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authorArnaud Boutonné2009-08-13 10:00:35 +0000
committerArnaud Boutonné2009-08-13 10:00:35 +0000
commitf9560dc35a61f8db46362e70815b1942eb7734ab (patch)
tree0af4e8a5d2b23846a6db91a4853f78faa8ea59d5 /engines
parentfc74ec86466fe949dc89c1ba4d47e43a66083e15 (diff)
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Suppress no longer needed Playtoons workaround
svn-id: r43346
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/inter_v2.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index b4e5bf7623..da9e55685c 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -1305,12 +1305,6 @@ bool Inter_v2::o2_checkData(OpFuncParams &params) {
char *file = _vm->_game->_script->getResultStr();
- // WORKAROUND: In some games (at least all the Playtoons), some files are
- // read on CD (and only on CD). "@:\" is replaced by the CD drive letter.
- // As the files are copied on the HDD, those characters are skipped.
- if (strncmp(file, "@:\\", 3) ==0 )
- file += 3;
-
// WORKAROUND: For some reason, the variable indicating which TOT to load next
// is overwritten in the guard house card game in Woodruff.
if ((_vm->getGameType() == kGameTypeWoodruff) && !scumm_stricmp(file, "6.TOT"))