fields[fv].y2))
+ nd = true;
}
+ return nd;
+}
- } // End of namespace Trip.
+void Trip::new_game_for_trippancy() { /* Called by gyro.newgame */
+ tr[1].visible = false;
+}
} // End of namespace Avalanche.
diff --git a/engines/avalanche/trip6.h b/engines/avalanche/trip6.h
index 0227bab7b6..be805fbe03 100644
--- a/engines/avalanche/trip6.h
+++ b/engines/avalanche/trip6.h
@@ -39,142 +39,170 @@
#include "avalanche/gyro2.h"
namespace Avalanche {
+class AvalancheEngine;
+
+
+typedef byte manitype[2049]; // manitype = array[5..2053] of byte;
+// Be aware!!!
+
+typedef byte siltype[51][11]; /* 35, 4 */
+
+struct adxtype { /* Second revision of ADX type */
+ Common::String name; /* name of character */
+ Common::String comment; /* comment */
+ byte num; /* number of pictures */
+ byte xl, yl; /* x & y lengths of pictures */
+ byte seq; /* how many in one stride */
+ uint16 size; /* the size of one picture */
+ byte fgc, bgc; /* foreground & background bubble colours */
+ byte accinum; /* the number according to Acci (1=Avvy, etc.) */
+};
+
+struct trip_saver_type {
+ byte whichsprite;
+ byte face;
+ byte step;
+ int16 x;
+ int16 y;
+ int8 ix;
+ int8 iy;
+ bool visible;
+ bool homing;
+ bool check_me;
+ byte count;
+ byte xw, xs, ys;
+ byte totalnum;
+ int16 hx;
+ int16 hy;
+ bool call_eachstep;
+ byte eachstep;
+ bool vanishifstill;
+};
+
+
+class Trip;
+
+class triptype {
+public:
+ adxtype a; /* vital statistics */
+ byte face, step;
+ int16 x, y; /* current xy coords */
+ int16 ox[2], oy[2]; /* last xy coords */
+ int8 ix, iy; /* amount to move sprite by, each step */
+ manitype *mani[24];
+ siltype *sil[24];
+ byte whichsprite;
+ bool quick, visible, homing, check_me;
+ int16 hx, hy; /* homing x & y coords */
+ byte count; /* counts before changing step */
+ byte xw; /* x-width in bytes */
+ byte xs, ys; /* x & y speed */
+ byte totalnum; /* total number of sprites */
+ bool vanishifstill; /* Do we show this sprite if it's still? */
+
+ bool call_eachstep; /* Do we call the eachstep procedure? */
+ byte eachstep;
+
+ triptype *init(byte spritenum, bool do_check, Trip *tr);
+ /* loads & sets up the sprite */
+ void original(); /* just sets Quick to false */
+ void andexor(); /* drops sprite onto screen */
+ void turn(byte whichway); /* turns him round */
+ void appear(int16 wx, int16 wy, byte wf); /* switches him on */
+ void bounce(); /* bounces off walls. */
+ void walk(); /* prepares for andexor, etc. */
+ void walkto(byte pednum); /* home in on a point */
+ void stophoming(); /* self-explanatory */
+ void homestep(); /* calculates ix & iy for one homing step */
+ void speed(int8 xx, int8 yy); /* sets ix & iy, non-homing, etc */
+ void stopwalk(); /* Stops the sprite from moving */
+ void chatter(); /* Sets up talk vars */
+ void set_up_saver(trip_saver_type &v);
+ void unload_saver(trip_saver_type v);
+
+ void savedata(/*untyped_file &f*/); /* Self-explanatory, */
+ void loaddata(/*untyped_file &f*/); /* really. */
+
+ void save_data_to_mem(uint16 &where);
+ void load_data_from_mem(uint16 &where);
+ triptype *done();
+
+private:
+ Trip *_tr;
+
+ bool collision_check();
+
+ int8 sgn(int16 x);
+};
+
+
+
+const int16 maxgetset = 35;
+
+class getsettype {
+public:
+ bytefield gs[maxgetset];
+ byte numleft;
+
+ getsettype *init();
+ void remember(bytefield r);
+ void recall(bytefield &r);
+};
+
+
+
+
+
+
+
+
+
+
+
+
+class Trip {
+public:
+ friend triptype;
+ friend getsettype;
- namespace Trip {
-
- // Call it where Trip is first used.
- // Procuded to replace the initizalization part of the original Pascal unit.
- void initialize_trip();
-
- const int16 maxgetset = 35;
-
- typedef byte manitype[2049]; // manitype = array[5..2053] of byte;
- // Be aware!!!
-
- typedef byte siltype[51][11]; /* 35, 4 */
-
- struct adxtype { /* Second revision of ADX type */
- Common::String name; /* name of character */
- Common::String comment; /* comment */
- byte num; /* number of pictures */
- byte xl, yl; /* x & y lengths of pictures */
- byte seq; /* how many in one stride */
- uint16 size; /* the size of one picture */
- byte fgc, bgc; /* foreground & background bubble colours */
- byte accinum; /* the number according to Acci (1=Avvy, etc.) */
- };
-
- struct trip_saver_type {
- byte whichsprite;
- byte face;
- byte step;
- int16 x;
- int16 y;
- int8 ix;
- int8 iy;
- bool visible;
- bool homing;
- bool check_me;
- byte count;
- byte xw, xs, ys;
- byte totalnum;
- int16 hx;
- int16 hy;
- bool call_eachstep;
- byte eachstep;
- bool vanishifstill;
- };
-
- class triptype {
- public:
- adxtype a; /* vital statistics */
- byte face, step;
- int16 x, y; /* current xy coords */
- int16 ox[2], oy[2]; /* last xy coords */
- int8 ix, iy; /* amount to move sprite by, each step */
- manitype *mani[24];
- siltype *sil[24];
- byte whichsprite;
- bool quick, visible, homing, check_me;
- int16 hx, hy; /* homing x & y coords */
- byte count; /* counts before changing step */
- byte xw; /* x-width in bytes */
- byte xs, ys; /* x & y speed */
- byte totalnum; /* total number of sprites */
- bool vanishifstill; /* Do we show this sprite if it's still? */
-
- bool call_eachstep; /* Do we call the eachstep procedure? */
- byte eachstep;
-
- triptype *init(byte spritenum, bool do_check);
- /* loads & sets up the sprite */
- void original(); /* just sets Quick to false */
- void andexor(); /* drops sprite onto screen */
- void turn(byte whichway); /* turns him round */
- void appear(int16 wx, int16 wy, byte wf); /* switches him on */
- void bounce(); /* bounces off walls. */
- void walk(); /* prepares for andexor, etc. */
- void walkto(byte pednum); /* home in on a point */
- void stophoming(); /* self-explanatory */
- void homestep(); /* calculates ix & iy for one homing step */
- void speed(int8 xx, int8 yy); /* sets ix & iy, non-homing, etc */
- void stopwalk(); /* Stops the sprite from moving */
- void chatter(); /* Sets up talk vars */
- void set_up_saver(trip_saver_type &v);
- void unload_saver(trip_saver_type v);
-
- void savedata(/*untyped_file &f*/); /* Self-explanatory, */
- void loaddata(/*untyped_file &f*/); /* really. */
-
- void save_data_to_mem(uint16 &where);
- void load_data_from_mem(uint16 &where);
- triptype *done();
- private:
- bool collision_check();
- };
- class getsettype {
- public:
- Gyro::bytefield gs[maxgetset];
- byte numleft;
- getsettype *init();
- void remember(Gyro::bytefield r);
- void recall(Gyro::bytefield &r);
- };
+ Trip();
+
+ void setParent(AvalancheEngine *vm);
- const int16 up = 0;
- const int16 right = 1;
- const int16 down = 2;
- const int16 left = 3;
- const int16 ur = 4;
- const int16 dr = 5;
- const int16 dl = 6;
- const int16 ul = 7;
- const int16 stopped = 8;
+ static const int16 up = 0;
+ static const int16 right = 1;
+ static const int16 down = 2;
+ static const int16 left = 3;
+ static const int16 ur = 4;
+ static const int16 dr = 5;
+ static const int16 dl = 6;
+ static const int16 ul = 7;
+ static const int16 stopped = 8;
- const int16 numtr = 5; /* current max no. of sprites */
+ static const int16 numtr = 5; /* current max no. of sprites */
- const int16 procfollow_avvy_y = 1;
+ static const int16 procfollow_avvy_y = 1;
- const int16 procback_and_forth = 2;
+ static const int16 procback_and_forth = 2;
- const int16 procface_avvy = 3;
+ static const int16 procface_avvy = 3;
- const int16 procarrow_procs = 4;
+ static const int16 procarrow_procs = 4;
- const int16 procspludwick_procs = 5;
+ static const int16 procspludwick_procs = 5;
- const int16 procgrab_avvy = 6;
+ static const int16 procgrab_avvy = 6;
- const int16 procgeida_procs = 7;
+ static const int16 procgeida_procs = 7;
void trippancy_link();
@@ -211,7 +239,7 @@ namespace Avalanche {
void new_game_for_trippancy();
-
+ void take_a_step(byte &tripnum);
triptype tr[numtr];
getsettype getset[2];
@@ -220,7 +248,45 @@ namespace Avalanche {
bool mustexclaim;
uint16 saywhat;
- } // End of namespace Trip.
+private:
+ AvalancheEngine *_vm;
+
+ bytefield r;
+
+ int16 beforex, beforey;
+
+ byte checkfeet(int16 x1, int16 x2, int16 oy, int16 y, byte yl);
+
+ byte geida_ped(byte which);
+
+ void dawndelay();
+
+ void hide_in_the_cupboard();
+
+ bool overlaps_with_mouse();
+
+ void follow_avvy_y(byte tripnum);
+
+ void back_and_forth(byte tripnum);
+
+ void face_avvy(byte tripnum);
+
+ void arrow_procs(byte tripnum);
+
+ void grab_avvy(byte tripnum);
+
+ void spin(byte whichway, byte &tripnum);
+
+ void geida_procs(byte tripnum);
+
+ void call_andexors();
+
+ void getsetclear();
+
+ void tidy_up(int16 a, int16 b, int16 c, int16 d);
+
+ void tidy_after_mouse();
+};
} // End of namespace Avalanche.