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authorMartin Kiewitz2010-07-26 15:59:04 +0000
committerMartin Kiewitz2010-07-26 15:59:04 +0000
commitf6e0c2dd2c3eb6b9cde166497a8286f9d3fea543 (patch)
tree4795c13d1a0e76b2cae51af8a7139804a81d56b5 /engines
parent24c21a9960f9cc815433648b958f4c8cdea57d7b (diff)
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SCI: adding workaround for castle brain room 320
solves bug #3034473, happened also in DOS version of the game but only when exiting the puzzle before solving it svn-id: r51322
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 5b00c1ed75..a03bdba72e 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -214,6 +214,7 @@ const SciWorkaroundEntry kSetPort_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kUnLoad_workarounds[] = {
{ GID_CASTLEBRAIN, 320, 377, 0, "SWord", "upDate", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference
+ { GID_CASTLEBRAIN, 320, 377, 0, "theWord", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference
{ GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
{ GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
{ GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident