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author | Eugene Sandulenko | 2014-05-29 21:48:14 +0300 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | c6e04845cc753fa219ed5c66a330eabccf2839c7 (patch) | |
tree | bb8b8140e821e8fde40a0e07819142fba094fa41 /graphics | |
parent | 1359255ea83f596fbce3332d7d54f9acbc4daf4d (diff) | |
download | scummvm-rg350-c6e04845cc753fa219ed5c66a330eabccf2839c7.tar.gz scummvm-rg350-c6e04845cc753fa219ed5c66a330eabccf2839c7.tar.bz2 scummvm-rg350-c6e04845cc753fa219ed5c66a330eabccf2839c7.zip |
GUI: Switched GUI to draw on TransparentSurface
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/VectorRenderer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h index c21f780112..2c32761ed4 100644 --- a/graphics/VectorRenderer.h +++ b/graphics/VectorRenderer.h @@ -285,7 +285,7 @@ public: * * @param surface Pointer to a Surface object. */ - virtual void setSurface(Surface *surface) { + virtual void setSurface(TransparentSurface *surface) { _activeSurface = surface; } @@ -522,7 +522,7 @@ public: virtual void applyScreenShading(GUI::ThemeEngine::ShadingStyle) = 0; protected: - Surface *_activeSurface; /**< Pointer to the surface currently being drawn */ + TransparentSurface *_activeSurface; /**< Pointer to the surface currently being drawn */ FillMode _fillMode; /**< Defines in which way (if any) are filled the drawn shapes */ ShadowFillMode _shadowFillMode; |