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author | Matthew Hoops | 2010-09-25 14:28:48 +0000 |
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committer | Matthew Hoops | 2010-09-25 14:28:48 +0000 |
commit | d4504a3f3af83de9184d39d644b8ef4fd8113079 (patch) | |
tree | acc041fd2346fc7992579cf07f091014ca98efd4 /engines | |
parent | 009e48154789696ca1a3920982c9ef836cae8735 (diff) | |
download | scummvm-rg350-d4504a3f3af83de9184d39d644b8ef4fd8113079.tar.gz scummvm-rg350-d4504a3f3af83de9184d39d644b8ef4fd8113079.tar.bz2 scummvm-rg350-d4504a3f3af83de9184d39d644b8ef4fd8113079.zip |
AGI: Fix C64 AGI pictures
The initial screen color needs to be 0 and not 0xf for these. Winnie C64/Apple II should be completable now, with some graphical glitches and palette problems.
svn-id: r52881
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agi/picture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/picture.cpp b/engines/agi/picture.cpp index dc77433cb2..47b72cc8c6 100644 --- a/engines/agi/picture.cpp +++ b/engines/agi/picture.cpp @@ -562,7 +562,7 @@ void PictureMgr::drawPicture() { _patCode = 0; _patNum = 0; _priOn = _scrOn = false; - _scrColor = 0xf; + _scrColor = (_pictureVersion == AGIPIC_C64) ? 0x0 : 0xf; _priColor = 0x4; drawing = 1; |