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authorNicolas Bacca2002-04-21 21:52:17 +0000
committerNicolas Bacca2002-04-21 21:52:17 +0000
commit4b6012a0a1411e6cf3ec29d3af3e57773e23763d (patch)
treef69be7f9008cf1a782922ca2bda3160397e0c98c /gameDetector.cpp
parentdb4e910422fd0f84c7670d15fb76827afdee0dd3 (diff)
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Fixed WinCE port
svn-id: r4041
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r--gameDetector.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp
index fba321bd70..e8fa89bbef 100644
--- a/gameDetector.cpp
+++ b/gameDetector.cpp
@@ -350,7 +350,7 @@ int GameDetector::detectMain(int argc, char **argv)
_gfx_driver = GD_X;
#elif defined(__MORPHOS__)
_gfx_driver = GD_MORPHOS;
-#elif defined(WIN32_WCE)
+#elif defined(_WIN32_WCE)
_gfx_driver = GD_WINCE;
#else
/* SDL is the default driver for now */
@@ -413,7 +413,7 @@ OSystem *GameDetector::createSystem() {
#elif defined(__DC__)
case GD_DC:
return OSystem_Dreamcast_create();
-#elif defined(WIN32_WCE)
+#elif defined(_WIN32_WCE)
case GD_WINCE:
return OSystem_WINCE3_create();
#elif defined(__MORPHOS__)