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author | Martin Kiewitz | 2013-12-07 18:44:00 +0100 |
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committer | Martin Kiewitz | 2013-12-07 18:44:00 +0100 |
commit | cd4e1d901deb3bdd9778791cca10c6aad6ee4447 (patch) | |
tree | 043d40ef13e2efe4c31d8370319c7251211f11fc /engines | |
parent | e3ca51ef5e0240e3c4af14a507ed2c12f0f77660 (diff) | |
parent | 6800035822e7171e7b79a11a498540652fc20cf4 (diff) | |
download | scummvm-rg350-cd4e1d901deb3bdd9778791cca10c6aad6ee4447.tar.gz scummvm-rg350-cd4e1d901deb3bdd9778791cca10c6aad6ee4447.tar.bz2 scummvm-rg350-cd4e1d901deb3bdd9778791cca10c6aad6ee4447.zip |
Merge branch 'master' of github.com:scummvm/scummvm
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 1e79cf4e51..c491a5c292 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -3380,6 +3380,9 @@ void Scene1337::Action3::signal() { } } +/** + * Action used to handle the other players' turn + */ void Scene1337::Action4::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; @@ -3549,7 +3552,9 @@ void Scene1337::Action4::signal() { } } -// Animations for discarding a card +/** + * Animations for discarding a card + */ void Scene1337::Action5::signal() { Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene; @@ -6878,6 +6883,9 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) { // FIXME: Use another cursor when possible R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); } else { + // TODO: The original was using some ressource caching, which was useless and complex + // and which has been removed. This cursor behavior clearly made intensive use of this caching... + // We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds uint size; byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size); // Decode the cursor @@ -6887,6 +6895,8 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) { const byte *cursorData = (const byte *)surface.getPixels(); CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor); s.unlockSurface(); + + DEALLOCATE(cursor); } } |