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author | Paul Gilbert | 2015-04-24 04:00:46 -0500 |
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committer | Paul Gilbert | 2015-04-24 04:00:46 -0500 |
commit | ecd50997ddaaf4c8ac648ecdb8bea1177f128610 (patch) | |
tree | 2efcff4aad93095e447a4ea9d9b0e61d41ed863b /engines | |
parent | 79a3db42e1d9809facdd551f71744656073c1eb9 (diff) | |
download | scummvm-rg350-ecd50997ddaaf4c8ac648ecdb8bea1177f128610.tar.gz scummvm-rg350-ecd50997ddaaf4c8ac648ecdb8bea1177f128610.tar.bz2 scummvm-rg350-ecd50997ddaaf4c8ac648ecdb8bea1177f128610.zip |
SHERLOCK: Fix Sherlock disappearing when walking to examine objects
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/user_interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/user_interface.cpp b/engines/sherlock/user_interface.cpp index 690eba2c84..903b1e6002 100644 --- a/engines/sherlock/user_interface.cpp +++ b/engines/sherlock/user_interface.cpp @@ -715,7 +715,7 @@ void UserInterface::examine() { scene.startCAnim(_cNum, canimSpeed); } else if (obj._lookPosition.y != 0) { // Need to walk to the object to be examined - people.walkToCoords(obj._lookPosition, obj._lookFacing); + people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing); } if (!talk._talkToAbort) { |