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authorVincent Hamm2002-03-25 18:17:40 +0000
committerVincent Hamm2002-03-25 18:17:40 +0000
commit13bf453232d27ad2cde9ce25ebeb14c2665a9385 (patch)
tree4f136d425534a6773a3f8c4bb51ea6b1f83fbc41 /gui.h
parent8d08bdd5dc4cf3c0986cb51462fe03e3528343fe (diff)
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Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
svn-id: r3832
Diffstat (limited to 'gui.h')
-rw-r--r--gui.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/gui.h b/gui.h
index 82ac0c856c..0b1cd15d2a 100644
--- a/gui.h
+++ b/gui.h
@@ -113,7 +113,7 @@ struct Gui {
int _editLen;
bool valid_games[9];
char game_names[9][SAVEGAME_NAME_LEN];
- void loop();
+ void loop(Scumm *s);
void init(Scumm *s);
void draw(int start, int end);
void draw(int item) { draw(item,-1); }
@@ -140,10 +140,10 @@ struct Gui {
byte getDefaultColor(int color);
// Dialogs
- void saveLoadDialog();
- void pause();
- void options();
- void launcher();
+ void saveLoadDialog(Scumm *s);
+ void pause(Scumm *s);
+ void options(Scumm *s);
+ void launcher(Scumm *s);
void handleSoundDialogCommand(int cmd);
void handleOptionsDialogCommand(int cmd);