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author | Nicolas Bacca | 2002-04-21 21:52:17 +0000 |
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committer | Nicolas Bacca | 2002-04-21 21:52:17 +0000 |
commit | 4b6012a0a1411e6cf3ec29d3af3e57773e23763d (patch) | |
tree | f69be7f9008cf1a782922ca2bda3160397e0c98c /gameDetector.cpp | |
parent | db4e910422fd0f84c7670d15fb76827afdee0dd3 (diff) | |
download | scummvm-rg350-4b6012a0a1411e6cf3ec29d3af3e57773e23763d.tar.gz scummvm-rg350-4b6012a0a1411e6cf3ec29d3af3e57773e23763d.tar.bz2 scummvm-rg350-4b6012a0a1411e6cf3ec29d3af3e57773e23763d.zip |
Fixed WinCE port
svn-id: r4041
Diffstat (limited to 'gameDetector.cpp')
-rw-r--r-- | gameDetector.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gameDetector.cpp b/gameDetector.cpp index fba321bd70..e8fa89bbef 100644 --- a/gameDetector.cpp +++ b/gameDetector.cpp @@ -350,7 +350,7 @@ int GameDetector::detectMain(int argc, char **argv) _gfx_driver = GD_X; #elif defined(__MORPHOS__) _gfx_driver = GD_MORPHOS; -#elif defined(WIN32_WCE) +#elif defined(_WIN32_WCE) _gfx_driver = GD_WINCE; #else /* SDL is the default driver for now */ @@ -413,7 +413,7 @@ OSystem *GameDetector::createSystem() { #elif defined(__DC__) case GD_DC: return OSystem_Dreamcast_create(); -#elif defined(WIN32_WCE) +#elif defined(_WIN32_WCE) case GD_WINCE: return OSystem_WINCE3_create(); #elif defined(__MORPHOS__) |