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authorNeeraj Kumar2010-05-24 17:43:55 +0000
committerNeeraj Kumar2010-05-24 17:43:55 +0000
commitcbf491a7b847ba337c0e7d777d917b82b5a5e7b5 (patch)
tree4b778b1f47372bb14d138ba47fd6feb4925d16c0 /engines
parentbabf7ef44c2407cd52000684e3fa08aa63c8b462 (diff)
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adding (missed) testbed to engines/, reverting TODO
svn-id: r49197
Diffstat (limited to 'engines')
-rw-r--r--engines/testbed/.deps/detection.d65
-rw-r--r--engines/testbed/detection.cpp96
-rw-r--r--engines/testbed/module.mk16
-rw-r--r--engines/testbed/testbed.cpp83
-rw-r--r--engines/testbed/testbed.h43
5 files changed, 303 insertions, 0 deletions
diff --git a/engines/testbed/.deps/detection.d b/engines/testbed/.deps/detection.d
new file mode 100644
index 0000000000..cf70bb91d1
--- /dev/null
+++ b/engines/testbed/.deps/detection.d
@@ -0,0 +1,65 @@
+engines/testbed/detection.o: engines/testbed/detection.cpp \
+ engines/testbed/testbed.h common/random.h common/scummsys.h config.h \
+ engines/engine.h common/error.h common/str.h gui/debugger.h \
+ common/func.h common/ptr.h common/noncopyable.h common/hashmap.h \
+ common/util.h common/textconsole.h common/memorypool.h common/array.h \
+ common/algorithm.h common/hash-str.h common/config-manager.h \
+ common/singleton.h common/fs.h common/archive.h common/list.h \
+ common/list_intern.h engines/metaengine.h engines/game.h \
+ engines/savestate.h base/plugins.h
+
+engines/testbed/testbed.h:
+
+common/random.h:
+
+common/scummsys.h:
+
+config.h:
+
+engines/engine.h:
+
+common/error.h:
+
+common/str.h:
+
+gui/debugger.h:
+
+common/func.h:
+
+common/ptr.h:
+
+common/noncopyable.h:
+
+common/hashmap.h:
+
+common/util.h:
+
+common/textconsole.h:
+
+common/memorypool.h:
+
+common/array.h:
+
+common/algorithm.h:
+
+common/hash-str.h:
+
+common/config-manager.h:
+
+common/singleton.h:
+
+common/fs.h:
+
+common/archive.h:
+
+common/list.h:
+
+common/list_intern.h:
+
+engines/metaengine.h:
+
+engines/game.h:
+
+engines/savestate.h:
+
+base/plugins.h:
diff --git a/engines/testbed/detection.cpp b/engines/testbed/detection.cpp
new file mode 100644
index 0000000000..57a49122aa
--- /dev/null
+++ b/engines/testbed/detection.cpp
@@ -0,0 +1,96 @@
+#include "testbed/testbed.h"
+
+#include "common/config-manager.h"
+#include "common/error.h"
+#include "common/fs.h"
+
+#include "engines/metaengine.h"
+
+static const PlainGameDescriptor quux_setting[] = {
+ { "quux", "Quux the Example Module" },
+ { "quuxcd", "Quux the Example Module (CD version)" },
+ { 0, 0 }
+};
+
+class QuuxMetaEngine : public MetaEngine {
+public:
+ virtual const char *getName() const {
+ return "Quux the Example Module";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Copyright (C) Quux Entertainment Ltd.";
+ }
+
+ virtual GameList getSupportedGames() const {
+ GameList games;
+ const PlainGameDescriptor *g = quux_setting;
+ while (g->gameid) {
+ games.push_back(*g);
+ g++;
+ }
+
+ return games;
+ }
+
+ virtual GameDescriptor findGame(const char *gameid) const {
+ const PlainGameDescriptor *g = quux_setting;
+ while (g->gameid) {
+ if (0 == scumm_stricmp(gameid, g->gameid))
+ break;
+ g++;
+ }
+ return GameDescriptor(g->gameid, g->description);
+ }
+
+ virtual GameList detectGames(const Common::FSList &fslist) const {
+ GameList detectedGames;
+
+ // Iterate over all files in the given directory
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ const char *gameName = file->getName().c_str();
+
+ if (0 == scumm_stricmp("README", gameName)) {
+ // You could check the contents of the file now if you need to.
+ detectedGames.push_back(quux_setting[0]);
+ break;
+ }
+ }
+ }
+ return detectedGames;
+ }
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
+ assert(syst);
+ assert(engine);
+
+ // Scan the target directory for files (error out if it does not exist)
+ Common::FSList fslist;
+ Common::FSNode dir(ConfMan.get("path"));
+ if (!dir.getChildren(fslist, Common::FSNode::kListAll)) {
+ return Common::kInvalidPathError;
+ }
+
+ // Invoke the detector
+ Common::String gameid = ConfMan.get("gameid");
+ GameList detectedGames = detectGames(fslist);
+
+ for (uint i = 0; i < detectedGames.size(); i++) {
+ if (detectedGames[i].gameid() == gameid) {
+ // At this point you may want to perform additional sanity checks.
+ *engine = new Quux::QuuxEngine(syst);
+ return Common::kNoError;
+ }
+ }
+
+ // Failed to find any game data
+ return Common::kNoGameDataFoundError;
+ }
+};
+
+#if PLUGIN_ENABLED_DYNAMIC(TESTBED)
+ REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, QuuxMetaEngine);
+#endif
diff --git a/engines/testbed/module.mk b/engines/testbed/module.mk
new file mode 100644
index 0000000000..02d90fb12f
--- /dev/null
+++ b/engines/testbed/module.mk
@@ -0,0 +1,16 @@
+MODULE := engines/testbed
+
+MODULE_OBJS := \
+ detection.o \
+ testbed.o
+
+MODULE_DIRS += \
+ engines/testbed
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_TESTBED), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/testbed/testbed.cpp b/engines/testbed/testbed.cpp
new file mode 100644
index 0000000000..0d0e0c961c
--- /dev/null
+++ b/engines/testbed/testbed.cpp
@@ -0,0 +1,83 @@
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+
+#include "engines/util.h"
+
+#include "testbed/testbed.h"
+
+namespace Quux {
+
+QuuxEngine::QuuxEngine(OSystem *syst)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
+
+ // Here is the right place to set up the engine specific debug levels
+ DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level");
+ DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
+
+ // Don't forget to register your random source
+ g_eventRec.registerRandomSource(_rnd, "quux");
+
+ printf("QuuxEngine::QuuxEngine\n");
+}
+
+QuuxEngine::~QuuxEngine() {
+ // Dispose your resources here
+ printf("QuuxEngine::~QuuxEngine\n");
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+}
+
+Common::Error QuuxEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // You could use backend transactions directly as an alternative,
+ // but it isn't recommended, until you want to handle the error values
+ // from OSystem::endGFXTransaction yourself.
+ // This is just an example template:
+ //_system->beginGFXTransaction();
+ // // This setup the graphics mode according to users seetings
+ // initCommonGFX(false);
+ //
+ // // Specify dimensions of game graphics window.
+ // // In this example: 320x200
+ // _system->initSize(320, 200);
+ //FIXME: You really want to handle
+ //OSystem::kTransactionSizeChangeFailed here
+ //_system->endGFXTransaction();
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+
+ // Additional setup.
+ printf("QuuxEngine::init\n");
+
+ // Your main even loop should be (invoked from) here.
+ printf("QuuxEngine::go: Hello, World!\n");
+
+ // This test will show up if -d1 and --debugflags=example are specified on the commandline
+ debugC(1, kQuuxDebugExample, "Example debug call");
+
+ // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
+ debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
+
+ return Common::kNoError;
+}
+
+} // End of namespace Quux
diff --git a/engines/testbed/testbed.h b/engines/testbed/testbed.h
new file mode 100644
index 0000000000..7452153502
--- /dev/null
+++ b/engines/testbed/testbed.h
@@ -0,0 +1,43 @@
+#ifndef QUUX_H
+#define QUUX_H
+
+#include "common/random.h"
+#include "engines/engine.h"
+#include "gui/debugger.h"
+
+namespace Quux {
+
+class Console;
+
+// our engine debug levels
+enum {
+ kQuuxDebugExample = 1 << 0,
+ kQuuxDebugExample2 = 1 << 1
+ // next new level must be 1 << 2 (4)
+ // the current limitation is 32 debug levels (1 << 31 is the last one)
+};
+
+class QuuxEngine : public Engine {
+public:
+ QuuxEngine(OSystem *syst);
+ ~QuuxEngine();
+
+ virtual Common::Error run();
+
+private:
+ Console *_console;
+
+ // We need random numbers
+ Common::RandomSource _rnd;
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(QuuxEngine *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace Quux
+
+#endif