diff options
Diffstat (limited to 'gui/credits.h')
-rw-r--r-- | gui/credits.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/gui/credits.h b/gui/credits.h new file mode 100644 index 0000000000..34aed26271 --- /dev/null +++ b/gui/credits.h @@ -0,0 +1,136 @@ +static const char *credits[] = { +"\\C\\c1""The ScummVM team:", +"\\L\\c0"" James Brown", +"\\L\\c2"" Lead developer", +"\\L\\c0"" Max Horn", +"\\L\\c2"" Lead developer", +"\\L\\c0"" Torbjorn Andersson", +"\\L\\c2"" Engine: SCUMM, Broken Sword II", +"\\L\\c0"" David Eriksson", +"\\L\\c2"" Engine: Flight of the Amazon Queen", +"\\L\\c0"" Robert Goeffringmann", +"\\L\\c2"" Engine: Beneath a Steel Sky, Broken Sword I", +"\\L\\c0"" Jonathan Gray", +"\\L\\c2"" Engine: SCUMM, Broken Sword II", +"\\L\\c0"" Travis Howell", +"\\L\\c2"" Engine: SCUMM, Simon the Sorcerer", +"\\L\\c0"" Oliver Kiehl", +"\\L\\c2"" Engine: Beneath a Steel Sky, Simon", +"\\L\\c0"" Pawel Kolodziejski", +"\\L\\c2"" Engine: SCUMM (Codecs, iMUSE, Smush, etc.)", +"\\L\\c0"" Gregory Montoir", +"\\L\\c2"" Engine: Flight of the Amazon Queen", +"\\L\\c0"" Joost Peters", +"\\L\\c2"" Engine: Beneath a Steel Sky, Flight of the", +"\\L\\c2"" Amazon Queen", +"\\L\\c0"" Eugene Sandulenko", +"\\L\\c2"" Engine: SCUMM (FT INSANE, bugfixes)", +"\\L\\c0"" Chris Apers", +"\\L\\c2"" Port: PalmOS", +"\\L\\c0"" Nicolas Bacca", +"\\L\\c2"" Port: PocketPC/WinCE port", +"\\L\\c0"" Marcus Comstedt", +"\\L\\c2"" Port: Dreamcast", +"\\L\\c0"" Ruediger Hanke", +"\\L\\c2"" Port: MorphOS", +"\\L\\c0"" Jamieson Christian", +"\\L\\c2"" iMUSE, MIDI, all things musical", +"\\L\\c0"" Jerome Fisher", +"\\L\\c2"" MT-32 emulator", +"\\L\\c0"" Jochen Hoenicke", +"\\L\\c2"" Speaker & PCjr sound support, Adlib work", +"\\L\\c0""", +"\\C\\c1""Retired Team Members:", +"\\L\\c0"" Ralph Brorsen", +"\\L\\c2"" Help with GUI implementation", +"\\L\\c0"" Vincent Hamm", +"\\L\\c2"" Co-Founder", +"\\L\\c0"" Felix Jakschitsch", +"\\L\\c2"" Zak256 reverse engineering", +"\\L\\c0"" Mutwin Kraus", +"\\L\\c2"" Original MacOS porter", +"\\L\\c0"" Peter Moraliyski", +"\\L\\c2"" Port: GP32", +"\\L\\c0"" Jeremy Newman", +"\\L\\c2"" Former webmaster", +"\\L\\c0"" Ludvig Strigeus", +"\\L\\c2"" Original ScummVM and SimonVM author", +"\\L\\c0"" Lionel Ulmer", +"\\L\\c2"" Port: X11", +"\\L\\c0""", +"\\C\\c1""Contributors:", +"\\L\\c0"" Tore Anderson", +"\\L\\c2"" Packaging for Debian GNU/Linux", +"\\L\\c0"" Stuart Caie", +"\\L\\c2"" Decoders for Simon 1 Amiga data files", +"\\L\\c0"" Janne Huttunen", +"\\L\\c2"" V3 actor mask support, Dig/FT Smush audio", +"\\L\\c0"" Kovacs Endre Janos", +"\\L\\c2"" Several fixes for Simon1", +"\\L\\c0"" Jeroen Janssen", +"\\L\\c2"" Numerous readability and bugfix patches", +"\\L\\c0"" Claudio Matsuoka", +"\\L\\c2"" Daily Linux/BeOS builds ", +"\\L\\c0"" Mikesch Nepomuk", +"\\L\\c2"" MI1 VGA floppy patches", +"\\L\\c0"" Nicolas Noble", +"\\L\\c2"" Config file and ALSA support", +"\\L\\c0"" Willem Jan Palenstijn", +"\\L\\c2"" Packaging for Fedora/RedHat", +"\\L\\c0"" Quietust", +"\\L\\c2"" Sound support for Amiga SCUMM V2/V3 games", +"\\L\\c0"" Andreas Roever", +"\\L\\c2"" Broken Sword 1/2 MPEG2 cutscene support", +"\\L\\c0"" Edward Rudd", +"\\L\\c2"" Fixes for playing MP3 versions of MI1/Loom", +"\\L\\c2"" audio", +"\\L\\c0"" Daniel Schepler", +"\\L\\c2"" Final MI1 CD music support, initial Ogg", +"\\L\\c2"" Vorbis support", +"\\L\\c0"" Andre Souza", +"\\L\\c2"" SDL-based OpenGL renderer", +"\\L\\c0"" Tim 'realmz'", +"\\L\\c2"" Initial MI1 CD music support", +"\\L\\c0""", +"\\L\\c0"" And to all the contributors, users, and beta", +"\\L\\c0"" testers we've missed. Thanks!", +"\\L\\c0""", +"\\C\\c1""Special thanks to:", +"\\L\\c0"" Sander Buskens", +"\\L\\c2"" For his work on the initial reversing of", +"\\L\\c2"" Monkey2", +"\\L\\c0"" Canadacow", +"\\L\\c2"" For the original MT-32 emulator", +"\\L\\c0"" Kevin Carnes", +"\\L\\c2"" For Scumm16, the basis of ScummVM's older", +"\\L\\c2"" gfx codecs", +"\\L\\c0"" Jezar", +"\\L\\c2"" For his freeverb filter implementation", +"\\L\\c0"" Jim Leiterman", +"\\L\\c2"" Various info on his FM-TOWNS/Marty SCUMM", +"\\L\\c2"" ports", +"\\L\\c0"" Jimmi Thogersen", +"\\L\\c2"" For ScummRev, and much obscure", +"\\L\\c2"" code/documentation", +"\\L\\c0"" Tristan", +"\\L\\c2"" For additional work on the original MT-32", +"\\L\\c2"" emulator", +"\\L\\c0""", +"\\L\\c0""Tony Warriner and everyone at Revolution", +"\\L\\c0""Software Ltd. for sharing with us the source", +"\\L\\c0""of some of their brilliant games, allowing us", +"\\L\\c0""to release Beneath a Steel Sky as freeware...", +"\\L\\c0""and generally being supportive above and", +"\\L\\c0""beyond the call of duty.", +"\\L\\c0""", +"\\L\\c0""John Passfield and Steve Stamatiadis for", +"\\L\\c0""sharing the source of their classic title,", +"\\L\\c0""Flight of the Amazon Queen and also being", +"\\L\\c0""incredibly supportive.", +"\\L\\c0""", +"\\L\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince", +"\\L\\c0""Lee, and all those at LucasFilm/LucasArts who", +"\\L\\c0""made SCUMM the insane mess to reimplement", +"\\L\\c0""that it is today. Feel free to drop us a line", +"\\L\\c0""and tell us what you think, guys!", +}; |