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| author | Paul Gilbert | 2019-03-02 20:43:19 -0800 |
|---|---|---|
| committer | Paul Gilbert | 2019-03-02 20:43:19 -0800 |
| commit | 4c708dc97f5c515ba01aee0d5610489fa43fa1f9 (patch) | |
| tree | 92267e11f516f4a6725546b0ad525d38abfb6986 /gui/animation/SequenceAnimationComposite.h | |
| parent | 8393faf036e07f8844ee01e94173da5cdcbb7f77 (diff) | |
| download | scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.tar.gz scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.tar.bz2 scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.zip | |
GLK: FROTZ: Implement os_beep method
I instantiate a PCSpeaker instance in the main engine just for beeps,
because I don't know any simpler way. But hey, it works.
Diffstat (limited to 'gui/animation/SequenceAnimationComposite.h')
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