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author | Max Horn | 2003-10-12 18:40:12 +0000 |
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committer | Max Horn | 2003-10-12 18:40:12 +0000 |
commit | 36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch) | |
tree | c7d0ddca69492d7db124a6c9ea4728e59faba071 /gui/launcher.cpp | |
parent | c3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff) | |
download | scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.gz scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.bz2 scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.zip |
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'gui/launcher.cpp')
-rw-r--r-- | gui/launcher.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index ca8bfa17d5..a3a4d62ca7 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -50,7 +50,7 @@ enum { kQuitCmd = 'QUIT' }; -typedef Common::List<const TargetSettings *> GameList; +typedef Common::List<const GameSettings *> GameList; /* * A dialog that allows the user to edit a config game entry. @@ -80,7 +80,7 @@ class EditGameDialog : public Dialog { typedef Common::String String; typedef Common::StringList StringList; public: - EditGameDialog(NewGui *gui, const String &domain, const TargetSettings *target); + EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); @@ -92,7 +92,7 @@ protected: CheckboxWidget *_amigaCheckbox; }; -EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const TargetSettings *target) +EditGameDialog::EditGameDialog(NewGui *gui, const String &domain, const GameSettings *target) : Dialog(gui, 8, 50, 320 - 2 * 8, 200 - 2 * 40), _domain(domain) { @@ -247,7 +247,7 @@ void LauncherDialog::updateListing() { if (name.isEmpty()) name = iter->_key; if (description.isEmpty()) { - const TargetSettings *v = _detector.findTarget(name); + const GameSettings *v = _detector.findGame(name); if (v && v->description) description = v->description; } @@ -284,8 +284,8 @@ GameList findGame(FilesystemNode *dir) { const PluginList &plugins = PluginManager::instance().getPlugins(); int p; for (p = 0; p < plugins.size(); p++) { - const TargetSettings *v = plugins[p]->getTargets(); - while (v->targetName && v->description) { + const GameSettings *v = plugins[p]->getTargets(); + while (v->gameName && v->description) { // Determine the 'detectname' for this game, that is, the name of a // file that *must* be presented if the directory contains the data @@ -296,9 +296,9 @@ GameList findGame(FilesystemNode *dir) { strcat(detectName2, "."); detectName3[0] = '\0'; } else { - strcpy(detectName, v->targetName); - strcpy(detectName2, v->targetName); - strcpy(detectName3, v->targetName); + strcpy(detectName, v->gameName); + strcpy(detectName2, v->gameName); + strcpy(detectName3, v->gameName); strcat(detectName, ".000"); if (v->version >= 7) { strcat(detectName2, ".la0"); @@ -309,11 +309,11 @@ GameList findGame(FilesystemNode *dir) { // Iterate over all files in the given directory for (int i = 0; i < size; i++) { - const char *targetName = (*files)[i].displayName().c_str(); + const char *gameName = (*files)[i].displayName().c_str(); - if ((0 == scumm_stricmp(detectName, targetName)) || - (0 == scumm_stricmp(detectName2, targetName)) || - (0 == scumm_stricmp(detectName3, targetName))) { + if ((0 == scumm_stricmp(detectName, gameName)) || + (0 == scumm_stricmp(detectName2, gameName)) || + (0 == scumm_stricmp(detectName3, gameName))) { // Match found, add to list of candidates, then abort inner loop. list.push_back(v); break; @@ -350,7 +350,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat // ...so let's determine a list of candidates, games that // could be contained in the specified directory. GameList candidates = findGame(dir); - const TargetSettings *v = 0; + const GameSettings *v = 0; if (candidates.isEmpty()) { // No game was found in the specified directory @@ -376,7 +376,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat // The auto detector or the user made a choice. // Pick a domain name which does not yet exist (after all, we // are *adding* a game to the config, not replacing). - String domain(v->targetName); + String domain(v->gameName); if (ConfMan.hasGameDomain(domain)) { char suffix = 'a'; domain += suffix; @@ -385,7 +385,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat suffix++; domain += suffix; } - ConfMan.set("gameid", v->targetName, domain); + ConfMan.set("gameid", v->gameName, domain); ConfMan.set("description", v->description, domain); } ConfMan.set("path", dir->path(), domain); @@ -431,7 +431,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat String gameId(ConfMan.get("gameid", _domains[item])); if (gameId.isEmpty()) gameId = _domains[item]; - EditGameDialog editDialog(_gui, _domains[item], _detector.findTarget(gameId)); + EditGameDialog editDialog(_gui, _domains[item], _detector.findGame(gameId)); if (editDialog.runModal()) { // User pressed OK, so make changes permanent @@ -463,7 +463,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat case kListItemDoubleClickedCmd: // Print out what was selected assert(item >= 0); - _detector.setGame(_domains[item]); + _detector.setTarget(_domains[item]); close(); break; case kListSelectionChangedCmd: |