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Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/actor.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 90ee5bf368..59a1009789 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -415,7 +415,7 @@ bool Actor_v0::calcWalkDistances() {
_walkYCountGreaterThanXCount = 0;
uint16 A = 0;
- if (_CurrentWalkTo.x >= _tmp_Dest.x ) {
+ if (_CurrentWalkTo.x >= _tmp_Dest.x) {
A = _CurrentWalkTo.x - _tmp_Dest.x;
_walkDirX = 1;
} else {
@@ -424,7 +424,7 @@ bool Actor_v0::calcWalkDistances() {
_walkXCountInc = A;
- if (_CurrentWalkTo.y >= _tmp_Dest.y ) {
+ if (_CurrentWalkTo.y >= _tmp_Dest.y) {
A = _CurrentWalkTo.y - _tmp_Dest.y;
_walkDirY = 1;
} else {
@@ -432,15 +432,15 @@ bool Actor_v0::calcWalkDistances() {
}
_walkYCountInc = A;
- if ( !_walkXCountInc && !_walkYCountInc )
+ if (!_walkXCountInc && !_walkYCountInc)
return true;
- if( _walkXCountInc <= _walkYCountInc )
+ if (_walkXCountInc <= _walkYCountInc)
_walkYCountGreaterThanXCount = 1;
// 2FCC
A = _walkXCountInc;
- if( A <= _walkYCountInc )
+ if (A <= _walkYCountInc)
A = _walkYCountInc;
_walkMaxXYCountInc = A;
@@ -455,7 +455,7 @@ byte Actor_v0::actorWalkX() {
byte A = _walkXCount;
A += _walkXCountInc;
if (A >= _walkCountModulo) {
- if (!_walkDirX ) {
+ if (!_walkDirX) {
_tmp_Dest.x--;
} else {
_tmp_Dest.x++;
@@ -483,7 +483,7 @@ byte Actor_v0::actorWalkY() {
byte A = _walkYCount;
A += _walkYCountInc;
if (A >= _walkCountModulo) {
- if (!_walkDirY ) {
+ if (!_walkDirY) {
_tmp_Dest.y--;
} else {
_tmp_Dest.y++;
@@ -568,7 +568,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
_walkdata.point3.x = 32000;
_walkdata.curbox = _walkbox;
- if(_vm->_game.version == 0 ) {
+ if (_vm->_game.version == 0) {
((Actor_v0*)this)->_newWalkBoxEntered = true;
} else {
_moving = (_moving & MF_IN_LEG) | MF_NEW_LEG;
@@ -751,7 +751,7 @@ L2A33:;
animateActor(newDirToOldDir(_facing));
}
- if ((_moving & 0x0F) == 3 ) {
+ if ((_moving & 0x0F) == 3) {
L2C36:;
setTmpFromActor();
@@ -812,7 +812,7 @@ L2CA3:;
if (updateWalkbox() == kInvalidBox) {
// 2CC7
setActorFromTmp();
- if( _CurrentWalkTo.x == _tmp_Dest.x) {
+ if (_CurrentWalkTo.x == _tmp_Dest.x) {
stopActorMoving();
return;
}
@@ -1210,7 +1210,7 @@ void Actor::setDirection(int direction) {
}
void Actor_v0::setDirection(int direction) {
- int dir = newDirToOldDir( direction );
+ int dir = newDirToOldDir(direction);
int res = 0;
switch (dir) {
@@ -1255,8 +1255,8 @@ void Actor::turnToDirection(int newdir) {
if (_vm->_game.version <= 6) {
_targetFacing = newdir;
- if (_vm->_game.version == 0 ) {
- setDirection( newdir );
+ if (_vm->_game.version == 0) {
+ setDirection(newdir);
return;
}
_moving = MF_TURN;
@@ -1456,7 +1456,7 @@ AdjustBoxResult Actor_v0::adjustPosInBorderWalkbox(AdjustBoxResult box) {
if (!(boxMask & 0x80))
return Result;
- char A;
+ byte A;
boxMask &= 0x7C;
if (boxMask == 0x0C)
A = 2;
@@ -1495,7 +1495,7 @@ AdjustBoxResult Actor_v0::adjustPosInBorderWalkbox(AdjustBoxResult box) {
AdjustBoxResult Actor_v0::adjustXYToBeInBox(int dstX, int dstY) {
AdjustBoxResult Result = Actor_v2::adjustXYToBeInBox(dstX, dstY);
- if( Result.box == kInvalidBox )
+ if (Result.box == kInvalidBox)
return Result;
return adjustPosInBorderWalkbox(Result);
@@ -3209,12 +3209,12 @@ void Actor_v0::animateActor(int anim) {
}
byte Actor_v0::updateWalkbox() {
- if( _vm->checkXYInBoxBounds( _walkbox, _pos.x, _pos.y ) )
+ if (_vm->checkXYInBoxBounds(_walkbox, _pos.x, _pos.y))
return 0;
int numBoxes = _vm->getNumBoxes() - 1;
for (int i = 0; i <= numBoxes; i++) {
- if (_vm->checkXYInBoxBounds( i, _pos.x, _pos.y ) == true ) {
+ if (_vm->checkXYInBoxBounds(i, _pos.x, _pos.y) == true) {
if (_walkdata.curbox == i) {
setBox(i);
directionUpdate();