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#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
#include "engines/util.h"
#include "testbed/testbed.h"
namespace Quux {
QuuxEngine::QuuxEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
// Here is the right place to set up the engine specific debug levels
DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level");
DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
// Don't forget to register your random source
g_eventRec.registerRandomSource(_rnd, "quux");
printf("QuuxEngine::QuuxEngine\n");
}
QuuxEngine::~QuuxEngine() {
// Dispose your resources here
printf("QuuxEngine::~QuuxEngine\n");
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
}
Common::Error QuuxEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// You could use backend transactions directly as an alternative,
// but it isn't recommended, until you want to handle the error values
// from OSystem::endGFXTransaction yourself.
// This is just an example template:
//_system->beginGFXTransaction();
// // This setup the graphics mode according to users seetings
// initCommonGFX(false);
//
// // Specify dimensions of game graphics window.
// // In this example: 320x200
// _system->initSize(320, 200);
//FIXME: You really want to handle
//OSystem::kTransactionSizeChangeFailed here
//_system->endGFXTransaction();
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
// Additional setup.
printf("QuuxEngine::init\n");
// Your main even loop should be (invoked from) here.
printf("QuuxEngine::go: Hello, World!\n");
// This test will show up if -d1 and --debugflags=example are specified on the commandline
debugC(1, kQuuxDebugExample, "Example debug call");
// This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
return Common::kNoError;
}
} // End of namespace Quux
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