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author | Eugene Sandulenko | 2011-01-23 17:14:43 +0000 |
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committer | Eugene Sandulenko | 2011-01-23 17:14:43 +0000 |
commit | 806ccf5d25ebe337103942cdb6b5cf8800de115a (patch) | |
tree | ead210f06163f97521b2ae26b06b450be8bf10a3 /graphics/video/video_decoder.h | |
parent | 36ed9be335217ef6fcf8e07b257fb6a1ee1ed8f2 (diff) | |
download | scummvm-rg350-806ccf5d25ebe337103942cdb6b5cf8800de115a.tar.gz scummvm-rg350-806ccf5d25ebe337103942cdb6b5cf8800de115a.tar.bz2 scummvm-rg350-806ccf5d25ebe337103942cdb6b5cf8800de115a.zip |
GRAPHICS: Move graphics/video/ to video/. Step 1/2
svn-id: r55473
Diffstat (limited to 'graphics/video/video_decoder.h')
-rw-r--r-- | graphics/video/video_decoder.h | 290 |
1 files changed, 0 insertions, 290 deletions
diff --git a/graphics/video/video_decoder.h b/graphics/video/video_decoder.h deleted file mode 100644 index 402bcfe751..0000000000 --- a/graphics/video/video_decoder.h +++ /dev/null @@ -1,290 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef GRAPHICS_VIDEO_DECODER_H -#define GRAPHICS_VIDEO_DECODER_H - -#include "common/events.h" -#include "common/list.h" -#include "common/rational.h" - -#include "graphics/surface.h" -#include "graphics/pixelformat.h" - -namespace Common { - class SeekableReadStream; -} - -namespace Graphics { - -/** - * Implementation of a generic video decoder - */ -class VideoDecoder { -public: - VideoDecoder(); - virtual ~VideoDecoder() {} - - /** - * Returns the width of the video - * @return the width of the video - */ - virtual uint16 getWidth() const = 0; - - /** - * Returns the height of the video - * @return the height of the video - */ - virtual uint16 getHeight() const = 0; - - /** - * Returns the current frame number of the video - * @return the last frame decoded by the video - */ - virtual int32 getCurFrame() const { return _curFrame; } - - /** - * Returns the amount of frames in the video - * @return the amount of frames in the video - */ - virtual uint32 getFrameCount() const = 0; - - /** - * Returns the time (in ms) that the video has been running - */ - virtual uint32 getElapsedTime() const; - - /** - * Returns whether a frame should be decoded or not - * @return whether a frame should be decoded or not - */ - virtual bool needsUpdate() const; - - /** - * Load a video file - * @param filename the filename to load - */ - virtual bool loadFile(const Common::String &filename); - - /** - * Load a video file - * @param stream the stream to load - */ - virtual bool load(Common::SeekableReadStream *stream) = 0; - - /** - * Close a video file - */ - virtual void close() = 0; - - /** - * Returns if a video file is loaded or not - */ - virtual bool isVideoLoaded() const = 0; - - /** - * Decode the next frame and return the frame's surface - * @note the return surface should *not* be freed - * @note this may return 0, in which case the last frame should be kept on screen - */ - virtual const Surface *decodeNextFrame() = 0; - - /** - * Get the pixel format of the video - */ - virtual PixelFormat getPixelFormat() const = 0; - - /** - * Get the palette for the video in RGB format (if 8bpp or less) - */ - virtual const byte *getPalette() { return 0; } - - /** - * Returns if the palette is dirty or not - */ - virtual bool hasDirtyPalette() const { return false; } - - /** - * Returns if the video is finished or not - */ - virtual bool endOfVideo() const; - - /** - * Set the current palette to the system palette - */ - void setSystemPalette(); - - /** - * Return the time until the next frame (in ms) - */ - virtual uint32 getTimeToNextFrame() const = 0; - - /** - * Pause or resume the video. This should stop/resume any audio playback - * and other stuff. The initial pause time is kept so that any timing - * variables can be updated appropriately. - * - * This is a convenience tracker which automatically keeps track on how - * often the video has been paused, ensuring that after pausing an video - * e.g. twice, it has to be unpaused twice before actuallying resuming. - * - * @param pause true to pause the video, false to resume it - */ - void pauseVideo(bool pause); - - /** - * Return whether the video is currently paused or not. - */ - bool isPaused() const { return _pauseLevel != 0; } - -protected: - /** - * Resets _curFrame and _startTime. Should be called from every close() function. - */ - void reset(); - - /** - * Actual implementation of pause by subclasses. See pause() - * for details. - */ - virtual void pauseVideoIntern(bool pause) {} - - /** - * Add the time the video has been paused to maintain sync - */ - virtual void addPauseTime(uint32 ms) { _startTime += ms; } - - /** - * Reset the pause start time (which should be called when seeking) - */ - void resetPauseStartTime(); - - int32 _curFrame; - int32 _startTime; - -private: - uint32 _pauseLevel; - uint32 _pauseStartTime; -}; - -/** - * A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate(). - */ -class FixedRateVideoDecoder : public virtual VideoDecoder { -public: - uint32 getTimeToNextFrame() const; - -protected: - /** - * Return the frame rate in frames per second - * This returns a Rational because videos can have rates that are not integers and - * there are some videos with frame rates < 1. - */ - virtual Common::Rational getFrameRate() const = 0; - -private: - uint32 getFrameBeginTime(uint32 frame) const; -}; - -/** - * A VideoDecoder that can rewind back to the beginning. - */ -class RewindableVideoDecoder : public virtual VideoDecoder { -public: - /** - * Rewind to the beginning of the video. - */ - virtual void rewind() = 0; -}; - -/** - * A simple video timestamp that holds time according to a specific scale. - * - * The scale is in terms of 1/x. For example, if you set units to 1 and the scale to - * 1000, the timestamp will hold the value of 1/1000s or 1ms. - */ -class VideoTimestamp { -public: - VideoTimestamp(); - VideoTimestamp(uint units, uint scale = 1000); - - /** - * Get the units in terms of _scale - */ - uint getUnits() const { return _units; } - - /** - * Get the scale of this timestamp - */ - uint getScale() const { return _scale; } - - /** - * Get the value of the units in terms of the specified scale - */ - uint getUnitsInScale(uint scale) const; - - // TODO: Simple comparisons (<, <=, >, >=, ==, !=) - -private: - uint _units, _scale; -}; - -/** - * A VideoDecoder that can seek to a frame or point in time. - */ -class SeekableVideoDecoder : public virtual RewindableVideoDecoder { -public: - /** - * Seek to the frame specified - * If seekToFrame(0) is called, frame 0 will be decoded next in decodeNextFrame() - */ - virtual void seekToFrame(uint32 frame) = 0; - - /** - * Seek to the time specified - * - * This will round to the previous frame showing. If the time would happen to - * land while a frame is showing, this function will seek to the beginning of that - * frame. In other words, there is *no* subframe accuracy. This may change in a - * later revision of the API. - */ - virtual void seekToTime(VideoTimestamp time) = 0; - - /** - * Seek to the frame specified (in ms) - * - * See seekToTime(VideoTimestamp) - */ - void seekToTime(uint32 time) { seekToTime(VideoTimestamp(time)); } - - /** - * Implementation of RewindableVideoDecoder::rewind() - */ - virtual void rewind() { seekToTime(0); } -}; - -} // End of namespace Graphics - -#endif |