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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001-2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef ACTIONS_H
+#define ACTIONS_H
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "base/gameDetector.h"
+#include "gui/Key.h"
+namespace GUI {
+
+#define MAX_ACTIONS 20
+
+typedef int ActionType;
+
+class Actions {
+
+public:
+ static Actions* Instance();
+ static void init(GameDetector &detector);
+ virtual void initInstanceMain(OSystem *mainSystem);
+ virtual void initInstanceGame();
+ bool initialized();
+
+ // Actions
+ virtual bool perform(ActionType action, bool pushed = true) = 0;
+ bool isActive(ActionType action);
+ bool isEnabled(ActionType action);
+ virtual Common::String actionName(ActionType action) = 0;
+ virtual int size() = 0;
+
+ // Mapping
+ void beginMapping(bool start);
+ bool mappingActive();
+ bool performMapped(unsigned int keyCode, bool pushed);
+ bool loadMapping();
+ bool saveMapping();
+ unsigned int getMapping(ActionType action);
+ void setMapping(ActionType action, unsigned int keyCode);
+ Key& getKeyAction(ActionType action);
+
+ // Action domain
+ virtual Common::String domain() = 0;
+ virtual int version() = 0;
+
+ virtual ~Actions();
+
+ // Game detector
+ GameDetector& gameDetector();
+protected:
+ Actions(GameDetector &detector);
+ static Actions* _instance;
+ OSystem *_mainSystem;
+ GameDetector *_detector;
+ Key _key_action[MAX_ACTIONS + 1];
+ bool _action_enabled[MAX_ACTIONS + 1];
+ unsigned int _action_mapping[MAX_ACTIONS + 1];
+ bool _mapping_active;
+ bool _initialized;
+};
+
+} // namespace GUI
+typedef GUI::Actions GUI_Actions;
+#endif