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author | Filippos Karapetis | 2015-12-27 14:14:51 +0200 |
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committer | Filippos Karapetis | 2015-12-27 14:36:00 +0200 |
commit | e4745a0b20e6a61facc35f701466a76bf0ab7500 (patch) | |
tree | 4cb3001b91629db6070703667422526e1d6f3cf8 /engines | |
parent | bce260bb5f2d3b573cc0c5a7c0085e18d1d46fd4 (diff) | |
download | scummvm-rg350-e4745a0b20e6a61facc35f701466a76bf0ab7500.tar.gz scummvm-rg350-e4745a0b20e6a61facc35f701466a76bf0ab7500.tar.bz2 scummvm-rg350-e4745a0b20e6a61facc35f701466a76bf0ab7500.zip |
LAB: Remove incorrect mouse cursor hiding at the start of every anim
This resulted in having the mouse cursor flash in scenes with animation
(e.g. the Surreal Maze)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lab/anim.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp index ea7f568de3..0c01b072c4 100644 --- a/engines/lab/anim.cpp +++ b/engines/lab/anim.cpp @@ -99,8 +99,6 @@ void Anim::diffNextFrame(bool onlyDiffData) { } byte *endOfBuf = startOfBuf + (int)_diffWidth * _diffHeight; - _vm->_event->mouseHide(); - int curBit = 0; while (1) { |