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authorJohannes Schickel2012-06-10 05:04:59 +0200
committerJohannes Schickel2012-06-10 05:04:59 +0200
commit49fafb48a7f089c97ed3baa9aefe65ec56dce682 (patch)
tree1e9ce4431017539cc4ecf519869f29cd394bd3f9 /gui/saveload.h
parent7c5cf1b400808865a5f601f70d624ad6704a0c8c (diff)
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GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP. Now I added a method to SaveLoadChooser instead, which takes care of this. This might not be the best placement of such a functionality, thus I added a TODO which talks about moving it to a better place.
Diffstat (limited to 'gui/saveload.h')
-rw-r--r--gui/saveload.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/gui/saveload.h b/gui/saveload.h
index dc0f0429c7..e81b10d214 100644
--- a/gui/saveload.h
+++ b/gui/saveload.h
@@ -79,6 +79,21 @@ public:
const Common::String &getResultString() const;
+ /**
+ * Creates a default save description for the specified slot. Depending
+ * on the ScummVM configuration this might be a simple "Slot #" description
+ * or the current date and time.
+ *
+ * TODO: This might not be the best place to put this, since engines not
+ * using this class might want to mimic the same behavior. Check whether
+ * moving this to a better place makes sense and find what this place would
+ * be.
+ *
+ * @param slot The slot number (must be >= 0).
+ * @return The slot description.
+ */
+ Common::String createDefaultSaveDescription(const int slot) const;
+
virtual void reflowLayout();
virtual void close();