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authorPaul Gilbert2007-09-16 04:04:49 +0000
committerPaul Gilbert2007-09-16 04:04:49 +0000
commitf1e9fa1f5eb7c83ec9cd577ca018f29f77447575 (patch)
treec5bb25d186e6483216d98219f7e984ba974ad08a /engines
parenta19f337a0c9e120b0f6101e6df71e2ebfc3a9b9d (diff)
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Tweaked animation frame delay to better match original game
svn-id: r28915
Diffstat (limited to 'engines')
-rw-r--r--engines/lure/animseq.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/animseq.cpp b/engines/lure/animseq.cpp
index f3c8a6b3b4..1dc2abe341 100644
--- a/engines/lure/animseq.cpp
+++ b/engines/lure/animseq.cpp
@@ -135,7 +135,7 @@ AnimAbortType AnimationSequence::show() {
while ((_pPixels < _pPixelsEnd) && (_pLines < _pLinesEnd)) {
decodeFrame(_pPixels, _pLines);
- result = delay(130);
+ result = delay(7 * 1000 / 50);
if (result != ABORT_NONE) return result;
}