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authorMartin Kiewitz2010-06-23 16:58:42 +0000
committerMartin Kiewitz2010-06-23 16:58:42 +0000
commite7634ee147323f1c698cc87671d5f49d40a16526 (patch)
treea1268013e3d4ea8d8a6405667cc5427afab2ffd8 /engines
parente39f2ae1c19ecc1bf42a20ab1eb430e09e46ef52 (diff)
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SCI: it seems that all cnick games are using the inbetween interpreter
svn-id: r50186
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/graphics/palette.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 759f8979f3..28edfae24b 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -62,19 +62,17 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen)
_alwaysForceRealMerge = false;
// Pseudo-WORKAROUND
- // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and Nick's Picks Space Quest
+ // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and all Nick's Picks
// all use an inbetween interpreter, some parts are SCI1.1, some parts are SCI1
// It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging
// If we use the copying over, we will get issues because some views have marked all colors as being used
// and those will overwrite the current palette in that case
- // FIXME: the other nick's Picks may also use the same interpreter, but we can not verify
- // if the other games also get reported having palette issues, add them here
Common::String gameId = g_sci->getGameId();
if (g_sci->isDemo()) {
if (gameId == "laurabow2" || gameId == "qfg3" || gameId == "ecoquest")
_alwaysForceRealMerge = true;
} else {
- if (gameId == "pq1sci" || gameId == "cnick-sq" || gameId == "cnick-longbow")
+ if (gameId == "pq1sci" || gameId == "cnick-sq" || gameId == "cnick-longbow" || gameId == "cnick-kq" || gameId == "cnick-laurabow" || gameId == "cnick-lsl")
_alwaysForceRealMerge = true;
}