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| author | Lars Persson | 2005-06-22 19:32:10 +0000 |
|---|---|---|
| committer | Lars Persson | 2005-06-22 19:32:10 +0000 |
| commit | 9fc959e63dbb72fefecf322cc7dae3744a7977ab (patch) | |
| tree | 68ea6e7fe08608badd9cc2b103ab283c2101c612 /gob/draw.h | |
| parent | 8fbbd28f7948323bf20ea281ab570ca8889f6854 (diff) | |
| download | scummvm-rg350-9fc959e63dbb72fefecf322cc7dae3744a7977ab.tar.gz scummvm-rg350-9fc959e63dbb72fefecf322cc7dae3744a7977ab.tar.bz2 scummvm-rg350-9fc959e63dbb72fefecf322cc7dae3744a7977ab.zip | |
Changed from char to int8 in a number of places. This makes not assume the typ of char regardless of any compiler flags. Now looks very nice on the Symbian platfor.
svn-id: r18435
Diffstat (limited to 'gob/draw.h')
| -rw-r--r-- | gob/draw.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/gob/draw.h b/gob/draw.h index 2de6c83701..17df68c8b3 100644 --- a/gob/draw.h +++ b/gob/draw.h @@ -32,10 +32,10 @@ namespace Gob { #define RENDERFLAG_USEDELTAS 0x10 typedef struct Draw_FontToSprite { - char sprite; - char base; - char width; - char height; + int8 sprite; + int8 base; + int8 width; + int8 height; } Draw_FontToSprite; extern int16 draw_fontIndex; @@ -65,9 +65,9 @@ extern int16 draw_invalidatedLefts[30]; extern int16 draw_invalidatedRights[30]; extern int16 draw_invalidatedBottoms[30]; -extern char draw_noInvalidated; -extern char draw_doFullFlip; -extern char draw_paletteCleared; +extern int8 draw_noInvalidated; +extern int8 draw_doFullFlip; +extern int8 draw_paletteCleared; extern int16 draw_cursorIndex; extern int16 draw_transparentCursor; @@ -91,10 +91,10 @@ extern int16 draw_cursorYDeltaVar; extern SurfaceDesc *draw_cursorSprites; extern SurfaceDesc *draw_cursorBack; extern int16 draw_cursorAnim; -extern char draw_cursorAnimLow[40]; -extern char draw_cursorAnimHigh[40]; -extern char draw_cursorAnimDelays[40]; -extern char draw_applyPal; +extern int8 draw_cursorAnimLow[40]; +extern int8 draw_cursorAnimHigh[40]; +extern int8 draw_cursorAnimDelays[40]; +extern int8 draw_applyPal; void draw_invalidateRect(int16 left, int16 top, int16 right, int16 bottom); void draw_blitInvalidated(void); |
