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authorMax Horn2004-12-22 01:07:13 +0000
committerMax Horn2004-12-22 01:07:13 +0000
commitc8d302847e1832b110a1d88d5dd7a7a8946f1676 (patch)
tree69c14b4d215a6a475ebaf10fdd3b2471337dfba9 /gui/credits.h
parent9b8933dd5d92f104630e82265e22b5b057f83b83 (diff)
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Moved credits into a separate file
svn-id: r16253
Diffstat (limited to 'gui/credits.h')
-rw-r--r--gui/credits.h136
1 files changed, 136 insertions, 0 deletions
diff --git a/gui/credits.h b/gui/credits.h
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+++ b/gui/credits.h
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+static const char *credits[] = {
+"\\C\\c1""The ScummVM team:",
+"\\L\\c0"" James Brown",
+"\\L\\c2"" Lead developer",
+"\\L\\c0"" Max Horn",
+"\\L\\c2"" Lead developer",
+"\\L\\c0"" Torbjorn Andersson",
+"\\L\\c2"" Engine: SCUMM, Broken Sword II",
+"\\L\\c0"" David Eriksson",
+"\\L\\c2"" Engine: Flight of the Amazon Queen",
+"\\L\\c0"" Robert Goeffringmann",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword I",
+"\\L\\c0"" Jonathan Gray",
+"\\L\\c2"" Engine: SCUMM, Broken Sword II",
+"\\L\\c0"" Travis Howell",
+"\\L\\c2"" Engine: SCUMM, Simon the Sorcerer",
+"\\L\\c0"" Oliver Kiehl",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Simon",
+"\\L\\c0"" Pawel Kolodziejski",
+"\\L\\c2"" Engine: SCUMM (Codecs, iMUSE, Smush, etc.)",
+"\\L\\c0"" Gregory Montoir",
+"\\L\\c2"" Engine: Flight of the Amazon Queen",
+"\\L\\c0"" Joost Peters",
+"\\L\\c2"" Engine: Beneath a Steel Sky, Flight of the",
+"\\L\\c2"" Amazon Queen",
+"\\L\\c0"" Eugene Sandulenko",
+"\\L\\c2"" Engine: SCUMM (FT INSANE, bugfixes)",
+"\\L\\c0"" Chris Apers",
+"\\L\\c2"" Port: PalmOS",
+"\\L\\c0"" Nicolas Bacca",
+"\\L\\c2"" Port: PocketPC/WinCE port",
+"\\L\\c0"" Marcus Comstedt",
+"\\L\\c2"" Port: Dreamcast",
+"\\L\\c0"" Ruediger Hanke",
+"\\L\\c2"" Port: MorphOS",
+"\\L\\c0"" Jamieson Christian",
+"\\L\\c2"" iMUSE, MIDI, all things musical",
+"\\L\\c0"" Jerome Fisher",
+"\\L\\c2"" MT-32 emulator",
+"\\L\\c0"" Jochen Hoenicke",
+"\\L\\c2"" Speaker & PCjr sound support, Adlib work",
+"\\L\\c0""",
+"\\C\\c1""Retired Team Members:",
+"\\L\\c0"" Ralph Brorsen",
+"\\L\\c2"" Help with GUI implementation",
+"\\L\\c0"" Vincent Hamm",
+"\\L\\c2"" Co-Founder",
+"\\L\\c0"" Felix Jakschitsch",
+"\\L\\c2"" Zak256 reverse engineering",
+"\\L\\c0"" Mutwin Kraus",
+"\\L\\c2"" Original MacOS porter",
+"\\L\\c0"" Peter Moraliyski",
+"\\L\\c2"" Port: GP32",
+"\\L\\c0"" Jeremy Newman",
+"\\L\\c2"" Former webmaster",
+"\\L\\c0"" Ludvig Strigeus",
+"\\L\\c2"" Original ScummVM and SimonVM author",
+"\\L\\c0"" Lionel Ulmer",
+"\\L\\c2"" Port: X11",
+"\\L\\c0""",
+"\\C\\c1""Contributors:",
+"\\L\\c0"" Tore Anderson",
+"\\L\\c2"" Packaging for Debian GNU/Linux",
+"\\L\\c0"" Stuart Caie",
+"\\L\\c2"" Decoders for Simon 1 Amiga data files",
+"\\L\\c0"" Janne Huttunen",
+"\\L\\c2"" V3 actor mask support, Dig/FT Smush audio",
+"\\L\\c0"" Kovacs Endre Janos",
+"\\L\\c2"" Several fixes for Simon1",
+"\\L\\c0"" Jeroen Janssen",
+"\\L\\c2"" Numerous readability and bugfix patches",
+"\\L\\c0"" Claudio Matsuoka",
+"\\L\\c2"" Daily Linux/BeOS builds ",
+"\\L\\c0"" Mikesch Nepomuk",
+"\\L\\c2"" MI1 VGA floppy patches",
+"\\L\\c0"" Nicolas Noble",
+"\\L\\c2"" Config file and ALSA support",
+"\\L\\c0"" Willem Jan Palenstijn",
+"\\L\\c2"" Packaging for Fedora/RedHat",
+"\\L\\c0"" Quietust",
+"\\L\\c2"" Sound support for Amiga SCUMM V2/V3 games",
+"\\L\\c0"" Andreas Roever",
+"\\L\\c2"" Broken Sword 1/2 MPEG2 cutscene support",
+"\\L\\c0"" Edward Rudd",
+"\\L\\c2"" Fixes for playing MP3 versions of MI1/Loom",
+"\\L\\c2"" audio",
+"\\L\\c0"" Daniel Schepler",
+"\\L\\c2"" Final MI1 CD music support, initial Ogg",
+"\\L\\c2"" Vorbis support",
+"\\L\\c0"" Andre Souza",
+"\\L\\c2"" SDL-based OpenGL renderer",
+"\\L\\c0"" Tim 'realmz'",
+"\\L\\c2"" Initial MI1 CD music support",
+"\\L\\c0""",
+"\\L\\c0"" And to all the contributors, users, and beta",
+"\\L\\c0"" testers we've missed. Thanks!",
+"\\L\\c0""",
+"\\C\\c1""Special thanks to:",
+"\\L\\c0"" Sander Buskens",
+"\\L\\c2"" For his work on the initial reversing of",
+"\\L\\c2"" Monkey2",
+"\\L\\c0"" Canadacow",
+"\\L\\c2"" For the original MT-32 emulator",
+"\\L\\c0"" Kevin Carnes",
+"\\L\\c2"" For Scumm16, the basis of ScummVM's older",
+"\\L\\c2"" gfx codecs",
+"\\L\\c0"" Jezar",
+"\\L\\c2"" For his freeverb filter implementation",
+"\\L\\c0"" Jim Leiterman",
+"\\L\\c2"" Various info on his FM-TOWNS/Marty SCUMM",
+"\\L\\c2"" ports",
+"\\L\\c0"" Jimmi Thogersen",
+"\\L\\c2"" For ScummRev, and much obscure",
+"\\L\\c2"" code/documentation",
+"\\L\\c0"" Tristan",
+"\\L\\c2"" For additional work on the original MT-32",
+"\\L\\c2"" emulator",
+"\\L\\c0""",
+"\\L\\c0""Tony Warriner and everyone at Revolution",
+"\\L\\c0""Software Ltd. for sharing with us the source",
+"\\L\\c0""of some of their brilliant games, allowing us",
+"\\L\\c0""to release Beneath a Steel Sky as freeware...",
+"\\L\\c0""and generally being supportive above and",
+"\\L\\c0""beyond the call of duty.",
+"\\L\\c0""",
+"\\L\\c0""John Passfield and Steve Stamatiadis for",
+"\\L\\c0""sharing the source of their classic title,",
+"\\L\\c0""Flight of the Amazon Queen and also being",
+"\\L\\c0""incredibly supportive.",
+"\\L\\c0""",
+"\\L\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince",
+"\\L\\c0""Lee, and all those at LucasFilm/LucasArts who",
+"\\L\\c0""made SCUMM the insane mess to reimplement",
+"\\L\\c0""that it is today. Feel free to drop us a line",
+"\\L\\c0""and tell us what you think, guys!",
+};