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authorEugene Sandulenko2008-12-21 21:08:17 +0000
committerEugene Sandulenko2008-12-21 21:08:17 +0000
commit829cbc411094bd69052ab97c7846f2f8683796b9 (patch)
tree32d04552a0e59745d90bf1b9bc93ced4b3df3b61 /graphics/video/smk_player.h
parentbe66a538b44966c52a48cc59421ccd7b7c27dedc (diff)
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Move all video players to separate directory
svn-id: r35470
Diffstat (limited to 'graphics/video/smk_player.h')
-rw-r--r--graphics/video/smk_player.h196
1 files changed, 196 insertions, 0 deletions
diff --git a/graphics/video/smk_player.h b/graphics/video/smk_player.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Based on http://wiki.multimedia.cx/index.php?title=Smacker
+// and the FFmpeg Smacker decoder (libavcodec/smacker.c), revision 16143
+// http://svn.ffmpeg.org/ffmpeg/trunk/libavcodec/smacker.c?revision=16143&view=markup
+
+#ifndef GRAPHICS_VIDEO_SMK_PLAYER_H
+#define GRAPHICS_VIDEO_SMK_PLAYER_H
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+#include "sound/mixer.h"
+#include "sound/audiostream.h"
+
+class OSystem;
+
+namespace Graphics {
+
+class BigHuffmanTree;
+
+/**
+ * Implementation of a Smacker v2/v4 video decoder
+ */
+class SMKPlayer {
+public:
+ SMKPlayer(Audio::Mixer *mixer);
+ virtual ~SMKPlayer();
+
+ /**
+ * Returns the width of the video
+ * @return the width of the video
+ */
+ int getWidth();
+
+ /**
+ * Returns the height of the video
+ * @return the height of the video
+ */
+ int getHeight();
+
+ /**
+ * Returns the current frame number of the video
+ * @return the current frame number of the video
+ */
+ int32 getCurFrame();
+
+ /**
+ * Returns the amount of frames in the video
+ * @return the amount of frames in the video
+ */
+ int32 getFrameCount();
+
+ /**
+ * Returns the frame rate of the video
+ * @return the frame rate of the video
+ */
+ int32 getFrameRate();
+
+ /**
+ * Returns the time to wait for each frame in 1/100 ms
+ * @return the time to wait for each frame in 1/100 ms
+ */
+ int32 getFrameDelay();
+
+ /**
+ * Returns the current A/V lag in 1/100 ms
+ * If > 0, audio lags behind
+ * If < 0, video lags behind
+ * @return the current A/V lag in 1/100 ms
+ */
+ int32 getAudioLag();
+
+ /**
+ * Returns the time to wait until the next frame in ms, minding any lag
+ * @return the time to wait until the next frame in ms
+ */
+ uint32 getFrameWaitTime();
+
+ /**
+ * Load an SMK encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *filename);
+
+ /**
+ * Close an SMK encoded video file
+ */
+ void closeFile();
+
+protected:
+ /**
+ * Set palette, based on current frame
+ * @param pal the palette data
+ */
+ virtual void setPalette(byte *pal) = 0;
+
+ /**
+ * Copy current frame into the specified position of the destination
+ * buffer.
+ * @param dst the buffer
+ * @param x the x position of the buffer
+ * @param y the y position of the buffer
+ * @param pitch the pitch of buffer
+ */
+ void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch);
+
+ /**
+ * Decode the next frame
+ */
+ bool decodeNextFrame();
+
+ Common::SeekableReadStream *_fileStream;
+
+ byte *_image;
+
+private:
+ void unpackPalette();
+ // Possible runs of blocks
+ uint getBlockRun(int index) { return (index <= 58) ? index + 1 : 128 << (index - 59); }
+ void queueCompressedBuffer(byte *buffer, uint32 bufferSize, uint32 unpackedSize, int streamNum);
+
+ struct AudioInfo {
+ bool isCompressed;
+ bool hasAudio;
+ bool is16Bits;
+ bool isStereo;
+ bool hasV2Compression;
+ uint32 sampleRate;
+ };
+
+ struct {
+ uint32 signature;
+ uint32 width;
+ uint32 height;
+ uint32 frames;
+ int32 frameRate;
+ uint32 flags;
+ uint32 audioSize[7];
+ uint32 treesSize;
+ uint32 mMapSize;
+ uint32 mClrSize;
+ uint32 fullSize;
+ uint32 typeSize;
+ AudioInfo audioInfo[7];
+ uint32 dummy;
+ } _header;
+
+ uint32 *_frameSizes;
+ // The FrameTypes section of a Smacker file contains an array of bytes, where
+ // the 8 bits of each byte describe the contents of the corresponding frame.
+ // The highest 7 bits correspond to audio frames (bit 7 is track 6, bit 6 track 5
+ // and so on), so there can be up to 7 different audio tracks. When the lowest bit
+ // (bit 0) is set, it denotes a frame that contains a palette record
+ byte *_frameTypes;
+ byte *_frameData;
+ byte *_palette;
+
+ Audio::Mixer *_mixer;
+ bool _audioStarted;
+ Audio::AppendableAudioStream *_audioStream;
+ Audio::SoundHandle _audioHandle;
+
+ uint32 _currentSMKFrame;
+
+ BigHuffmanTree *_MMapTree;
+ BigHuffmanTree *_MClrTree;
+ BigHuffmanTree *_FullTree;
+ BigHuffmanTree *_TypeTree;
+};
+
+} // End of namespace Graphics
+
+#endif