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authorPaul Gilbert2013-07-02 22:41:05 -0400
committerPaul Gilbert2013-07-02 22:41:05 -0400
commitce3e765f5fde3696fd6a8f98f74027f88a060ebe (patch)
tree4b9d95349a82c269ca0ac90984a5591953b50720 /engines
parent264a52aae683e3e34836afc8cfae6d0d33bb05b2 (diff)
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TSAGE: Fixes for moving south in R2R maze scene 3500
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp3
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes3.cpp15
2 files changed, 12 insertions, 6 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 3f062d0c6e..86014fb9c1 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1377,6 +1377,9 @@ void MazeUI::draw() {
int ySize;
Visage visage;
+ _cellsVisible.y = ((_mapOffset.y % _cellSize.y) + _displayBounds.height() +
+ (_cellSize.y - 1)) / _cellSize.y;
+
// Loop to handle the cell rows of the visible display area one at a time
for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
int cellY = _mapOffset.y / _cellSize.y + yCtr;
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
index b1cd4e7572..c49aca3f97 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp
@@ -3295,7 +3295,7 @@ int Scene3500::MazeUI3500::cellFromX(int x) {
}
int Scene3500::MazeUI3500::cellFromY(int y) {
- return (_cellSize.y / 2) + y - (y % _cellSize.y);
+ return (_cellSize.y / 2) + y - (y % _cellSize.y) - 1;
}
int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) {
@@ -3976,7 +3976,8 @@ void Scene3500::dispatch() {
var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46;
newMazeY = _mazePosition.y + _mazeChangeAmount;
dx = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
- if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId == dx)) {
+
+ if (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (cellId != dx)) {
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_field1270 = 0;
@@ -3984,7 +3985,7 @@ void Scene3500::dispatch() {
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((cellId == 16) && (cellId == dx)) {
+ } else if ((cellId == 16) && (cellId != dx)) {
newMazeY = var_6 - 3;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -3993,7 +3994,7 @@ void Scene3500::dispatch() {
_field1272 = 0;
if (_action1._field24 == 0)
_actor8.hide();
- } else if ((cellId == 31) && (cellId == dx)) {
+ } else if ((cellId == 31) && (cellId != dx)) {
newMazeY = var_6 + 4;
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4008,6 +4009,8 @@ void Scene3500::dispatch() {
cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46));
if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6))
|| (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){
+ newMazeY = var_6;
+
if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
@@ -4153,7 +4156,7 @@ void Scene3500::dispatch() {
++_mazeChangeAmount;
_field1272 = 1;
}
- _actor2.setFrame2(_mazeChangeAmount);
+ _actor2.setFrame2(_mazeChangeAmount + 1);
}
if (_field1272 == 1) {
@@ -4169,7 +4172,7 @@ void Scene3500::dispatch() {
_field1272--;
if (_mazeChangeAmount != 0) {
- R2_GLOBALS._player._uiEnabled = false;
+ R2_GLOBALS._player._uiEnabled = false;
if (_mazeChangeAmount != _field1270)
_aSound1.play(276);
} else {