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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef GRAPHICS_VIDEO_DECODER_H
-#define GRAPHICS_VIDEO_DECODER_H
-
-#include "common/events.h"
-#include "common/list.h"
-#include "common/rational.h"
-
-#include "graphics/surface.h"
-#include "graphics/pixelformat.h"
-
-namespace Common {
- class SeekableReadStream;
-}
-
-namespace Graphics {
-
-/**
- * Implementation of a generic video decoder
- */
-class VideoDecoder {
-public:
- VideoDecoder();
- virtual ~VideoDecoder() {}
-
- /**
- * Returns the width of the video
- * @return the width of the video
- */
- virtual uint16 getWidth() const = 0;
-
- /**
- * Returns the height of the video
- * @return the height of the video
- */
- virtual uint16 getHeight() const = 0;
-
- /**
- * Returns the current frame number of the video
- * @return the last frame decoded by the video
- */
- virtual int32 getCurFrame() const { return _curFrame; }
-
- /**
- * Returns the amount of frames in the video
- * @return the amount of frames in the video
- */
- virtual uint32 getFrameCount() const = 0;
-
- /**
- * Returns the time (in ms) that the video has been running
- */
- virtual uint32 getElapsedTime() const;
-
- /**
- * Returns whether a frame should be decoded or not
- * @return whether a frame should be decoded or not
- */
- virtual bool needsUpdate() const;
-
- /**
- * Load a video file
- * @param filename the filename to load
- */
- virtual bool loadFile(const Common::String &filename);
-
- /**
- * Load a video file
- * @param stream the stream to load
- */
- virtual bool load(Common::SeekableReadStream *stream) = 0;
-
- /**
- * Close a video file
- */
- virtual void close() = 0;
-
- /**
- * Returns if a video file is loaded or not
- */
- virtual bool isVideoLoaded() const = 0;
-
- /**
- * Decode the next frame and return the frame's surface
- * @note the return surface should *not* be freed
- * @note this may return 0, in which case the last frame should be kept on screen
- */
- virtual const Surface *decodeNextFrame() = 0;
-
- /**
- * Get the pixel format of the video
- */
- virtual PixelFormat getPixelFormat() const = 0;
-
- /**
- * Get the palette for the video in RGB format (if 8bpp or less)
- */
- virtual const byte *getPalette() { return 0; }
-
- /**
- * Returns if the palette is dirty or not
- */
- virtual bool hasDirtyPalette() const { return false; }
-
- /**
- * Returns if the video is finished or not
- */
- virtual bool endOfVideo() const;
-
- /**
- * Set the current palette to the system palette
- */
- void setSystemPalette();
-
- /**
- * Return the time until the next frame (in ms)
- */
- virtual uint32 getTimeToNextFrame() const = 0;
-
- /**
- * Pause or resume the video. This should stop/resume any audio playback
- * and other stuff. The initial pause time is kept so that any timing
- * variables can be updated appropriately.
- *
- * This is a convenience tracker which automatically keeps track on how
- * often the video has been paused, ensuring that after pausing an video
- * e.g. twice, it has to be unpaused twice before actuallying resuming.
- *
- * @param pause true to pause the video, false to resume it
- */
- void pauseVideo(bool pause);
-
- /**
- * Return whether the video is currently paused or not.
- */
- bool isPaused() const { return _pauseLevel != 0; }
-
-protected:
- /**
- * Resets _curFrame and _startTime. Should be called from every close() function.
- */
- void reset();
-
- /**
- * Actual implementation of pause by subclasses. See pause()
- * for details.
- */
- virtual void pauseVideoIntern(bool pause) {}
-
- /**
- * Add the time the video has been paused to maintain sync
- */
- virtual void addPauseTime(uint32 ms) { _startTime += ms; }
-
- /**
- * Reset the pause start time (which should be called when seeking)
- */
- void resetPauseStartTime();
-
- int32 _curFrame;
- int32 _startTime;
-
-private:
- uint32 _pauseLevel;
- uint32 _pauseStartTime;
-};
-
-/**
- * A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
- */
-class FixedRateVideoDecoder : public virtual VideoDecoder {
-public:
- uint32 getTimeToNextFrame() const;
-
-protected:
- /**
- * Return the frame rate in frames per second
- * This returns a Rational because videos can have rates that are not integers and
- * there are some videos with frame rates < 1.
- */
- virtual Common::Rational getFrameRate() const = 0;
-
-private:
- uint32 getFrameBeginTime(uint32 frame) const;
-};
-
-/**
- * A VideoDecoder that can rewind back to the beginning.
- */
-class RewindableVideoDecoder : public virtual VideoDecoder {
-public:
- /**
- * Rewind to the beginning of the video.
- */
- virtual void rewind() = 0;
-};
-
-/**
- * A simple video timestamp that holds time according to a specific scale.
- *
- * The scale is in terms of 1/x. For example, if you set units to 1 and the scale to
- * 1000, the timestamp will hold the value of 1/1000s or 1ms.
- */
-class VideoTimestamp {
-public:
- VideoTimestamp();
- VideoTimestamp(uint units, uint scale = 1000);
-
- /**
- * Get the units in terms of _scale
- */
- uint getUnits() const { return _units; }
-
- /**
- * Get the scale of this timestamp
- */
- uint getScale() const { return _scale; }
-
- /**
- * Get the value of the units in terms of the specified scale
- */
- uint getUnitsInScale(uint scale) const;
-
- // TODO: Simple comparisons (<, <=, >, >=, ==, !=)
-
-private:
- uint _units, _scale;
-};
-
-/**
- * A VideoDecoder that can seek to a frame or point in time.
- */
-class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
-public:
- /**
- * Seek to the frame specified
- * If seekToFrame(0) is called, frame 0 will be decoded next in decodeNextFrame()
- */
- virtual void seekToFrame(uint32 frame) = 0;
-
- /**
- * Seek to the time specified
- *
- * This will round to the previous frame showing. If the time would happen to
- * land while a frame is showing, this function will seek to the beginning of that
- * frame. In other words, there is *no* subframe accuracy. This may change in a
- * later revision of the API.
- */
- virtual void seekToTime(VideoTimestamp time) = 0;
-
- /**
- * Seek to the frame specified (in ms)
- *
- * See seekToTime(VideoTimestamp)
- */
- void seekToTime(uint32 time) { seekToTime(VideoTimestamp(time)); }
-
- /**
- * Implementation of RewindableVideoDecoder::rewind()
- */
- virtual void rewind() { seekToTime(0); }
-};
-
-} // End of namespace Graphics
-
-#endif