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author | Martin Kiewitz | 2016-02-19 10:38:24 +0100 |
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committer | Martin Kiewitz | 2016-02-19 10:38:24 +0100 |
commit | dd83d7a544fe8b44260cae5964f843d8bf11fd0c (patch) | |
tree | ce18d5077b8be1c34161d69d88c07ae9531c3495 /engines | |
parent | 5484f0bc58b77bf7dd28debf1b7a53bd138ba28c (diff) | |
download | scummvm-rg350-dd83d7a544fe8b44260cae5964f843d8bf11fd0c.tar.gz scummvm-rg350-dd83d7a544fe8b44260cae5964f843d8bf11fd0c.tar.bz2 scummvm-rg350-dd83d7a544fe8b44260cae5964f843d8bf11fd0c.zip |
AGI: Fix comment about end.of.loop/motion
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agi/motion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp index 8aae0e5924..9de1b44720 100644 --- a/engines/agi/motion.cpp +++ b/engines/agi/motion.cpp @@ -65,7 +65,7 @@ void AgiEngine::changePos(ScreenObjEntry *screenObj) { // WORKAROUND: // A motion was just activated, check if "end.of.loop"/"reverse.loop" is currently active for the same screen object // If this is the case, it would result in some random flag getting overwritten in original AGI after the loop was -// completed, because in original AGI loop_flag + move_flag shared the same memory location. +// completed, because in original AGI loop_flag + wander_count/follow_stepSize/move_X shared the same memory location. // This is basically an implementation error in the original interpreter. // Happens in at least KQ1, when grabbing the eagle (room 22). void AgiEngine::motionActivated(ScreenObjEntry *screenObj) { |