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authorVicent Marti2008-11-10 11:24:55 +0000
committerVicent Marti2008-11-10 11:24:55 +0000
commitb98f89c7f0c6ada45cb33dd650f1502c09fe6aa8 (patch)
treee33b48cbfb98bc453f8f1c229649e48b0e3d9d15 /gui/dialog.cpp
parent631c679e404c895eecd50cdba0c40a16a539106e (diff)
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Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Massive cleanup. svn-id: r34983
Diffstat (limited to 'gui/dialog.cpp')
-rw-r--r--gui/dialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 3b302ff36a..b11bf5bf26 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -45,12 +45,12 @@ namespace GUI {
Dialog::Dialog(int x, int y, int w, int h)
: GuiObject(x, y, w, h),
_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false),
- _backgroundType(GUI::Theme::kDialogBackgroundDefault) {}
+ _backgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {}
Dialog::Dialog(const Common::String &name)
: GuiObject(name),
_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false),
- _backgroundType(GUI::Theme::kDialogBackgroundDefault) {
+ _backgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
// It may happen that we have 3x scaler in launcher (960xY) and then 640x480
// game will be forced to 1x. At this stage GUI will not be aware of