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authorJohannes Schickel2009-07-26 14:18:34 +0000
committerJohannes Schickel2009-07-26 14:18:34 +0000
commitec67b583b05ace5a0e70449cf335deeba6df5e14 (patch)
tree7aa67d6899234f36251274baff19e2d6f6df5ed3 /graphics/sjis.h
parentbe9c906c728087c7ab10b33d55065f6cf3f1d201 (diff)
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Add way to overwrite default SJIS font.
svn-id: r42819
Diffstat (limited to 'graphics/sjis.h')
-rw-r--r--graphics/sjis.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/graphics/sjis.h b/graphics/sjis.h
index b690401547..ea485db460 100644
--- a/graphics/sjis.h
+++ b/graphics/sjis.h
@@ -35,6 +35,7 @@
#include "common/scummsys.h"
#include "common/stream.h"
+#include "common/util.h"
#include "graphics/surface.h"
@@ -54,13 +55,13 @@ public:
* It will also call loadData, so the user can just start
* using the font.
*
- * It will prefer ScummVM's font.
+ * It'll prefer the platform specific ROM file, when platform
+ * is set to a value, which's font ROM is supported.
+ * So far that is only kPlatformFMTowns.
*
- * TODO: Consider adding some way to overwrite the first checked
- * font, some games might want to prefer the original ROM over
- * ScummVM's.
+ * The last file tried is ScummVM's SJIS.FNT file.
*/
- static FontSJIS *createFont();
+ static FontSJIS *createFont(const Common::Platform platform = Common::kPlatformUnknown);
/**
* Load the font data.