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authorTobia Tesan2016-02-29 14:59:39 +0100
committerTobia Tesan2016-03-01 20:40:45 +0100
commitcf3887d1d26bb9f4352982989c355a4265d08888 (patch)
tree033700a2101aef53a89f89fcb583c9af416fd214 /engines
parent8495039bf0767233e5bb0f6850c6f63fd7324677 (diff)
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WINTERMUTE: Add DebuggerController
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/base/base_game.h1
-rw-r--r--engines/wintermute/debugger.cpp224
-rw-r--r--engines/wintermute/debugger.h93
-rw-r--r--engines/wintermute/debugger/debugger_controller.cpp189
-rw-r--r--engines/wintermute/debugger/debugger_controller.h96
-rw-r--r--engines/wintermute/module.mk1
-rw-r--r--engines/wintermute/wintermute.cpp7
-rw-r--r--engines/wintermute/wintermute.h8
8 files changed, 608 insertions, 11 deletions
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index 59e3a9c504..409cc20ba4 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -34,6 +34,7 @@
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/debugger.h"
#include "common/events.h"
#if EXTENDED_DEBUGGER_ENABLED == true
#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h"
diff --git a/engines/wintermute/debugger.cpp b/engines/wintermute/debugger.cpp
index 5b617d9db9..42fba60f9a 100644
--- a/engines/wintermute/debugger.cpp
+++ b/engines/wintermute/debugger.cpp
@@ -21,29 +21,189 @@
*/
#include "engines/wintermute/debugger.h"
-#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
+#include "engines/wintermute/wintermute.h"
+
+#define CONTROLLER _engineRef->_dbgController
namespace Wintermute {
Console::Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) {
registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
+ registerCmd("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
+ registerCmd("dump_file", WRAP_METHOD(Console, Cmd_DumpFile));
+ registerCmd("help", WRAP_METHOD(Console, Cmd_Help));
+ // Actual (script) debugger commands
+ registerCmd(STEP_CMD, WRAP_METHOD(Console, Cmd_Step));
+ registerCmd(CONTINUE_CMD, WRAP_METHOD(Console, Cmd_Continue));
+ registerCmd(FINISH_CMD, WRAP_METHOD(Console, Cmd_Finish));
+ registerCmd(BREAK_CMD, WRAP_METHOD(Console, Cmd_AddBreakpoint));
+ registerCmd(LIST_CMD, WRAP_METHOD(Console, Cmd_List));
+ registerCmd(REMOVE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_RemoveBreakpoint));
+ registerCmd(DISABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_DisableBreakpoint));
+ registerCmd(ENABLE_BREAKPOINT_CMD, WRAP_METHOD(Console, Cmd_EnableBreakpoint));
+ registerCmd(INFO_CMD, WRAP_METHOD(Console, Cmd_Info));
+ registerCmd(TOP_CMD, WRAP_METHOD(Console, Cmd_Top));
}
Console::~Console(void) {
+}
+
+bool Console::Cmd_Help(int argc, const char **argv) {
+ if (argc == 1) {
+ // Debugger::Cmd_Help(argc, argv);
+ debugPrintf("\nType help somecommand to get specific help.\n");
+ } else {
+ printUsage(argv[1]);
+ }
+ return true;
+}
+
+void Console::printUsage(const Common::String &command) {
+ // TODO: This is horrible and would probably benefit from a map or something.
+ if (command.equals(BREAK_CMD)) {
+ debugPrintf("Usage: %s <file path> <line> to break at line <line> of file <file path>\n", command.c_str());
+ } else if (command.equals(REMOVE_BREAKPOINT_CMD)) {
+ debugPrintf("Usage: %s <id> to remove breakpoint #id\n", command.c_str());
+ } else if (command.equals(ENABLE_BREAKPOINT_CMD)) {
+ debugPrintf("Usage: %s <id> to enable breakpoint #id\n", command.c_str());
+ } else if (command.equals(DISABLE_BREAKPOINT_CMD)) {
+ debugPrintf("Usage: %s <id> to disable breakpoint #id\n", command.c_str());
+ } else if (command.equals(INFO_CMD)) {
+ debugPrintf("Usage: %s [watch|breakpoints]\n", command.c_str());
+ } else if (command.equals(STEP_CMD)) {
+ debugPrintf("Usage: %s to step\n", command.c_str());
+ } else if (command.equals(CONTINUE_CMD)) {
+ debugPrintf("Usage: %s to continue\n", command.c_str());
+ } else if (command.equals(FINISH_CMD)) {
+ debugPrintf("Usage: %s to finish\n", command.c_str());
+ } else {
+ debugPrintf("No help about this command, sorry.");
+ }
+}
+
+bool Console::Cmd_AddBreakpoint(int argc, const char **argv) {
+ if (argc == 3) {
+ Wintermute::Error error = CONTROLLER->addBreakpoint(argv[1], atoi(argv[2]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+bool Console::Cmd_RemoveBreakpoint(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->removeBreakpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_EnableBreakpoint(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->enableBreakpoint(atoi(argv[1]));
+ printError(argv[0], error);
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_DisableBreakpoint(int argc, const char **argv) {
+ if (argc == 2) {
+ Error error = CONTROLLER->disableBreakpoint(atoi(argv[1]));
+ debugPrintf("%s: %s\n", argv[0], error.getErrorDisplayStr().c_str());
+ } else {
+ printUsage(argv[0]);
+ }
+ return true;
+}
+
+bool Console::Cmd_Info(int argc, const char **argv) {
+ if (argc == 2 && !strncmp(argv[1], "breakpoints", 10)) {
+ Common::Array<BreakpointInfo> breakpoints = CONTROLLER->getBreakpoints();
+ for (uint i = 0; i < breakpoints.size(); i++) {
+ debugPrintf("%d %s:%d x%d, enabled: %d \n", i, breakpoints[i]._filename.c_str(), breakpoints[i]._line, breakpoints[i]._hits, breakpoints[i]._enabled);
+ }
+ return 1;
+ } else {
+ printUsage(argv[0]);
+ return 1;
+ }
+}
+
+bool Console::Cmd_Step(int argc, const char **argv) {
+ if (argc == 1) {
+ Error error = CONTROLLER->step();
+ if (error.getErrorLevel() == SUCCESS) {
+ return false;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+bool Console::Cmd_Continue(int argc, const char **argv) {
+ if (argc == 1) {
+ Error error = CONTROLLER->stepContinue();
+ if (error.getErrorLevel() == SUCCESS) {
+ return false;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+bool Console::Cmd_Finish(int argc, const char **argv) {
+ if (argc == 1) {
+ Error error = CONTROLLER->stepFinish();
+ printError(argv[0], error);
+ if (error.getErrorLevel() == SUCCESS) {
+ return false;
+ } else {
+ printError(argv[0], error);
+ return true;
+ }
+ } else {
+ printUsage(argv[0]);
+ return true;
+ }
+}
+
+bool Console::Cmd_List(int argc, const char **argv) {
+ Error error = printSource();
+ if (error.getErrorLevel() != SUCCESS) {
+ printError(argv[0], error);
+ }
+ return true;
}
bool Console::Cmd_ShowFps(int argc, const char **argv) {
- if (argc > 1) {
+ if (argc == 2) {
if (Common::String(argv[1]) == "true") {
- _engineRef->_game->setShowFPS(true);
+ CONTROLLER->showFps(true);
} else if (Common::String(argv[1]) == "false") {
- _engineRef->_game->setShowFPS(false);
+ CONTROLLER->showFps(false);
+ } else {
+ debugPrintf("%s: argument 1 must be \"true\" or \"false\"\n", argv[0]);
}
+ } else {
+ debugPrintf("Usage: %s [true|false]\n", argv[0]);
}
return true;
}
@@ -81,4 +241,58 @@ bool Console::Cmd_DumpFile(int argc, const char **argv) {
return true;
}
+void Console::notifyBreakpoint(const char *filename, int line) {
+ debugPrintf("Breakpoint hit %s: %d\n", filename, line);
+ printSource(0);
+ attach();
+ onFrame();
+}
+
+void Console::notifyStep(const char *filename, int line) {
+ debugPrintf("Step: %s:%d\n", filename, line);
+ printSource(0);
+ attach();
+ onFrame();
+}
+
+Error Console::printSource(int n) {
+
+ Error* error = nullptr;
+ Listing *listing = CONTROLLER->getListing(error);
+ Error err(*error);
+ delete error;
+
+ if (err.getErrorLevel() == SUCCESS || err.getErrorLevel() == WARNING) {
+ Common::Array<ListingLine> lines = listing->getLines(CONTROLLER->getLastLine(), n);
+ for (uint i = 0; i < lines.size(); i++) {
+ if (lines[i].number == CONTROLLER->getLastLine()) {
+ debugPrintf(" -> ");
+ } else {
+ debugPrintf(" ");
+ }
+ debugPrintf("%d", lines[i].number);
+ debugPrintf("%s", lines[i].text.c_str());
+ debugPrintf("\n");
+ }
+ }
+
+ delete listing;
+ return err;
+}
+
+bool Console::Cmd_Top(int argc, const char **argv) {
+ Common::Array<TopEntry> entries = CONTROLLER->getTop();
+ for (uint i = 0; i < entries.size(); i++) {
+ if (entries[i].current) {
+ debugPrintf("%d*: %s\n", i, entries[i].filename.c_str());
+ } else {
+ debugPrintf("%d: %s\n", i, entries[i].filename.c_str());
+ }
+ }
+ return true;
+}
+
+void Console::printError(const Common::String &command, Error error) {
+ debugPrintf("%s: %s\n", command.c_str(), error.getErrorDisplayStr().c_str());
+}
} // End of namespace Wintermute
diff --git a/engines/wintermute/debugger.h b/engines/wintermute/debugger.h
index 2b31dc0f88..2e427d35db 100644
--- a/engines/wintermute/debugger.h
+++ b/engines/wintermute/debugger.h
@@ -23,21 +23,108 @@
#ifndef WINTERMUTE_DEBUGGER_H
#define WINTERMUTE_DEBUGGER_H
+#define EXTENDED_DEBUGGER_ENABLED true
+
#include "gui/debugger.h"
+#if EXTENDED_DEBUGGER_ENABLED == true
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#else
+#include "engines/wintermute/base/scriptables/script.h"
+#endif
+
+#define DEFAULT_SOURCE_PADDING 5
+
+#define STEP_CMD "step"
+#define CONTINUE_CMD "continue"
+#define FINISH_CMD "finish"
+#define BREAK_CMD "break"
+#define LIST_CMD "list"
+#define REMOVE_BREAKPOINT_CMD "del"
+#define DISABLE_BREAKPOINT_CMD "disable"
+#define ENABLE_BREAKPOINT_CMD "enable"
+#define INFO_CMD "info"
#define SET_PATH_CMD "set_path"
-namespace Wintermute {
+#define TOP_CMD "top"
+namespace Wintermute {
class WintermuteEngine;
+class Adapter;
+class DebuggerController;
+class Error;
+
class Console : public GUI::Debugger {
public:
Console(WintermuteEngine *vm);
virtual ~Console();
-
+ /*
+ * Debug commands
+ */
+ bool Cmd_Help(int argc, const char **argv);
bool Cmd_ShowFps(int argc, const char **argv);
bool Cmd_DumpFile(int argc, const char **argv);
+
+#if EXTENDED_DEBUGGER_ENABLED == true
+ /**
+ * Step - break again on next line
+ */
+ bool Cmd_Step(int argc, const char **argv);
+ /**
+ * Continue execution
+ */
+ bool Cmd_Continue(int argc, const char **argv);
+ /**
+ * Only break again when the current function is finished
+ * (activation record is popped)
+ */
+ bool Cmd_Finish(int argc, const char **argv);
+ // Breakpoints
+ bool Cmd_AddBreakpoint(int argc, const char **argv);
+ bool Cmd_RemoveBreakpoint(int argc, const char **argv);
+ bool Cmd_EnableBreakpoint(int argc, const char **argv);
+ bool Cmd_DisableBreakpoint(int argc, const char **argv);
+ /**
+ * Print info re:watch and breakpoints.
+ * This differs from e.g. gdb in that we have separate lists.
+ */
+ bool Cmd_Info(int argc, const char **argv);
+ /**
+ * Print source
+ */
+ bool Cmd_List(int argc, const char **argv);
+ /**
+ * Set (DOS-style) source path for debugging.
+ * This is where you will (optionally) put your sources
+ * to enable printing of sources as you step through the
+ * scripts.
+ *
+ * Please note that we have no checksum or anything
+ * to make sure your source files are up to date.
+ *
+ * YOU HAVE to make sure of that.
+ *
+ * You have been warned! :)
+ */
+ bool Cmd_SourcePath(int argc, const char **argv);
+
+ /**
+ * Top
+ */
+ bool Cmd_Top(int argc, const char **argv);
+
+ Error printSource(int n = DEFAULT_SOURCE_PADDING);
+
+ /**
+ * Hooks for the controller to open the console
+ */
+ void notifyBreakpoint(const char *filename, int line);
+ void notifyStep(const char *filename, int line);
+#endif
+
private:
- WintermuteEngine *_engineRef;
+ const WintermuteEngine *_engineRef;
+ void printError(const Common::String &command, Error error);
+ void printUsage(const Common::String &command);
};
}
diff --git a/engines/wintermute/debugger/debugger_controller.cpp b/engines/wintermute/debugger/debugger_controller.cpp
new file mode 100644
index 0000000000..a7f7c2ea4a
--- /dev/null
+++ b/engines/wintermute/debugger/debugger_controller.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/algorithm.h"
+#include "common/str.h"
+#include "common/tokenizer.h"
+#include "engines/wintermute/debugger.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/debugger/breakpoint.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
+#include "engines/wintermute/debugger/listing_providers/blank_listing_provider.h"
+#define SCENGINE _engine->_game->_scEngine
+#define DEBUGGER _engine->_debugger
+
+namespace Wintermute {
+
+DebuggerController::~DebuggerController() {
+ delete _listingProvider;
+}
+
+DebuggerController::DebuggerController(WintermuteEngine *vm) : _engine(vm) {
+ _listingProvider = new BlankListingProvider();
+ clear();
+}
+
+bool DebuggerController::bytecodeExists(const Common::String &filename) {
+ uint32 compSize;
+ byte *compBuffer = SCENGINE->getCompiledScript(filename.c_str(), &compSize);
+ if (!compBuffer) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+Error DebuggerController::addBreakpoint(const char *filename, int line) {
+ assert(SCENGINE);
+ if (bytecodeExists(filename)) {
+ SCENGINE->_breakpoints.push_back(new Breakpoint(filename, line, this));
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BYTECODE);
+ }
+}
+
+Error DebuggerController::removeBreakpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_breakpoints.size() > id) {
+ SCENGINE->_breakpoints.remove_at(id);
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+Error DebuggerController::disableBreakpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_breakpoints.size() > id) {
+ SCENGINE->_breakpoints[id]->disable();
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+Error DebuggerController::enableBreakpoint(uint id) {
+ assert(SCENGINE);
+ if (SCENGINE->_breakpoints.size() > id) {
+ SCENGINE->_breakpoints[id]->enable();
+ return Error(SUCCESS, OK);
+ } else {
+ return Error(ERROR, NO_SUCH_BREAKPOINT, id);
+ }
+}
+
+void DebuggerController::onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script) {
+ _lastScript = script;
+ _lastLine = script->_currentLine;
+ DEBUGGER->notifyBreakpoint(script->dbgGetFilename().c_str(), script->_currentLine);
+}
+
+void DebuggerController::notifyStep(DebuggableScript *script) override {
+ _lastScript = script;
+ _lastLine = script->_currentLine;
+ DEBUGGER->notifyStep(script->dbgGetFilename().c_str(), script->_currentLine);
+}
+
+Error DebuggerController::step() {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+ _lastScript->step();
+ clear();
+ return Error(SUCCESS, OK);
+}
+
+Error DebuggerController::stepContinue() {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+ _lastScript->stepContinue();
+ return Error(SUCCESS, OK);
+}
+
+Error DebuggerController::stepFinish() {
+ if (!_lastScript) {
+ return Error(ERROR, NOT_ALLOWED);
+ }
+ _lastScript->stepFinish();
+ clear();
+ return Error(SUCCESS, OK);
+}
+
+void DebuggerController::clear() {
+ _lastScript = nullptr;
+ _lastLine = -1;
+}
+
+void DebuggerController::showFps(bool show) {
+ _engine->_game->setShowFPS(show);
+}
+
+Common::Array<BreakpointInfo> DebuggerController::getBreakpoints() const {
+ assert(SCENGINE);
+ Common::Array<BreakpointInfo> breakpoints;
+ for (uint i = 0; i < SCENGINE->_breakpoints.size(); i++) {
+ BreakpointInfo bpInfo;
+ bpInfo._filename = SCENGINE->_breakpoints[i]->getFilename();
+ bpInfo._line = SCENGINE->_breakpoints[i]->getLine();
+ bpInfo._hits = SCENGINE->_breakpoints[i]->getHits();
+ bpInfo._enabled = SCENGINE->_breakpoints[i]->isEnabled();
+ breakpoints.push_back(bpInfo);
+ }
+ return breakpoints;
+}
+
+uint32 DebuggerController::getLastLine() const {
+ return _lastLine;
+}
+
+Listing* DebuggerController::getListing(Error* &error) {
+ delete (error);
+ if (_lastScript == nullptr) {
+ error = new Error(ERROR, NOT_ALLOWED);
+ return nullptr;
+ }
+ ErrorCode err;
+ Listing* res = _listingProvider->getListing(SCENGINE->_currentScript->_filename, err);
+ error = new Error(err == OK ? SUCCESS : ERROR, err);
+ return res;
+}
+
+Common::Array<TopEntry> DebuggerController::getTop() const {
+ Common::Array<TopEntry> res;
+ assert(SCENGINE);
+ for (uint i = 0; i < SCENGINE->_scripts.size(); i++) {
+ TopEntry entry;
+ entry.filename = SCENGINE->_scripts[i]->_filename;
+ entry.current = (SCENGINE->_scripts[i] == SCENGINE->_currentScript);
+ res.push_back(entry);
+ }
+ return res;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/debugger/debugger_controller.h b/engines/wintermute/debugger/debugger_controller.h
new file mode 100644
index 0000000000..b4119b56d3
--- /dev/null
+++ b/engines/wintermute/debugger/debugger_controller.h
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_DEBUGGER_ADAPTER_H
+#define WINTERMUTE_DEBUGGER_ADAPTER_H
+
+#include "common/str.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/debugger/listing_providers/source_listing_provider.h"
+#include "script_monitor.h"
+#include "error.h"
+#include "listing.h"
+namespace Wintermute {
+
+class ScScript;
+class DebuggableScript;
+class ScValue;
+
+struct BreakpointInfo {
+ Common::String _filename;
+ int _line;
+ int _hits;
+ bool _enabled;
+};
+
+struct TopEntry {
+ bool current;
+ Common::String filename;
+ int watches;
+ int breakpointInfo;
+};
+
+class DebuggerController : public ScriptMonitor {
+ ListingProvider *_listingProvider;
+ const WintermuteEngine *_engine;
+ DebuggableScript *_lastScript;
+ uint32 _lastDepth;
+ uint32 _lastLine;
+ void clear();
+ bool bytecodeExists(const Common::String &filename);
+public:
+ DebuggerController(WintermuteEngine *vm);
+ ~DebuggerController();
+ Common::Array<TopEntry> getTop() const;
+ /**
+ * Get the last line # we've stopped at
+ */
+ uint32 getLastLine() const;
+ Error addBreakpoint(const char *filename, int line);
+ Error removeBreakpoint(uint id);
+ Error disableBreakpoint(uint id);
+ Error enableBreakpoint(uint id);
+ Common::Array<BreakpointInfo> getBreakpoints() const;
+ /**
+ * @brief step one instruction
+ */
+ Error step();
+ /**
+ * @brief continue execution and don't step until next breakpoint
+ */
+ Error stepContinue();
+ /**
+ * @brief continue execution and don't step until the current activation record is popped
+ */
+ Error stepFinish();
+ Listing *getListing(Error* &err);
+ void showFps(bool show);
+ /**
+ * Inherited from ScriptMonitor
+ */
+ void onBreakpoint(const Breakpoint *breakpoint, DebuggableScript *script);
+ void notifyStep(DebuggableScript *script);
+};
+}
+
+#endif // WINTERMUTE_DEBUGGER_H
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index cb5ad663bc..24a8ae2bcf 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -91,6 +91,7 @@ MODULE_OBJS := \
base/save_thumb_helper.o \
base/timer.o \
debugger/breakpoint.o \
+ debugger/debugger_controller.o \
debugger/error.o \
debugger/listing_providers/blank_listing.o \
debugger/listing_providers/blank_listing_provider.o \
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index e35bb60c3d..6f0e3edc13 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -41,6 +41,7 @@
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
namespace Wintermute {
@@ -49,6 +50,7 @@ namespace Wintermute {
WintermuteEngine::WintermuteEngine() : Engine(g_system) {
_game = new AdGame("");
_debugger = nullptr;
+ _dbgController = nullptr;
_trigDebug = false;
_gameDescription = nullptr;
}
@@ -76,6 +78,7 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const WMEGameDescription *desc
_game = nullptr;
_debugger = nullptr;
+ _dbgController = nullptr;
_trigDebug = false;
}
@@ -112,6 +115,7 @@ Common::Error WintermuteEngine::run() {
}
// Create debugger console. It requires GFX to be initialized
+ _dbgController = new DebuggerController(this);
_debugger = new Console(this);
// DebugMan.enableDebugChannel("enginelog");
@@ -171,7 +175,6 @@ int WintermuteEngine::init() {
}
_game->initialize3();
-
// initialize sound manager (non-fatal if we fail)
ret = _game->_soundMgr->initialize();
if (DID_FAIL(ret)) {
@@ -200,6 +203,8 @@ int WintermuteEngine::init() {
_game->loadGame(slot);
}
+ _game->_scEngine->attachMonitor(_dbgController);
+
// all set, ready to go
return 0;
}
diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h
index f8f5fc7deb..5071a84d32 100644
--- a/engines/wintermute/wintermute.h
+++ b/engines/wintermute/wintermute.h
@@ -33,6 +33,8 @@ namespace Wintermute {
class Console;
class BaseGame;
class SystemClassRegistry;
+class DebuggerController;
+
// our engine debug channels
enum {
kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine
@@ -49,7 +51,7 @@ public:
WintermuteEngine();
~WintermuteEngine();
- virtual GUI::Debugger *getDebugger() { return _debugger; }
+ virtual Wintermute::Console *getConsole() { return _debugger; }
void trigDebugger() { _trigDebug = true; }
virtual Common::Error run();
@@ -66,11 +68,13 @@ private:
int init();
void deinit();
int messageLoop();
- GUI::Debugger *_debugger;
+ Wintermute::Console *_debugger;
BaseGame *_game;
+ Wintermute::DebuggerController *_dbgController;
const WMEGameDescription *_gameDescription;
friend class Console;
+ friend class DebuggerController;
};
} // End of namespace Wintermute