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| author | Sven Hesse | 2006-01-07 22:28:54 +0000 | 
|---|---|---|
| committer | Sven Hesse | 2006-01-07 22:28:54 +0000 | 
| commit | fdd5cfb635e4f37c18fc86469c1140b6b90dd901 (patch) | |
| tree | 48cee91fb47786e0ab2f67afa2f3c7e3eeb6c0dd /gob/goblin.cpp | |
| parent | c5da1bb276ddbc41d788e6abcae47624a5493355 (diff) | |
| download | scummvm-rg350-fdd5cfb635e4f37c18fc86469c1140b6b90dd901.tar.gz scummvm-rg350-fdd5cfb635e4f37c18fc86469c1140b6b90dd901.tar.bz2 scummvm-rg350-fdd5cfb635e4f37c18fc86469c1140b6b90dd901.zip | |
Added initial support for ADL music files; continued underscoring of member variables
svn-id: r19937
Diffstat (limited to 'gob/goblin.cpp')
| -rw-r--r-- | gob/goblin.cpp | 1786 | 
1 files changed, 893 insertions, 893 deletions
| diff --git a/gob/goblin.cpp b/gob/goblin.cpp index 91597d8f13..98158dcaa8 100644 --- a/gob/goblin.cpp +++ b/gob/goblin.cpp @@ -36,130 +36,130 @@  namespace Gob {  Goblin::Goblin(GobEngine *vm) : _vm(vm) { -	goesAtTarget = 0; -	readyToAct = 0; -	gobAction = 0; -	itemIndInPocket = 5; -	itemIdInPocket = 2; -	itemByteFlag = 0; -	destItemId = -1; -	destActionItem = 0; -	actDestItemDesc = 0; -	forceNextState[0] = -1; -	forceNextState[1] = -1; -	forceNextState[2] = -1; -	forceNextState[3] = -1; -	forceNextState[4] = -1; -	forceNextState[5] = -1; -	forceNextState[6] = -1; -	forceNextState[7] = 0; -	forceNextState[8] = 0; -	forceNextState[9] = 0; - -	rotStates[0][0] = 0; rotStates[0][1] = 22; rotStates[0][2] = 23; rotStates[0][3] = 24; -	rotStates[1][0] = 13; rotStates[1][1] = 2; rotStates[1][2] = 12; rotStates[1][3] = 14; -	rotStates[2][0] = 16; rotStates[2][1] = 15; rotStates[2][2] = 4; rotStates[2][3] = 17; -	rotStates[3][0] = 27; rotStates[3][1] = 25; rotStates[3][2] = 26; rotStates[3][3] = 6; - -	boreCounter = 0; -	positionedGob = 5; - -	noPick = 0; -	objList = 0; +	_goesAtTarget = 0; +	_readyToAct = 0; +	_gobAction = 0; +	_itemIndInPocket = 5; +	_itemIdInPocket = 2; +	_itemByteFlag = 0; +	_destItemId = -1; +	_destActionItem = 0; +	_actDestItemDesc = 0; +	_forceNextState[0] = -1; +	_forceNextState[1] = -1; +	_forceNextState[2] = -1; +	_forceNextState[3] = -1; +	_forceNextState[4] = -1; +	_forceNextState[5] = -1; +	_forceNextState[6] = -1; +	_forceNextState[7] = 0; +	_forceNextState[8] = 0; +	_forceNextState[9] = 0; + +	_rotStates[0][0] = 0; _rotStates[0][1] = 22; _rotStates[0][2] = 23; _rotStates[0][3] = 24; +	_rotStates[1][0] = 13; _rotStates[1][1] = 2; _rotStates[1][2] = 12; _rotStates[1][3] = 14; +	_rotStates[2][0] = 16; _rotStates[2][1] = 15; _rotStates[2][2] = 4; _rotStates[2][3] = 17; +	_rotStates[3][0] = 27; _rotStates[3][1] = 25; _rotStates[3][2] = 26; _rotStates[3][3] = 6; + +	_boreCounter = 0; +	_positionedGob = 5; + +	_noPick = 0; +	_objList = 0;  	for (int i = 0; i < 4; i++) -		goblins[i] = 0; -	currentGoblin = 0; +		_goblins[i] = 0; +	_currentGoblin = 0;  	for (int i = 0; i < 16; i++) -		soundData[i] = 0; +		_soundData[i] = 0;  	for (int i = 0; i < 3; i++) { -		gobPositions[i].x = 0; -		gobPositions[i].y = 0; +		_gobPositions[i].x = 0; +		_gobPositions[i].y = 0;  	} -	gobDestX = 0; -	gobDestY = 0; -	pressedMapX = 0; -	pressedMapY = 0; -	pathExistence = 0; - -	some0ValPtr = 0; - -	gobRetVarPtr = 0; -	curGobVarPtr = 0; -	curGobXPosVarPtr = 0; -	curGobYPosVarPtr = 0; -	itemInPocketVarPtr = 0; - -	curGobStateVarPtr = 0; -	curGobFrameVarPtr = 0; -	curGobMultStateVarPtr = 0; -	curGobNextStateVarPtr = 0; -	curGobScrXVarPtr = 0; -	curGobScrYVarPtr = 0; -	curGobLeftVarPtr = 0; -	curGobTopVarPtr = 0; -	curGobRightVarPtr = 0; -	curGobBottomVarPtr = 0; -	curGobDoAnimVarPtr = 0; -	curGobOrderVarPtr = 0; -	curGobNoTickVarPtr = 0; -	curGobTypeVarPtr = 0; -	curGobMaxTickVarPtr = 0; -	curGobTickVarPtr = 0; -	curGobActStartStateVarPtr = 0; -	curGobLookDirVarPtr = 0; -	curGobPickableVarPtr = 0; -	curGobRelaxVarPtr = 0; -	curGobMaxFrameVarPtr = 0; - -	destItemStateVarPtr = 0; -	destItemFrameVarPtr = 0; -	destItemMultStateVarPtr = 0; -	destItemNextStateVarPtr = 0; -	destItemScrXVarPtr = 0; -	destItemScrYVarPtr = 0; -	destItemLeftVarPtr = 0; -	destItemTopVarPtr = 0; -	destItemRightVarPtr = 0; -	destItemBottomVarPtr = 0; -	destItemDoAnimVarPtr = 0; -	destItemOrderVarPtr = 0; -	destItemNoTickVarPtr = 0; -	destItemTypeVarPtr = 0; -	destItemMaxTickVarPtr = 0; -	destItemTickVarPtr = 0; -	destItemActStartStVarPtr = 0; -	destItemLookDirVarPtr = 0; -	destItemPickableVarPtr = 0; -	destItemRelaxVarPtr = 0; -	destItemMaxFrameVarPtr = 0; - -	destItemType = 0; -	destItemState = 0; +	_gobDestX = 0; +	_gobDestY = 0; +	_pressedMapX = 0; +	_pressedMapY = 0; +	_pathExistence = 0; + +	_some0ValPtr = 0; + +	_gobRetVarPtr = 0; +	_curGobVarPtr = 0; +	_curGobXPosVarPtr = 0; +	_curGobYPosVarPtr = 0; +	_itemInPocketVarPtr = 0; + +	_curGobStateVarPtr = 0; +	_curGobFrameVarPtr = 0; +	_curGobMultStateVarPtr = 0; +	_curGobNextStateVarPtr = 0; +	_curGobScrXVarPtr = 0; +	_curGobScrYVarPtr = 0; +	_curGobLeftVarPtr = 0; +	_curGobTopVarPtr = 0; +	_curGobRightVarPtr = 0; +	_curGobBottomVarPtr = 0; +	_curGobDoAnimVarPtr = 0; +	_curGobOrderVarPtr = 0; +	_curGobNoTickVarPtr = 0; +	_curGobTypeVarPtr = 0; +	_curGobMaxTickVarPtr = 0; +	_curGobTickVarPtr = 0; +	_curGobActStartStateVarPtr = 0; +	_curGobLookDirVarPtr = 0; +	_curGobPickableVarPtr = 0; +	_curGobRelaxVarPtr = 0; +	_curGobMaxFrameVarPtr = 0; + +	_destItemStateVarPtr = 0; +	_destItemFrameVarPtr = 0; +	_destItemMultStateVarPtr = 0; +	_destItemNextStateVarPtr = 0; +	_destItemScrXVarPtr = 0; +	_destItemScrYVarPtr = 0; +	_destItemLeftVarPtr = 0; +	_destItemTopVarPtr = 0; +	_destItemRightVarPtr = 0; +	_destItemBottomVarPtr = 0; +	_destItemDoAnimVarPtr = 0; +	_destItemOrderVarPtr = 0; +	_destItemNoTickVarPtr = 0; +	_destItemTypeVarPtr = 0; +	_destItemMaxTickVarPtr = 0; +	_destItemTickVarPtr = 0; +	_destItemActStartStVarPtr = 0; +	_destItemLookDirVarPtr = 0; +	_destItemPickableVarPtr = 0; +	_destItemRelaxVarPtr = 0; +	_destItemMaxFrameVarPtr = 0; + +	_destItemType = 0; +	_destItemState = 0;  	for (int i = 0; i < 20; i++) { -		itemToObject[i] = 0; -		objects[i] = 0; +		_itemToObject[i] = 0; +		_objects[i] = 0;  	} -	objCount = 0; -	gobsCount = 0; +	_objCount = 0; +	_gobsCount = 0;  }  char Goblin::rotateState(int16 from, int16 to) { -	return rotStates[from / 2][to / 2]; +	return _rotStates[from / 2][to / 2];  } -int16 Goblin::peekGoblin(Gob_Object *curGob) { +int16 Goblin::peekGoblin(Gob_Object *_curGob) {  	Util::ListNode *ptr;  	Gob_Object *desc;  	int16 index;  	int16 i; -	ptr = objList->pHead; +	ptr = _objList->pHead;  	index = 0;  	while (ptr != 0) {  		desc = (Gob_Object *) ptr->pData; -		if (desc != curGob) { +		if (desc != _curGob) {  			for (i = 0; i < 3; i++) { -				if (desc != goblins[i]) +				if (desc != _goblins[i])  					continue;  				if (_vm->_global->_inter_mouseX < desc->right && @@ -176,9 +176,9 @@ int16 Goblin::peekGoblin(Gob_Object *curGob) {  }  void Goblin::initList(void) { -	objList = (Util::List *) malloc(sizeof(Util::List)); -	objList->pHead = 0; -	objList->pTail = 0; +	_objList = (Util::List *) malloc(sizeof(Util::List)); +	_objList->pHead = 0; +	_objList->pTail = 0;  }  void Goblin::sortByOrder(Util::List *list) { @@ -199,7 +199,7 @@ void Goblin::sortByOrder(Util::List *list) {  					if (objDesc->bottom != objDesc2->bottom)  						continue; -					if (objDesc != goblins[currentGoblin]) +					if (objDesc != _goblins[_currentGoblin])  						continue;  				}  			} @@ -225,8 +225,8 @@ void Goblin::drawObjects(void) {  	Gob_Object *gobDesc2;  	int16 layer; -	ptr = objList->pHead; -	for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) { +	ptr = _objList->pHead; +	for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {  		objDesc = (Gob_Object *) ptr->pData;  		if (objDesc->type == 3) @@ -235,12 +235,12 @@ void Goblin::drawObjects(void) {  			objDesc->toRedraw = 0;  	} -	for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) { +	for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {  		objDesc = (Gob_Object *) ptr->pData;  		if (objDesc->toRedraw == 0)  			continue; -		_vm->_video->drawSprite(_vm->_anim->_animSurf, _vm->_draw->backSurface, +		_vm->_video->drawSprite(_vm->_anim->_animSurf, _vm->_draw->_backSurface,  		    objDesc->left, objDesc->top, objDesc->right,  		    objDesc->bottom, objDesc->left, objDesc->top, 0); @@ -278,8 +278,8 @@ void Goblin::drawObjects(void) {  		objDesc->dirtyBottom = 199;  	} -	sortByOrder(objList); -	for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) { +	sortByOrder(_objList); +	for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {  		objDesc = (Gob_Object *) ptr->pData;  		if (objDesc->toRedraw) {  			layer = @@ -327,7 +327,7 @@ void Goblin::drawObjects(void) {  		}  		if (objDesc->type == 0 && objDesc->visible != 0) { -			for (ptr2 = objList->pHead; ptr2 != 0; +			for (ptr2 = _objList->pHead; ptr2 != 0;  			    ptr2 = ptr2->pNext) {  				gobDesc2 = (Gob_Object *) ptr2->pData; @@ -364,7 +364,7 @@ void Goblin::drawObjects(void) {  		}  	} -	for (ptr = objList->pHead; ptr != 0; ptr = ptr->pNext) { +	for (ptr = _objList->pHead; ptr != 0; ptr = ptr->pNext) {  		objDesc = (Gob_Object *) ptr->pData;  		if (objDesc->toRedraw == 0 || objDesc->type == 1)  			continue; @@ -388,7 +388,7 @@ void Goblin::drawObjects(void) {  			if (objDesc->curFrame == sndFrame) {  				if (sndItem != 0xff) { -					playSound(soundData[sndItem], +					playSound(_soundData[sndItem],  					    repCount, freq);  				}  			} @@ -400,7 +400,7 @@ void Goblin::drawObjects(void) {  			if (objDesc->curFrame == sndFrame) {  				if (sndItem != 0xff) { -					playSound(soundData[sndItem], +					playSound(_soundData[sndItem],  					    repCount, freq);  				}  			} @@ -413,7 +413,7 @@ void Goblin::drawObjects(void) {  			if (objDesc->curFrame == sndFrame) {  				if (sndItem != -1) { -					playSound(soundData[sndItem], +					playSound(_soundData[sndItem],  					    repCount, freq);  				}  			} @@ -429,7 +429,7 @@ void Goblin::animateObjects(void) {  	Scenery::AnimLayer *pLayer;  	int16 layer; -	for (node = objList->pHead; node != 0; node = node->pNext) { +	for (node = _objList->pHead; node != 0; node = node->pNext) {  		objDesc = (Gob_Object *) node->pData;  		if (objDesc->doAnim != 1 || objDesc->type != 0)  			continue; @@ -465,7 +465,7 @@ void Goblin::animateObjects(void) {  			if (objDesc->multState != -1) {  				if (objDesc->multState > 39) { -					objDesc->stateMach = goblins[(int)(objDesc->multObjIndex)]->stateMach; +					objDesc->stateMach = _goblins[(int)(objDesc->multObjIndex)]->stateMach;  					objDesc->state = objDesc->multState - 40;  				} else {  					objDesc->stateMach = objDesc->realStateMach; @@ -533,7 +533,7 @@ void Goblin::placeObject(Gob_Object *objDesc, char animated) {  		objDesc->dirtyTop = objDesc->yPos;  		objDesc->dirtyBottom = objDesc->yPos; -		_vm->_util->listInsertBack(objList, objDesc); +		_vm->_util->listInsertBack(_objList, objDesc);  	}  } @@ -565,7 +565,7 @@ int16 Goblin::objIntersected(Gob_Object *obj1, Gob_Object *obj2) {  }  void Goblin::setMultStates(Gob_Object * gobDesc) { -	gobDesc->stateMach = goblins[(int)gobDesc->multObjIndex]->stateMach; +	gobDesc->stateMach = _goblins[(int)gobDesc->multObjIndex]->stateMach;  }  int16 Goblin::nextLayer(Gob_Object *gobDesc) { @@ -599,7 +599,7 @@ void Goblin::showBoredom(int16 gobIndex) {  	int16 state;  	int16 boreFlag; -	gobDesc = goblins[gobIndex]; +	gobDesc = _goblins[gobIndex];  	layer = gobDesc->stateMach[gobDesc->state][0]->layer;  	frameCount = @@ -612,7 +612,7 @@ void Goblin::showBoredom(int16 gobIndex) {  	boreFlag = 1 << _vm->_util->getRandom(7); -	if (gobIndex != currentGoblin && _vm->_util->getRandom(3) != 0) { +	if (gobIndex != _currentGoblin && _vm->_util->getRandom(3) != 0) {  		if (state == 21) {  			if ((boreFlag & 16) || (boreFlag & 32)) {  				gobDesc->multState = 92 + gobIndex; @@ -648,15 +648,15 @@ void Goblin::switchGoblin(int16 index) {  	if (VAR(59) != 0)  		return; -	if (goblins[currentGoblin]->state <= 39 && -	    goblins[currentGoblin]->curFrame != 0) +	if (_goblins[_currentGoblin]->state <= 39 && +	    _goblins[_currentGoblin]->curFrame != 0)  		return; -	if (index != 0 && goblins[index - 1]->type != 0) +	if (index != 0 && _goblins[index - 1]->type != 0)  		return;  	if (index == 0) -		next = (currentGoblin + 1) % 3; +		next = (_currentGoblin + 1) % 3;  	else  		next = index - 1; @@ -664,46 +664,46 @@ void Goblin::switchGoblin(int16 index) {  	    _vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6)  		return; -	if (goblins[(currentGoblin + 1) % 3]->type != 0 && -	    goblins[(currentGoblin + 2) % 3]->type != 0) +	if (_goblins[(_currentGoblin + 1) % 3]->type != 0 && +	    _goblins[(_currentGoblin + 2) % 3]->type != 0)  		return; -	gobPositions[currentGoblin].x = _vm->_map->_curGoblinX; -	gobPositions[currentGoblin].y = _vm->_map->_curGoblinY; +	_gobPositions[_currentGoblin].x = _vm->_map->_curGoblinX; +	_gobPositions[_currentGoblin].y = _vm->_map->_curGoblinY; -	goblins[currentGoblin]->doAnim = 1; -	goblins[currentGoblin]->nextState = 21; +	_goblins[_currentGoblin]->doAnim = 1; +	_goblins[_currentGoblin]->nextState = 21; -	nextLayer(goblins[currentGoblin]); +	nextLayer(_goblins[_currentGoblin]); -	currentGoblin = next; -	if (goblins[currentGoblin]->type != 0) -		currentGoblin = (currentGoblin + 1) % 3; +	_currentGoblin = next; +	if (_goblins[_currentGoblin]->type != 0) +		_currentGoblin = (_currentGoblin + 1) % 3; -	goblins[currentGoblin]->doAnim = 0; -	if (goblins[currentGoblin]->curLookDir == 4) -		goblins[currentGoblin]->nextState = 18; +	_goblins[_currentGoblin]->doAnim = 0; +	if (_goblins[_currentGoblin]->curLookDir == 4) +		_goblins[_currentGoblin]->nextState = 18;  	else -		goblins[currentGoblin]->nextState = 19; +		_goblins[_currentGoblin]->nextState = 19; -	goblins[currentGoblin]->toRedraw = 1; -	nextLayer(goblins[currentGoblin]); +	_goblins[_currentGoblin]->toRedraw = 1; +	nextLayer(_goblins[_currentGoblin]); -	tmp = gobPositions[currentGoblin].x; -	pressedMapX = tmp; +	tmp = _gobPositions[_currentGoblin].x; +	_pressedMapX = tmp;  	_vm->_map->_destX = tmp; -	gobDestX = tmp; +	_gobDestX = tmp;  	_vm->_map->_curGoblinX = tmp; -	tmp = gobPositions[currentGoblin].y; -	pressedMapY = tmp; +	tmp = _gobPositions[_currentGoblin].y; +	_pressedMapY = tmp;  	_vm->_map->_destY = tmp; -	gobDestY = tmp; +	_gobDestY = tmp;  	_vm->_map->_curGoblinY = tmp; -	*curGobVarPtr = currentGoblin; -	pathExistence = 0; -	readyToAct = 0; +	*_curGobVarPtr = _currentGoblin; +	_pathExistence = 0; +	_readyToAct = 0;  }  void Goblin::adjustDest(int16 posX, int16 posY) { @@ -713,30 +713,30 @@ void Goblin::adjustDest(int16 posX, int16 posY) {  	int16 deltaPix;  	int16 i; -	if (_vm->_map->_passMap[pressedMapY][pressedMapX] == 0 && -	    (gobAction == 0 -		|| _vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0)) { +	if (_vm->_map->_passMap[_pressedMapY][_pressedMapX] == 0 && +	    (_gobAction == 0 +		|| _vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0)) {  		resDelta = -1;  		resDeltaDir = 0;  		resDeltaPix = 0;  		for (i = 1; -		    i <= pressedMapX -		    && _vm->_map->_passMap[pressedMapY][pressedMapX - i] == 0; +		    i <= _pressedMapX +		    && _vm->_map->_passMap[_pressedMapY][_pressedMapX - i] == 0;  		    i++); -		if (i <= pressedMapX) { +		if (i <= _pressedMapX) {  			resDeltaPix = (i - 1) * 12 + (posX % 12) + 1;  			resDelta = i;  		}  		for (i = 1; -				(i + pressedMapX) < Map::kMapWidth -		    && _vm->_map->_passMap[pressedMapY][pressedMapX + i] == 0; +				(i + _pressedMapX) < Map::kMapWidth +		    && _vm->_map->_passMap[_pressedMapY][_pressedMapX + i] == 0;  		    i++); -		if (pressedMapX + i < Map::kMapWidth) { +		if (_pressedMapX + i < Map::kMapWidth) {  			deltaPix = (i * 12) - (posX % 12);  			if (resDelta == -1 || deltaPix < resDeltaPix) {  				resDeltaPix = deltaPix; @@ -746,11 +746,11 @@ void Goblin::adjustDest(int16 posX, int16 posY) {  		}  		for (i = 1; -				(i + pressedMapY) < Map::kMapHeight -		    && _vm->_map->_passMap[pressedMapY + i][pressedMapX] == 0; +				(i + _pressedMapY) < Map::kMapHeight +		    && _vm->_map->_passMap[_pressedMapY + i][_pressedMapX] == 0;  		    i++); -		if (pressedMapY + i < Map::kMapHeight) { +		if (_pressedMapY + i < Map::kMapHeight) {  			deltaPix = (i * 6) - (posY % 6);  			if (resDelta == -1 || deltaPix < resDeltaPix) {  				resDeltaPix = deltaPix; @@ -760,11 +760,11 @@ void Goblin::adjustDest(int16 posX, int16 posY) {  		}  		for (i = 1; -		    i <= pressedMapY -		    && _vm->_map->_passMap[pressedMapY - i][pressedMapX] == 0; +		    i <= _pressedMapY +		    && _vm->_map->_passMap[_pressedMapY - i][_pressedMapX] == 0;  		    i++); -		if (i <= pressedMapY) { +		if (i <= _pressedMapY) {  			deltaPix = (i * 6) + (posY % 6);  			if (resDelta == -1 || deltaPix < resDeltaPix) {  				resDeltaPix = deltaPix; @@ -775,19 +775,19 @@ void Goblin::adjustDest(int16 posX, int16 posY) {  		switch (resDeltaDir) {  		case 0: -			pressedMapX -= resDelta; +			_pressedMapX -= resDelta;  			break;  		case 1: -			pressedMapX += resDelta; +			_pressedMapX += resDelta;  			break;  		case 2: -			pressedMapY += resDelta; +			_pressedMapY += resDelta;  			break;  		case 3: -			pressedMapY -= resDelta; +			_pressedMapY -= resDelta;  			break;  		} @@ -795,36 +795,36 @@ void Goblin::adjustDest(int16 posX, int16 posY) {  }  void Goblin::adjustTarget(void) { -	if (gobAction == 4 -	    && _vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0) { +	if (_gobAction == 4 +	    && _vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0) { -		if (pressedMapY > 0 -		    && _vm->_map->_itemsMap[pressedMapY - 1][pressedMapX] != +		if (_pressedMapY > 0 +		    && _vm->_map->_itemsMap[_pressedMapY - 1][_pressedMapX] !=  		    0) { -			pressedMapY--; -		} else if (pressedMapX < Map::kMapWidth - 1 -		    && _vm->_map->_itemsMap[pressedMapY][pressedMapX + 1] != +			_pressedMapY--; +		} else if (_pressedMapX < Map::kMapWidth - 1 +		    && _vm->_map->_itemsMap[_pressedMapY][_pressedMapX + 1] !=  		    0) { -			pressedMapX++; -		} else if (pressedMapX < Map::kMapWidth - 1 && pressedMapY > 0 -		    && _vm->_map->_itemsMap[pressedMapY - 1][pressedMapX + +			_pressedMapX++; +		} else if (_pressedMapX < Map::kMapWidth - 1 && _pressedMapY > 0 +		    && _vm->_map->_itemsMap[_pressedMapY - 1][_pressedMapX +  			1] != 0) { -			pressedMapY--; -			pressedMapX++; +			_pressedMapY--; +			_pressedMapX++;  		}  	}  }  void Goblin::targetDummyItem(Gob_Object *gobDesc) { -	if (_vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0 && -	    _vm->_map->_passMap[pressedMapY][pressedMapX] == 1) { +	if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0 && +	    _vm->_map->_passMap[_pressedMapY][_pressedMapX] == 1) {  		if (gobDesc->curLookDir == 0) { -			_vm->_map->_itemPoses[0].x = pressedMapX; -			_vm->_map->_itemPoses[0].y = pressedMapY; +			_vm->_map->_itemPoses[0].x = _pressedMapX; +			_vm->_map->_itemPoses[0].y = _pressedMapY;  			_vm->_map->_itemPoses[0].orient = -4;  		} else { -			_vm->_map->_itemPoses[0].x = pressedMapX; -			_vm->_map->_itemPoses[0].y = pressedMapY; +			_vm->_map->_itemPoses[0].x = _pressedMapX; +			_vm->_map->_itemPoses[0].y = _pressedMapY;  			_vm->_map->_itemPoses[0].orient = -1;  		}  	} @@ -839,106 +839,106 @@ void Goblin::targetItem(void) {  	int16 tmpPosY;  	Gob_Object *itemDesc; -	if (gobAction == 3 || gobAction == 4) { -		items = _vm->_map->_itemsMap[pressedMapY][pressedMapX]; -		if (gobAction == 4 && (items & 0xff00) != 0 && -		    objects[itemToObject[(items & 0xff00) >> 8]]-> +	if (_gobAction == 3 || _gobAction == 4) { +		items = _vm->_map->_itemsMap[_pressedMapY][_pressedMapX]; +		if (_gobAction == 4 && (items & 0xff00) != 0 && +		    _objects[_itemToObject[(items & 0xff00) >> 8]]->  		    pickable == 1) { -			destItemId = (items & 0xff00) >> 8; -			destActionItem = (items & 0xff00) >> 8; -			itemByteFlag = 1; +			_destItemId = (items & 0xff00) >> 8; +			_destActionItem = (items & 0xff00) >> 8; +			_itemByteFlag = 1;  		} else if ((items & 0xff) == 0) { -			destItemId = (items & 0xff00) >> 8; -			destActionItem = (items & 0xff00) >> 8; -			itemByteFlag = 1; -		} else if (gobAction == 3 && currentGoblin == 2 && +			_destItemId = (items & 0xff00) >> 8; +			_destActionItem = (items & 0xff00) >> 8; +			_itemByteFlag = 1; +		} else if (_gobAction == 3 && _currentGoblin == 2 &&  		    (items & 0xff00) != 0) { -			destItemId = (items & 0xff00) >> 8; -			destActionItem = (items & 0xff00) >> 8; -			itemByteFlag = 1; +			_destItemId = (items & 0xff00) >> 8; +			_destActionItem = (items & 0xff00) >> 8; +			_itemByteFlag = 1;  		} else { -			destItemId = items & 0xff; -			destActionItem = items & 0xff; -			itemByteFlag = 0; +			_destItemId = items & 0xff; +			_destActionItem = items & 0xff; +			_itemByteFlag = 0;  		} -		pressedMapY = _vm->_map->_itemPoses[destItemId].y; -		_vm->_map->_destY = _vm->_map->_itemPoses[destItemId].y; -		gobDestY = _vm->_map->_itemPoses[destItemId].y; +		_pressedMapY = _vm->_map->_itemPoses[_destItemId].y; +		_vm->_map->_destY = _vm->_map->_itemPoses[_destItemId].y; +		_gobDestY = _vm->_map->_itemPoses[_destItemId].y; -		if (gobAction == 3 || destActionItem == 0) { -			pressedMapX = _vm->_map->_itemPoses[destItemId].x; -			_vm->_map->_destX = _vm->_map->_itemPoses[destItemId].x; -			gobDestX = _vm->_map->_itemPoses[destItemId].x; +		if (_gobAction == 3 || _destActionItem == 0) { +			_pressedMapX = _vm->_map->_itemPoses[_destItemId].x; +			_vm->_map->_destX = _vm->_map->_itemPoses[_destItemId].x; +			_gobDestX = _vm->_map->_itemPoses[_destItemId].x;  		} else if ((items & 0xff00) != 0) { -			if (_vm->_map->_itemPoses[destItemId].orient == 4) { -				if ((_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX - 1] & 0xff00) == -				    (_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX] & 0xff00)) { -					pressedMapX--; -					_vm->_map->_destX = pressedMapX; -					gobDestX = pressedMapX; +			if (_vm->_map->_itemPoses[_destItemId].orient == 4) { +				if ((_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX - 1] & 0xff00) == +				    (_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX] & 0xff00)) { +					_pressedMapX--; +					_vm->_map->_destX = _pressedMapX; +					_gobDestX = _pressedMapX;  				} -			} else if (_vm->_map->_itemPoses[destItemId].orient == 0) { - -				if ((_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX + 1] & 0xff00) == -				    (_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX] & 0xff00)) { -					pressedMapX++; -					_vm->_map->_destX = pressedMapX; -					gobDestX = pressedMapX; +			} else if (_vm->_map->_itemPoses[_destItemId].orient == 0) { + +				if ((_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX + 1] & 0xff00) == +				    (_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX] & 0xff00)) { +					_pressedMapX++; +					_vm->_map->_destX = _pressedMapX; +					_gobDestX = _pressedMapX;  				}  			} -			if ((_vm->_map->_itemsMap[pressedMapY + -				    1][pressedMapX] & 0xff00) == -			    (_vm->_map->_itemsMap[pressedMapY][pressedMapX] & +			if ((_vm->_map->_itemsMap[_pressedMapY + +				    1][_pressedMapX] & 0xff00) == +			    (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] &  				0xff00)) { -				pressedMapY++; -				_vm->_map->_destY = pressedMapY; -				gobDestY = pressedMapY; +				_pressedMapY++; +				_vm->_map->_destY = _pressedMapY; +				_gobDestY = _pressedMapY;  			}  		} else { -			if (_vm->_map->_itemPoses[destItemId].orient == 4) { -				if ((_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX - 1]) == -				    (_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX])) { -					pressedMapX--; -					_vm->_map->_destX = pressedMapX; -					gobDestX = pressedMapX; +			if (_vm->_map->_itemPoses[_destItemId].orient == 4) { +				if ((_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX - 1]) == +				    (_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX])) { +					_pressedMapX--; +					_vm->_map->_destX = _pressedMapX; +					_gobDestX = _pressedMapX;  				} -			} else if (_vm->_map->_itemPoses[destItemId].orient == 0) { - -				if ((_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX + 1]) == -				    (_vm->_map->_itemsMap[pressedMapY] -					[pressedMapX])) { -					pressedMapX++; -					_vm->_map->_destX = pressedMapX; -					gobDestX = pressedMapX; +			} else if (_vm->_map->_itemPoses[_destItemId].orient == 0) { + +				if ((_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX + 1]) == +				    (_vm->_map->_itemsMap[_pressedMapY] +					[_pressedMapX])) { +					_pressedMapX++; +					_vm->_map->_destX = _pressedMapX; +					_gobDestX = _pressedMapX;  				}  			} -			if ((_vm->_map->_itemsMap[pressedMapY + -				    1][pressedMapX]) == -			    (_vm->_map->_itemsMap[pressedMapY][pressedMapX])) { -				pressedMapY++; -				_vm->_map->_destY = pressedMapY; -				gobDestY = pressedMapY; +			if ((_vm->_map->_itemsMap[_pressedMapY + +				    1][_pressedMapX]) == +			    (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX])) { +				_pressedMapY++; +				_vm->_map->_destY = _pressedMapY; +				_gobDestY = _pressedMapY;  			}  		} -		if (gobAction == 4 && destActionItem != 0 && -			itemToObject[destActionItem] != -1 && -		    objects[itemToObject[destActionItem]]-> +		if (_gobAction == 4 && _destActionItem != 0 && +			_itemToObject[_destActionItem] != -1 && +		    _objects[_itemToObject[_destActionItem]]->  		    pickable == 1) {  			itemDesc = -			    objects[itemToObject[destActionItem]]; +			    _objects[_itemToObject[_destActionItem]];  			itemDesc->animation =  			    itemDesc->stateMach[itemDesc->state][0]->animation; @@ -960,19 +960,19 @@ void Goblin::targetItem(void) {  			if ((tmpX % 12) < 6 && tmpPosX > 0)  				tmpPosX--; -			if (_vm->_map->_itemPoses[destActionItem].orient == 0 || -			    _vm->_map->_itemPoses[destActionItem].orient == -1) { +			if (_vm->_map->_itemPoses[_destActionItem].orient == 0 || +			    _vm->_map->_itemPoses[_destActionItem].orient == -1) {  				tmpPosX++;  			}  			if (_vm->_map->_passMap[tmpPosY][tmpPosX] == 1) { -				pressedMapX = tmpPosX; +				_pressedMapX = tmpPosX;  				_vm->_map->_destX = tmpPosX; -				gobDestX = tmpPosX; +				_gobDestX = tmpPosX; -				pressedMapY = tmpPosY; +				_pressedMapY = tmpPosY;  				_vm->_map->_destY = tmpPosY; -				gobDestY = tmpPosY; +				_gobDestY = tmpPosY;  			}  		}  	} @@ -983,14 +983,14 @@ void Goblin::initiateMove(void) {  	_vm->_map->findNearestToGob();  	_vm->_map->optimizePoints(); -	pathExistence = _vm->_map->checkDirectPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY, -	    pressedMapX, pressedMapY); +	_pathExistence = _vm->_map->checkDirectPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY, +	    _pressedMapX, _pressedMapY); -	if (pathExistence == 3) { +	if (_pathExistence == 3) {  		if (_vm->_map->checkLongPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY, -			pressedMapX, pressedMapY, +			_pressedMapX, _pressedMapY,  			_vm->_map->_nearestWayPoint, _vm->_map->_nearestDest) == 0) { -			pathExistence = 0; +			_pathExistence = 0;  		} else {  			_vm->_map->_destX = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].x;  			_vm->_map->_destY = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].y; @@ -1000,80 +1000,80 @@ void Goblin::initiateMove(void) {  void Goblin::moveFindItem(int16 posX, int16 posY) {  	int16 i; -	if (gobAction == 3 || gobAction == 4) { +	if (_gobAction == 3 || _gobAction == 4) {  		for (i = 0; i < 20; i++) { -			if (objects[i] == 0) +			if (_objects[i] == 0)  				continue; -			if (objects[i]->type != 0) +			if (_objects[i]->type != 0)  				continue; -			if (objects[i]->left > posX) +			if (_objects[i]->left > posX)  				continue; -			if (objects[i]->right < posX) +			if (_objects[i]->right < posX)  				continue; -			if (objects[i]->top > posY) +			if (_objects[i]->top > posY)  				continue; -			if (objects[i]->bottom < posY) +			if (_objects[i]->bottom < posY)  				continue; -			if (objects[i]->right - objects[i]->left < 40) +			if (_objects[i]->right - _objects[i]->left < 40)  				posX = -				    (objects[i]->left + -				    objects[i]->right) / 2; +				    (_objects[i]->left + +				    _objects[i]->right) / 2; -			if (objects[i]->bottom - objects[i]->top < 40) +			if (_objects[i]->bottom - _objects[i]->top < 40)  				posY = -				    (objects[i]->top + -				    objects[i]->bottom) / 2; +				    (_objects[i]->top + +				    _objects[i]->bottom) / 2;  			break;  		} -		pressedMapX = posX / 12; -		pressedMapY = posY / 6; +		_pressedMapX = posX / 12; +		_pressedMapY = posY / 6; -		if (_vm->_map->_itemsMap[pressedMapY][pressedMapX] == 0 +		if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX] == 0  		    && i < 20) { -			if (_vm->_map->_itemsMap[pressedMapY + -				1][pressedMapX] != 0) { -				pressedMapY++; -			} else if (_vm->_map->_itemsMap[pressedMapY + -				1][pressedMapX + 1] != 0) { -				pressedMapX++; -				pressedMapY++; +			if (_vm->_map->_itemsMap[_pressedMapY + +				1][_pressedMapX] != 0) { +				_pressedMapY++; +			} else if (_vm->_map->_itemsMap[_pressedMapY + +				1][_pressedMapX + 1] != 0) { +				_pressedMapX++; +				_pressedMapY++;  			} else -			    if (_vm->_map->_itemsMap[pressedMapY][pressedMapX + +			    if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX +  				1] != 0) { -				pressedMapX++; -			} else if (_vm->_map->_itemsMap[pressedMapY - -				1][pressedMapX + 1] != 0) { -				pressedMapX++; -				pressedMapY--; -			} else if (_vm->_map->_itemsMap[pressedMapY - -				1][pressedMapX] != 0) { -				pressedMapY--; -			} else if (_vm->_map->_itemsMap[pressedMapY - -				1][pressedMapX - 1] != 0) { -				pressedMapY--; -				pressedMapX--; +				_pressedMapX++; +			} else if (_vm->_map->_itemsMap[_pressedMapY - +				1][_pressedMapX + 1] != 0) { +				_pressedMapX++; +				_pressedMapY--; +			} else if (_vm->_map->_itemsMap[_pressedMapY - +				1][_pressedMapX] != 0) { +				_pressedMapY--; +			} else if (_vm->_map->_itemsMap[_pressedMapY - +				1][_pressedMapX - 1] != 0) { +				_pressedMapY--; +				_pressedMapX--;  			} else -			    if (_vm->_map->_itemsMap[pressedMapY][pressedMapX - +			    if (_vm->_map->_itemsMap[_pressedMapY][_pressedMapX -  				1] != 0) { -				pressedMapX--; -			} else if (_vm->_map->_itemsMap[pressedMapY + -				1][pressedMapX - 1] != 0) { -				pressedMapX--; -				pressedMapY++; +				_pressedMapX--; +			} else if (_vm->_map->_itemsMap[_pressedMapY + +				1][_pressedMapX - 1] != 0) { +				_pressedMapX--; +				_pressedMapY++;  			}  		}  	} else { -		pressedMapX = posX / 12; -		pressedMapY = posY / 6; +		_pressedMapX = posX / 12; +		_pressedMapY = posY / 6;  	}  } @@ -1082,26 +1082,26 @@ void Goblin::moveCheckSelect(int16 framesCount, Gob_Object * gobDesc, int16 *pGo  	if (gobDesc->right > _vm->_global->_inter_mouseX &&  	    gobDesc->left < _vm->_global->_inter_mouseX &&  	    gobDesc->bottom > _vm->_global->_inter_mouseY && -	    gobDesc->bottom - 10 < _vm->_global->_inter_mouseY && gobAction == 0) { +	    gobDesc->bottom - 10 < _vm->_global->_inter_mouseY && _gobAction == 0) {  		if (gobDesc->curLookDir & 4)  			*nextAct = 16;  		else  			*nextAct = 23;  		gobDesc->curFrame = framesCount - 1; -		pathExistence = 0; +		_pathExistence = 0;  	} else {  		*pGobIndex = peekGoblin(gobDesc);  		if (*pGobIndex != 0) { -			pathExistence = 0; -		} else if (_vm->_map->_curGoblinX == pressedMapX && -		    _vm->_map->_curGoblinY == pressedMapY) { +			_pathExistence = 0; +		} else if (_vm->_map->_curGoblinX == _pressedMapX && +		    _vm->_map->_curGoblinY == _pressedMapY) { -			if (gobAction != 0) -				readyToAct = 1; +			if (_gobAction != 0) +				_readyToAct = 1; -			pathExistence = 0; +			_pathExistence = 0;  		}  	}  } @@ -1111,18 +1111,18 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,  	int16 posX;  	int16 posY; -	if (cont != 0 && goesAtTarget == 0 && -	    readyToAct == 0 && VAR(59) == 0 && +	if (cont != 0 && _goesAtTarget == 0 && +	    _readyToAct == 0 && VAR(59) == 0 &&  	    gobDesc->type != 1 &&  	    gobDesc->state != 10 && gobDesc->state != 11) {  		if (gobDesc->state >= 40) {  			gobDesc->curFrame = framesCount - 1;  		} -		gobAction = action; -		forceNextState[0] = -1; -		forceNextState[1] = -1; -		forceNextState[2] = -1; +		_gobAction = action; +		_forceNextState[0] = -1; +		_forceNextState[1] = -1; +		_forceNextState[2] = -1;  		if (action == 3) {  			posX = _vm->_global->_inter_mouseX + 6; @@ -1139,11 +1139,11 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,  		adjustDest(posX, posY);  		adjustTarget(); -		_vm->_map->_destX = pressedMapX; -		gobDestX = pressedMapX; +		_vm->_map->_destX = _pressedMapX; +		_gobDestX = _pressedMapX; -		_vm->_map->_destY = pressedMapY; -		gobDestY = pressedMapY; +		_vm->_map->_destY = _pressedMapY; +		_gobDestY = _pressedMapY;  		targetDummyItem(gobDesc); @@ -1153,10 +1153,10 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,  		moveCheckSelect(framesCount, gobDesc, pGobIndex, pNextAct);  	} else { -		if (readyToAct != 0 && -		    (_vm->_map->_curGoblinX != pressedMapX || -			_vm->_map->_curGoblinY != pressedMapY)) -			readyToAct = 0; +		if (_readyToAct != 0 && +		    (_vm->_map->_curGoblinX != _pressedMapX || +			_vm->_map->_curGoblinY != _pressedMapY)) +			_readyToAct = 0;  		if (gobDesc->type == 1) {  			*pGobIndex = peekGoblin(gobDesc); @@ -1165,19 +1165,19 @@ void Goblin::moveInitStep(int16 framesCount, int16 action, int16 cont,  }  void Goblin::moveTreatRopeStairs(Gob_Object *gobDesc) { -	if (currentGoblin != 1) +	if (_currentGoblin != 1)  		return;  	if (gobDesc->nextState == 28  	    && _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 6) { -		forceNextState[0] = 28; -		forceNextState[1] = -1; +		_forceNextState[0] = 28; +		_forceNextState[1] = -1;  	}  	if (gobDesc->nextState == 29  	    && _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 6) { -		forceNextState[0] = 29; -		forceNextState[1] = -1; +		_forceNextState[0] = 29; +		_forceNextState[1] = -1;  	}  	if ((gobDesc->nextState == 28 || gobDesc->nextState == 29 @@ -1186,27 +1186,27 @@ void Goblin::moveTreatRopeStairs(Gob_Object *gobDesc) {  		if ((gobDesc->curLookDir == 0 || gobDesc->curLookDir == 4  			|| gobDesc->curLookDir == 2)  		    && _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 6) { -			forceNextState[0] = 28; -			forceNextState[1] = -1; +			_forceNextState[0] = 28; +			_forceNextState[1] = -1;  		} else if ((gobDesc->curLookDir == 0  			|| gobDesc->curLookDir == 4  			|| gobDesc->curLookDir == 6)  		    && _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 6) { -			forceNextState[0] = 29; -			forceNextState[1] = -1; +			_forceNextState[0] = 29; +			_forceNextState[1] = -1;  		}  	}  	if (gobDesc->nextState == 8  	    && _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 3) { -		forceNextState[0] = 8; -		forceNextState[1] = -1; +		_forceNextState[0] = 8; +		_forceNextState[1] = -1;  	}  	if (gobDesc->nextState == 9  	    && _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 3) { -		forceNextState[0] = 9; -		forceNextState[1] = -1; +		_forceNextState[0] = 9; +		_forceNextState[1] = -1;  	}  	if (gobDesc->nextState == 20 @@ -1214,49 +1214,49 @@ void Goblin::moveTreatRopeStairs(Gob_Object *gobDesc) {  		if ((gobDesc->curLookDir == 0 || gobDesc->curLookDir == 4  			|| gobDesc->curLookDir == 2)  		    && _vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 3) { -			forceNextState[0] = 8; -			forceNextState[1] = -1; +			_forceNextState[0] = 8; +			_forceNextState[1] = -1;  		} else if ((gobDesc->curLookDir == 0  			|| gobDesc->curLookDir == 4  			|| gobDesc->curLookDir == 6)  		    && _vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 3) { -			forceNextState[0] = 9; -			forceNextState[1] = -1; +			_forceNextState[0] = 9; +			_forceNextState[1] = -1;  		}  	}  }  void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) { -	if (pathExistence == 1) { -		_vm->_map->_curGoblinX = gobPositions[currentGoblin].x; -		_vm->_map->_curGoblinY = gobPositions[currentGoblin].y; +	if (_pathExistence == 1) { +		_vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x; +		_vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y; -		if (_vm->_map->_curGoblinX == pressedMapX && -		    _vm->_map->_curGoblinY == pressedMapY && gobAction != 0) { -			readyToAct = 1; -			pathExistence = 0; +		if (_vm->_map->_curGoblinX == _pressedMapX && +		    _vm->_map->_curGoblinY == _pressedMapY && _gobAction != 0) { +			_readyToAct = 1; +			_pathExistence = 0;  		}  		nextAct = _vm->_map->getDirection(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY,  		    _vm->_map->_destX, _vm->_map->_destY);  		if (nextAct == 0) -			pathExistence = 0; -	} else if (pathExistence == 3) { -		_vm->_map->_curGoblinX = gobPositions[currentGoblin].x; -		_vm->_map->_curGoblinY = gobPositions[currentGoblin].y; - -		if (_vm->_map->_curGoblinX == gobDestX && _vm->_map->_curGoblinY == gobDestY) { -			pathExistence = 1; -			_vm->_map->_destX = pressedMapX; -			_vm->_map->_destY = pressedMapY; +			_pathExistence = 0; +	} else if (_pathExistence == 3) { +		_vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x; +		_vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y; + +		if (_vm->_map->_curGoblinX == _gobDestX && _vm->_map->_curGoblinY == _gobDestY) { +			_pathExistence = 1; +			_vm->_map->_destX = _pressedMapX; +			_vm->_map->_destY = _pressedMapY;  		} else {  			if (_vm->_map->checkDirectPath(_vm->_map->_curGoblinX, _vm->_map->_curGoblinY, -				gobDestX, gobDestY) == 1) { -				_vm->_map->_destX = gobDestX; -				_vm->_map->_destY = gobDestY; +				_gobDestX, _gobDestY) == 1) { +				_vm->_map->_destX = _gobDestX; +				_vm->_map->_destY = _gobDestY;  			} else if (_vm->_map->_curGoblinX == _vm->_map->_destX && _vm->_map->_curGoblinY == _vm->_map->_destY) {  				if (_vm->_map->_nearestWayPoint > _vm->_map->_nearestDest) { @@ -1285,14 +1285,14 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  						_vm->_map->_nearestWayPoint++;  				} else {  					if (_vm->_map->checkDirectPath(_vm->_map->_curGoblinX, -						_vm->_map->_curGoblinY, gobDestX, -						gobDestY) == 3 && _vm->_map->_passMap[pressedMapY][pressedMapX] != 0) { +						_vm->_map->_curGoblinY, _gobDestX, +						_gobDestY) == 3 && _vm->_map->_passMap[_pressedMapY][_pressedMapX] != 0) {  						_vm->_map->_destX = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].x;  						_vm->_map->_destY = _vm->_map->_wayPoints[_vm->_map->_nearestWayPoint].y;  					} else { -						pathExistence = 1; -						_vm->_map->_destX = pressedMapX; -						_vm->_map->_destY = pressedMapY; +						_pathExistence = 1; +						_vm->_map->_destX = _pressedMapX; +						_vm->_map->_destY = _pressedMapY;  					}  				}  			} @@ -1302,7 +1302,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  		}  	} -	if (readyToAct != 0 && (gobAction == 3 || gobAction == 4)) +	if (_readyToAct != 0 && (_gobAction == 3 || _gobAction == 4))  		nextAct = 0x4dc8;  	switch (nextAct) { @@ -1324,8 +1324,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case Map::kDirN:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX] == 6 && -		    currentGoblin != 1) { -			pathExistence = 0; +		    _currentGoblin != 1) { +			_pathExistence = 0;  			break;  		} @@ -1335,7 +1335,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  		}  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6 && -		    currentGoblin == 1) { +		    _currentGoblin == 1) {  			gobDesc->nextState = 28;  			break;  		} @@ -1345,8 +1345,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case Map::kDirS:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX] == 6 && -		    currentGoblin != 1) { -			pathExistence = 0; +		    _currentGoblin != 1) { +			_pathExistence = 0;  			break;  		} @@ -1356,7 +1356,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  		}  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6 && -		    currentGoblin == 1) { +		    _currentGoblin == 1) {  			gobDesc->nextState = 29;  			break;  		} @@ -1366,8 +1366,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case Map::kDirSE:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX + 1] == 6 && -		    currentGoblin != 1) { -			pathExistence = 0; +		    _currentGoblin != 1) { +			_pathExistence = 0;  			break;  		} @@ -1380,8 +1380,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case Map::kDirSW:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY + 1][_vm->_map->_curGoblinX - 1] == 6 && -		    currentGoblin != 1) { -			pathExistence = 0; +		    _currentGoblin != 1) { +			_pathExistence = 0;  			break;  		} @@ -1394,8 +1394,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case Map::kDirNW:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX - 1] == 6 && -		    currentGoblin != 1) { -			pathExistence = 0; +		    _currentGoblin != 1) { +			_pathExistence = 0;  			break;  		} @@ -1408,8 +1408,8 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case Map::kDirNE:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY - 1][_vm->_map->_curGoblinX + 1] == 6 && -		    currentGoblin != 1) { -			pathExistence = 0; +		    _currentGoblin != 1) { +			_pathExistence = 0;  			break;  		} @@ -1422,45 +1422,45 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	case 0x4dc8: -		if (currentGoblin == 0 && gobAction == 3 -		    && itemIndInPocket == -1) { -			destItemId = -1; -			readyToAct = 0; +		if (_currentGoblin == 0 && _gobAction == 3 +		    && _itemIndInPocket == -1) { +			_destItemId = -1; +			_readyToAct = 0;  			break;  		} -		if (currentGoblin == 0 && gobAction == 4 && -		    itemIndInPocket == -1 && destActionItem == 0) { +		if (_currentGoblin == 0 && _gobAction == 4 && +		    _itemIndInPocket == -1 && _destActionItem == 0) {  			gobDesc->multState = 104; -			destItemId = -1; -			readyToAct = 0; +			_destItemId = -1; +			_readyToAct = 0;  			break;  		} -		if (currentGoblin == 0 && gobAction == 4 && -		    itemIndInPocket == -1 && destActionItem != 0 && -		    itemToObject[destActionItem] != -1 && -		    objects[itemToObject[destActionItem]]-> +		if (_currentGoblin == 0 && _gobAction == 4 && +		    _itemIndInPocket == -1 && _destActionItem != 0 && +		    _itemToObject[_destActionItem] != -1 && +		    _objects[_itemToObject[_destActionItem]]->  		    pickable == 0) {  			gobDesc->multState = 104; -			destItemId = -1; -			readyToAct = 0; +			_destItemId = -1; +			_readyToAct = 0;  			break;  		} -		switch (_vm->_map->_itemPoses[destActionItem].orient) { +		switch (_vm->_map->_itemPoses[_destActionItem].orient) {  		case 0:  		case -4:  			gobDesc->nextState = 10;  			gobDesc->curLookDir = 0; -			destItemId = -1; +			_destItemId = -1;  			break;  		case -1:  		case 4:  			gobDesc->nextState = 11;  			gobDesc->curLookDir = 4; -			destItemId = -1; +			_destItemId = -1;  			break;  		}  		break; @@ -1468,7 +1468,7 @@ void Goblin::movePathFind(Gob_Object *gobDesc, int16 nextAct) {  	default:  		if (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 3 ||  		    (_vm->_map->_passMap[_vm->_map->_curGoblinY][_vm->_map->_curGoblinX] == 6 -			&& currentGoblin == 1)) { +			&& _currentGoblin == 1)) {  			gobDesc->nextState = 20;  			break;  		} @@ -1501,7 +1501,7 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  	if (gobDesc->curFrame == 1)  		gobDesc->actionStartState = gobDesc->state; -	if (goesAtTarget == 0 +	if (_goesAtTarget == 0  	    && gobDesc->stateMach == gobDesc->realStateMach) {  		switch (gobDesc->state) {  		case 0: @@ -1523,7 +1523,7 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  			break;  		case 28: -			if (currentGoblin != 1) +			if (_currentGoblin != 1)  				break;  			gobDesc->curLookDir = 2;  			break; @@ -1537,7 +1537,7 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  			break;  		case 29: -			if (currentGoblin != 1) +			if (_currentGoblin != 1)  				break;  			gobDesc->curLookDir = 6; @@ -1559,22 +1559,22 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  		_vm->_snd->speakerOn(10 * _vm->_util->getRandom(3) + 50, 5);  	} -	if (currentGoblin == 0 +	if (_currentGoblin == 0  	    && gobDesc->stateMach == gobDesc->realStateMach  	    && (gobDesc->state == 10 || gobDesc->state == 11)  	    && gobDesc->curFrame == 9) {  		_vm->_snd->stopSound(0); -		if (itemIndInPocket != -1) { -			_vm->_snd->playSample(soundData[14], 1, 9000); +		if (_itemIndInPocket != -1) { +			_vm->_snd->playSample(_soundData[14], 1, 9000);  		} -		if (itemIndInPocket == -1) { -			_vm->_snd->playSample(soundData[14], 1, 5000); +		if (_itemIndInPocket == -1) { +			_vm->_snd->playSample(_soundData[14], 1, 5000);  		}  	} -	if (boreCounter++ == 120) { -		boreCounter = 0; +	if (_boreCounter++ == 120) { +		_boreCounter = 0;  		for (i = 0; i < 3; i++)  			showBoredom(i);  	} @@ -1586,13 +1586,13 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  		newX =  		    _vm->_scenery->animations[gobDesc->animation]. -		    layers[gobStateLayer]->animDeltaX + gobDesc->xPos; +		    layers[_gobStateLayer]->animDeltaX + gobDesc->xPos;  		newY =  		    _vm->_scenery->animations[gobDesc->animation]. -		    layers[gobStateLayer]->animDeltaY + gobDesc->yPos; +		    layers[_gobStateLayer]->animDeltaY + gobDesc->yPos; -		gobStateLayer = nextLayer(gobDesc); +		_gobStateLayer = nextLayer(gobDesc);  		gobDesc->xPos = newX;  		gobDesc->yPos = newY; @@ -1600,79 +1600,79 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  		if (gobDesc->curFrame == 3 &&  		    gobDesc->stateMach == gobDesc->realStateMach &&  		    (gobDesc->state < 10 || -			(currentGoblin == 1 && (gobDesc->state == 28 +			(_currentGoblin == 1 && (gobDesc->state == 28  				|| gobDesc->state == 29))  		    )) {  			flag = 0; -			if (forceNextState[0] != -1) { -				gobDesc->nextState = forceNextState[0]; +			if (_forceNextState[0] != -1) { +				gobDesc->nextState = _forceNextState[0];  				for (i = 0; i < 9; i++) -					forceNextState[i] = -					    forceNextState[i + 1]; +					_forceNextState[i] = +					    _forceNextState[i + 1];  			} -			_vm->_map->_curGoblinX = gobPositions[currentGoblin].x; -			_vm->_map->_curGoblinY = gobPositions[currentGoblin].y; +			_vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x; +			_vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;  			if (gobDesc->nextState != gobDesc->state) { -				gobStateLayer = nextLayer(gobDesc); +				_gobStateLayer = nextLayer(gobDesc);  				flag = 1;  			}  			switch (gobDesc->state) {  			case 0: -				gobPositions[currentGoblin].x--; +				_gobPositions[_currentGoblin].x--;  				break;  			case 2:  			case 8: -				gobPositions[currentGoblin].y--; +				_gobPositions[_currentGoblin].y--;  				break;  			case 4: -				gobPositions[currentGoblin].x++; +				_gobPositions[_currentGoblin].x++;  				break;  			case 6:  			case 9: -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].y++;  				break;  			case 1: -				gobPositions[currentGoblin].x--; -				gobPositions[currentGoblin].y--; +				_gobPositions[_currentGoblin].x--; +				_gobPositions[_currentGoblin].y--;  				break;  			case 3: -				gobPositions[currentGoblin].x++; -				gobPositions[currentGoblin].y--; +				_gobPositions[_currentGoblin].x++; +				_gobPositions[_currentGoblin].y--;  				break;  			case 5: -				gobPositions[currentGoblin].x++; -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].x++; +				_gobPositions[_currentGoblin].y++;  				break;  			case 7: -				gobPositions[currentGoblin].x--; -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].x--; +				_gobPositions[_currentGoblin].y++;  				break;  			case 38: -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].y++;  				break;  			} -			if (currentGoblin == 1) { +			if (_currentGoblin == 1) {  				if (gobDesc->state == 28) -					gobPositions[1].y--; +					_gobPositions[1].y--;  				if (gobDesc->state == 29) -					gobPositions[1].y++; +					_gobPositions[1].y++;  			}  			if (flag != 0) { -				_vm->_scenery->updateAnim(gobStateLayer, 0, +				_vm->_scenery->updateAnim(_gobStateLayer, 0,  				    gobDesc->animation, 0, gobDesc->xPos,  				    gobDesc->yPos, 0); @@ -1685,79 +1685,79 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  			}  			if ((gobDesc->state == 10 || gobDesc->state == 11) -			    && currentGoblin != 0) -				goesAtTarget = 1; +			    && _currentGoblin != 0) +				_goesAtTarget = 1;  		}  		if (gobDesc->curFrame != framesCount)  			return; -		if (forceNextState[0] != -1) { -			gobDesc->nextState = forceNextState[0]; +		if (_forceNextState[0] != -1) { +			gobDesc->nextState = _forceNextState[0];  			for (i = 0; i < 10; i++) -				forceNextState[i] = -				    forceNextState[i + 1]; +				_forceNextState[i] = +				    _forceNextState[i + 1];  		} -		_vm->_map->_curGoblinX = gobPositions[currentGoblin].x; -		_vm->_map->_curGoblinY = gobPositions[currentGoblin].y; +		_vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x; +		_vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y; -		gobStateLayer = nextLayer(gobDesc); +		_gobStateLayer = nextLayer(gobDesc);  		if (gobDesc->stateMach == gobDesc->realStateMach) {  			switch (gobDesc->nextState) {  			case 0: -				gobPositions[currentGoblin].x--; +				_gobPositions[_currentGoblin].x--;  				break;  			case 2:  			case 8: -				gobPositions[currentGoblin].y--; +				_gobPositions[_currentGoblin].y--;  				break;  			case 4: -				gobPositions[currentGoblin].x++; +				_gobPositions[_currentGoblin].x++;  				break;  			case 6:  			case 9: -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].y++;  				break;  			case 1: -				gobPositions[currentGoblin].x--; -				gobPositions[currentGoblin].y--; +				_gobPositions[_currentGoblin].x--; +				_gobPositions[_currentGoblin].y--;  				break;  			case 3: -				gobPositions[currentGoblin].x++; -				gobPositions[currentGoblin].y--; +				_gobPositions[_currentGoblin].x++; +				_gobPositions[_currentGoblin].y--;  				break;  			case 5: -				gobPositions[currentGoblin].x++; -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].x++; +				_gobPositions[_currentGoblin].y++;  				break;  			case 7: -				gobPositions[currentGoblin].x--; -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].x--; +				_gobPositions[_currentGoblin].y++;  				break;  			case 38: -				gobPositions[currentGoblin].y++; +				_gobPositions[_currentGoblin].y++;  				break;  			} -			if (currentGoblin == 1) { +			if (_currentGoblin == 1) {  				if (gobDesc->nextState == 28) -					gobPositions[1].y--; +					_gobPositions[1].y--;  				if (gobDesc->nextState == 29) -					gobPositions[1].y++; +					_gobPositions[1].y++;  			}  		} -		_vm->_scenery->updateAnim(gobStateLayer, 0, gobDesc->animation, 0, +		_vm->_scenery->updateAnim(_gobStateLayer, 0, gobDesc->animation, 0,  		    gobDesc->xPos, gobDesc->yPos, 0);  		gobDesc->yPos = @@ -1767,8 +1767,8 @@ void Goblin::moveAdvance(Gob_Object *gobDesc, int16 nextAct, int16 framesCount)  		    _vm->_map->_curGoblinX * 12 - (_vm->_scenery->toRedrawLeft - _vm->_scenery->animLeft);  		if ((gobDesc->state == 10 || gobDesc->state == 11) -		    && currentGoblin != 0) -			goesAtTarget = 1; +		    && _currentGoblin != 0) +			_goesAtTarget = 1;  	}  	return;  } @@ -1791,18 +1791,18 @@ int16 Goblin::doMove(Gob_Object *gobDesc, int16 cont, int16 action) {  		gobDesc->order = (gobDesc->bottom) / 24 + 3;  	} -	if (positionedGob != currentGoblin) { -		_vm->_map->_curGoblinX = gobPositions[currentGoblin].x; -		_vm->_map->_curGoblinY = gobPositions[currentGoblin].y; +	if (_positionedGob != _currentGoblin) { +		_vm->_map->_curGoblinX = _gobPositions[_currentGoblin].x; +		_vm->_map->_curGoblinY = _gobPositions[_currentGoblin].y;  	} -	positionedGob = currentGoblin; +	_positionedGob = _currentGoblin;  	gobDesc->animation =  	    gobDesc->stateMach[gobDesc->state][gobDesc->stateColumn]->  	    animation; -	gobStateLayer = +	_gobStateLayer =  	    gobDesc->stateMach[gobDesc->state][gobDesc->stateColumn]->layer;  	moveInitStep(framesCount, action, cont, gobDesc, &gobIndex, @@ -1819,54 +1819,54 @@ void Goblin::freeObjects(void) {  	int16 col;  	for (i = 0; i < 16; i++) { -		if (soundData[i] == 0) +		if (_soundData[i] == 0)  			continue; -		_vm->_snd->freeSoundData(soundData[i]); -		soundData[i] = 0; +		_vm->_snd->freeSoundData(_soundData[i]); +		_soundData[i] = 0;  	}  	for (i = 0; i < 4; i++) { -		if (goblins[i] == 0) +		if (_goblins[i] == 0)  			continue; -		goblins[i]->stateMach = goblins[i]->realStateMach; +		_goblins[i]->stateMach = _goblins[i]->realStateMach;  		for (state = 0; state < 40; state++) {  			for (col = 0; col < 6; col++) { -				free(goblins[i]->stateMach[state][col]); -				goblins[i]->stateMach[state][col] = 0; +				free(_goblins[i]->stateMach[state][col]); +				_goblins[i]->stateMach[state][col] = 0;  			}  		}  		if (i == 3) {  			for (state = 40; state < 70; state++) { -				free(goblins[3]->stateMach[state][0]); -				goblins[3]->stateMach[state][0] = 0; +				free(_goblins[3]->stateMach[state][0]); +				_goblins[3]->stateMach[state][0] = 0;  			}  		} -		free(goblins[i]->stateMach); -		free(goblins[i]); -		goblins[i] = 0; +		free(_goblins[i]->stateMach); +		free(_goblins[i]); +		_goblins[i] = 0;  	}  	for (i = 0; i < 20; i++) { -		if (objects[i] == 0) +		if (_objects[i] == 0)  			continue; -		objects[i]->stateMach = objects[i]->realStateMach; +		_objects[i]->stateMach = _objects[i]->realStateMach;  		for (state = 0; state < 40; state++) {  			for (col = 0; col < 6; col++) { -				free(objects[i]->stateMach[state][col]); -				objects[i]->stateMach[state][col] = 0; +				free(_objects[i]->stateMach[state][col]); +				_objects[i]->stateMach[state][col] = 0;  			}  		} -		free(objects[i]->stateMach); -		free(objects[i]); -		objects[i] = 0; +		free(_objects[i]->stateMach); +		free(_objects[i]); +		_objects[i] = 0;  	}  } @@ -1874,17 +1874,17 @@ void Goblin::zeroObjects(void) {  	int16 i;  	for (i = 0; i < 4; i++) -		goblins[i] = 0; +		_goblins[i] = 0;  	for (i = 0; i < 20; i++) -		objects[i] = 0; +		_objects[i] = 0;  	for (i = 0; i < 16; i++) -		soundData[i] = 0; +		_soundData[i] = 0;  }  void Goblin::freeAllObjects(void) { -	_vm->_util->deleteList(objList); +	_vm->_util->deleteList(_objList);  	freeObjects();  } @@ -1893,7 +1893,7 @@ void Goblin::loadObjects(char *source) {  	zeroObjects();  	for (i = 0; i < 20; i++) -		itemToObject[i] = 100; +		_itemToObject[i] = 100;  	freeObjects();  	initList(); @@ -1902,190 +1902,190 @@ void Goblin::loadObjects(char *source) {  	_vm->_map->_sourceFile[strlen(_vm->_map->_sourceFile) - 4] = 0;  	_vm->_map->loadMapObjects(source); -	for (i = 0; i < gobsCount; i++) -		placeObject(goblins[i], 0); +	for (i = 0; i < _gobsCount; i++) +		placeObject(_goblins[i], 0); -	for (i = 0; i < objCount; i++) { -		placeObject(objects[i], 1); +	for (i = 0; i < _objCount; i++) { +		placeObject(_objects[i], 1);  	}  	initVarPointers(); -	actDestItemDesc = 0; +	_actDestItemDesc = 0;  }  void Goblin::saveGobDataToVars(int16 xPos, int16 yPos, int16 someVal) {  	Gob_Object *obj; -	*some0ValPtr = someVal; -	*curGobXPosVarPtr = xPos; -	*curGobYPosVarPtr = yPos; -	*itemInPocketVarPtr = itemIndInPocket; - -	obj = goblins[currentGoblin]; - -	*curGobStateVarPtr = obj->state; -	*curGobFrameVarPtr = obj->curFrame; -	*curGobMultStateVarPtr = obj->multState; -	*curGobNextStateVarPtr = obj->nextState; -	*curGobScrXVarPtr = obj->xPos; -	*curGobScrYVarPtr = obj->yPos; -	*curGobLeftVarPtr = obj->left; -	*curGobTopVarPtr = obj->top; -	*curGobRightVarPtr = obj->right; -	*curGobBottomVarPtr = obj->bottom; -	*curGobDoAnimVarPtr = obj->doAnim; -	*curGobOrderVarPtr = obj->order; -	*curGobNoTickVarPtr = obj->noTick; -	*curGobTypeVarPtr = obj->type; -	*curGobMaxTickVarPtr = obj->maxTick; -	*curGobTickVarPtr = obj->tick; -	*curGobActStartStateVarPtr = obj->actionStartState; -	*curGobLookDirVarPtr = obj->curLookDir; -	*curGobPickableVarPtr = obj->pickable; -	*curGobRelaxVarPtr = obj->relaxTime; -	*curGobMaxFrameVarPtr = getObjMaxFrame(obj); - -	if (actDestItemDesc == 0) +	*_some0ValPtr = someVal; +	*_curGobXPosVarPtr = xPos; +	*_curGobYPosVarPtr = yPos; +	*_itemInPocketVarPtr = _itemIndInPocket; + +	obj = _goblins[_currentGoblin]; + +	*_curGobStateVarPtr = obj->state; +	*_curGobFrameVarPtr = obj->curFrame; +	*_curGobMultStateVarPtr = obj->multState; +	*_curGobNextStateVarPtr = obj->nextState; +	*_curGobScrXVarPtr = obj->xPos; +	*_curGobScrYVarPtr = obj->yPos; +	*_curGobLeftVarPtr = obj->left; +	*_curGobTopVarPtr = obj->top; +	*_curGobRightVarPtr = obj->right; +	*_curGobBottomVarPtr = obj->bottom; +	*_curGobDoAnimVarPtr = obj->doAnim; +	*_curGobOrderVarPtr = obj->order; +	*_curGobNoTickVarPtr = obj->noTick; +	*_curGobTypeVarPtr = obj->type; +	*_curGobMaxTickVarPtr = obj->maxTick; +	*_curGobTickVarPtr = obj->tick; +	*_curGobActStartStateVarPtr = obj->actionStartState; +	*_curGobLookDirVarPtr = obj->curLookDir; +	*_curGobPickableVarPtr = obj->pickable; +	*_curGobRelaxVarPtr = obj->relaxTime; +	*_curGobMaxFrameVarPtr = getObjMaxFrame(obj); + +	if (_actDestItemDesc == 0)  		return; -	obj = actDestItemDesc; -	*destItemStateVarPtr = obj->state; -	*destItemFrameVarPtr = obj->curFrame; -	*destItemMultStateVarPtr = obj->multState; -	*destItemNextStateVarPtr = obj->nextState; -	*destItemScrXVarPtr = obj->xPos; -	*destItemScrYVarPtr = obj->yPos; -	*destItemLeftVarPtr = obj->left; -	*destItemTopVarPtr = obj->top; -	*destItemRightVarPtr = obj->right; -	*destItemBottomVarPtr = obj->bottom; -	*destItemDoAnimVarPtr = obj->doAnim; -	*destItemOrderVarPtr = obj->order; -	*destItemNoTickVarPtr = obj->noTick; -	*destItemTypeVarPtr = obj->type; -	*destItemMaxTickVarPtr = obj->maxTick; -	*destItemTickVarPtr = obj->tick; -	*destItemActStartStVarPtr = obj->actionStartState; -	*destItemLookDirVarPtr = obj->curLookDir; -	*destItemPickableVarPtr = obj->pickable; -	*destItemRelaxVarPtr = obj->relaxTime; -	*destItemMaxFrameVarPtr = getObjMaxFrame(obj); - -	destItemState = obj->state; -	destItemType = obj->type; +	obj = _actDestItemDesc; +	*_destItemStateVarPtr = obj->state; +	*_destItemFrameVarPtr = obj->curFrame; +	*_destItemMultStateVarPtr = obj->multState; +	*_destItemNextStateVarPtr = obj->nextState; +	*_destItemScrXVarPtr = obj->xPos; +	*_destItemScrYVarPtr = obj->yPos; +	*_destItemLeftVarPtr = obj->left; +	*_destItemTopVarPtr = obj->top; +	*_destItemRightVarPtr = obj->right; +	*_destItemBottomVarPtr = obj->bottom; +	*_destItemDoAnimVarPtr = obj->doAnim; +	*_destItemOrderVarPtr = obj->order; +	*_destItemNoTickVarPtr = obj->noTick; +	*_destItemTypeVarPtr = obj->type; +	*_destItemMaxTickVarPtr = obj->maxTick; +	*_destItemTickVarPtr = obj->tick; +	*_destItemActStartStVarPtr = obj->actionStartState; +	*_destItemLookDirVarPtr = obj->curLookDir; +	*_destItemPickableVarPtr = obj->pickable; +	*_destItemRelaxVarPtr = obj->relaxTime; +	*_destItemMaxFrameVarPtr = getObjMaxFrame(obj); + +	_destItemState = obj->state; +	_destItemType = obj->type;  }  void Goblin::initVarPointers(void) { -	gobRetVarPtr = (int32 *)VAR_ADDRESS(59); -	curGobStateVarPtr = (int32 *)VAR_ADDRESS(60); -	curGobFrameVarPtr = (int32 *)VAR_ADDRESS(61); -	curGobMultStateVarPtr = (int32 *)VAR_ADDRESS(62); -	curGobNextStateVarPtr = (int32 *)VAR_ADDRESS(63); -	curGobScrXVarPtr = (int32 *)VAR_ADDRESS(64); -	curGobScrYVarPtr = (int32 *)VAR_ADDRESS(65); -	curGobLeftVarPtr = (int32 *)VAR_ADDRESS(66); -	curGobTopVarPtr = (int32 *)VAR_ADDRESS(67); -	curGobRightVarPtr = (int32 *)VAR_ADDRESS(68); -	curGobBottomVarPtr = (int32 *)VAR_ADDRESS(69); -	curGobDoAnimVarPtr = (int32 *)VAR_ADDRESS(70); -	curGobOrderVarPtr = (int32 *)VAR_ADDRESS(71); -	curGobNoTickVarPtr = (int32 *)VAR_ADDRESS(72); -	curGobTypeVarPtr = (int32 *)VAR_ADDRESS(73); -	curGobMaxTickVarPtr = (int32 *)VAR_ADDRESS(74); -	curGobTickVarPtr = (int32 *)VAR_ADDRESS(75); -	curGobActStartStateVarPtr = (int32 *)VAR_ADDRESS(76); -	curGobLookDirVarPtr = (int32 *)VAR_ADDRESS(77); -	curGobPickableVarPtr = (int32 *)VAR_ADDRESS(80); -	curGobRelaxVarPtr = (int32 *)VAR_ADDRESS(81); -	destItemStateVarPtr = (int32 *)VAR_ADDRESS(82); -	destItemFrameVarPtr = (int32 *)VAR_ADDRESS(83); -	destItemMultStateVarPtr = (int32 *)VAR_ADDRESS(84); -	destItemNextStateVarPtr = (int32 *)VAR_ADDRESS(85); -	destItemScrXVarPtr = (int32 *)VAR_ADDRESS(86); -	destItemScrYVarPtr = (int32 *)VAR_ADDRESS(87); -	destItemLeftVarPtr = (int32 *)VAR_ADDRESS(88); -	destItemTopVarPtr = (int32 *)VAR_ADDRESS(89); -	destItemRightVarPtr = (int32 *)VAR_ADDRESS(90); -	destItemBottomVarPtr = (int32 *)VAR_ADDRESS(91); -	destItemDoAnimVarPtr = (int32 *)VAR_ADDRESS(92); -	destItemOrderVarPtr = (int32 *)VAR_ADDRESS(93); -	destItemNoTickVarPtr = (int32 *)VAR_ADDRESS(94); -	destItemTypeVarPtr = (int32 *)VAR_ADDRESS(95); -	destItemMaxTickVarPtr = (int32 *)VAR_ADDRESS(96); -	destItemTickVarPtr = (int32 *)VAR_ADDRESS(97); -	destItemActStartStVarPtr = (int32 *)VAR_ADDRESS(98); -	destItemLookDirVarPtr = (int32 *)VAR_ADDRESS(99); -	destItemPickableVarPtr = (int32 *)VAR_ADDRESS(102); -	destItemRelaxVarPtr = (int32 *)VAR_ADDRESS(103); -	destItemMaxFrameVarPtr = (int32 *)VAR_ADDRESS(105); -	curGobVarPtr = (int32 *)VAR_ADDRESS(106); -	some0ValPtr = (int32 *)VAR_ADDRESS(107); -	curGobXPosVarPtr = (int32 *)VAR_ADDRESS(108); -	curGobYPosVarPtr = (int32 *)VAR_ADDRESS(109); -	curGobMaxFrameVarPtr = (int32 *)VAR_ADDRESS(110); - -	itemInPocketVarPtr = (int32 *)VAR_ADDRESS(114); - -	*itemInPocketVarPtr = -2; +	_gobRetVarPtr = (int32 *)VAR_ADDRESS(59); +	_curGobStateVarPtr = (int32 *)VAR_ADDRESS(60); +	_curGobFrameVarPtr = (int32 *)VAR_ADDRESS(61); +	_curGobMultStateVarPtr = (int32 *)VAR_ADDRESS(62); +	_curGobNextStateVarPtr = (int32 *)VAR_ADDRESS(63); +	_curGobScrXVarPtr = (int32 *)VAR_ADDRESS(64); +	_curGobScrYVarPtr = (int32 *)VAR_ADDRESS(65); +	_curGobLeftVarPtr = (int32 *)VAR_ADDRESS(66); +	_curGobTopVarPtr = (int32 *)VAR_ADDRESS(67); +	_curGobRightVarPtr = (int32 *)VAR_ADDRESS(68); +	_curGobBottomVarPtr = (int32 *)VAR_ADDRESS(69); +	_curGobDoAnimVarPtr = (int32 *)VAR_ADDRESS(70); +	_curGobOrderVarPtr = (int32 *)VAR_ADDRESS(71); +	_curGobNoTickVarPtr = (int32 *)VAR_ADDRESS(72); +	_curGobTypeVarPtr = (int32 *)VAR_ADDRESS(73); +	_curGobMaxTickVarPtr = (int32 *)VAR_ADDRESS(74); +	_curGobTickVarPtr = (int32 *)VAR_ADDRESS(75); +	_curGobActStartStateVarPtr = (int32 *)VAR_ADDRESS(76); +	_curGobLookDirVarPtr = (int32 *)VAR_ADDRESS(77); +	_curGobPickableVarPtr = (int32 *)VAR_ADDRESS(80); +	_curGobRelaxVarPtr = (int32 *)VAR_ADDRESS(81); +	_destItemStateVarPtr = (int32 *)VAR_ADDRESS(82); +	_destItemFrameVarPtr = (int32 *)VAR_ADDRESS(83); +	_destItemMultStateVarPtr = (int32 *)VAR_ADDRESS(84); +	_destItemNextStateVarPtr = (int32 *)VAR_ADDRESS(85); +	_destItemScrXVarPtr = (int32 *)VAR_ADDRESS(86); +	_destItemScrYVarPtr = (int32 *)VAR_ADDRESS(87); +	_destItemLeftVarPtr = (int32 *)VAR_ADDRESS(88); +	_destItemTopVarPtr = (int32 *)VAR_ADDRESS(89); +	_destItemRightVarPtr = (int32 *)VAR_ADDRESS(90); +	_destItemBottomVarPtr = (int32 *)VAR_ADDRESS(91); +	_destItemDoAnimVarPtr = (int32 *)VAR_ADDRESS(92); +	_destItemOrderVarPtr = (int32 *)VAR_ADDRESS(93); +	_destItemNoTickVarPtr = (int32 *)VAR_ADDRESS(94); +	_destItemTypeVarPtr = (int32 *)VAR_ADDRESS(95); +	_destItemMaxTickVarPtr = (int32 *)VAR_ADDRESS(96); +	_destItemTickVarPtr = (int32 *)VAR_ADDRESS(97); +	_destItemActStartStVarPtr = (int32 *)VAR_ADDRESS(98); +	_destItemLookDirVarPtr = (int32 *)VAR_ADDRESS(99); +	_destItemPickableVarPtr = (int32 *)VAR_ADDRESS(102); +	_destItemRelaxVarPtr = (int32 *)VAR_ADDRESS(103); +	_destItemMaxFrameVarPtr = (int32 *)VAR_ADDRESS(105); +	_curGobVarPtr = (int32 *)VAR_ADDRESS(106); +	_some0ValPtr = (int32 *)VAR_ADDRESS(107); +	_curGobXPosVarPtr = (int32 *)VAR_ADDRESS(108); +	_curGobYPosVarPtr = (int32 *)VAR_ADDRESS(109); +	_curGobMaxFrameVarPtr = (int32 *)VAR_ADDRESS(110); + +	_itemInPocketVarPtr = (int32 *)VAR_ADDRESS(114); + +	*_itemInPocketVarPtr = -2;  }  void Goblin::loadGobDataFromVars(void) {  	Gob_Object *obj; -	itemIndInPocket = *itemInPocketVarPtr; - -	obj = goblins[currentGoblin]; - -	obj->state = *curGobStateVarPtr; -	obj->curFrame = *curGobFrameVarPtr; -	obj->multState = *curGobMultStateVarPtr; -	obj->nextState = *curGobNextStateVarPtr; -	obj->xPos = *curGobScrXVarPtr; -	obj->yPos = *curGobScrYVarPtr; -	obj->left = *curGobLeftVarPtr; -	obj->top = *curGobTopVarPtr; -	obj->right = *curGobRightVarPtr; -	obj->bottom = *curGobBottomVarPtr; -	obj->doAnim = *curGobDoAnimVarPtr; -	obj->order = *curGobOrderVarPtr; -	obj->noTick = *curGobNoTickVarPtr; -	obj->type = *curGobTypeVarPtr; -	obj->maxTick = *curGobMaxTickVarPtr; -	obj->tick = *curGobTickVarPtr; -	obj->actionStartState = *curGobActStartStateVarPtr; -	obj->curLookDir = *curGobLookDirVarPtr; -	obj->pickable = *curGobPickableVarPtr; -	obj->relaxTime = *curGobRelaxVarPtr; - -	if (actDestItemDesc == 0) +	_itemIndInPocket = *_itemInPocketVarPtr; + +	obj = _goblins[_currentGoblin]; + +	obj->state = *_curGobStateVarPtr; +	obj->curFrame = *_curGobFrameVarPtr; +	obj->multState = *_curGobMultStateVarPtr; +	obj->nextState = *_curGobNextStateVarPtr; +	obj->xPos = *_curGobScrXVarPtr; +	obj->yPos = *_curGobScrYVarPtr; +	obj->left = *_curGobLeftVarPtr; +	obj->top = *_curGobTopVarPtr; +	obj->right = *_curGobRightVarPtr; +	obj->bottom = *_curGobBottomVarPtr; +	obj->doAnim = *_curGobDoAnimVarPtr; +	obj->order = *_curGobOrderVarPtr; +	obj->noTick = *_curGobNoTickVarPtr; +	obj->type = *_curGobTypeVarPtr; +	obj->maxTick = *_curGobMaxTickVarPtr; +	obj->tick = *_curGobTickVarPtr; +	obj->actionStartState = *_curGobActStartStateVarPtr; +	obj->curLookDir = *_curGobLookDirVarPtr; +	obj->pickable = *_curGobPickableVarPtr; +	obj->relaxTime = *_curGobRelaxVarPtr; + +	if (_actDestItemDesc == 0)  		return; -	obj = actDestItemDesc; - -	obj->state = *destItemStateVarPtr; -	obj->curFrame = *destItemFrameVarPtr; -	obj->multState = *destItemMultStateVarPtr; -	obj->nextState = *destItemNextStateVarPtr; -	obj->xPos = *destItemScrXVarPtr; -	obj->yPos = *destItemScrYVarPtr; -	obj->left = *destItemLeftVarPtr; -	obj->top = *destItemTopVarPtr; -	obj->right = *destItemRightVarPtr; -	obj->bottom = *destItemBottomVarPtr; -	obj->doAnim = *destItemDoAnimVarPtr; -	obj->order = *destItemOrderVarPtr; -	obj->noTick = *destItemNoTickVarPtr; -	obj->type = *destItemTypeVarPtr; -	obj->maxTick = *destItemMaxTickVarPtr; -	obj->tick = *destItemTickVarPtr; -	obj->actionStartState = *destItemActStartStVarPtr; -	obj->curLookDir = *destItemLookDirVarPtr; -	obj->pickable = *destItemPickableVarPtr; -	obj->relaxTime = *destItemRelaxVarPtr; - -	if (obj->type != destItemType) +	obj = _actDestItemDesc; + +	obj->state = *_destItemStateVarPtr; +	obj->curFrame = *_destItemFrameVarPtr; +	obj->multState = *_destItemMultStateVarPtr; +	obj->nextState = *_destItemNextStateVarPtr; +	obj->xPos = *_destItemScrXVarPtr; +	obj->yPos = *_destItemScrYVarPtr; +	obj->left = *_destItemLeftVarPtr; +	obj->top = *_destItemTopVarPtr; +	obj->right = *_destItemRightVarPtr; +	obj->bottom = *_destItemBottomVarPtr; +	obj->doAnim = *_destItemDoAnimVarPtr; +	obj->order = *_destItemOrderVarPtr; +	obj->noTick = *_destItemNoTickVarPtr; +	obj->type = *_destItemTypeVarPtr; +	obj->maxTick = *_destItemMaxTickVarPtr; +	obj->tick = *_destItemTickVarPtr; +	obj->actionStartState = *_destItemActStartStVarPtr; +	obj->curLookDir = *_destItemLookDirVarPtr; +	obj->pickable = *_destItemPickableVarPtr; +	obj->relaxTime = *_destItemRelaxVarPtr; + +	if (obj->type != _destItemType)  		obj->toRedraw = 1; -	if (obj->state != destItemState && obj->type == 0) +	if (obj->state != _destItemState && obj->type == 0)  		obj->toRedraw = 1;  } @@ -2093,17 +2093,17 @@ void Goblin::pickItem(int16 indexToPocket, int16 idToPocket) {  	int16 x;  	int16 y; -	if (objects[indexToPocket]->pickable != 1) +	if (_objects[indexToPocket]->pickable != 1)  		return; -	objects[indexToPocket]->type = 3; +	_objects[indexToPocket]->type = 3; -	itemIndInPocket = indexToPocket; -	itemIdInPocket = idToPocket; +	_itemIndInPocket = indexToPocket; +	_itemIdInPocket = idToPocket;  	for (y = 0; y < Map::kMapHeight; y++) {  		for (x = 0; x < Map::kMapWidth; x++) { -			if (itemByteFlag == 1) { +			if (_itemByteFlag == 1) {  				if (((_vm->_map->_itemsMap[y][x] & 0xff00) >> 8) ==  				    idToPocket)  					_vm->_map->_itemsMap[y][x] &= 0xff; @@ -2115,9 +2115,9 @@ void Goblin::pickItem(int16 indexToPocket, int16 idToPocket) {  	}  	if (idToPocket >= 0 && idToPocket < 20) { -		_vm->_map->_itemPoses[itemIdInPocket].x = 0; -		_vm->_map->_itemPoses[itemIdInPocket].y = 0; -		_vm->_map->_itemPoses[itemIdInPocket].orient = 0; +		_vm->_map->_itemPoses[_itemIdInPocket].x = 0; +		_vm->_map->_itemPoses[_itemIdInPocket].y = 0; +		_vm->_map->_itemPoses[_itemIdInPocket].orient = 0;  	}  } @@ -2128,20 +2128,20 @@ void Goblin::placeItem(int16 indexInPocket, int16 idInPocket) {  	int16 yPos;  	int16 layer; -	itemDesc = objects[indexInPocket]; -	lookDir = goblins[0]->curLookDir & 4; +	itemDesc = _objects[indexInPocket]; +	lookDir = _goblins[0]->curLookDir & 4; -	xPos = gobPositions[0].x; -	yPos = gobPositions[0].y; +	xPos = _gobPositions[0].x; +	yPos = _gobPositions[0].y; -	itemIndInPocket = -1; -	itemIdInPocket = 0; +	_itemIndInPocket = -1; +	_itemIdInPocket = 0;  	itemDesc->pickable = 1;  	itemDesc->type = 0;  	itemDesc->toRedraw = 1;  	itemDesc->curFrame = 0; -	itemDesc->order = goblins[0]->order; +	itemDesc->order = _goblins[0]->order;  	itemDesc->animation =  	    itemDesc->stateMach[itemDesc->state][0]->animation;  	layer = @@ -2151,13 +2151,13 @@ void Goblin::placeItem(int16 indexInPocket, int16 idInPocket) {  	    itemDesc->xPos, itemDesc->yPos, 0);  	itemDesc->yPos += -	    (gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom; +	    (_gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom;  	if (lookDir == 4) { -		itemDesc->xPos += (gobPositions[0].x * 12 + 14) +		itemDesc->xPos += (_gobPositions[0].x * 12 + 14)  		    - (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;  	} else { -		itemDesc->xPos += (gobPositions[0].x * 12) +		itemDesc->xPos += (_gobPositions[0].x * 12)  		    - (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;  	} @@ -2186,8 +2186,8 @@ void Goblin::placeItem(int16 indexInPocket, int16 idInPocket) {  	}  	if (idInPocket >= 0 && idInPocket < 20) { -		_vm->_map->_itemPoses[idInPocket].x = gobPositions[0].x; -		_vm->_map->_itemPoses[idInPocket].y = gobPositions[0].y; +		_vm->_map->_itemPoses[idInPocket].x = _gobPositions[0].x; +		_vm->_map->_itemPoses[idInPocket].y = _gobPositions[0].y;  		_vm->_map->_itemPoses[idInPocket].orient = lookDir;  		if (_vm->_map->_itemPoses[idInPocket].orient == 0) {  //                      _vm->_map->_itemPoses[idInPocket].x++; @@ -2208,15 +2208,15 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {  	int16 x;  	int16 y; -	pickObj = objects[indexToPick]; -	placeObj = objects[itemIndInPocket]; +	pickObj = _objects[indexToPick]; +	placeObj = _objects[_itemIndInPocket]; -	idToPlace = itemIdInPocket; +	idToPlace = _itemIdInPocket;  	pickObj->type = 3; -	itemIndInPocket = indexToPick; -	itemIdInPocket = idToPick; +	_itemIndInPocket = indexToPick; +	_itemIdInPocket = idToPick; -	if (itemByteFlag == 0) { +	if (_itemByteFlag == 0) {  		for (y = 0; y < Map::kMapHeight; y++) {  			for (x = 0; x < Map::kMapWidth; x++) {  				if ((_vm->_map->_itemsMap[y][x] & 0xff) == idToPick) @@ -2240,19 +2240,19 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {  	if (idToPick >= 0 && idToPick < 20) {  		_vm->_map->_itemPoses[idToPlace].x = -		    _vm->_map->_itemPoses[itemIdInPocket].x; +		    _vm->_map->_itemPoses[_itemIdInPocket].x;  		_vm->_map->_itemPoses[idToPlace].y = -		    _vm->_map->_itemPoses[itemIdInPocket].y; +		    _vm->_map->_itemPoses[_itemIdInPocket].y;  		_vm->_map->_itemPoses[idToPlace].orient = -		    _vm->_map->_itemPoses[itemIdInPocket].orient; +		    _vm->_map->_itemPoses[_itemIdInPocket].orient; -		_vm->_map->_itemPoses[itemIdInPocket].x = 0; -		_vm->_map->_itemPoses[itemIdInPocket].y = 0; -		_vm->_map->_itemPoses[itemIdInPocket].orient = 0; +		_vm->_map->_itemPoses[_itemIdInPocket].x = 0; +		_vm->_map->_itemPoses[_itemIdInPocket].y = 0; +		_vm->_map->_itemPoses[_itemIdInPocket].orient = 0;  	} -	itemIndInPocket = -1; -	itemIdInPocket = 0; +	_itemIndInPocket = -1; +	_itemIdInPocket = 0;  	placeObj->type = 0;  	placeObj->nextState = -1; @@ -2260,7 +2260,7 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {  	placeObj->unk14 = 0;  	placeObj->toRedraw = 1;  	placeObj->curFrame = 0; -	placeObj->order = goblins[0]->order; +	placeObj->order = _goblins[0]->order;  	placeObj->animation =  	    placeObj->stateMach[placeObj->state][0]->animation; @@ -2271,13 +2271,13 @@ void Goblin::swapItems(int16 indexToPick, int16 idToPick) {  	    placeObj->yPos, 0);  	placeObj->yPos += -	    (gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom; +	    (_gobPositions[0].y * 6) + 5 - _vm->_scenery->toRedrawBottom;  	if (_vm->_map->_itemPoses[idToPlace].orient == 4) { -		placeObj->xPos += (gobPositions[0].x * 12 + 14) +		placeObj->xPos += (_gobPositions[0].x * 12 + 14)  		    - (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;  	} else { -		placeObj->xPos += (gobPositions[0].x * 12) +		placeObj->xPos += (_gobPositions[0].x * 12)  		    - (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;  	}  } @@ -2286,7 +2286,7 @@ void Goblin::treatItemPick(int16 itemId) {  	int16 itemIndex;  	Gob_Object *gobDesc; -	gobDesc = goblins[currentGoblin]; +	gobDesc = _goblins[_currentGoblin];  	if (gobDesc->curFrame != 9)  		return; @@ -2294,31 +2294,31 @@ void Goblin::treatItemPick(int16 itemId) {  	if (gobDesc->stateMach != gobDesc->realStateMach)  		return; -	readyToAct = 0; -	goesAtTarget = 0; +	_readyToAct = 0; +	_goesAtTarget = 0; -	itemIndex = itemToObject[itemId]; +	itemIndex = _itemToObject[itemId];  	if (itemId != 0 && itemIndex != -1 -	    && objects[itemIndex]->pickable != 1) +	    && _objects[itemIndex]->pickable != 1)  		itemIndex = -1; -	if (itemIndInPocket != -1 && itemIndInPocket == itemIndex) +	if (_itemIndInPocket != -1 && _itemIndInPocket == itemIndex)  		itemIndex = -1; -	if (itemIndInPocket != -1 && itemIndex != -1 -	    && objects[itemIndex]->pickable == 1) { +	if (_itemIndInPocket != -1 && itemIndex != -1 +	    && _objects[itemIndex]->pickable == 1) {  		swapItems(itemIndex, itemId); -		itemIndInPocket = itemIndex; -		itemIdInPocket = itemId; +		_itemIndInPocket = itemIndex; +		_itemIdInPocket = itemId;  		return;  	} -	if (itemIndInPocket != -1 && itemIndex == -1) { -		placeItem(itemIndInPocket, itemIdInPocket); +	if (_itemIndInPocket != -1 && itemIndex == -1) { +		placeItem(_itemIndInPocket, _itemIdInPocket);  		return;  	} -	if (itemIndInPocket == -1 && itemIndex != -1) { +	if (_itemIndInPocket == -1 && itemIndex != -1) {  		pickItem(itemIndex, itemId);  		return;  	} @@ -2327,51 +2327,51 @@ void Goblin::treatItemPick(int16 itemId) {  int16 Goblin::treatItem(int16 action) {  	int16 state; -	state = goblins[currentGoblin]->state; +	state = _goblins[_currentGoblin]->state;  	if ((state == 10 || state == 11) && -	    goblins[currentGoblin]->curFrame == 0) { -		readyToAct = 0; +	    _goblins[_currentGoblin]->curFrame == 0) { +		_readyToAct = 0;  	} -	if (action == 3 && currentGoblin == 0 && -	    (state == 10 || state == 11) && goblins[0]->curFrame == 0) { -		saveGobDataToVars(gobPositions[currentGoblin].x, -		    gobPositions[currentGoblin].y, 0); -		goesAtTarget = 1; +	if (action == 3 && _currentGoblin == 0 && +	    (state == 10 || state == 11) && _goblins[0]->curFrame == 0) { +		saveGobDataToVars(_gobPositions[_currentGoblin].x, +		    _gobPositions[_currentGoblin].y, 0); +		_goesAtTarget = 1;  		return -1;  	} -	if (noPick == 0 && currentGoblin == 0 && +	if (_noPick == 0 && _currentGoblin == 0 &&  	    (state == 10 || state == 11)) { -		treatItemPick(destActionItem); +		treatItemPick(_destActionItem); -		saveGobDataToVars(gobPositions[currentGoblin].x, -		    gobPositions[currentGoblin].y, 0); +		saveGobDataToVars(_gobPositions[_currentGoblin].x, +		    _gobPositions[_currentGoblin].y, 0);  		return 0;  	} -	if (goesAtTarget == 0) { -		saveGobDataToVars(gobPositions[currentGoblin].x, -		    gobPositions[currentGoblin].y, 0); +	if (_goesAtTarget == 0) { +		saveGobDataToVars(_gobPositions[_currentGoblin].x, +		    _gobPositions[_currentGoblin].y, 0);  		return 0;  	} else { -		if (itemToObject[destActionItem] != 100 && -		    destActionItem != 0) { +		if (_itemToObject[_destActionItem] != 100 && +		    _destActionItem != 0) { -			if (itemToObject[destActionItem] == -1) { -				actDestItemDesc = 0; +			if (_itemToObject[_destActionItem] == -1) { +				_actDestItemDesc = 0;  			} else { -				actDestItemDesc = -				    objects[itemToObject -				    [destActionItem]]; +				_actDestItemDesc = +				    _objects[_itemToObject +				    [_destActionItem]];  			}  		} -		goesAtTarget = 0; -		saveGobDataToVars(gobPositions[currentGoblin].x, -		    gobPositions[currentGoblin].y, 0); -		return destActionItem; +		_goesAtTarget = 0; +		saveGobDataToVars(_gobPositions[_currentGoblin].x, +		    _gobPositions[_currentGoblin].y, 0); +		return _destActionItem;  	}  } @@ -2397,14 +2397,14 @@ void Goblin::interFunc(void) {  	_vm->_global->_inter_execPtr += 2;  	if (cmd > 0 && cmd < 17) {  		extraData = _vm->_inter->load16(); -		objDesc = objects[extraData]; +		objDesc = _objects[extraData];  		objDescSet = true;  		extraData = _vm->_inter->load16();  	}  	if (cmd > 90 && cmd < 107) {  		extraData = _vm->_inter->load16(); -		objDesc = goblins[extraData]; +		objDesc = _goblins[extraData];  		objDescSet = true;  		extraData = _vm->_inter->load16();  		cmd -= 90; @@ -2412,12 +2412,12 @@ void Goblin::interFunc(void) {  	if (cmd > 110 && cmd < 128) {  		extraData = _vm->_inter->load16(); -		objDesc = goblins[extraData]; +		objDesc = _goblins[extraData];  		objDescSet = true;  		cmd -= 90;  	} else if (cmd > 20 && cmd < 38) {  		extraData = _vm->_inter->load16(); -		objDesc = objects[extraData]; +		objDesc = _objects[extraData];  		objDescSet = true;  	} @@ -2439,50 +2439,50 @@ void Goblin::interFunc(void) {  	case 1:  		objDesc->state = extraData; -		if (objDesc == actDestItemDesc) -			*destItemStateVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemStateVarPtr = extraData;  		break;  	case 2:  		objDesc->curFrame = extraData; -		if (objDesc == actDestItemDesc) -			*destItemFrameVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemFrameVarPtr = extraData;  		break;  	case 3:  		objDesc->nextState = extraData; -		if (objDesc == actDestItemDesc) -			*destItemNextStateVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemNextStateVarPtr = extraData;  		break;  	case 4:  		objDesc->multState = extraData; -		if (objDesc == actDestItemDesc) -			*destItemMultStateVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemMultStateVarPtr = extraData;  		break;  	case 5:  		objDesc->order = extraData; -		if (objDesc == actDestItemDesc) -			*destItemOrderVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemOrderVarPtr = extraData;  		break;  	case 6:  		objDesc->actionStartState = extraData; -		if (objDesc == actDestItemDesc) -			*destItemActStartStVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemActStartStVarPtr = extraData;  		break;  	case 7:  		objDesc->curLookDir = extraData; -		if (objDesc == actDestItemDesc) -			*destItemLookDirVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemLookDirVarPtr = extraData;  		break;  	case 8:  		objDesc->type = extraData; -		if (objDesc == actDestItemDesc) -			*destItemTypeVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemTypeVarPtr = extraData;  		if (extraData == 0)  			objDesc->toRedraw = 1; @@ -2490,44 +2490,44 @@ void Goblin::interFunc(void) {  	case 9:  		objDesc->noTick = extraData; -		if (objDesc == actDestItemDesc) -			*destItemNoTickVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemNoTickVarPtr = extraData;  		break;  	case 10:  		objDesc->pickable = extraData; -		if (objDesc == actDestItemDesc) -			*destItemPickableVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemPickableVarPtr = extraData;  		break;  	case 12:  		objDesc->xPos = extraData; -		if (objDesc == actDestItemDesc) -			*destItemScrXVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemScrXVarPtr = extraData;  		break;  	case 13:  		objDesc->yPos = extraData; -		if (objDesc == actDestItemDesc) -			*destItemScrYVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemScrYVarPtr = extraData;  		break;  	case 14:  		objDesc->doAnim = extraData; -		if (objDesc == actDestItemDesc) -			*destItemDoAnimVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemDoAnimVarPtr = extraData;  		break;  	case 15:  		objDesc->relaxTime = extraData; -		if (objDesc == actDestItemDesc) -			*destItemRelaxVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemRelaxVarPtr = extraData;  		break;  	case 16:  		objDesc->maxTick = extraData; -		if (objDesc == actDestItemDesc) -			*destItemMaxTickVarPtr = extraData; +		if (objDesc == _actDestItemDesc) +			*_destItemMaxTickVarPtr = extraData;  		break;  	case 21: @@ -2775,10 +2775,10 @@ void Goblin::interFunc(void) {  		xPos = _vm->_inter->load16();  		yPos = _vm->_inter->load16(); -		gobPositions[item].x = xPos * 2; -		gobPositions[item].y = yPos * 2; +		_gobPositions[item].x = xPos * 2; +		_gobPositions[item].y = yPos * 2; -		objDesc = goblins[item]; +		objDesc = _goblins[item];  		objDesc->nextState = 21;  		nextLayer(objDesc); @@ -2789,33 +2789,33 @@ void Goblin::interFunc(void) {  		    objDesc->xPos, objDesc->yPos, 0);  		objDesc->yPos = -		    (gobPositions[item].y * 6 + 6) - (_vm->_scenery->toRedrawBottom - +		    (_gobPositions[item].y * 6 + 6) - (_vm->_scenery->toRedrawBottom -  		    _vm->_scenery->animTop);  		objDesc->xPos = -		    gobPositions[item].x * 12 - (_vm->_scenery->toRedrawLeft - +		    _gobPositions[item].x * 12 - (_vm->_scenery->toRedrawLeft -  		    _vm->_scenery->animLeft);  		objDesc->curFrame = 0;  		objDesc->state = 21; -		if (currentGoblin == item) { -			*curGobScrXVarPtr = objDesc->xPos; -			*curGobScrYVarPtr = objDesc->yPos; +		if (_currentGoblin == item) { +			*_curGobScrXVarPtr = objDesc->xPos; +			*_curGobScrYVarPtr = objDesc->yPos; -			*curGobFrameVarPtr = 0; -			*curGobStateVarPtr = 18; -			pressedMapX = gobPositions[item].x; -			pressedMapY = gobPositions[item].y; +			*_curGobFrameVarPtr = 0; +			*_curGobStateVarPtr = 18; +			_pressedMapX = _gobPositions[item].x; +			_pressedMapY = _gobPositions[item].y;  		}  		break;  	case 52:  		item = _vm->_inter->load16(); -		*retVarPtr = gobPositions[item].x >> 1; +		*retVarPtr = _gobPositions[item].x >> 1;  		break;  	case 53:  		item = _vm->_inter->load16(); -		*retVarPtr = gobPositions[item].y >> 1; +		*retVarPtr = _gobPositions[item].y >> 1;  		break;  	case 150: @@ -2823,7 +2823,7 @@ void Goblin::interFunc(void) {  		xPos = _vm->_inter->load16();  		yPos = _vm->_inter->load16(); -		objDesc = goblins[item]; +		objDesc = _goblins[item];  		if (yPos == 0) {  			objDesc->multState = xPos;  			objDesc->nextState = xPos; @@ -2838,15 +2838,15 @@ void Goblin::interFunc(void) {  			    _vm->_scenery->animations[objDesc->animation].layers[layer]->  			    posY; -			*curGobScrXVarPtr = objDesc->xPos; -			*curGobScrYVarPtr = objDesc->yPos; -			*curGobFrameVarPtr = 0; -			*curGobStateVarPtr = objDesc->state; -			*curGobNextStateVarPtr = objDesc->nextState; -			*curGobMultStateVarPtr = objDesc->multState; -			*curGobMaxFrameVarPtr = +			*_curGobScrXVarPtr = objDesc->xPos; +			*_curGobScrYVarPtr = objDesc->yPos; +			*_curGobFrameVarPtr = 0; +			*_curGobStateVarPtr = objDesc->state; +			*_curGobNextStateVarPtr = objDesc->nextState; +			*_curGobMultStateVarPtr = objDesc->multState; +			*_curGobMaxFrameVarPtr =  			    getObjMaxFrame(objDesc); -			noPick = 1; +			_noPick = 1;  			break;  		} @@ -2864,21 +2864,21 @@ void Goblin::interFunc(void) {  		objDesc->xPos =  		    xPos * 12 - (_vm->_scenery->toRedrawLeft - _vm->_scenery->animLeft); -		gobPositions[item].x = xPos; -		pressedMapX = xPos; +		_gobPositions[item].x = xPos; +		_pressedMapX = xPos;  		_vm->_map->_curGoblinX = xPos; -		gobPositions[item].y = yPos; -		pressedMapY = yPos; +		_gobPositions[item].y = yPos; +		_pressedMapY = yPos;  		_vm->_map->_curGoblinY = yPos; -		*curGobScrXVarPtr = objDesc->xPos; -		*curGobScrYVarPtr = objDesc->yPos; -		*curGobFrameVarPtr = 0; -		*curGobStateVarPtr = 21; -		*curGobNextStateVarPtr = 21; -		*curGobMultStateVarPtr = -1; -		noPick = 0; +		*_curGobScrXVarPtr = objDesc->xPos; +		*_curGobScrYVarPtr = objDesc->yPos; +		*_curGobFrameVarPtr = 0; +		*_curGobStateVarPtr = 21; +		*_curGobNextStateVarPtr = 21; +		*_curGobMultStateVarPtr = -1; +		_noPick = 0;  		break;  	case 250: @@ -2886,10 +2886,10 @@ void Goblin::interFunc(void) {  		xPos = _vm->_inter->load16();  		yPos = _vm->_inter->load16(); -		gobPositions[item].x = xPos; -		gobPositions[item].y = yPos; +		_gobPositions[item].x = xPos; +		_gobPositions[item].y = yPos; -		objDesc = goblins[item]; +		objDesc = _goblins[item];  		objDesc->nextState = 21;  		nextLayer(objDesc); @@ -2906,14 +2906,14 @@ void Goblin::interFunc(void) {  		objDesc->curFrame = 0;  		objDesc->state = 21; -		if (currentGoblin == item) { -			*curGobScrXVarPtr = objDesc->xPos; -			*curGobScrYVarPtr = objDesc->yPos; -			*curGobFrameVarPtr = 0; -			*curGobStateVarPtr = 18; +		if (_currentGoblin == item) { +			*_curGobScrXVarPtr = objDesc->xPos; +			*_curGobScrYVarPtr = objDesc->yPos; +			*_curGobFrameVarPtr = 0; +			*_curGobStateVarPtr = 18; -			pressedMapX = gobPositions[item].x; -			pressedMapY = gobPositions[item].y; +			_pressedMapX = _gobPositions[item].x; +			_pressedMapY = _gobPositions[item].y;  		}  		break; @@ -2921,7 +2921,7 @@ void Goblin::interFunc(void) {  		item = _vm->_inter->load16();  		state = _vm->_inter->load16(); -		objDesc = goblins[item]; +		objDesc = _goblins[item];  		objDesc->nextState = state;  		nextLayer(objDesc); @@ -2932,19 +2932,19 @@ void Goblin::interFunc(void) {  		objDesc->yPos =  		    _vm->_scenery->animations[objDesc->animation].layers[layer]->posY; -		if (item == currentGoblin) { -			*curGobScrXVarPtr = objDesc->xPos; -			*curGobScrYVarPtr = objDesc->yPos; -			*curGobFrameVarPtr = 0; -			*curGobStateVarPtr = objDesc->state; -			*curGobMultStateVarPtr = objDesc->multState; +		if (item == _currentGoblin) { +			*_curGobScrXVarPtr = objDesc->xPos; +			*_curGobScrYVarPtr = objDesc->yPos; +			*_curGobFrameVarPtr = 0; +			*_curGobStateVarPtr = objDesc->state; +			*_curGobMultStateVarPtr = objDesc->multState;  		}  		break;  	case 252:  		item = _vm->_inter->load16();  		state = _vm->_inter->load16(); -		objDesc = objects[item]; +		objDesc = _objects[item];  		objDesc->nextState = state; @@ -2957,38 +2957,38 @@ void Goblin::interFunc(void) {  		objDesc->toRedraw = 1;  		objDesc->type = 0; -		if (objDesc == actDestItemDesc) { -			*destItemScrXVarPtr = objDesc->xPos; -			*destItemScrYVarPtr = objDesc->yPos; +		if (objDesc == _actDestItemDesc) { +			*_destItemScrXVarPtr = objDesc->xPos; +			*_destItemScrYVarPtr = objDesc->yPos; -			*destItemStateVarPtr = objDesc->state; -			*destItemNextStateVarPtr = -1; -			*destItemMultStateVarPtr = -1; -			*destItemFrameVarPtr = 0; +			*_destItemStateVarPtr = objDesc->state; +			*_destItemNextStateVarPtr = -1; +			*_destItemMultStateVarPtr = -1; +			*_destItemFrameVarPtr = 0;  		}  		break;  	case 152:  		item = _vm->_inter->load16();  		val = _vm->_inter->load16(); -		objDesc = objects[item]; +		objDesc = _objects[item];  		objDesc->unk14 = val;  		break;  	case 200: -		itemIdInPocket = _vm->_inter->load16(); +		_itemIdInPocket = _vm->_inter->load16();  		break;  	case 201: -		itemIndInPocket = _vm->_inter->load16(); +		_itemIndInPocket = _vm->_inter->load16();  		break;  	case 202: -		*retVarPtr = itemIdInPocket; +		*retVarPtr = _itemIdInPocket;  		break;  	case 203: -		*retVarPtr = itemIndInPocket; +		*retVarPtr = _itemIndInPocket;  		break;  	case 204: @@ -3004,7 +3004,7 @@ void Goblin::interFunc(void) {  	case 500:  		extraData = _vm->_inter->load16(); -		objDesc = objects[extraData]; +		objDesc = _objects[extraData];  		objDesc->relaxTime--;  		if (objDesc->relaxTime < 0 && @@ -3017,34 +3017,34 @@ void Goblin::interFunc(void) {  	case 502:  		item = _vm->_inter->load16(); -		*retVarPtr = gobPositions[item].x; +		*retVarPtr = _gobPositions[item].x;  		break;  	case 503:  		item = _vm->_inter->load16(); -		*retVarPtr = gobPositions[item].y; +		*retVarPtr = _gobPositions[item].y;  		break;  	case 600: -		pathExistence = 0; +		_pathExistence = 0;  		break;  	case 601:  		extraData = _vm->_inter->load16(); -		goblins[extraData]->visible = 1; +		_goblins[extraData]->visible = 1;  		break;  	case 602:  		extraData = _vm->_inter->load16(); -		goblins[extraData]->visible = 0; +		_goblins[extraData]->visible = 0;  		break;  	case 603:  		extraData = _vm->_inter->load16();  		item = _vm->_inter->load16(); -		objDesc = objects[extraData]; -		if (objIntersected(objDesc, goblins[item]) != 0) +		objDesc = _objects[extraData]; +		if (objIntersected(objDesc, _goblins[item]) != 0)  			*retVarPtr = 1;  		else  			*retVarPtr = 0; @@ -3054,8 +3054,8 @@ void Goblin::interFunc(void) {  		extraData = _vm->_inter->load16();  		item = _vm->_inter->load16(); -		objDesc = goblins[extraData]; -		if (objIntersected(objDesc, goblins[item]) != 0) +		objDesc = _goblins[extraData]; +		if (objIntersected(objDesc, _goblins[item]) != 0)  			*retVarPtr = 1;  		else  			*retVarPtr = 0; @@ -3074,11 +3074,11 @@ void Goblin::interFunc(void) {  	case 1000:  		extraData = _vm->_inter->load16(); -		if (_vm->_game->extHandle >= 0) -			_vm->_dataio->closeData(_vm->_game->extHandle); +		if (_vm->_game->_extHandle >= 0) +			_vm->_dataio->closeData(_vm->_game->_extHandle);  		loadObjects((char *)VAR_ADDRESS(extraData)); -		_vm->_game->extHandle = _vm->_dataio->openData(_vm->_game->curExtFile); +		_vm->_game->_extHandle = _vm->_dataio->openData(_vm->_game->_curExtFile);  		break;  	case 1001: @@ -3106,11 +3106,11 @@ void Goblin::interFunc(void) {  		if ((uint16)VAR(xPos) == 0) {  			item = -			    doMove(goblins[currentGoblin], 1, +			    doMove(_goblins[_currentGoblin], 1,  			    (uint16)VAR(extraData));  		} else {  			item = -			    doMove(goblins[currentGoblin], 1, 3); +			    doMove(_goblins[_currentGoblin], 1, 3);  		}  		if (item != 0) @@ -3139,59 +3139,59 @@ void Goblin::interFunc(void) {  		break;  	case 1010: -		doMove(goblins[currentGoblin], 0, 0); +		doMove(_goblins[_currentGoblin], 0, 0);  		break;  	case 1011:  		extraData = _vm->_inter->load16();  		if (VAR(extraData) != 0) -			goesAtTarget = 1; +			_goesAtTarget = 1;  		else -			goesAtTarget = 0; +			_goesAtTarget = 0;  		break;  	case 1015:  		extraData = _vm->_inter->load16();  		extraData = VAR(extraData); -		objects[10]->xPos = extraData; +		_objects[10]->xPos = extraData;  		extraData = _vm->_inter->load16();  		extraData = VAR(extraData); -		objects[10]->yPos = extraData; +		_objects[10]->yPos = extraData;  		break;  	case 2005: -		gobDesc = goblins[0]; -		if (currentGoblin != 0) { -			goblins[currentGoblin]->doAnim = 1; -			goblins[currentGoblin]->nextState = 21; +		gobDesc = _goblins[0]; +		if (_currentGoblin != 0) { +			_goblins[_currentGoblin]->doAnim = 1; +			_goblins[_currentGoblin]->nextState = 21; -			nextLayer(goblins[currentGoblin]); -			currentGoblin = 0; +			nextLayer(_goblins[_currentGoblin]); +			_currentGoblin = 0;  			gobDesc->doAnim = 0;  			gobDesc->type = 0;  			gobDesc->toRedraw = 1; -			pressedMapX = gobPositions[0].x; -			_vm->_map->_destX = gobPositions[0].x; -			gobDestX = gobPositions[0].x; +			_pressedMapX = _gobPositions[0].x; +			_vm->_map->_destX = _gobPositions[0].x; +			_gobDestX = _gobPositions[0].x; -			pressedMapY = gobPositions[0].y; -			_vm->_map->_destY = gobPositions[0].y; -			gobDestY = gobPositions[0].y; +			_pressedMapY = _gobPositions[0].y; +			_vm->_map->_destY = _gobPositions[0].y; +			_gobDestY = _gobPositions[0].y; -			*curGobVarPtr = 0; -			pathExistence = 0; -			readyToAct = 0; +			*_curGobVarPtr = 0; +			_pathExistence = 0; +			_readyToAct = 0;  		} -		if (gobDesc->state != 10 && itemIndInPocket != -1 && +		if (gobDesc->state != 10 && _itemIndInPocket != -1 &&  		    getObjMaxFrame(gobDesc) == gobDesc->curFrame) {  			gobDesc->stateMach = gobDesc->realStateMach; -			xPos = gobPositions[0].x; -			yPos = gobPositions[0].y; +			xPos = _gobPositions[0].x; +			yPos = _gobPositions[0].y;  			gobDesc->nextState = 10;  			layer = nextLayer(gobDesc); @@ -3209,13 +3209,13 @@ void Goblin::interFunc(void) {  		if (gobDesc->state != 10)  			break; -		if (itemIndInPocket == -1) +		if (_itemIndInPocket == -1)  			break;  		if (gobDesc->curFrame != 10)  			break; -		objDesc = objects[itemIndInPocket]; +		objDesc = _objects[_itemIndInPocket];  		objDesc->type = 0;  		objDesc->toRedraw = 1;  		objDesc->curFrame = 0; @@ -3230,18 +3230,18 @@ void Goblin::interFunc(void) {  		    objDesc->xPos, objDesc->yPos, 0);  		objDesc->yPos += -		    (gobPositions[0].y * 6 + 5) - _vm->_scenery->toRedrawBottom; +		    (_gobPositions[0].y * 6 + 5) - _vm->_scenery->toRedrawBottom;  		if (gobDesc->curLookDir == 4) { -			objDesc->xPos += gobPositions[0].x * 12 + 14 +			objDesc->xPos += _gobPositions[0].x * 12 + 14  			    - (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;  		} else { -			objDesc->xPos += gobPositions[0].x * 12 +			objDesc->xPos += _gobPositions[0].x * 12  			    - (_vm->_scenery->toRedrawLeft + _vm->_scenery->toRedrawRight) / 2;  		} -		itemIndInPocket = -1; -		itemIdInPocket = -1; +		_itemIndInPocket = -1; +		_itemIdInPocket = -1;  		_vm->_util->beep(50);  		break; | 
