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author | Lars Persson | 2005-07-05 20:22:56 +0000 |
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committer | Lars Persson | 2005-07-05 20:22:56 +0000 |
commit | d4716a1fb525540f3395262d236df51ef70874f1 (patch) | |
tree | 7e5ddbbd1b7cfb28df2c25f041bf07d487bed662 /gui/Actions.h | |
parent | 57858a8757a5b3d96958ec856862886184082652 (diff) | |
download | scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.gz scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.tar.bz2 scummvm-rg350-d4716a1fb525540f3395262d236df51ef70874f1.zip |
* Start of generic key configuration support for ScummVM
* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
Diffstat (limited to 'gui/Actions.h')
-rw-r--r-- | gui/Actions.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/gui/Actions.h b/gui/Actions.h new file mode 100644 index 0000000000..235312fe2c --- /dev/null +++ b/gui/Actions.h @@ -0,0 +1,84 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001-2005 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#ifndef ACTIONS_H +#define ACTIONS_H + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/system.h" +#include "base/gameDetector.h" +#include "gui/Key.h" +namespace GUI { + +#define MAX_ACTIONS 20 + +typedef int ActionType; + +class Actions { + +public: + static Actions* Instance(); + static void init(GameDetector &detector); + virtual void initInstanceMain(OSystem *mainSystem); + virtual void initInstanceGame(); + bool initialized(); + + // Actions + virtual bool perform(ActionType action, bool pushed = true) = 0; + bool isActive(ActionType action); + bool isEnabled(ActionType action); + virtual Common::String actionName(ActionType action) = 0; + virtual int size() = 0; + + // Mapping + void beginMapping(bool start); + bool mappingActive(); + bool performMapped(unsigned int keyCode, bool pushed); + bool loadMapping(); + bool saveMapping(); + unsigned int getMapping(ActionType action); + void setMapping(ActionType action, unsigned int keyCode); + Key& getKeyAction(ActionType action); + + // Action domain + virtual Common::String domain() = 0; + virtual int version() = 0; + + virtual ~Actions(); + + // Game detector + GameDetector& gameDetector(); +protected: + Actions(GameDetector &detector); + static Actions* _instance; + OSystem *_mainSystem; + GameDetector *_detector; + Key _key_action[MAX_ACTIONS + 1]; + bool _action_enabled[MAX_ACTIONS + 1]; + unsigned int _action_mapping[MAX_ACTIONS + 1]; + bool _mapping_active; + bool _initialized; +}; + +} // namespace GUI +typedef GUI::Actions GUI_Actions; +#endif |