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authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071 /gui/launcher.cpp
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r--gui/launcher.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index ca8bfa17d5..a3a4d62ca7 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -50,7 +50,7 @@ enum {
kQuitCmd = 'QUIT'
};
-typedef Common::List<const TargetSettings *> GameList;
+typedef Common::List<const GameSettings *> GameList;
/*
* A dialog that allows the user to edit a config game entry.
@@ -80,7 +80,7 @@ class EditGameDialog : public Dialog {
typedef Common::String String;
typedef Common::StringList StringList;
public:
- EditGameDialog(NewGui *gui, const String &domain, const TargetSettings *target);
+ EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
@@ -92,7 +92,7 @@ protected:
CheckboxWidget *_amigaCheckbox;
};
-EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const TargetSettings *target)
+EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target)
: Dialog(gui, 8, 50, 320 - 2 * 8, 200 - 2 * 40),
_domain(domain) {
@@ -247,7 +247,7 @@ void LauncherDialog::updateListing() {
if (name.isEmpty())
name = iter->_key;
if (description.isEmpty()) {
- const TargetSettings *v = _detector.findTarget(name);
+ const GameSettings *v = _detector.findGame(name);
if (v && v->description)
description = v->description;
}
@@ -284,8 +284,8 @@ GameList findGame(FilesystemNode *dir) {
const PluginList &plugins = PluginManager::instance().getPlugins();
int p;
for (p = 0; p < plugins.size(); p++) {
- const TargetSettings *v = plugins[p]->getTargets();
- while (v->targetName && v->description) {
+ const GameSettings *v = plugins[p]->getTargets();
+ while (v->gameName && v->description) {
// Determine the 'detectname' for this game, that is, the name of a
// file that *must* be presented if the directory contains the data
@@ -296,9 +296,9 @@ GameList findGame(FilesystemNode *dir) {
strcat(detectName2, ".");
detectName3[0] = '\0';
} else {
- strcpy(detectName, v->targetName);
- strcpy(detectName2, v->targetName);
- strcpy(detectName3, v->targetName);
+ strcpy(detectName, v->gameName);
+ strcpy(detectName2, v->gameName);
+ strcpy(detectName3, v->gameName);
strcat(detectName, ".000");
if (v->version >= 7) {
strcat(detectName2, ".la0");
@@ -309,11 +309,11 @@ GameList findGame(FilesystemNode *dir) {
// Iterate over all files in the given directory
for (int i = 0; i < size; i++) {
- const char *targetName = (*files)[i].displayName().c_str();
+ const char *gameName = (*files)[i].displayName().c_str();
- if ((0 == scumm_stricmp(detectName, targetName)) ||
- (0 == scumm_stricmp(detectName2, targetName)) ||
- (0 == scumm_stricmp(detectName3, targetName))) {
+ if ((0 == scumm_stricmp(detectName, gameName)) ||
+ (0 == scumm_stricmp(detectName2, gameName)) ||
+ (0 == scumm_stricmp(detectName3, gameName))) {
// Match found, add to list of candidates, then abort inner loop.
list.push_back(v);
break;
@@ -350,7 +350,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates = findGame(dir);
- const TargetSettings *v = 0;
+ const GameSettings *v = 0;
if (candidates.isEmpty()) {
// No game was found in the specified directory
@@ -376,7 +376,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
- String domain(v->targetName);
+ String domain(v->gameName);
if (ConfMan.hasGameDomain(domain)) {
char suffix = 'a';
domain += suffix;
@@ -385,7 +385,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
suffix++;
domain += suffix;
}
- ConfMan.set("gameid", v->targetName, domain);
+ ConfMan.set("gameid", v->gameName, domain);
ConfMan.set("description", v->description, domain);
}
ConfMan.set("path", dir->path(), domain);
@@ -431,7 +431,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
String gameId(ConfMan.get("gameid", _domains[item]));
if (gameId.isEmpty())
gameId = _domains[item];
- EditGameDialog editDialog(_gui, _domains[item], _detector.findTarget(gameId));
+ EditGameDialog editDialog(_gui, _domains[item], _detector.findGame(gameId));
if (editDialog.runModal()) {
// User pressed OK, so make changes permanent
@@ -463,7 +463,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kListItemDoubleClickedCmd:
// Print out what was selected
assert(item >= 0);
- _detector.setGame(_domains[item]);
+ _detector.setTarget(_domains[item]);
close();
break;
case kListSelectionChangedCmd: