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authorTravis Howell2010-01-23 03:09:29 +0000
committerTravis Howell2010-01-23 03:09:29 +0000
commitee653e19ec37346262959617b0095437e8655212 (patch)
tree470e9153c299cd7269f446315a4241dff0ddafca /engines
parented1de6e2081efc23bcdcc7f94aec9cca043f4a52 (diff)
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Update comments.
svn-id: r47461
Diffstat (limited to 'engines')
-rw-r--r--engines/agos/sound.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp
index c8ff9a6732..b281f4ecc1 100644
--- a/engines/agos/sound.cpp
+++ b/engines/agos/sound.cpp
@@ -271,6 +271,7 @@ void VocSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType typ
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
+// This class is only used by speech in Simon1 Amiga CD32
class RawSound : public BaseSound {
const byte _flags;
public:
@@ -295,10 +296,8 @@ Audio::AudioStream *RawSound::makeAudioStream(uint sound) {
}
void RawSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol) {
- // FIXME: We ignore loopSound and vol. Is this on purpose?
+ // Sound looping and volume are ignored.
_mixer->playInputStream(type, handle, makeAudioStream(sound));
-// convertVolume(vol);
-// _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, loop), -1, vol);
}
///////////////////////////////////////////////////////////////////////////////