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authorPaul Gilbert2014-05-25 10:58:51 -0400
committerPaul Gilbert2014-05-25 10:58:51 -0400
commitce5c2f3e28cf7f7be5d2aa477d9610df04a126eb (patch)
tree0662850b1c7d1c99ca191718dcb897a67af66a0b /engines
parent4cc0add4a9a96cda367bdf5075af841a8cd2533c (diff)
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MADS: Fix for player disappearing after throwing fish or burger
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 1b875ae9fe..cd3b90089e 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -2738,7 +2738,7 @@ void Scene109::actions() {
_scene->_spriteSlots.fullRefresh();
_scene->_sequences.scan();
if (_game._player._visible) {
- _game._player._spritesChanged = true;
+ _game._player._forceRefresh = true;
_game._player.update();
}