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authorStrangerke2015-10-18 01:14:12 +0200
committerStrangerke2015-10-18 01:14:12 +0200
commitf6db784f5065d9888ef5f99b4495ef0cc8eaa4a4 (patch)
treea42ee12b64f8e60210240c710b32ecb73534164b /engines
parentabd7d58633bb0a0e024ddfd5f257b09e532d4630 (diff)
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MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and addReverseSpriteCycle
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 78fe2164aa..edf7d45f88 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -1604,7 +1604,7 @@ void Scene103::actions() {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 0, 0, 2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
@@ -1696,7 +1696,7 @@ void Scene103::actions() {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 0, 0, 2);
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1);
@@ -2716,7 +2716,7 @@ void Scene104::actions() {
switch (_game._trigger) {
case 0:
_game._player._visible = false;
- _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 1);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 16);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
@@ -2758,7 +2758,7 @@ void Scene104::actions() {
_vm->_dialogs->show(10426);
_game._player._visible = false;
_game._player._stepEnabled = false;
- _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 0, 0, 1);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15);
_scene->_sequences.setRange(_globals._sequenceIndexes[3], -1, 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
@@ -2767,7 +2767,7 @@ void Scene104::actions() {
break;
case 1:
- _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 1, 0, 0, 10);
+ _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 1, 10);
_scene->_sequences.setTimingTrigger(60, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[3], 4, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15);
@@ -3735,7 +3735,7 @@ void Scene105::step() {
switch (_game._trigger) {
case 60:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 0, 0, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61);
@@ -3852,7 +3852,7 @@ void Scene105::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 0, 0, 2);
+ _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1);
@@ -3891,7 +3891,7 @@ void Scene105::actions() {
_globals[kPlayerScore] += 5;
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 2);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 1);
@@ -3930,7 +3930,7 @@ void Scene105::actions() {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 2);
+ _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 65);
@@ -3949,7 +3949,7 @@ void Scene105::actions() {
case 65:
_vm->_sound->command(24);
_scene->deleteSequence(_globals._sequenceIndexes[2]);
- _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 0, 0, 1);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66);
@@ -3973,7 +3973,7 @@ void Scene105::actions() {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
- _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 1);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 1);
@@ -3991,7 +3991,7 @@ void Scene105::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[6]);
- _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 0, 0, 1);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 3);