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authorFilippos Karapetis2010-06-06 23:00:33 +0000
committerFilippos Karapetis2010-06-06 23:00:33 +0000
commit3c82b6578fa3bd4b3d91c1933dd390581dbe08d1 (patch)
tree580cdb0adf071e07d1212009c4a6bc64dedb7710 /gui/saveload.h
parent51a897845532cc1fe587352726051e5f420d5d68 (diff)
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Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
svn-id: r49465
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